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#21 |
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Rank: Hatchling
Join Date: Jan 2008
Posts: 23
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Im sorry you feel that way Snap, your the first person to ever have very strong negative critisism i've seen.
all the custom enemies designs were by megaman-omega entirly. all the programming/coding only, on the other hand is 100% me. I felt just fine with these all in my opinion. I think it was nice at the very least a bit with getting to have some types of enemies that were NOT always purely being nothing more than robots all the time. And he felt it was for going for a bit more mature feeling rather than the nice and simple cartoon-ish (??) type looks or whatever. I think it's okay. I seriously dont wanna be forced to go back and redo the level all over again from the beginning, it took 13 months just to do this alone. It's not easy at all to do anything, it takes a long time honestly. I carefully planned out all the patterns and stuff. I just think it would take some time for people to get used to brand new enemies and AI patterns ...rather than already being familiar with mm3's existing enemies. It was my idea about wanting to have a space travelling level just 1 time at the very least, cause i really loved that one from the gameboy mm5 and that's what motivated me to wanna try it out myself. My whole personal slogan or catch-phrase or whatever for this rom hack was "go away from the NES" in terms of graphic detail, game mechanics...anything possible ..more towards SNES-quality ..just basically as revoluntionary as possible for a NES megaman rom hack. That's why there's heart and sub tanks like the X games, and i was motivated by mm 9 to do time attack and achievement awards, and stuff. Last edited by kuja killer : 26-03-10 at 03:08 |
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#22 |
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:o
Rank: Harry Kim
Join Date: Jan 2008
Posts: 214
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Well, don't take it too seriously, it's only my personal opinion. I'm sure there's much more people that like it than people that don't. I've just never liked vehicle levels in MM games.
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#23 | |
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Rank: Warrior Princess
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I've been told that you might need help with this recently (via a PM), and also told that I should once again offer my help by posting in this thread. So if you need any help just let me know.
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I already have 100 pwnage points!?! ![]() Visit my sprite thread. Quote:
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#24 |
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Rank: Hatchling
Join Date: Jan 2008
Posts: 23
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well i've already tried to explain many times how i envisoned the graveyard theme should be on acmlm and rockman PM
![]() i dont have any graphic drawing skills of any kind period, that's why im just a total sitting duck and doing nothing. ![]() http://forum.rockmanpm.com/index.php...7576#msg237576 |
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#25 |
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Rank: Lord
Join Date: Sep 2007
Location: Germany, Wittlich
Posts: 513
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Kuja killer, nothing against you, but it is not enough. If you are the foreman of a construction firm, what would you do? To say we need a graveyard is all nice and fancy, but we as the sprites, the building labour we need instructions of what we have to do exactly.
You shouldn´t expect from everyone of us, that we already know we have to do. This is why, you are the leading man. You have to lead and to direct us what we have to do. I hope you understand this.
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These worlds...They may differently look, but, after all, they carry the same sins, even on unintentional doings. My heart hurts it over and over again that the history recurs. Diese Welten... Sie mögen anders aussehen bei genauer Betrachtung, aber letzten Endes tragen sie die gleichen Sünden, selbst bei unbeabsichtigten Taten. Mein Herz schmerzt es, dass sich die traurige Geschichte immer wieder wiederholt. |
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#26 |
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Rank: Hatchling
Join Date: Jan 2008
Posts: 23
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well i'll just try to explain here then...
I seriously deseperately need help very badly for getting started on necro man. I wanted to have a start on the 2nd level half of the necro man theme. A haunted graveyard. Where it would be split into 2 background themes. The first half of the level from start until checkpoint would be the real actual graveyard outside. I wanted the top half of the screen to be like some big spooky haunted mansion in the background. I dont have any idea just precisly how big, but well i would make it non-scrolling so that hopefully it would look like it's really close right in front of the player. The bottom half of the screen would be the actual level design/playfield of the graveyard itself. I do not know what kinds of enemies there would be exactly beside just a ghost metool from daemon that i haven't even put in yet, probably using these zombie joes by megaman-omega that are coded in, and a grave hand of some sort. And just a small sprite-based tombstone graphic (like 24x24 size only) hopefully from thantos. ------------- the 2nd half of the stage would be an underground grave crypt (not sure what words to describe it) ..how that would look graphically wise ...i have no freaking idea. ![]() i've been trying desperately so baaaad to find SOMEONE to help out with making graphics for the level tilesets for over 3 months now but every person who always says they will ...wont. Anyone here at all ??
