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Old 09-01-07, 23:08   #1
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Default Megaman CX: Rebirth

<<Introduction>>
Let me start by saying, this will be my first game. I am currently attempting to learn the game boy advance's programming via HAM and other utilities. The actual game has not been started as of yet, however I am gathering up resources and in the planning process, and I must say, even though I'm not even started on the programming, I'm very optimistic about this. You can see elements of my progress on my deviant art profile: < www.lainekeiko.deviantart.com >.I will of course need assistance if I hope to have this game created. Any tutorials or other help would be greatly appreciated, as are comments and other contributions (I will make sure you are credited for any submitted elements).

The game will take place after Megaman Zero 4, since the series is currently on hiatas and will likely not be officially extended by Capcom. Megaman CX will star Copy X (hence "CX") and will pit him against the series' villain, Weil. I felt the end of the storyline needed a higher climax than was presented in Z4, which I felt was lacking.



<<Storyline>>
After Ragnarok's crash (Megaman Zero 4), the rebellion's numbers became unnecessary, as Neo Arcadia was in chaos, utterly destroyed. The surviving humans were forced to relocate to Area Zero for survival. Almost immediately, Ciel began diplomacy with the representatives of the former Neo Arcadians, forming a stability between reploids and humankind.

Zero's remains were entirely missing, except for his cracked helmet laying in the wreckage of Ragnarok. Weil, still harboring a maniacal hatred for the world's denizens, abducted Zero, reprogramming and repairing him to be his new force; after all, Zero was the primary force that decimated Neo Arcadia's army multiple times. Weil could not pass up such a valuable asset.

After Ciel discovers Zero's helmet at Ragnarok's crash site, she realizes that the new world will need a protector should a crisis show itself. She begins to cautiously repair Copy X, studying him to discover what set him apart from the original. Copy X, before being destroyed by Weil's trap, encountered the original X and discovered that his personality was in no way a perfect replica. As CX is repaired, it becomes apparent to him his purpose was never fulfilled, convincing Ciel that it was not necessary to alter his programming. She repairs CX to the best of her ability.

Weil's survival is discovered as he is seen entering the Baby Elf factory's ruins, followed by Zero. The news spreads quickly to Area Zero, causing CX to act quickly. To protect the utopia the original X desired so much, he began a new Maverick Hunter group.

Beginning of the
Game

Weil quickly begins producing more reploids based on Zero's design, convinced Zero was unstoppable. He is only able to produce one unfinished version based off of Zero before CX and a few Maverick Hunters infiltrate his lab. Weil escapes, leaving the new reploid to face off against CX.

Being exposed to CX startles the original Zero, causing repressed memories to begin to surface. He begins to remember the numerous battles he had with X and his copy.

Weil again hides himself as he and Zero create a set of altered copies of Zero, as well as a number of war machines, ready to wage war on Area Zero. He sends the replica Zeros as the head of the armies, sending them to attack. CX and the Maverick Hunters are the lead of the defense against Weil's forces. CX presses ahead, eliminating each replica, five in total, as Zero observes, regaining more and more of his memories.

With the majority of Weil's forces destroyed, the original Zero shows himself, slaughtering many of the Maverick Hunters. He then approaches CX.

<<Planned Dialogue>>
Zero: X... I remember you well.
CX: I am not X. I am his successor. But Zero, you fought me when I protected Neo Arcadia. Why are you killing those who you used to protect?
Zero: Because I remember... I remember everything now.
CX: That doesn't answer my question.
Zero: Because it is what I was built for... It is my purpose.
CX: But Weil remade you. You were not built for this.
Zero: No X... I was meant for this. *activates saber* Doctor Cain altered me. I was built to destroy you... you and everyone you love.(This is a reference back to the Megaman X series, which reveals how Doctor Wily was Zero's creator)
CX: Zero... *hand retracts and forms into X-buster* I changed myself from what I was created for... you can too.
Zero: You have to want change, X. I never wanted to be a hero, people tried to make me one! *lunges to attack*

At the end of the battle, CX destroys Zero entirely, then pursues Weil. (leaving room to expand for my second fan-game, should I choose to continue)
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Old 09-01-07, 23:14   #2
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Prepare for Zero fanboy's to seek vengence on you

Is Copy X going to use the Elemental Armor, un-armored or both?
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Old 09-01-07, 23:19   #3
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I see two major problems: 1. Zero killed Weil 2. zero says himself he wasn't a hero (in Z4) and he just fought for what he believed in.
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Old 09-01-07, 23:21   #4
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There are a few plotholes I see, but they're caused by Capcom themselves, anyway. I like how you're willing to discard Zero. It's refreshing to see a deviation from the "Oh, I can't kill him off, he's too well liked" attitude. It's one thing if it makes the story worse, but otherwise...

Anyway, my only problem is with the sprite of CX. It's too... stiff, like the sprite Copy X always was. I really think you should redesign it, but I suppose that's just my opinion.

