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Old 18-03-12, 22:32   #1
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Default Sprites INC Update - March 18th 2012

Small updates. More often. This might actually work.

No. Seriously.

Slowly but surely sorting out the X1 iOS game. Soon all the "easy" rips will be done, and then comes the harder part of actually assembling the rest of the damn things. The ride armour is proving to be a nightmare - and that's with youtube videos to go for on reference!
I do not look forward to some of the mavericks. Even with the SNES sprites for reference, it'll be hard to tell what animations have been cut when I have nothing to go on! My sheets may actually end up better animated than the in-game sprites!

This game is really poorly put together, but from what I can tell - the sprites really do look glitchy at times. *shrug*

Unless otherwise noted, all X1 iOS were dumped by Clownman, and assembled by Pinkie Pie.

Update List:

X Series:

X:
* X1 iOS sprite added in previous update.

Zero:
* X1 iOS sprite added in previous update.
* X1 iOS ending sprite added.

Sigma:
* X1 iOS sprites added.
* If you downloaded it earlier in the day, grab it again, as I forgot to add his blocking pose.

Dr Light:
* X1 iOS sprite added.

Vile:
* X1 iOS sprite added. (Working on Ride armour.)


X3:
* Added the (for some reason) missing pause screen, gauges and introduction sprites.
* Boss selected screen re-ripped. (Thanks Metalman!)

Xtreme 2:
* Sea-Serpant and Ship minibosses added. (Thanks Clownman!)

X1 iOS:

* First batch of enemies added.
* Cutscene Mugshots added.
* Weapon Get spritework added.
* BeeCopter, Sea Serpant and Mole Borer subbosses added.


EXE Series:

EXE 4 & 5:

* Additional Shademan attack added to his sheet. (Thanks timaeus222!)

EXE Wonderswan:

* Protoman added. (Thanks Pharaoh Man!)
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Old 19-03-12, 13:52   #2
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Minor update: Added an additional enemy sheet to the X1 iOS section.
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Old 19-03-12, 23:52   #3
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I'm not sure I've ever seen an uglier version of Dr. Light before. But on the bright side, his "hidden weapon" dialogue is pretty hilarious in this version.

Edit: And in fact, all the enemy sprites were horribly upscaled. Particularly the Bomb Been set of sprites. I quite literally thought to myself as I browsed through them, "What the [redacted] is this [redacted]?". Oh well...
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Old 20-03-12, 08:34   #4
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Yeah, I think the graphics in this game are pretty horrendous, (with the exception of X and Zero.. and even then - they've had most of their animation cut!)

I facepalmed when I came across these two:
Name:  Image2.png
Views: 162
Size:  4.6 KBName:  Image3.png
Views: 158
Size:  2.4 KB
YEP. That totally looks like rocks and not like a some sort of disgusting cotton candy. And that pipework on the Bomb Been is just total quality.

*sigh*

... I still cannot believe this is an offical product and not a fangame. Most of the graphics are so sloppy it just boggles the mind.
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Last edited by Pinkie Pie : 20-03-12 at 10:33
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Old 20-03-12, 21:50   #5
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I can tell that Bombeen (the yellow bee-thing) looks really rushed. Hate to say the same for Crag Man (the boulder-ridden guy). They had time for the main characters, but not the actual enemies. This boggles the mind.
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Old 21-03-12, 11:04   #6
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Update List:

X Series:

Xtreme 2:

Bosses:
* Velguarder added. (Wow. Long time coming.)

SubBosses:
* Anglerge sheet updated.
* Cruiziler added.

Enemies:
* Dig Laborer, Fireball, Turncannon, Rolling Blade, and Spark added. (Thanks Clownman!)

X1 iOS:

Bosses:
* Chill Penguin added.

Misc:
* Special effects added.
* HUD sheet added.
* Pickups added.
* Assorted misc added.
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Old 25-03-12, 18:54   #7
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http://www.sprites-inc.co.uk/files/X/X6/X/

Seems to be a slight transparency problem with the beam saber slashing sprites.
http://www.sprites-inc.co.uk/files/Z...Zero4Specials/
and this link seems ot be busted.

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Old 26-03-12, 12:27   #8
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Ah crap, don't know when that X6 sheet broke. I'll have a look. I don't know if I've got an older version of the sheet anywhere - I may have to fix it by hand.

EDIT: Fixed the Blade armour.

I think the Zero4Specials just haven't been ripped.
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Last edited by Pinkie Pie : 26-03-12 at 12:40
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Old 26-03-12, 13:03   #9
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We're missing the Zero 2 specials that I had accidentally deleted 3 years ago and I know for a fact I sent you a PM about it.
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Old 26-03-12, 13:31   #10
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We may have to re-rip them, I dont have a copy of them.
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Old 26-03-12, 15:02   #11
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I just found a copy on-line, from someone who had some of our sheets. Why didn't I think of this back then?
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Jordan Tate: Oh, my God, we're gonna die.

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Old 26-03-12, 20:41   #12
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Ah yes, that looks like our old sheet.
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Old 29-03-12, 20:45   #13
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Quote:
Originally Posted by Pinkie Pie
X3:
* Added the (for some reason) missing pause screen, gauges and introduction sprites.
* Boss selected screen re-ripped.
The X3 gauges aren't in the site, and the previous boss selected screen is still present.
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Old 29-03-12, 21:18   #14
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Wait, did we just make rip thieves have a use? O_o XD
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Old 29-03-12, 22:23   #15
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Would that be irony?
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Old 30-03-12, 05:45   #16
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I'm not sure at this point, I use the word ironic too much that it's kinda lost its real meaning to me. :/
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Old 31-03-12, 23:49   #17
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Not alot to this update.

Update List:

X Series:

Xtreme 2:

Bosses:
* All except Launch Octopus re-ripped.

Enemies:
* 8 enemy sheets added.
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