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Old 24-02-07, 09:04   #61
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Prairie
  • I truely hope I didn't missed a frame or a stance
  • Is it me or MMZX does use pure white? (#FFFFFF)
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Old 24-02-07, 13:57   #62
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can i get model px
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Old 24-02-07, 13:59   #63
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Quote:
Originally Posted by Clownman

Bluesie's warning out ultimate doom:
Do NOT, repeat NOT make posts such as "I need ______", "Is ______ ripped yet?" or "rip ________ please". I will count those as requests, anyone who makes those will be slapped with a Warning Level 1. Repeated offences will result in higher level of warnings. Read full thing here

Can you read?
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Old 24-02-07, 16:14   #64
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Default Biometal OX portraits

I noticed in the mugs of the ZX sprites section, Vent is missing his Biomental Ox menu screen mug shot. It only has Aile's Ox menu screen mug shot.

Also, messing around with the game using some cheats, I found these portraits too. Unedited.



I think he's messing one more of those at the bottom (looking from the site they all have 4). Also willing to get Aile's, if that would help.

Saved as .png, so it would not lose any colors when normally saving as .gif.
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Old 24-02-07, 18:22   #65
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Wow! After comparing my OX mugshot edit to the original, it was very close. I didn't know that I had it in me.
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Old 24-02-07, 20:01   #66
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Please,no random chatter...
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Old 24-02-07, 22:12   #67
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Default Gaint Mettaur Mini-Boss from Area H

Hell, this sheet will prbably stretch out the forum a bit.

But hey, I just ripped these sprites of the mini-boss from Area H . That's about every sprite I found of it. The only thing that's missing here are the balloon enemies he shoots from its mouth, and the smoke from hitting the floor. Everything else should be here.
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Old 25-02-07, 09:54   #68
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Quote:
Originally Posted by N-Mario
I noticed in the mugs of the ZX sprites section, Vent is missing his Biomental Ox menu screen mug shot. It only has Aile's Ox menu screen mug shot.

Also, messing around with the game using some cheats, I found these portraits too. Unedited.



I think he's messing one more of those at the bottom (looking from the site they all have 4). Also willing to get Aile's, if that would help.

Saved as .png, so it would not lose any colors when normally saving as .gif.
That Vent OX won't fit with the others on my sheet. The outside pixels are crappy, and the top of the helmet is missing compared to the others.
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Old 25-02-07, 10:33   #69
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Quote:
Originally Posted by Darx
Is it me or MMZX does use pure white? (#FFFFFF)
It does.

And N-Mario, don't worry about it, as long as there is not a giant gap between sprites, it's ok. Besides it only stretches your post, it doesn't effect anyone elses.
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Last edited by DWN-060 Clownman : 25-02-07 at 10:37
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Old 25-02-07, 19:35   #70
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Quote:
Originally Posted by ReploidOf20XX
That Vent OX won't fit with the others on my sheet. The outside pixels are crappy, and the top of the helmet is missing compared to the others.
Crap. I forgot about the disable BG layers at the time I was ripping that.

How about this one for your Vent portraits? Should be more cleaner than the last.
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Old 26-02-07, 04:16   #71
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Quote:
Originally Posted by N-Mario
Crap. I forgot about the disable BG layers at the time I was ripping that.

How about this one for your Vent portraits? Should be more cleaner than the last.
That might go as a placeholder of sorts until I can get a more complete one. Can you try to get the rest of it, or at least tell me how you got it via PM?
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Old 26-02-07, 04:40   #72
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Quote:
Originally Posted by ReploidOf20XX
That might go as a placeholder of sorts until I can get a more complete one. Can you try to get the rest of it, or at least tell me how you got it via PM?

If I tell you, you have to leave some for me (and other sprite rippers). I feel like ripping some things too.

I just used a cheat program on the DS emulator to find the addresses and change the biometal #'s.

Here's the list of values I found.

0 - Vent
1 - X (Vent)
2 - Zx (Vent)
3 - Hx (Vent)
4 - Fx (Vent)
5 - Lx (Vent)
6 - Px (Vent)
7 - Ox (Vent)

256 - Aile
257 - X (Aile)
258 - Zx (Aile)
259 - Hx (Aile)
260 - Fx (Aile)
261 - Lx (Aile)
262 - Px (Aile)
263 - Ox (Aile)

It should help getting the missing portraits for Vent/Aile. Although it may not help for getting the Model mug shots (when they talk to Vent/Aile).
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Old 26-02-07, 05:15   #73
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Quote:
Originally Posted by N-Mario
It should help getting the missing portraits for Vent/Aile. Although it may not help for getting the Model mug shots (when they talk to Vent/Aile).
It's fine, we already have them :
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Old 26-02-07, 08:41   #74
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Quote:
Originally Posted by N-Mario
If I tell you, you have to leave some for me (and other sprite rippers). I feel like ripping some things too.

I just used a cheat program on the DS emulator to find the addresses and change the biometal #'s.

Here's the list of values I found.

0 - Vent
1 - X (Vent)
2 - Zx (Vent)
3 - Hx (Vent)
4 - Fx (Vent)
5 - Lx (Vent)
6 - Px (Vent)
7 - Ox (Vent)

256 - Aile
257 - X (Aile)
258 - Zx (Aile)
259 - Hx (Aile)
260 - Fx (Aile)
261 - Lx (Aile)
262 - Px (Aile)
263 - Ox (Aile)

It should help getting the missing portraits for Vent/Aile. Although it may not help for getting the Model mug shots (when they talk to Vent/Aile).
1. I only plan on getting Vent's OX portrait at the moment.
2. I'll need the base code.

Last edited by Repliroid20XX : 26-02-07 at 08:43
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Old 26-02-07, 12:45   #75
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Charge
  • As usual, I hope I didn't missed a frame...
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Old 26-02-07, 16:42   #76
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Quote:
Originally Posted by ReploidOf20XX
1. I only plan on getting Vent's OX portrait at the moment.
2. I'll need the base code.

Well, in my program, the address is 01A97084, Integer 2 bytes. Don't know if that's what u meant by the base code. And it may be something different depending which program you're using.

Quote:
Originally Posted by Darx
Charge
http://www.sympato.ch/~dark-ax/temp/...zx1-charge.gif
  • As usual, I hope I didn't missed a frame...

Looks like you're missing the green version of the circular charge, from what I can tell from playing the game.

Also, I bet if you use OAM viewer (assuming ur using DeSmuME) you could get more frames of the animation.

Last edited by N-Mario : 26-02-07 at 16:59
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Old 26-02-07, 16:48   #77
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Dah, I totally forgot them!
This is not my day with charge-sprite...
I'll update the sheet in a moment
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Old 26-02-07, 17:38   #78
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The shadow outline of Zero (Model Ox) is a place holder to show you the perfect axis of this charging animation. You may remove it if you wish.

-----------------------------------------------------------------

I don't want to double post just for a new sprite set, so I just edited this post.



These are the green wave sprites from dashing. Don't think I saw anyone rip it yet.

-----------------------------------------------------------------

This is the 4th model Ox mug of Vent I missed from his dialogues.

Last edited by N-Mario : 27-02-07 at 04:53
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Old 04-03-07, 23:47   #79
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heres model fx I know some did not ask for it but save us the time later if some one needs it
http://img184.imageshack.us/my.php?i...letesm9eq6.gif
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Old 05-03-07, 03:09   #80
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Woah woah woah. Those were in the FIRES thread,why post them here. And I organized them. Not you.
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