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#301 | |
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Corrupted AI Core
Rank: Kill Mode Active
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Quote:
Fortunately, as an admin/moderator, I have a much less restrictive size limit when using attachments: (spoiler for size) click to show Sheesh, it's been quite a while since I last looked at that sheet. I really should (not probable anytime soon) redo that sheet. |
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#302 |
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Liberal Ninja
Rank: Hatchling
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The one thing that's always peeved me off about any Proto Man above 16-bit is that they always have that damn bandana flapping about, making me work harder at using it.
LOVE the Battle and Chase car inclusion, though.
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#303 | |
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Corrupted AI Core
Rank: Kill Mode Active
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Quote:
Something new-ish: A test sprite of the alternate version of [Copy] Zero. The size is intentional. Regular RMZ sprites are too small for the detail I aimed for. |
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#304 |
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Promoted
Rank: Godlike
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Not a bad start...but it still looks like it needs work. He seems to be lacking any shoulders. His head seems to be in an unnatural position aswell.
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#305 |
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Corrupted AI Core
Rank: Kill Mode Active
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Should his head be pushed back or forward a pixel? Does he need a neck?
His lack of shoulder mount is due to a idea I had about Zero's weapon system. I was thinking, he would have interface nodes on parts of his body so he can join parts and weapons, stolen via a variation of Z-knuckle. So Zero can bind additional armor pieces to himself or even weapon and ability parts to adjust his performance to [the players] liking. Attach a standard physical plate for defense against kinetic-based attacks and weapons or a shield projector for defense against plasma and other energy weapons. He also has his standard Command Arts. I'll go into greater detail later; right now I'm technically still at work. <.< |
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#306 |
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Promoted
Rank: Godlike
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He still need some kind of shoulders. Also with that style I suppose a neck would help
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#307 |
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Corrupted AI Core
Rank: Kill Mode Active
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I suppose I should increase the contrast on his shoulder (the mechanical analogue to the deltoid muscle).
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#308 |
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Liberal Ninja
Rank: Hatchling
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It's fairly accurate. Honestly, I can't see any complaints, but that's me.
And I'd LOVE to see you do Model Strikeman, really. Baseball fan, and all...*shot*
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#309 |
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Corrupted AI Core
Rank: Kill Mode Active
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Model Strike Man might be a bit tricky. I may try though.
![]() Legs shortened, deltoid-like plate contrast increased (via more noticeable outline), addition of a neck. Quick sketch. The legs are unfinished, but this is mainly to show what I intended on spriting. |
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#310 |
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Liberal Ninja
Rank: Hatchling
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Not bad atall!
And you don't HAVE to do Model Strike Man, that was just an aside. If you wanna, cool, no biggie, though.
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#311 |
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Corrupted AI Core
Rank: Kill Mode Active
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I'm more likely to do a 32-bit version of Strike Man. It's inevitable, really.
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#312 | ||
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Liberal Ninja
Rank: Hatchling
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Quote:
Quote:
Of course Simon never counted on J.J. Abrams. Funny thing is, I need 2 more Models based on Wilybots to complete a story arc I am working on. I wonder what Models you DO have coming down the pipeline? The surprise is part of the fun! ;P
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#313 |
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Corrupted AI Core
Rank: Kill Mode Active
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Two more that I haven't posted a sheet for?
Hm. I'll have to think about what models I would be doing. |
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