logo
 
Go Back   Sprites Inc > Sprites INC - Discussion > Sprite INC - Submissions > Megaman Sprite Rip Submissions

Megaman Sprite Rip Submissions Megaman Sprite Rips to Sprites INC should be placed in here. Please read the submission guidelines BEFORE you post!

Global Announcement - READ THIS - IT'S IMPORTANT!
THIS FORUM IS NOW IN ARCHIVE MODE. You can still look at the posts, but please shift to the new forum at: http://www.sprites-inc.co.uk/files/forum/

Reply
 
Thread Tools Search this Thread Display Modes
Old 01-04-12, 19:45   #1
Metalman
 
Metalman's Avatar
Rank: Harry Kim
 
Join Date: Sep 2007
Location: A factory... No blades allowed!
Posts: 211
Lightbulb Legends rip thread

Currently I'm ripping ALL graphics from a Legendary game:

Name:  Castlevania Legends title.png
Views: 278
Size:  7.7 KB

Castlevania Legends! (Akumajou DASHla) Huh? Sorry, wrong game. Here is it:

Name:  Legend of Zelda LA DX title.png
Views: 292
Size:  12.0 KB

The adventures of the Nintendo guy that crashed in an island and now searches ruins to find its mysteries and... What? This isn't the right game? OK, enough fooling around.

MISSION START!
Mega Man Legends (Rainbow DASH in Japan):

I'm adding raw rips here so ripping the whole game can be done faster, I taking care of getting the graphics while other people organize them. Is there someone willing to help with this? Below are the parts I "finished". I'll add more later.

Files:
ST00 - Ocean Tower: MML00 ST00 Tower.zip
ST01 - Opening scene: MML01 ST01 OP.zip
ST02 - Crash scene: MML02 ST02 A.zip MML02 ST02 B.zip
ST03 - Cardon Forest A and Flutter: MML03-ST03 A.zip MML03-ST03 B.zip (Note: Bridge and Engine Room are in ST02 and ST18 (and repeats in others) )
ST04 - Apple Market:
ST05 - Downtown: MML05 ST05 A.zip MML05 ST05 B.zip
ST06 - City Hall A:
ST07 - Gesellschaft: MML07 ST07 Gesellschaft.zip (Note: Teisel's Room is in ST06)

ST08 - Uptown:
ST09 - Common ruins: MML09 ST09 A.zip MML09 ST09 B.zip
ST0A - Clozer Woods A: MML10 ST0A.zip
ST0B - Lake Jyun: MML11 ST0B.zip
ST0C - Cardon Forest B:
ST0D - Wily's boat shop: MML13 ST0D Wily Shop.zip
ST0E - Cardon Forest ruins: MML14 ST0E.zip
ST0F - City Hall B (inside buildings): MML15 ST0F.zip

ST10 - Yass Plains: MML16 ST10.zip
ST11 - Clozer Woods B:
ST12 - Outside the Main Gate: MML18 ST12.zip
ST13 - Clozer Woods ruins:
ST14 - Lake Jyun ruins: MML20 ST14.zip
ST15 - Ending part B (Bonnes scene): MML21 ST15 Ending B.zip
ST16 - Scene: MML22 ST16.zip
ST17 - Flutter vs. Gesellschaft: MML23 ST17.zip

ST18 - Flutter fix scene ("Yasmar"): MML24 ST18.zip
ST19 - Old City: MML25 ST19.zip
ST1A - Main Gate:
ST1B - Cardon Forest C: MML27 ST1B.zip
ST1C - Museum: MML28 ST1C.zip
ST1D - Sub-Cities: MML29 ST1D A.zip MML29 ST1D B.zip
ST1E - Ending part A and credits: MML30 ST1E Ending A.zip
Misc. - Mega Man's standard textures, fonts, menus, inside Support Car, ...: MML31 Other A.zip MML31 Other B.zip

The game has many duplicated textures. I removed most of the ones that appear in the same file, but not ones that appear in different files. Textures present in Inc are also present so their pallettes can be added, meaning all textures will be present.
__________________
Currently ripping: Mega Man Legends (PSX). (and sometimes misc. rips.)
Plans (in order) to finish some day, or some year...: MMXCM, tilesets of MM3 and Castlevania Adventure, MMBN3 maps, and misc rips...



Last edited by Metalman : 13-04-12 at 22:32
Metalman is offline   Reply With Quote
Old 13-04-12, 21:31   #2
Metalman
 
Metalman's Avatar
Rank: Harry Kim
 
Join Date: Sep 2007
Location: A factory... No blades allowed!
Posts: 211
Default

Added more texture files (over 10) and updated the "misc" file, mainly the fonts. The English font is smaller but has some differences, like the addition of the Alpha and Omega symbols.
Now the only textures missing are from ST04, 06, 08, 0C, 11, 13 and 1A. Will add those later.

With any doubt about the textures and pallettes, see Mega Man Legends Station's screenshots of the game itself to check them. Or ask here, I will answer when I appear again.

By the way, I'm adding only what I'm finding with Barubary's TiledGGD. (which is pretty much everything used in the game, and a few not used) However, it appears there are unused mini maps from several locations of the game hidden in the files, and those aren't the same from the ones shown with the Select Button. I have no idea if that's the right setting for them, but that's how I managed to see them:

Name:  MML mini maps samples.png
Views: 237
Size:  41.7 KB

Talking about unused content, how one can extract the script from PS1 games, both EN and JP? (And PS2 games like Namco x Capcom. I believe there is unused text hinting a Horokko from MML2 was planned for it, among other enemies like Ton Pooh's two sisters from Strider, the common thugs from Captain Commando, Fygars from Dig Dug, etc. And 2 lost chapters.) I have no clue even how to extract scripts from NES and Master System games...
__________________
Currently ripping: Mega Man Legends (PSX). (and sometimes misc. rips.)
Plans (in order) to finish some day, or some year...: MMXCM, tilesets of MM3 and Castlevania Adventure, MMBN3 maps, and misc rips...



Last edited by Metalman : 13-04-12 at 21:33
Metalman is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 20:51.

Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.