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MaGMML2 - RESULTS! THE WINNER IS REVEALED!
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Entity1037 Online
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Post: #361
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
(22-05-2017 05:28 PM)Flashman85 Wrote:  (and, really, was anyone aside from me and Z-Saber there for all 20 hours?)

I was there for the entirety of all the streams!!! ;3

Programming a thing, ba da baa, programming a thing, ba da baa...
(This post was last modified: 22-05-2017 10:47 PM by Entity1037.)
22-05-2017 10:46 PM
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Beed28 Offline
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Post: #362
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
(22-05-2017 05:28 PM)Flashman85 Wrote:  (and, really, was anyone aside from me and Z-Saber there for all 20 hours?)

So was I!
(This post was last modified: 22-05-2017 11:38 PM by Beed28.)
22-05-2017 11:37 PM
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Doctor Novakaine Offline
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Post: #363
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
(22-05-2017 05:28 PM)Flashman85 Wrote:  (and, really, was anyone aside from me and Z-Saber there for all 20 hours?)

Aside from a minute or two here and there, I was present the whole time. I can't imagine actually playing for that long over a 48-hour period - you have some serious stamina!

I am a bit chagrined that my level didn't get fully shown, but that's definitely not your fault. More than anything, I really, uh, don't think I anticipated what my level could do to someone who wasn't playing it fresh. Between long loading times, demanding platforming, and what really was too big of a stage for my first ever submission, it really would be taxing to someone at the end of a long playing session. I probably should have considered that people playing through EIGHTY Mega Man stages of varying quality in pretty short order might not really be in the best state for something like that! Ah, the perils of first-time design...

Which isn't to say I regret my level, though! Even considering the issues, it did more or less reach the vision I had for it, and I feel REALLY happy to have placed where I did. From the start my only real goal was to place in the top half of the contest, and to have reached halfway up the top half was beyond my expectation. And it was heartening to see that there was a good bit the judges enjoyed about my level, even if there were other aspects that they weren't happy with! It's been a real treat to learn through the process, and I've got a whole lot more appreciation for people who put together whole GAMES of this stuff. And I've got more confidence now that I can really put together something special, especially if I rein myself in more and make something less strenuous.

Doc's LPs: https://www.youtube.com/channel/UCAC65Yx...g0psBcAoOw
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23-05-2017 12:11 AM
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Renhoek Online
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Post: #364
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
I had to choose between sleep and studies, really wish I could have poked in with more fun facts during the streams, I was able to catch you completely play my level wrong tho.
23-05-2017 01:53 PM
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Flashman85 Offline
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Post: #365
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
OK, bravo to everyone who actually did stick around the entire weekend! I am super impressed.

I will say that how I played everyone's levels on stream isn't necessarily an accurate representation of how I would have tackled them offline. With Renhoek's level, for example, playing it "wrong" was the safest way to ensure I'd get through the stage in a timely fashion. When I'm not concerned with keeping pace for an audience, I'm much more likely to take risks and attempt to do things the "right" way before Wheel Cuttering, Super Arrowing, and E-Tanking my way past every challenge. Doctor Novakaine's level was only as frustrating as it was because I was dying way more easily than I felt I should be, considering I'd already practiced and beaten the level during playtesting, and because the load times between attempts were destroying the pace of the stream. If anything, I was getting upset about not being able to properly showcase a level I really enjoy.

City Under Siege got such a strong reaction from me because it surprised me with a cool concept I don't expect in a Classic Mega Man level—that is, using the visuals to create an atmosphere so immersive that it actually tells a story. You would've heard a similar reaction from me about Sheriff Man, Launch Man, and Quarantine Woman if I hadn't already gotten it out of my system when I playtested those levels. Solid, creative level design gets big smiles and nods of approval from me; but things that defy all expectations, make me feel like I'm right there with the hero, and/or pull off a perfect execution of a clever concept are the ones that get me audibly excited.

No matter where you go, there you are.
23-05-2017 05:38 PM
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lizardcommando Offline
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Post: #366
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
Just out of curiousity, how much of a significant change to my score would there have been had I toned down the enemy spam in my level? Would it not receive that "Skip" green teleporter and would it have been bumped up to mid Tier 3 or low Tier 4 status?
(This post was last modified: 24-05-2017 01:44 AM by lizardcommando.)
24-05-2017 01:36 AM
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SnoruntPyro Offline
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Post: #367
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
Considering that that was the actual big huge major problem with your level I'd say it would jump up to like tier 6 or 7 as long as the new design is actually thoughtful and good. It's an odd question to ask, though, since I'm obviously not playing this hypothetical new version so I can't really say much about it Confused
24-05-2017 02:37 AM
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JupiHornet Offline
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Post: #368
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
(24-05-2017 01:36 AM)lizardcommando Wrote:  Just out of curiousity, how much of a significant change to my score would there have been had I toned down the enemy spam in my level? Would it not receive that "Skip" green teleporter and would it have been bumped up to mid Tier 3 or low Tier 4 status?
Looking at my judge sheet, I gave your level a 5/15 in Design and a 2/10 in Fun. So I probably would have wound up giving you a score in the mid-high 30s if you fixed the enemy spam, since it was the main reason for those low scores.
(This post was last modified: 24-05-2017 03:23 AM by JupiHornet.)
24-05-2017 03:22 AM
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BBLIR Offline
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Post: #369
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
I've heard a lot of people complaining about my level (especally Pyro), so, to calm your nerves, I've decided to explain why it is the way it is;
Also, note, I was making this for fun and to enter this contest, not to rank high.
Text incoming! (Click to View)
24-05-2017 02:07 PM
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MetalBallade315 Offline
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Post: #370
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
YES! SHINRYU FTW!
24-05-2017 04:39 PM
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SnoruntPyro Offline
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Post: #371
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
Fairly late on this but here are the links to all of the judges' score sheets and breakdowns and such:

SnoruntPyro: https://pastebin.com/raw/8Eq709zv
JupiHornet: https://pastebin.com/raw/EuRDtyBX
Enjl: https://drive.google.com/open?id=1VFQt_z...A9u4_P3y1g
Garirry: https://drive.google.com/open?id=0BwNgH5...HkwZE9pYTA
ACESpark: https://drive.google.com/open?id=1iVlUCT...3tDNkbI5yQ
25-05-2017 08:08 PM
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lizardcommando Offline
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Post: #372
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
I noticed that in the wiki, Bowser's weakness says Flash Stopper instead of Wheel Cutter. Super Arrow is correct, however.
26-05-2017 12:41 AM
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crawdkenny Offline
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Post: #373
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
I think there might be a math mistake
12. Flashman85 - Guts Man's Asteroid (44, 45, 42, 37, 42 - 40.0)

The average of those is 42.0, not 40.0. This level should be higher in the rankings.
Yesterday 02:14 AM
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JupiHornet Offline
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Post: #374
RE: MaGMML2 - RESULTS! THE WINNER IS REVEALED!
(Yesterday 02:14 AM)crawdkenny Wrote:  I think there might be a math mistake
12. Flashman85 - Guts Man's Asteroid (44, 45, 42, 37, 42 - 40.0)

The average of those is 42.0, not 40.0. This level should be higher in the rankings.
The second score is 35, not 45. That was a typo on my behalf.
Thanks for bringing it up so I could fix it, though
Yesterday 02:31 AM
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