Rhythm is currently piecing together the list for this year's Wedge Award given annually. If you joined the community after November 25, 2016 and have either only come into DeadChat, posted in the Smeghead forum, or visited the Inc Discord, please send Rhythm a private message to let him know you are an active member of Inc and we can include you in our Wedge Award Eligible Nominees List. Check your profile for your join date before sending the PM. Thank You!

Post Reply 
Quint's Revenge - First Public Release
Author Message
Joseph Collins Away
Postman
**
SIBRE Alpha Testers

Posts: 135
Joined: Sep 2012
Reputation: 4

Post: #55
RE: Quint's Revenge - First Public Release
Sometimes a spoiler really is a spoiler...

In any case, now noted and explained in the Spoilers.

Edit/Bump: So... a new bug was discovered by fellow fangame maker Jordan Delp. Apparently... everything that's supposed to be Megaman's shades of blue...
... is grey to him.

This also happens, inexplicibly, in the Sprites INC builds of
Mega Man Revolution.

It's almost like the game palettes are reverting to some weird, undocumented setting... or maybe not reading something from somewhere. But why (and how) would this be happening in not one, but both of the current Sprites INC WiP games, for the exact same colors in the exact same manner?

I'm not that hard to find... if you know where to look.
... but you'd be a fool to think me here.
(This post was last modified: 18-06-2015 08:38 AM by Joseph Collins.)
18-06-2015 08:36 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Quint's Revenge - First Public Release - Joseph Collins - 18-06-2015 08:36 AM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content