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Old 28-04-12, 02:22   #301
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Quote:
Originally Posted by Goldenhog
Yeah, I have only one thing to say here: The Blues' Extension sprites seem to have been shrunk. Right when I was about to use them. So yeah, I thought I'd let you know.
Yeah, ever since imageshack changed their policies and terms to accommodate a "premium membership" program, they've limited the file sizes of all uploaded stuff.

Fortunately, as an admin/moderator, I have a much less restrictive size limit when using attachments: (spoiler for size)
 click to show


Sheesh, it's been quite a while since I last looked at that sheet.

I really should (not probable anytime soon) redo that sheet.
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Old 29-04-12, 04:46   #302
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The one thing that's always peeved me off about any Proto Man above 16-bit is that they always have that damn bandana flapping about, making me work harder at using it.

LOVE the Battle and Chase car inclusion, though.
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Old 01-05-12, 06:50   #303
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Quote:
Originally Posted by Byte Man
The one thing that's always peeved me off about any Proto Man above 16-bit is that they always have that damn bandana flapping about, making me work harder at using it.
Back when I made that sheet, I thought by adding the sequential flapping frames on every running frame was enough. The more correct method would be to separate the running frames from the scarf. But, this was nearly 5 years ago, when I was particularly lazy with my sprites.


Something new-ish:
Name:  Copy Zero_AU.PNG
Views: 485
Size:  1.3 KB

A test sprite of the alternate version of [Copy] Zero.

The size is intentional. Regular RMZ sprites are too small for the detail I aimed for.
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Old 01-05-12, 07:23   #304
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Not a bad start...but it still looks like it needs work. He seems to be lacking any shoulders. His head seems to be in an unnatural position aswell.
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Old 01-05-12, 19:57   #305
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Should his head be pushed back or forward a pixel? Does he need a neck?

His lack of shoulder mount is due to a idea I had about Zero's weapon system. I was thinking, he would have interface nodes on parts of his body so he can join parts and weapons, stolen via a variation of Z-knuckle.

So Zero can bind additional armor pieces to himself or even weapon and ability parts to adjust his performance to [the players] liking. Attach a standard physical plate for defense against kinetic-based attacks and weapons or a shield projector for defense against plasma and other energy weapons.

He also has his standard Command Arts.

I'll go into greater detail later; right now I'm technically still at work. <.<
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Old 01-05-12, 19:58   #306
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He still need some kind of shoulders. Also with that style I suppose a neck would help
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Old 01-05-12, 20:00   #307
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I suppose I should increase the contrast on his shoulder (the mechanical analogue to the deltoid muscle).
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Old 01-05-12, 22:07   #308
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It's fairly accurate. Honestly, I can't see any complaints, but that's me.

And I'd LOVE to see you do Model Strikeman, really. Baseball fan, and all...*shot*
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Old 03-05-12, 03:55   #309
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Model Strike Man might be a bit tricky. I may try though.



Legs shortened, deltoid-like plate contrast increased (via more noticeable outline), addition of a neck.

Quick sketch. The legs are unfinished, but this is mainly to show what I intended on spriting.
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Old 04-05-12, 00:39   #310
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Not bad atall!

And you don't HAVE to do Model Strike Man, that was just an aside. If you wanna, cool, no biggie, though.
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Old 04-05-12, 05:08   #311
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I'm more likely to do a 32-bit version of Strike Man. It's inevitable, really.
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Old 06-05-12, 02:45   #312
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Quote:
Originally Posted by sovietcommando
I'm more likely to do a 32-bit version of Strike Man. It's inevitable, really.

Quote:
Originally Posted by Tim Beasley
"Sure as eggs is eggs, sure as day follows night, and sure as every odd-numbered Star Trek movie is shite."

Of course Simon never counted on J.J. Abrams.

Funny thing is, I need 2 more Models based on Wilybots to complete a story arc I am working on. I wonder what Models you DO have coming down the pipeline?

The surprise is part of the fun! ;P
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Old 06-05-12, 06:58   #313
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Two more that I haven't posted a sheet for?

Hm. I'll have to think about what models I would be doing.
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