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#1 | |||
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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No Requesting or Spamming.
BaruEdit; Do not post the following in this thread: * "OMGHOTNESSIWANTOBANGYOU" - People are ripping from RM9. There is no reason to go on how you want to have their babies. * This also means - stop posting "wow nice rip". Seriously. If it's a nice rip. It goes up on INC. * Asking for the rom is a very quick way to find yourself banned. Legal wise INC is touchy enough WITHOUT people doing that. * Off topic stuff. It's either to do with RM9 and ripping it or not. If it's not, don't post it here. Rockman 9 tiles can be downloaded from here http://www.mediafire.com/?2mx3zj9yvy0 If you prefer smaller files, use this; it is the same file, but unpacked. Most of the sprites can be found in obj_fnt.bin. Tile Molester Guide ( or any pro ripper ) ( thanks to ReploidOf20XX for info ):
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Last edited by SpeedReemix : 17-10-08 at 22:22 |
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#2 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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I started on Tornado man to prove it I will show you 2 frames of it ( because I was only able to rip them I'm not good at ripping )
Edit : All posses of Plug Man ( may have errors ); ![]() Edit 2 : WIP version of Galaxy Man's sheet ( his tiles are messy like Tornado's );
Last edited by SpeedReemix : 23-09-08 at 16:48 |
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#3 |
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Rank: Harry Kim
Join Date: Jun 2006
Posts: 194
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The game's been out for a day .... and there's already full motion tile rips.
I must say I am impressed. |
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#4 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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We just downloaded the game's .wad file than decompressed it. Well, ReploidOf20XX did figured it out all thanks goes to him.
Still I'm not really good at tile ripping. |
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#5 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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Today's Latest Tilerip Jewelman Subboss;
I know my palletes arent that good. Comment on Rips could have been better because this way I feel ignored. Last edited by SpeedReemix : 23-09-08 at 18:25 |
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#6 | |
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LPing to the End of Time
Rank: Offically has No Life.
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#7 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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At least someone posts in my thread X)
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#8 |
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Splash Woman
Rank: Hatchling
Join Date: Sep 2008
Posts: 10
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I registered just to post in this thread. =)
I'm looking forward to seeing what develops for this sprite rip. Keep up the great work! |
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#9 |
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Rank: Commander
Join Date: May 2006
Posts: 421
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Oddly, the sprites for Megaman sliding are in there.. guess they really are planning to sell that to us eventually too. If it's okay to just use the palette I was using for the sheets already, I can add the Megaman ones to the arrangements i'm doing, especially since these are more logically arranged than the NES games are, even.
Of course, being provided the palette would be nice too, but I don't understand a lot of this stuff.
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#10 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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Thank you everyone , and Quint, guessing palletes and using palletes from old games' are enough since we dont have too much to work with.
EDIT : The Umbrella Enemy from Tornado Man stage; Last edited by SpeedReemix : 23-09-08 at 20:33 |
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#11 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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Magma Man Sub-boss is fully ripped;
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#12 |
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Rank: Return of the King
Join Date: Apr 2006
Posts: 1,470
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Wow. The game is sure getting ripped quickly. And yet.. there are still many useful sprites from other older Mega Man games that remain unripped..
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#13 |
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Rank:Roaming Yubo
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Might as well make this topic the sticky one.
In the meantime, I've unpacked the .002.des-file (the game's NAND-section) here. As usual, most of the sprites are in the obj_fnt.bin file. Can anyone confirm this is the correct palette? (ie: does it look like what's on screen?) I found it after the image itself. =/
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The paradox is only a conflict between reality and your feeling of what reality ought to be. - R. Feynman |
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#14 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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Its wrong pallete Baru, we have to guess for now ! I can do it in few mins.
EDIT: Done
Last edited by SpeedReemix : 23-09-08 at 23:01 |
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#15 |
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Rank: Commander
Join Date: May 2006
Posts: 421
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Using colors from the intros of previous games, and a guess from the posted vids of the RM9 intro from a while back, this is probably a better guess:
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#16 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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Yea good job quint. Added to first post.
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#17 |
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Rank: Commander
Join Date: May 2006
Posts: 421
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Justpostin this here for now, because i'm sure some people would be interested in just seeing these. The new Megaman sprites for the game. I'm not entirely sure about the last two sprites being assembled properly.. the tiles for them were a bit scattered and I chose the more likely of two possible assemblies, and the two on the right side of the middle line might be colored differently when used in game. I'll be putting up the full helmetless sheet next, which includes most, but not all, of whats on this.
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#18 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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Quint, that was really needed, I'm not too good at tile ripping. but youre good!
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#19 |
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Rank: Commander
Join Date: May 2006
Posts: 421
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There are actually a few more I forgot to put on the sheet.. i'll add them later.
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#20 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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Here is the Finished Tornado Man Sheet ( Flying sprites may have errors in it. )
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