Last edited by kuja killer : 16-05-10 at 05:30 |
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#27 |
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Moderator
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Well, I might make a few enemies. I'll need to eventually for my Ecto Man anyway. But it'll be done at my pace, so if I ever make any of it I'll PM them to you so you can feel free to use them. And another idea for enemies would be some Zombie RM's. Like a Zombified Skull Man? Or something similar.
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#28 |
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Rank: Hatchling
Join Date: Jan 2008
Posts: 23
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Huh well zombie RM's sounds cool. But i dont think i'd be interested in wanting that cause it would take forever to re-produce their AI from the other games just to be regular plain enemies, so i wouldn't want to im afraid.
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#29 |
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Rank: Hatchling
Join Date: Jan 2008
Posts: 23
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anyone willing to help at all ??
Not enemies, the level graphics for the graveyard i explained above.
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#30 |
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Rank: Lord
Join Date: Sep 2007
Location: Germany, Wittlich
Posts: 513
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For all who were wondering, the project has been slow in proceeding, but we have now gained several artists for the project, including Darx.
For now we were looking for those who have ideas and those who can give us advice for all the level we are doing. We are still on Necro Man, but it would be a pleasure if we can finish it sooner, before we meet the supposed end of the world at 2012. ![]() If you want to join, come to this place: http://rockman-utopia.forums-free.com/ The forum appears like nothing, but it has a hidden subforum and you need my approval to get in.
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These worlds...They may differently look, but, after all, they carry the same sins, even on unintentional doings. My heart hurts it over and over again that the history recurs. Diese Welten... Sie mögen anders aussehen bei genauer Betrachtung, aber letzten Endes tragen sie die gleichen Sünden, selbst bei unbeabsichtigten Taten. Mein Herz schmerzt es, dass sich die traurige Geschichte immer wieder wiederholt. Last edited by Thanatos-Zero : 09-04-11 at 16:12 |
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#31 | |
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Rank: Warrior Princess
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Well if this is still more or less alive still,
I sent a few tiles for that stage via PM to kujo killer a while back and never found out what he thought of them. I'm curious if he got them or just didn't respond.
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I already have 100 pwnage points!?! ![]() Visit my sprite thread. Quote:
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#32 |
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Busy lurking.
Rank: Commander
Join Date: Feb 2009
Posts: 262
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Just downloaded the current patch and applied it to a Megaman 3 (U) rom, and it's working fine but the graphics are kind of messed up. The marker for menus and stuff is invisible, various sprites simply have "empty" faces (title screen Rush and Robot Master Portraits). Is there anyway to fix it?
I applied the patch using Lunar IPS.
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Anarchy Days - Mega Man Comic. |
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#33 | ||
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Rank: Lord
Join Date: Sep 2007
Location: Germany, Wittlich
Posts: 513
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Quote:
He thought it was a pointless thing to do to join this site for more support. I will raise you to a member to the Odyssey Team, if you really want to support us. Quote:
First: Wrong emulator my friend. Second: Read the Readme. Third: Use this one. http://fceux.com/web/home.html . There is a download section.
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These worlds...They may differently look, but, after all, they carry the same sins, even on unintentional doings. My heart hurts it over and over again that the history recurs. Diese Welten... Sie mögen anders aussehen bei genauer Betrachtung, aber letzten Endes tragen sie die gleichen Sünden, selbst bei unbeabsichtigten Taten. Mein Herz schmerzt es, dass sich die traurige Geschichte immer wieder wiederholt. Last edited by Thanatos-Zero : 09-04-11 at 19:25 |
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#34 | |
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Busy lurking.
Rank: Commander
Join Date: Feb 2009
Posts: 262
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Quote:
Ah, thanks alot. I downloaded the version of Fceux I had from the Emulator Zone, so it seems they've been outdated.
