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Old 05-03-07, 04:17   #81
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UPDATE MARCH 25, 2007
http://img108.imageshack.us/img108/7...ttaurzxhu8.gif

Wow. Apparently, I was missing a lot of frames from my previous sheet.
Anyway, I'm hoping this will be the final sheet. I ripped as many possible sprites I can find to this Giant Mettaur. This sheet should be by far the most completed set, for this character.

- Cleaned it up, and arranged some animations. A few sprites may be duplicates, to show where the animation starts, and/or ends.
- Added in all frames to the pink balloon. Although it's merely just a recolor of the other 2 balloons. I mainly did it for the sake of more sprite resources.

I didn't bother to repost as a new message, since I already posted him once on this board. I don't want to feel like I'm over-posting it. So I got rid of the old updated link that was here before, and replaced it with this new sheet I have made shown above.

Let's just hope the webmasters notice any update(s), and post the correct sheets when they go and update the website.

Last edited by N-Mario : 28-03-07 at 14:33
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Old 10-03-07, 05:55   #82
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The (now even larger) ZX Ingame Screen sheet. I've added the English animations and sprites as well as Vent's OX portrait (thanks N-Mario for showing me how to get it).

http://i4.photobucket.com/albums/y10...NGAME_MENU.png
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Old 10-03-07, 14:18   #83
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tararis zx plzzzzzzzzz edit a full sheet of that animation the guy slashing eg, run, jump, attack, hurt, stand, dash and breathing
pleasssssssssssssse!!

thank you
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Old 10-03-07, 14:25   #84
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This is absolutely not the right thread to post this kind of request, rockman...
  1. If you want a custom sprite, you must make your request in this thread.
  2. If you want to make a request to Takaris ZX, send him a private message.
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Last edited by Darx : 10-03-07 at 14:28
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Old 10-03-07, 15:34   #85
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Quote:
Originally Posted by Darx
This is absolutely not the right thread to post this kind of request, rockman...
  1. If you want a custom sprite, you must make your request in this thread.
  2. If you want to make a request to Tarkaris ZX, send him a private message.

Use the proper spelling, not chatroom talk. (not darx, rockman)
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Old 26-03-07, 22:49   #86
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Default 3 MegaMan ZX Background rips

These were posted over on the megaman request topic, But I'll go ahead and post them here too, since they are ZX background rips.

Sprites saved as .png, to keep stage colors in tact.
I only ripped the strait flat floors during these areas to show the texture.

Area H - Mettaur Theme Park - PowMettaur Battle

Area D - Highway

Area N - Omega Zero Battle

The black borders around some sprites of the stages are to show how/where to keep the stages axis proportionally correct from the bottom.

The only thing I can't figure out is the palette changing pixels of some stages. Area D has this. But everything else I can seem to rip fine, as long as it's animated or not, but not palette changing.


I also like to note that my PowMettaur mini-boss sprite sheet has been updated in my last post above, 3/25. I didn't want to overdo it, so I just provided the link there.

Last edited by N-Mario : 26-03-07 at 22:53
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Old 27-03-07, 10:36   #87
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@N-Mario: I think hell just froze over...
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Old 27-03-07, 14:22   #88
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Quote:
Originally Posted by N-Mario
These were posted over on the megaman request topic, But I'll go ahead and post them here too, since they are ZX background rips.

Sprites saved as .png, to keep stage colors in tact.
I only ripped the strait flat floors during these areas to show the texture.

Area H - Mettaur Theme Park - PowMettaur Battle

Area D - Highway

Area N - Omega Zero Battle

The black borders around some sprites of the stages are to show how/where to keep the stages axis proportionally correct from the bottom.

The only thing I can't figure out is the palette changing pixels of some stages. Area D has this. But everything else I can seem to rip fine, as long as it's animated or not, but not palette changing.


