![]() |
![]() |
|
|||||||
| Megaman Sprite Rip Submissions Megaman Sprite Rips to Sprites INC should be placed in here. Please read the submission guidelines BEFORE you post! |
| Global Announcement - READ THIS - IT'S IMPORTANT! |
| THIS FORUM IS NOW IN ARCHIVE MODE. You can still look at the posts, but please shift to the new forum at: http://www.sprites-inc.co.uk/files/forum/ |
![]() |
|
|
Thread Tools | Search this Thread | Display Modes |
|
|
#1 |
|
Rank: Hatchling
Join Date: Apr 2010
Location: Sweden
Posts: 18
|
I'm currently ripping net maps from battle network 5. I'll be ripping the ones that aren't on the main site, including the following:
SciLab1 SciLab3 SciLab4 Endo1 Endo2 Endo4 Endo5 Undernet1 Undernet2 Undernet3 Undernet4 Nebula1 Nebula2 Nebula3 Nebula4 Nebula5 Nebula6 If anyone else would be ripping any of these right now, let me know. Anyway, Here are the scilab areas. SciLab1 click to show SciLab3 click to show SciLab4 click to show More to come... Last edited by MegamanEXE95 : 15-06-10 at 15:38 |
|
|
|
|
#2 |
|
The one of many no lifes
Rank: Hatchling
Join Date: Jun 2010
Location: Kentwood Mi
Posts: 22
|
Nice but you should make it in pieces so people can construct there own paths you know make a sheet.
|
|
|
|
|
#3 |
|
MMBN Hacker
Rank: Legendary
Join Date: May 2006
Location: Southern California
Posts: 1,547
|
There are a lot of maps. Are you seriously attempting to rip these via screenshots? I know for a fact that maps from this game in particular are very easy to rip with a tile-arranging program.
|
|
|
|
|
#4 |
|
Rank: Hatchling
Join Date: Apr 2010
Location: Sweden
Posts: 18
|
Screenshots work for me. I use different methods that makes it faster. Btw how do you rip with a tile arranger?
|
|
|
|
|
#5 |
|
MMBN Hacker
Rank: Legendary
Join Date: May 2006
Location: Southern California
Posts: 1,547
|
I use GBA Graphics editor. I know where the map components are and the program loads the entire map with the components. It might be easier for the DS game since the map files are named. Using a more sophisticated program could rip all the maps much more quickly.
|
|
|
|
|
#6 |
|
Rank: Hatchling
Join Date: Apr 2010
Location: Sweden
Posts: 18
|
Here's End Area. I'll be looking into the Graphic Editor method.
End Area 1 click to show End Area 2 click to show End Area 4 click to show End Area 5 click to show Update:Undernet's finished. Undernet 1 click to show Undernet 2 click to show Undernet 3 click to show Undernet 4 click to show Last edited by MegamanEXE95 : 15-06-10 at 22:17 |
|
|
|
|
#7 |
|
Rank: Hatchling
Join Date: Apr 2010
Location: Sweden
Posts: 18
|
(Found out that you can double post when updating)
Nebula Area is done. I added the skull statues to Area 6's top floor so that you know where to put it. Nebula 1 click to show Nebula 2 click to show Nebula 3 click to show Nebula 4 click to show Nebula 5 click to show Nebula 6 click to show |
|
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|