Quint's Revenge Enemy List

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A list of enemies that appear in Quint's Revenge. Note: Enemies without a Spriter credit were done by Capcom.

Enemies

QR AirTiki.png
Air Tiki
An indestructible giant goblin head, its horns lift slowly and periodically to damage enemies, and if an enemy stays on its head, it will use small versions of himself (Petit Goblin) to remove them. It was originally used in a robot circus.
Health Points: N/A
Attack Damage: 2 (contact with horns)
Stage(s): Air Man
QR AtomicApple.png
Atomic Apple
A grenade in the shape of an apple, these have been hung up in the Season Simulator by Wily to prevent a certain intruder from investigating the area too closely.
Health Points: N/A
Attack Damage: 6 (explosion)
Spriter: ACE_Spark
Stage(s): Wood Man
QR AtomicChicken.png
Atomic Chicken
A forest reconnaissance robot that was modified by Dr. Wily to run wildly. A programming fault means they tend to jump over their intended targets.
Health Points: 10
Attack Damage: 4 (contact)
Stage(s): Wood Man
QR Baton.png
Batton
A robotic bat that was originally created to patrol forests. This robot was so popular that some people wanted to have them as pets. Their wings are almost entirely indestructible, making dealing with them troublesome whilst they are encased.
Health Points: 2
Attack Damage: 3 (contact)
Stage(s): Wood Man, Wily 3
QR BomberPepe.png
Bomber Pepe
Bomber Pepe was originally created for Antarctic exploration, and placed in the Season Simulator for a sense of flair. It attacks by launching explosive eggs.
Health Points: 6 (bomber pepe), 1 (egg)
Attack Damage: 6 (contact), 6 (egg)
Stage(s): Wood Man, Wily 1
QR Cannon.png
Cannon
They are only vulnerable when they're shooting. When a Cannon is inert, a metallic hatch covers its weak spot. If one senses an enemy, the Cannon's hatch will raise and extend a barrel that launches a large cannonball.
Health Points: 3 (cannon), 1 (cannonball)
Attack Damage: 6 (contact), 3 (cannonball)
Stage(s): Needle Man
QR CarryBomb.png
Carry Bomb
These unstable explosives have to be very carefully transported, as heavy force will cause them to explode.
Health Points: 1 (delayed death)
Attack Damage: 6 (explosion/contact)
Stage(s): Clash Man, Wily 3
QR CartRider.png
Cart Rider
These Mets ride inside a mine cart for quick transportation. Lacking hands, they tend to crash an awful lot, a somewhat serious design flaw.
Health Points: 1 (delayed death)
Attack Damage: 6 (contact)
Stage(s): Hard Man
QR Changkey.png
Changkey
A bizarre robotic creation, these "living" fire bots are actually alarms, designed to be used in industrial locations where they reside inside the hottest parts of molten metal, and called for help if a worker was in danger. Their outsides often catch fire, thus making them resemble living fire.
Health Points: 5
Attack Damage: 4 (contact)
Stage(s): Metal Man
QR Chibee.png
Chibee
A miniature robot bee. They always come from the nest that Have "Su" Bee drops. They were originally built for search and rescue, and can carry a surprising amount of weight considering their size.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Hard Man
QR CogCrusher.png
Cog Crusher
A robotic trap designed by Wily in the shape of a cog, these chase after intruders and attempt to crush them under their sheer bulk.
Health Points: N/A
Attack Damage: 28 (contact)
Spriter: ACE_Spark
Stage(s): Metal Man
QR Copipi.png
Copipi
These mini-birds emerge from Pipi's egg. A whole flock of them emerge when the egg hatches.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Air Man, Wily 1, Wily 4
QR DreadWall.png
Dread Wall
A dangerous trap that inhabits Wily's secure locations. In attempting to bypass these, you need to hide behind something as they pass by.
Health Points: N/A
Attack Damage: 28 (contact)
Spriter: ACE_Spark
Stage(s): Needle Man, Wily 3
QR Gabyroll.png
Gabyoall
A low-lying, spinning security robot that travels back and forth on a surface to obstruct intruders. They are invulnerable to most weapons, but some may do enough force damage to disable them for good.