I also like to note that my PowMettaur mini-boss sprite sheet has been updated in my last post above, 3/25. I didn't want to overdo it, so I just provided the link there.
Incredible... I am so using those...
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Old 27-03-07, 19:29   #89
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Quote:
Originally Posted by Nightmaresplody
@N-Mario: I think hell just froze over...

I think the same way...
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Old 27-03-07, 20:45   #90
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Is it really that hard to use the right emulator, that can disable layers?

I mean, I don't mind helping with ripping BG's, and it seems fun to do this. I just thought thats how everyone ripped these.
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Old 27-03-07, 22:49   #91
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Off Topic: Hell froze over, time has stopped, the world is at its end, and I've just recently soiled my best pair of pants thanks to your sprite backgrounds.

On Topic: Yes, that is indeed the way I thought they did it because that's how I'd been doing it too. I guess I should start ripping right away.
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Old 27-03-07, 23:18   #92
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Quote:
Originally Posted by N-Mario
Is it really that hard to use the right emulator, that can disable layers?

I mean, I don't mind helping with ripping BG's, and it seems fun to do this. I just thought thats how everyone ripped these.
I hope you can rip some more of these wonderful backgrounds!

Last edited by Nightmaresplody : 28-03-07 at 03:24
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Old 27-03-07, 23:25   #93
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Delete the last two sentences of your message immediataly before you get a warning. Just PM him. There's no need to announce to everyone else (especially right infront of the Mods and Ace to read) that you might do something illegal. Seriously!? What were you thinking!?

That's just plain stupid on your part which could lead to your banning.

Just end your paragraph with "(They're against the rules)" and that would be fine, and I suggest you do it soon too, very soon. Okay?

(EDIT)= Oh great.....you viewed my message, ignored it, then logged off!

You better not whine if anyone reports you, got it?
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Last edited by Xterra : 27-03-07 at 23:38
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Old 27-03-07, 23:39   #94
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Maybe if I had an idea what area(s) to rip next, I might be able to rip something up. Just don't have any inspiration to rip anything else, unless there was another popular area someone wants me to rip, i suppose.

But I had already ripped these 3 stages once before, which is why I already had the images for them.
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Old 27-03-07, 23:41   #95
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How about the rest of Area N?

Also it doesn't really matter what you rip so long as it hasn't been previously ripped and that it eventually gets ripped. Oh, and the sooner, the better.
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Old 28-03-07, 01:41   #96
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Actually any Area will make everyone happy, wouldn't it?
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Old 28-03-07, 01:58   #97
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Quote:
Originally Posted by ZetaZero
Actually any Area will make everyone happy, wouldn't it?
That's what I was thinking.

And I can't think to do the rest of any area. Sure I can rip bits and pieces of the floors, and the background layers in general, but I don't want to bother with the entire platform sprites.

Also, is Sprites Inc. accepting sound rips from MegaMan ZX, or just only sprites? Because A friend of mine found a value (through a windows cheat device) that can disable music from MegaMan ZX (through emulator), to rip any sound being played in the game.
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Old 28-03-07, 02:13   #98
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To clarify on something:

It's not that it's hard to rip backgrounds... It's just that no one will do it. They would rather rip Vent, Aile, or Giro... They won't even bother ripping the Giga Aspis, the EASIEST BOSS TO RIP IMO... I MEAN COME ON!
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Old 28-03-07, 02:49   #99
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Quote:
Originally Posted by Nightmaresplody
To clarify on something:

It's not that it's hard to rip backgrounds... It's just that no one will do it. They would rather rip Vent, Aile, or Giro... They won't even bother ripping the Giga Aspis, the EASIEST BOSS TO RIP IMO... I MEAN COME ON!

AAhhh I see..... So, it's not that people can't do it. It's that people just don't feel like doing it. That would make sense.

Wait a minute. Is Giga Aspis that snake creature you first encounter? Last I remember, there was a sprite glitch around the head area, or something when i played it on my emulator.

Last edited by N-Mario : 28-03-07 at 02:51
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Old 28-03-07, 05:49   #100
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A glitch? You mean like this?
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