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#61 |
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Plant Barrier?!
Rank: Commander
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It had BETTER be a possesed CC. Or else you will die of lack of awesome. Seriously, thats the best idea I've ever heard.
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Etna's Prinny Squad, 673rd Member. Reporting for Dood-y!![]() ![]() Barrel O' Goo Forums So, who else likes DINGE?! Korby does. |
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#62 |
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Rank: Harry Kim
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An agent of chaos. |
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#63 |
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Plant Barrier?!
Rank: Commander
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ENOUGH FROM THE CLOWN!
The only problem is the face. The 'dirt' spots should be less... blatant.
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Etna's Prinny Squad, 673rd Member. Reporting for Dood-y!![]() ![]() Barrel O' Goo Forums So, who else likes DINGE?! Korby does. |
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#64 |
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Rank: Harry Kim
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Original antagonist character, "Vain". Your traditional psychopath character, except not very insightful. More Starscream than Joker. 11 colours, scratch, C+C? |
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#65 |
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LPing to the End of Time
Rank: Offically has No Life.
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Well, the style and character a definitely... different...
I like the shading and stance. |
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#66 |
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salt lid
Rank: Godlike
Join Date: Sep 2006
Location: EVERYWHERE
Posts: 3,473
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That looks hardcore. Except the scythe, it looks like garbage. But I really love the design and shading.
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#67 |
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I fail Touhou forever
Rank: Godlike
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Very nice work indeed. I do think that the black, red-outlined parts look a bit off though. It sort of works for the scythe, but the horn things just look unfinished/out of place. Some AA between the red and black parts might help remove that impression.
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#68 |
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Rank: Harry Kim
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People do seem to be pretty divided about the look of the scythe, so I tried shading it:
Also added a couple of shades to certain places, nothing drastic. I dunno. I wanted to try something different with the scythe and "horns" by going with the purposely simplistic flat, neon-ish look. Might keep the horns that way, but it's probably for the best that the scythe have some actual shading to it. |
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#69 |
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salt lid
Rank: Godlike
Join Date: Sep 2006
Location: EVERYWHERE
Posts: 3,473
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That's better. It looked like it wasn't affected by like... reality or something. It works better with the horns since they're smaller.
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#70 |
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I fail Touhou forever
Rank: Godlike
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Perhaps you could simply add a single colour worth of AA.That way you'd have a smoother transition while still keeping the unshaded neon effect.
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#71 |
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Rank: CAN'T UNSEE
Join Date: Oct 2006
Posts: 7,611
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Terry's suggestion would definitely make the red stand out still while also being smoother. Because at the moment the red is a little sharp in comparison to the rest of his shading.
Also, the scythe is definitely an improvement. Now aside from the horns, his left leg needs at least one shade (like Terry had mentioned for the horns) on the very outer edge of the red stripes. It'll still look like bright neon, but it will also add depth and show dimension. All you have to do is add a darker pixel's worth along that outline.
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![]() (Why CAPCOM could not make a DASH 3)
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#72 |
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Rank: Harry Kim
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#73 |
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Rank: Harry Kim
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#74 |
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salt lid
Rank: Godlike
Join Date: Sep 2006
Location: EVERYWHERE
Posts: 3,473
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Well it looks nice but... what is it?
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#75 | |
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Passionate Protector
Rank: Princess
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Quote:
How silly you are Tuna. It's a mugshot. looks like it would fit the apperance of a classic MM Stage select screen.
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![]() My Sprite Thread-Updated frequently. Please visit. Owner of 2 Nerd Tags. (Courtesy of Xterra and Hellfire Soul) |
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#76 |
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Rank: Harry Kim
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It was going to be a mugshot, but I was convinced to make an entire sprite for it. Oh, and it's supposed to be Kefka. My attempt at a re-design of that character, but Kefka nonetheless... |
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#77 |
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Rank: Harry Kim
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Overworld tiles. Like in old-school RPGs or something. I dunno. Just practice to get me in the mood for spriting again.
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#78 |
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Rank: Harry Kim
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#79 |
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Rank: Harry Kim
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