Health Points: 1
Attack Damage: 5 (contact)
Stage(s): Air Man, Hard Man, Wily Station
QR Garyoby.png
Garyoby
A Gabyoall equipped with a buzzsaw, these inhabit the abandoned Wily Base. It is invulnerable to most weapons.
Health Points: N/A
Attack Damage: 4 (contact)
Stage(s): Abandoned Wily Base
QR HammerJoe.png
Hammer Joe
Operating mainly on construction sites, these robots heave their heavy hammer-like tools to bash materials into shape. Unlike normal Sniper Joes, he can only be hurt when his eye is open. Another weak spot is at his legs.
Health Points: 8
Attack Damage: 4 (contact), 2 (hammer)
Stage(s): Abandoned Wily Base, Needle Man, Hard Man, Magnet Man, Wily 1, Wily 2, Wily 3
QR HariHarry.png
Hari Harry
A porcupine robot created to guard mines of energy resources. They shoot out their spines at incredible speed, but with modern weapons, their spines can be taken down before they are a threat. These robots like to roll about, and whilst doing so are practically invincible.
Health Points: 6
Attack Damage: 4 (contact)
Stage(s): Needle Man, Wily 2
QR HaveSuBee.png
Have "Su" Bee
Originally built for search and rescue, they drop their hive of Chibees, whom with their incredible power, are able to lift human beings out of danger. They have been reprogrammed by Dr. Wily for a sinister purpose.
Health Points: 1
Attack Damage: 5 (contact)
Stage(s): Hard Man
QR Jamacy.png
Jamacy
A small guard robot created to keep-off intruders. They like to travel up and down ladders and generally get in the way.
Health Points: 1
Attack Damage: 5 (contact)
Stage(s): Wily 3
QR M-445.png
M-445
A smaller and slower version of CWU-01P with spikes. It descends slowly up from below, but once it is level with the player, it flies towards them.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Wood Man
QR Magfly.png
Mag Fly
These small robots carry a powerful magnet, and are designed to get into places and pull up scrap metal where the Magnetron cannot.
Health Points: 1
Attack Damage: 4 (contact)
Stage(s): Magnet Man
QR Magnetron.png
Magnetron
Designed to carry cars, these powereful magnets have wireless controls. With Quint's future technology, he is able to hack into them and control how much these magnets pull.
Health Points: N/A
Attack Damage: N/A
Spriter: ACE_Spark
Stage(s): Magnet Man, Wily 2
QR MechaKero.png
Mechakkero
A model change of the robot Flea. Sometimes they appear near platforms over large gaps. One shot from the arm cannon is enough to defeat them, but they are hard to hit due to their small size, especially while on the ground.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Top Man, Wily 2, Wily Station
QR Metall.png
Neo Metall
Originally conceived to work on construction sites, Wily has brought them in batch, and even develops his own, and these little robots are the backbone of his army.
Health Points: 1
Attack Damage: 4 (contact), 3 (bullet)
Stage(s): Metal Man, Top Man, Clash Man
QR Peterchy.png
Peterchy
A walking eye reconnaissance robot, these constantly walk forward in an attempt to trample enemies. A curious quirk in their build means they are immune to the effects of the powerful magnets in the area they reside in.
Health Points: 3
Attack Damage: 4 (contact)
Stage(s): Magnet Man
QR PetitGoblin.png
Petit Goblin
A small Goblin that appears from the ears of a Air Tiki when an enemy stands on it's head.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Air Man
QR PicketmanBull.png
Picketman Bull
Built en-mass for the construction industry, Wily uses these robots to run over his enemies. They are only vulnerable in their heads.
Health Points: 4
Attack Damage: 6 (contact)
Stage(s): Hard Man, Wily 1, Wily 3
QR Pipi.png
Pipi
Created exclusively by Wily, these robotic birds drop egg-shaped capsules filled with the small Copipis.
Health Points: 1
Attack Damage: 5 (contact)
Stage(s): Air Man, Wily 1, Wily 4
QR PitFiend.png
Pit Fiend
These uncanny robots emerge from pits to try to knock Quint into the pits when he tries to cross without defeating them.
