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Old 09-08-08, 14:54   #21
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The skin-tight areas aren't even shaded. The ankle bracelets could do with some reshading, along with the horns. Perhaps change the head and gun shapes to be less obviously based on Fenfir.
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Old 31-08-08, 18:20   #22
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Default Im not dead!

Well i know i was out for some days, but i managed to finish the four Biomatches of models Hβ Lβ and Pβ (yes, those are their names, same for Ifrit= Fβ.)

Model Lβ (Undine)
Name:  MMTA_Undine.PNG
Views: 1154
Size:  29.7 KB

Model Pβ (Daruk)
Name:  MMTA_Daruk.PNG
Views: 1159
Size:  20.7 KB

Model Hβ (Enril)
Name:  MMTA_Enril.PNG
Views: 1155
Size:  61.4 KB
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Old 31-08-08, 19:12   #23
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Compared to the others, Ifrit‘s sheet seems tiny.
Oh and model Pβ‘s scarf looks off.
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Old 31-08-08, 20:29   #24
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Quote:
Compared to the others, Ifrit‘s sheet seems tiny.

Well, he's supposed to do the same attacks ever and ever.

Quote:
Oh and model Pβ‘s scarf looks off.

I don't think so, his scarf is not of if you see it with a 2x view

If you have already read about the powered up sprite, know you have to know i cancel it, I couldn't find more screenshots of the other masters and i found out then someone else have done it.

All i have to say:
 click to show

Last edited by BarylTDF : 31-08-08 at 22:20 Reason: OMG i lose
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Old 01-09-08, 00:01   #25
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So all the others get large sheets, and huge final attacks, and Ifrit gets two puny attacks and a couple of dashes?
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Old 01-09-08, 08:23   #26
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Quote:
Originally Posted by BarylTDF
I don't think so, his scarf is not of if you see it with a 2x view

But we see it with a 1x view, so it needs to be fixed.
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Old 02-09-08, 15:24   #27
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Well, i see what i can do about ifrit.I can't upload anything rigth now.
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Old 02-09-08, 22:49   #28
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I'm just going to jot-note this.

-Pβ's scarf should not be flying outwards when he's standing still. The scarf should be going downwards like Model P's(ZX:A).
-Pβ's head is far too large.
-The shading is off on all of your sprites.
-The colors are two dark for the three most recent sprite-sheets. ZX/ZX:A tends to use much lighter colors(Lβ is fine, color-wise).
-The custom "Arcadia 4" need lots of work. Arcadia Fefnir looks quite feminine. You could easily change this by making him the largest in the group. Try making him look more bulky. Arcadia Leviathan is far too large, and as the others have said, her head is oddly shaped. Arcadia Phantom's head is too large, and Arcadia Harpuia may need to be a bit taller.
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Old 04-09-08, 00:29   #29
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Quote:
Originally Posted by Zagaan
I'm just going to jot-note this.

-Pβ's scarf should not be flying outwards when he's standing still. The scarf should be going downwards like Model P's(ZX:A).-Pβ's head is far too large.
-The shading is off on all of your sprites.
-The colors are two dark for the three most recent sprite-sheets. ZX/ZX:A tends to use much lighter colors(Lβ is fine, color-wise).
-The custom "Arcadia 4" need lots of work. Arcadia Fefnir looks quite feminine. You could easily change this by making him the largest in the group. Try making him look more bulky. Arcadia Leviathan is far too large, and as the others have said, her head is oddly shaped. Arcadia Phantom's head is too large, and Arcadia Harpuia may need to be a bit taller.

1.It is supposed to look like that.
2."He" is a SHE!!!
3.This is something I just can't get over, If I make phantom's head more smaller, he will look HORRIBLE!, plus it's a full head helmet.
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Old 04-09-08, 00:39   #30
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Oh well, aside of getting mad, i will start with this:
I was working on my custom robot masters, I've had lots of hard time making original ideas, so after months of anger, suffering, hate? and insanity, I just ended making his sprites and everything else, they're in 16-bits for now, but I will show them in 8-bits, so I'll post them now before someone take the names:

 click to show


From right to left: Pyroman, chillman, Barrageman, Ammoman, Tombman, Ventusman, Masterman and E-girl

I'm very proud of them and more poses coming soon and C+C, (the E-girl 8-bit sprite it's horrible, But I know it can be fixed.)
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Old 08-11-08, 02:58   #31
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Default Not dead: and now I MEAN IT!!!

Long time, but I ended the sheets of the robot masters, it took a real big time to finish them because of lack of time and ideas, C+C them:

Pyroman
 click to show


Chillman
 click to show


Barrageman
 click to show


Ammoman
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Ventusman
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Tombman
 click to show


Masterman
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E-girl
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Old 08-11-08, 06:11   #32
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Aren't they all a bit too tall compared to Megaman? E-Girl is fine, and I get that some of the bosses are larger than Megaman, but not ALL of them.
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Old 09-11-08, 20:54   #33
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Tomb and Chill rock, but the don't seem to it the style as well for some reason.
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Old 23-11-08, 23:00   #34
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I was coming up with some ideas and I got 3!

* Badass robot master remakes ( basic remake the RM with more evil looking)
* The classic to ZX ( easy to guess)
* Alternate dimension ( you know, mario, sonic in megaman style looking : ZX, MM7, 8-bits...)

The first one I maked was this one: Rockman friends
Name:  Rockmanfriends.PNG
Views: 1018
Size:  73.4 KB
There's rock, blues with some anime and japanese companion at the title. the idea is simple, rockman classic characters with anime and japanese media in ZX style as far it looks.
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Old 23-11-08, 23:16   #35
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Pillowshading and needs more contrast.
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Old 08-01-09, 22:26   #36
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I was bored so I made this:
Name:  vent8bits.PNG
Views: 835
Size:  6.3 KB
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Old 09-01-09, 00:15   #37
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That actually looks good and professional-like!
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Old 09-01-09, 19:17   #38
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I forgoted to upload the aile I made, so here it is:
Name:  aile8bits.PNG
Views: 829
Size:  6.2 KB
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Old 11-01-09, 00:06   #39
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Those really don't look like shorts. It looks more like she's wearing briefs over her tights. At least, that's what it looks like to me. :/
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Old 11-01-09, 18:11   #40
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since I have maked a lot of versions of the same sprite, I maked one more cause it normally changes from year to year, the only problem I have is the shading and the hair, so which version is better?:
Name:  barylversions.PNG
Views: 795
Size:  9.1 KB
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