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#1 |
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Rank: Hatchling
Join Date: Mar 2012
Posts: 15
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Hi guys! A friend and I are working in a Mega Man X project based on an open source prototype engine made by TonyJih (this in turn is based on BrosBM's one). It had many bugs and a lot of features were lost but day by day we've been working to fix glitches and add some features (heart tanks, energy tanks, power ups, enemies behaviors, pause menu, etc...). There's a long way yet to left the engine 100% (maybe less) accurate to the original SNES game (yep, we're doing this project based in the SNES style, both in sprites as engine behavior).
We want to do a prequel of the original Megaman X game and told about Zero origins, the beginning of the Maverick Hunters and the days where Sigma was the leader of the hunters. One of our biggest goals is to have a playable Sigma along with some brand new mavericks. In addition, we have developed the background plot of each one of those enemies so everyone has a reason to be in the game. Nowadays, we're a bit stuck because we need spriters, specially to do a playable Sigma and neither me nor me friend have the skills to do a pixel-art sprites as this game demands. So, if someone is interested in this project all help will be well received (as spriter, level designer, or what you think it could be useful), and if one of you guys have a cool name for this project let us know .btw, here are some screenshots of the engine running. You can see some enemies working, the energy tanks and heart tanks ~ the storm eagle boss came with the engine, so we're basing on it to do the other future mavericks ![]() Shield reflecting shots. a Met, with some test stage props more mets, X with shadow-effect dash more enemies, the 8bit panda came with the engine more enemies... boss fight a w.i.p. pause menu with the energy tanks working (they get fulfilled as long as you pick up life items) Greetings! PS: My friend is Ermac210. He is kind of shy, you know, a man of few words
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#2 |
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Busy lurking.
Rank: Commander
Join Date: Feb 2009
Posts: 262
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This looks promising. I'd offer my help as a spriter, but considering I'm completely terrible, I probably wouldn't be able to contribute.
Will Vile be appearing in the game at all? I admit, I'm a rabid Vile fanboy so I'd like to see some background exploration of him aswell. A playable Sigma is an interesting concept. Will he be a 100% playable, or an occasionally playable special character?
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Anarchy Days - Mega Man Comic. |
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#3 |
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Rank: Newbie
Join Date: Mar 2012
Posts: 2
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Hi Heavy and Metal.
We want a Sigma 100% playable, so you could choose X or Sigma before starting the game. (just like you can choose X or Zero in X4) As I'm not spriter, when we started this project I tried to do something but can't get anything, but I ordered some things: ![]() And yes, Vile will appear in this game, not as a playable character but in a very special secuence (I hope ~~ )Zeeya!
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![]() ~ Why I'm so 'shora'? ~ met met met met ~~~. |
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#4 |
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Rank: Newbie
Join Date: Feb 2012
Posts: 7
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This is a very good idea, and it looks good so far. Is the storm eagle recolour a placeholder? Because you should probably have Frankenstien edits at least, rather than a recolour of a well known boss. I could try to help, but my skills are not exactly legendary...
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The lame Airman copy.
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#5 | ||
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Delta Series Unit 2
Rank: Offically has No Life.
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He said that the Storm Eagle boss came with the engine he's using. He's probably not going to use it in the actual game.
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The question that has haunted my being has been answered: The future is not fixed. My choices are my own. And yet, how ironic, for I now find I have no choice at all! I am a warrior... let the battle be joined.
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#6 |
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Rank: Newbie
Join Date: Mar 2012
Posts: 2
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Yep, actually we've thought in 8 new mavericks, but we need spriters !
![]() And yep, Storm Eagle is just a placeholder, it comes from the engine =P Anti-Wave Man, do you have some edits to show? even if your skill aren't 'legenday' I think your help will be well received
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![]() ~ Why I'm so 'shora'? ~ met met met met ~~~. |
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#7 |
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Rank: Hatchling
Join Date: Mar 2012
Posts: 15
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PS: That storm eagle is supossed to be the Mega Mission Cardass verision (http://megaman.wikia.com/wiki/File:MMC023.jpg) ...just for the trivia
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#8 |
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Rank: Hatchling
Join Date: Mar 2012
Posts: 15
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Finally we decided to start doing the sprites of sigma ourselves. None of us know too much about spriting (from -almost- scratch), but we need to progress with something. If some of you want to work with our design and improve it, please proceed xD
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Last edited by Craven : 27-03-12 at 20:44 |
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#9 |
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Rank: Hatchling
Join Date: Mar 2012
Posts: 15
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Here's a report:
We are working on the Sigma's sheet by our own (we don't know anything about spriting, but it's something). Here an animation showing how Sigma walks: ![]() I know the animation is a bit jumpy, but we are working on that. Another thing, we are working with a spriter we met in another forum who made this Mechaniloid Boss for the intro stage: ![]() What do you think about him? We need a lot of feedback for this, because is our first character made absolutely from scratch. And that's all for now. I hope you give me feedback or help with the project .And finaly, here is random sprite I made when I was bored (well...is not SO random)
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Last edited by Craven : 28-03-12 at 01:26 |
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#10 |
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Corrupted AI Core
Rank: Kill Mode Active
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Sigma may need more running frames than X to make his animation smoother.
Edit: Aw crap. I may have accidentally deleted your sigma animation in trying to fix your second image. Sorry about that. |
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#11 | |
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Rank: Hatchling
Join Date: Mar 2012
Posts: 15
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Quote:
Don't worry, it's fixed ![]() Then, you think that Sigma needs more sprites : o?
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Last edited by Craven : 28-03-12 at 01:58 |
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#12 | |
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music
Rank: Pony!
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Quote:
Haters gonna hate.
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why are you at old inc don't look at my post they're terrible. |
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#13 | |
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Rank: Postie
Join Date: Mar 2011
Location: Minnesota
Posts: 84
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Quote:
For starters, fix the gray shading because it needs more tone. The back part of the black outline for the drill needs fixing. The knees are okay, just fix the shading for it, but do something about the head and the gray parts on the feet. As for the Sigma running sprites, either make more or fix them up a bit. Especially the upper body, that's what's really catching attention.
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I am Sagat... No, not that Sagat, he's too cheap... But then of course, so am I, but with money.
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#14 |
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Rank: Hatchling
Join Date: Mar 2012
Posts: 15
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Thanks for the feedback. I'll work on Sigma sheet when I have time for it, but your comments will be listened
.Here is a new version of the mechaniloid that was sent to me:
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#15 |
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Rank: Commander
Join Date: Jun 2010
Posts: 354
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You shouldnt make Sigma run, you should make him Pimp Walk like this or something
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#16 | |
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Rank: Hatchling
Join Date: Jun 2011
Posts: 17
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Quote:
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How to sign
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#17 |
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Rank: Newbie
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En...I have nothing to say
In a word,come on!
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#18 |
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A really big nerd
Rank: Lord
Join Date: Feb 2008
Location: In my private corner of hell
Posts: 523
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The only thing I have to say about Sigma's running pose is that he's bouncing too much when he runs. Fix that and you should be fine. The original X series didn't have the characters walk, they always ran.
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#19 |
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Rank: Hatchling
Join Date: Mar 2012
Posts: 15
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I tried to do a walking sheet, but....that was weird...and funny. I'm not a good spriter, maybe somebody can do that.
Also, is something weird that Sigma walks while he is destroying bad guys. It would be "awesome" but frightening, I think. And finaly, like he said, Chippy is already working on the running (and I'm bussy at programming, the thing I do best).
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#20 | |
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Corrupted AI Core
Rank: Kill Mode Active
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