Health Points: 2
Attack Damage: 2 (contact)
Spriter: ACE_Spark
Stage(s): Air Man, Wily 1
QR Poindexter.png
Poindexter
Designed by Dr. Wily, a small magnet robot, the signature weapon of this robot are two spiked balls that ringed around of it. These balls offer the robot quite some protection, as the metal these are made of is almost entirely invulnerable.
Health Points: 1
Attack Damage: 6 (contact) 5 (spiked ball)
Spriter: ACE_Spark
Stage(s): Needle Man, Wily 2
QR Pourer.png
Pourer
Housing molten metal, these are designed to carry and move the stuff around the workshop. They've been reprogrammed by Dr. Wily to pour their contents onto any passers-by.
Health Points: N/A
Attack Damage: 8 (contact) 8 (molten metal)
Spriter: ACE_Spark
Stage(s): Metal Man
QR Press.png
Press
A spiked press, it has a sensor that detects intruders.
Health Points: N/A
Attack Damage: 8 (contact)
Stage(s): Metal Man, Wily Station
QR ReflexorMet.png
Reflexor Met
A Metall housed inside an energy barrier generator, these are almost entirely impossible to destroy with conventional weaponry, how-ever a couple of weapons can bypass the barriers and target the Met itself. These Mets react to their barriers being shot at, and are surprisingly accurate.
Health Points: 2
Attack Damage: 3 (bullet)
Spriter: ACE_Spark
Stage(s): Wood Man, Wily Station
QR ReturningMonking.png
Returning Monking
A monkey robot that hangs from ceilings and jumps when an enemy gets close to him. It is an upgrade of the Mecha Monkey, which is now lighter and faster.
Health Points: 8
Attack Damage: 3 (contact)
Stage(s): Hard Man
QR RoboRabbit.png
Robo-Rabbit
Originally created to patrol forests, working alongside the Atomic Chicken. They have two legs used for hopping and they can shoot carrot-shaped missiles.
Health Points: 8
Attack Damage: 3 (contact), 2 (carrot missile)
Stage(s): Wood Man, Wily 1
QR Shuryudan.png
Shuryudan
Rocket propelled grenades, they make a wailing sound as they fly.
Health Points: 1
Attack Damage: 6 (explosion/contact), 2 (shrapnel)
Stage(s): Wily 1
QR SnapDragon.png
Snap Dragon
These flower shaped guardians were inspired by an enemy from a video game. They are incredibly durable, but certain cutting weapons may be able to slice them apart.
Health Points: 1
Attack Damage: 8 (contact)
Spriter: ACE_Spark
Stage(s): Top Man
QR SniperJoe.png
Sniper Joe
Mass-produced humanoid robots created by Dr. Light based on Proto Man. Dr. Wily modified the robots for combat, creating the Joe series. Their shields are practically indestructible.
Health Points: 8
Attack Damage: 5 (contact), 3 (bullet)
Stage(s): Metal Man, Clash Man
QR Spiney.png
Spiney
These robots have simplistic hardware, and can be programmed for a variety of movement tasks. Typically they are situated by ladders, although some have been programmed to track platforms. Only explosives have any hope of damaging these.
Health Points: 1
Attack Damage: 6 (contact)
Stage(s): Abandoned Wily Base, Clash Man, Magnet Man
QR Swinger.png
Swinger
These revolving balls can move constantly provided there is a little bit of draft in the area. They pack a punch when they hit. Explosives can get rid of them.
Health Points: 1
Attack Damage: 3 (contact)
Stage(s): Hard Man, Wily 2
QR Telly.png
Telly
A security robot with camera eyes. They have a nasty habit of knocking intruders off ladders, but Quint's magnetic gloves render this threat moot.
Health Points: 1
Attack Damage: 2 (contact)
Stage(s): Clash Man
QR TopFiend.png
Top Fiend
A barricade robot that is a modified version of the Fan Fiend. They shoot large tops from their body.