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Anarchy Days - Mega Man Comic. |
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#35 |
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Rank: Lord
Join Date: Sep 2007
Location: Germany, Wittlich
Posts: 513
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We are recently confronted with a crisis.
While he have now the spriters to do the job the main head of the Megaman Odyssey Project Kuja Killer is overwhelmed by his own needs for the project, because as the only one to program the game is even for him a great burden. In fact we require now assistance from freelancer hackers, who can help us with programming the AI of Bosses and Enemies for example. If you know someone who knows someone that this person is capable to program NES games or at least is able to reprogramm enemies, programming events or is able to programm effects like that from an elevator or an effect like flickering air, please tell me of your assosiates, which can help us to move on the project. We do not wish to let it end in development hell. If you wish to help, please help us by finding those skilled people and tell them of this project. They would take away a bit of that burden which Kuja Killer wears.
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These worlds...They may differently look, but, after all, they carry the same sins, even on unintentional doings. My heart hurts it over and over again that the history recurs. Diese Welten... Sie mögen anders aussehen bei genauer Betrachtung, aber letzten Endes tragen sie die gleichen Sünden, selbst bei unbeabsichtigten Taten. Mein Herz schmerzt es, dass sich die traurige Geschichte immer wieder wiederholt. Last edited by Thanatos-Zero : 13-06-11 at 19:47 |
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#36 |
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Permanently Banned
Join Date: Jan 2009
Location: Milking one Justin Bieber joke after the other
Posts: 2,424
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You mean progrtammers, programmars and hackers are entirely different things.
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#37 |
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Rank: Lord
Join Date: Sep 2007
Location: Germany, Wittlich
Posts: 513
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I mean hackers, which are able to program Lern.
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These worlds...They may differently look, but, after all, they carry the same sins, even on unintentional doings. My heart hurts it over and over again that the history recurs. Diese Welten... Sie mögen anders aussehen bei genauer Betrachtung, aber letzten Endes tragen sie die gleichen Sünden, selbst bei unbeabsichtigten Taten. Mein Herz schmerzt es, dass sich die traurige Geschichte immer wieder wiederholt. |
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#38 |
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Permanently Banned
Join Date: Jan 2009
Location: Milking one Justin Bieber joke after the other
Posts: 2,424
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Why would you need hackers?
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#39 |
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Rank: Lord
Join Date: Sep 2007
Location: Germany, Wittlich
Posts: 513
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Because it is for Kuja Killer a heavy burden to be the only one able from the team to program the game.
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These worlds...They may differently look, but, after all, they carry the same sins, even on unintentional doings. My heart hurts it over and over again that the history recurs. Diese Welten... Sie mögen anders aussehen bei genauer Betrachtung, aber letzten Endes tragen sie die gleichen Sünden, selbst bei unbeabsichtigten Taten. Mein Herz schmerzt es, dass sich die traurige Geschichte immer wieder wiederholt. |
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#40 |
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Rank: Lord
Join Date: Sep 2007
Location: Germany, Wittlich
Posts: 513
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It has been quite some time. Some of you were surely asking what happened with the Megaman Odyssey Project. It has been halted due Kujakiller's new occupation, which made him quite the workaholic. His interrests shifted and if I speak with him about our project, he doesn't want anything to do with it. All my encouragement in order to motivate him failed, but that has mostly to do with his low self-esteem and his regrets to not be able to finish it in time. Because of said regrets, he un-offically cancelled the game.
Would I have only known sooner of his project back in 2005, we would have been able to progress much faster, since I have now a bunch of new friends who would do anything for him. Still, if you want to change Kujakiller's mind about the project, leave here a message for him. Perhaps if you all encourage him, it might move him. I would love to continue to work for him.
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These worlds...They may differently look, but, after all, they carry the same sins, even on unintentional doings. My heart hurts it over and over again that the history recurs. Diese Welten... Sie mögen anders aussehen bei genauer Betrachtung, aber letzten Endes tragen sie die gleichen Sünden, selbst bei unbeabsichtigten Taten. Mein Herz schmerzt es, dass sich die traurige Geschichte immer wieder wiederholt. |
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