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Old 01-04-09, 10:56   #1
Azu
 
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Default Megaman Engine Test Using Constrcut.

Not much to do. Just a small test making a MM engine in Construct. Construct doesn't have a palette change option, so no charge effects.

Game
http://www.mediafire.com/download.php?wzhwrumw4ym
Music folder
http://www.mediafire.com/download.php?iqdwl1ynuto

Arrow Keys = Move
Shift= Jump
Ctrl= Shoot

Last edited by Azu : 02-04-09 at 19:08
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Old 02-04-09, 10:48   #2
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Wrong section.

This is actually the writing section. The staff only did this as a April Fools joke.

OKAY GUYS, YOU CAN CHANGE EVERYTHING BACK NOW!!!
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Old 02-04-09, 16:11   #3
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I don't care for April Fools. It's a stupid Holiday.
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Old 02-04-09, 18:22   #4
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I downloaded it, tried it, but I got an error message when I tried to run it on my comp. It says I need the August 2008 DirextX update to run this application. Although I am sure I have the latest DirectX driver. WTF?

Also, do I need to download the music as well, or is that much optional?
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Old 02-04-09, 19:07   #5
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The music is optional.
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Old 03-04-09, 01:38   #6
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Haven't tried yours yet but how are you liking Construct? Is it easy to make games with?
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Old 03-04-09, 02:08   #7
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Shows promise, other then the objects that clearly needed to be not visible were visible, but seeing that this isn't much of a proper demo, you're allowed that :P

And made in Construct? Lucky, I can't get Construct to work on my computer XD *gets an error that's probably related to his graphics card sucking since it happens whenever the graphics window opens* but from what I can tell, Construct looks like fun to use.

Well, good luck with your project, it looks fun! I didn't find any real bugs/glitches, and since it's only a test, yea. Ladders could use a bit of refining and variable jumping is needed, but yea, you're doing good from what I can tell =D
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Old 03-04-09, 03:11   #8
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Constrcut needs DX9 (Latest drivers). It's about as easy as MMF, but a little easier in my opinion.
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Old 03-04-09, 03:42   #9
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Quote:
Originally Posted by Azu
Constrcut needs DX9 (Latest drivers). It's about as easy as MMF, but a little easier in my opinion.
But as you said, it seems to lack a few features, such as palette change option. Which is why I can't recommend working on a 'good' megaman game in construct without duplicating sprites with different colors, which would possibly increase the size of the file of the game just to have this feature.
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Old 03-04-09, 13:38   #10
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It's still a beta though. I might just continue the MMEngine I was working on in MMF2. It's just that certain things Construct has that I wish MMF2 had. Like Attributes. You can set ANYTHING to be a solid. So Megaman will collide with anything with the "Solid" attribute clicked. You also add custom families (Behaviors).
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Old 05-04-09, 06:33   #11
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That' engine might not happen. There isn't a way to swap colors in Construct and it Color swapping lags too bad in MMF2 (using 8 Bit). If I use 8bit sprites, it doesn't lag, but I'm not a fan of 8 bit. Only reason I used it in Construct was because it was east to animate.
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Old 11-04-09, 04:25   #12
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A palette swap effect/behavior might happen in a future build, one of the Construct devs agrees it's just an awesome idea in general. But they're more focused on getting some major renderer changes and bug fixes done at the moment. They update Construct monthly, though, so who knows?
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