Health Points: 6 (top fiend), 1 (spinning top)
Attack Damage: 6 (contact) 2 (spinning top)
Stage(s): Top Man
QR Wanaan.png
Wanaan
An indestructible trap robot created to catch intruders. It hides out in pipes and it will leap out with a snap to get its enemies with its jaws. They have been modified to snap up quicker than usual.
Health Points: N/A
Attack Damage: 4 (contact)
Stage(s): Hard Man
QR WarpedBomberCannon.png
Warped Bomber Cannon
These Cannons have been modified to fire off painful explosive rounds.
Health Points: 3
Attack Damage: 4 (contact), 6 (cannonball)
Stage(s): Wily Station
QR WarpedIceJoe.png
Warped Ice Joe
These Hammer Joes have been modified to throw powerful ice balls, these balls split themselves into twin shards as they pass by intruders.
Health Points: 3
Attack Damage: 4 (contact), 2 (hammer), 4 (ice shard)
Stage(s): Wily Station
QR WarpedKeroFiend.png
Warped Kkero Fiend
These Top Fiends have been modified to create and launch Mechakkeros instead of Tops.
Health Points: 6
Attack Damage: 6 (contact)
Stage(s): Wily Station
QR WarpedMetJoe.png
Warped Met Joe
These Sniper Joes have been modified to have the firing pattern based off a Metall.
Health Points: 8
Attack Damage: 5 (contact), 3 (bullet)
Stage(s): Wily Station
QR WarpedMonking.png
Warped Monking
These Returning Monking have been modified to be more aggressive.
Health Points: 8
Attack Damage: 3 (contact)
Stage(s): Wily Station
QR WarpedNuclearChicken.png
Warped Nuclear Chicken
These Atomic Chicken have been modified to fix the programming error they possessed.
Health Points: 10
Attack Damage: 4 (contact)
Stage(s): Wily Station
QR WarpedNuclearTelly.png
Warped Nuclear Telly
These Tellies have been modified to carry grenades inside them.
Health Points: 1
Attack Damage: 6 (explosion/contact)
Stage(s): Wily Station
QR WarpedPitFiendShot.png
Warped Pit Fiend Shot
These Pit Fiends have been modified to shoot at intruders.
Health Points: 2
Attack Damage: 2 (contact), 3 (bullet)
Stage(s): Wily Station
QR WarpedRocketMet.png
Warped Rocket Metall
These Metalls have been modified to fire rockets.
Health Points: 1
Attack Damage: 4 (contact), 6 (rocket)
Stage(s): Wily Station


Quint's Revenge
Playable Characters
Quint
List of Robot Masters
Metal ManAir ManClash ManWood ManNeedle ManMagnet ManHard ManTop Man
Other Bosses
DokuroBlue DevilIce BusterMe GadoWily Machine X2Wily World Machine 2Time Skimmer
Special Weapons
Needle CrusherAir ShooterHard KnuckleLeaf ShieldMetal CatcherSpinning TopClash BlasterMagnet Missile
List of Enemies
Air Tiki • Atomic Apple • Atomic Chicken • Batton • Bomber Pepe • Cannon • Carry Bomb • Cart Rider • Changkey • Chibee
Cog Crusher • Copipi • Dread Wall • Gabyoall • Garyoby • Hammer Joe • Hari Harry • Have "Su" Bee • Jamacy • M-445 • Mag Fly
Magnetron • Mechakkero • Neo Metall • Peterchy • Petit Goblin • Picketman Bull • Pipi • Pit Fiend • Poindexter • Pourer • Press
Reflexor Met • Returning Monking • Robo-Rabbit • Shuryudan • Snap Dragon • Sniper Joe • Spiney • Swinger • Telly • Top Fiend
Wanaan • Warped Bomber Cannon • Warped Ice Joe • Warped Kkero Fiend • Warped Met Joe • Warped Monking
Warped Nuclear Chicken • Warped Nuclear Telly • Warped Pit Fiend Shot • Warped Rocket Metall
- Sub-bosses -
Giant MetallRaidenPicket ClawHot DogBig BlockyTama TwinsMetall DispenserBuzzBoobeam Trap
Removed Content
Jona
Miscellaneous
 ?