Edit: Outposted. People A have killed People B lots of times in the Megaman series, but they come back anyway. I'm sure he has an explanation.
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Old 09-01-07, 23:21   #5
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O.o wow you people reply fast! *hurries and edits to be more specific to the new posts*
As for the armors, it depends on how much information I can find online. If I can figure out how then I don't see why not
And as far as Zero fanboys... I <3 Zero. I was disappointed by Zero's death in Megaman Zero 4 because it's not epic. Read any story where the warrior hero dies; a grand character deserves a grand death. It merely strengthens the story.

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Old 09-01-07, 23:23   #6
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Quote:
Originally Posted by LaineKeiko
Depends on how much information I can find online. If I can figure out how then I don't see why not
And as far as Zero fanboys... I <3 Zero. I was disappointed by Zero's death in Megaman Zero 4 because it's not epic. Read any story where the warrior hero dies; a grand character deserves a grand death. It merely strengthens the story.
As I said, he's no hero.
Edit: The copy X sprite really needs work, it's just a blue zero head on a cx body, I could sprite if you want.
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Old 09-01-07, 23:28   #7
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Quote:
Originally Posted by tuna unleashed
I see two major problems: 1. Zero killed Weil 2. zero says himself he wasn't a hero (in Z4) and he just fought for what he believed in.

1.) actually, the ending of MMZ4 leads you to believe that, however, it is never directly confirmed that Weil is killed. Unless I am mistaken...

and

2.) Zero's change in attitude is affected by Weil's reprogramming as well as the recovery of the memories pre-Zero series. Knowledge can twist someone's mind (just think of seeing a relative in the nude *shivers*). Also, when he (in my script) says the line, he is referring to how people see him as a hero, when it's something he's not. This further reinforces his change in attitude and I feel it necessary to keep this line in.
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Old 09-01-07, 23:30   #8
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I think it should be straight up reprogramming, Zero never cared much about what someone's origin was. So may I work on the CX sprite?
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Old 09-01-07, 23:31   #9
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Quote:
Originally Posted by tuna unleashed
As I said, he's no hero.
Edit: The copy X sprite really needs work, it's just a blue zero head on a cx body, I could sprite if you want.

That'd be very much appreciated, I'd like to keep the concept of X inheriting Zero's helm, however it's not at all essential. Of course it's up to you, you're the spriter. I don't have any experience in spriting so I'll leave it up to your own judgement.

Last edited by LaineKeiko : 09-01-07 at 23:48
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Old 09-01-07, 23:49   #10
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Ask Zan Sidera about if Wiel truly died. He's read the source books and will probably
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Old 10-01-07, 02:22   #11
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Quote:
Originally Posted by LaineKeiko
That'd be very much appreciated, I'd like to keep the concept of X inheriting Zero's helm, however it's not at all essential. Of course it's up to you, you're the spriter. I don't have any experience in spriting so I'll leave it up to your own judgement.
Okay, I was thinking of making him look more like the original x but with some gold trim.
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Old 10-01-07, 02:28   #12
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I do like the thought of gold and blue, but the X from the MMX series always seemed to be... 'chubby' to me... specificially the legs... though what worries me more is I'm afraid that altering the CX from the mmz series too much will make the feel of things completely different... perhaps if you showed me a quick version of what you're thinking...
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Old 10-01-07, 02:30   #13
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Sorry, but to me "quick" sprites are a waste of time. But it's your game so no matter how long it takes me you can always reject it, just gimme' some time.
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Old 10-01-07, 02:54   #14
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You said that this will be your first game. Are you new to programming or new to game programming?

Trust me, a 2d platform game is not a good choice for a first game. I've tried it. I'm currently working on a classic-Megaman-style game for the PC platform and it's no joke. The limitations of the GBA do not make it any easier, either.

I do have to say, though, the HAM library does simplify a lot of the low-level aspects of the GBA hardware.

I don't mean to burst your bubble or anything, I just wanted to let you know it's not going to be a walk in the park
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Old 10-01-07, 03:02   #15
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I'm well aware that it will be difficult, but I really have no desire for other types... this is my first game I'll be programming in the GBA's language/HAM. I have done some programming using "Game Maker 6.0" which extremely simplified things to a drag and drop aspect. I'm not exactly new to the programming world however... I've done quite a bit of programming using Bioware's Aurora system for Neverwinter Nights and the new engine for Neverwinter Nights 2 (which was developed by Atari [which they horribly screwed up by making it focused for single player instead of the intended multiplayer])...
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Old 10-01-07, 03:09   #16
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Here's the (maybe) new Megaman CX!
Name:  CX.PNG
Views: 504
Size:  1.3 KB
How is it? I like how it came out.
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Old 10-01-07, 03:16   #17
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I must say, I like it... it seems fresh and appropriate... but one minor detail seems to stick out at me... the right foot looks like the shin part should come down just a little more... other than that I love it
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Old 10-01-07, 03:17   #18
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The HAM library is written in C & C++. If you're not familiar with those languages, I would recommend you google some introductory tutorials on them.
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Old 10-01-07, 03:18   #19
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Okay, I'll fix that then do the mug. I did thicken the leg but not too much.
edit: fixed Name:  CX.PNG
Views: 484
Size:  1.3 KB
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Old 10-01-07, 03:18   #20
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Actually, i've taken a course on C++, and NWN's engine is based off of if also
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