logo
 
Go Back   Sprites Inc > Creative Corner > Games

Games Show off your game creations here!
NOTE : Only post if you have proof of the game being in production, otherwise your topic will be deleted!

Global Announcement - READ THIS - IT'S IMPORTANT!
THIS FORUM IS NOW IN ARCHIVE MODE. You can still look at the posts, but please shift to the new forum at: http://www.sprites-inc.co.uk/files/forum/

Reply
 
Thread Tools Search this Thread Display Modes
Old 06-03-12, 02:47   #1
Craven
 
Craven's Avatar
Rank: Hatchling
 
Join Date: Mar 2012
Posts: 15
Default Mega man X 0 [Development Name]

Hi guys! A friend and I are working in a Mega Man X project based on an open source prototype engine made by TonyJih (this in turn is based on BrosBM's one). It had many bugs and a lot of features were lost but day by day we've been working to fix glitches and add some features (heart tanks, energy tanks, power ups, enemies behaviors, pause menu, etc...). There's a long way yet to left the engine 100% (maybe less) accurate to the original SNES game (yep, we're doing this project based in the SNES style, both in sprites as engine behavior).

We want to do a prequel of the original Megaman X game and told about Zero origins, the beginning of the Maverick Hunters and the days where Sigma was the leader of the hunters. One of our biggest goals is to have a playable Sigma along with some brand new mavericks. In addition, we have developed the background plot of each one of those enemies so everyone has a reason to be in the game.

Nowadays, we're a bit stuck because we need spriters, specially to do a playable Sigma and neither me nor me friend have the skills to do a pixel-art sprites as this game demands.

So, if someone is interested in this project all help will be well received (as spriter, level designer, or what you think it could be useful), and if one of you guys have a cool name for this project let us know .

btw, here are some screenshots of the engine running. You can see some enemies working, the energy tanks and heart tanks ~ the storm eagle boss came with the engine, so we're basing on it to do the other future mavericks

Name:  screenshot108.png
Views: 529
Size:  6.0 KB
Shield reflecting shots.

Name:  screenshot110.png
Views: 533
Size:  9.3 KB
a Met, with some test stage props

Name:  screenshot113.png
Views: 534
Size:  10.8 KB
more mets, X with shadow-effect dash

Name:  screenshot115.png
Views: 544
Size:  11.4 KB
more enemies, the 8bit panda came with the engine

Name:  screenshot116.png
Views: 547
Size:  9.9 KB
more enemies...

Name:  screenshot119.png
Views: 528
Size:  17.7 KB
boss fight

Name:  screenshot100.png
Views: 568
Size:  9.5 KB
a w.i.p. pause menu with the energy tanks working (they get fulfilled as long as you pick up life items)

Greetings!

PS: My friend is Ermac210. He is kind of shy, you know, a man of few words
Craven is offline   Reply With Quote
Old 06-03-12, 13:20   #2
Heavy and Metal.
 
Heavy and Metal.'s Avatar
Busy lurking.
Rank: Commander
 
Join Date: Feb 2009
Posts: 262
Default

This looks promising. I'd offer my help as a spriter, but considering I'm completely terrible, I probably wouldn't be able to contribute.

Will Vile be appearing in the game at all? I admit, I'm a rabid Vile fanboy so I'd like to see some background exploration of him aswell. A playable Sigma is an interesting concept. Will he be a 100% playable, or an occasionally playable special character?
__________________
Anarchy Days - Mega Man Comic.
Heavy and Metal. is offline   Reply With Quote
Old 06-03-12, 14:40   #3
Ermac210
 
Ermac210's Avatar
Rank: Newbie
 
Join Date: Mar 2012
Posts: 2
Default

Hi Heavy and Metal.
We want a Sigma 100% playable, so you could choose X or Sigma before starting the game. (just like you can choose X or Zero in X4)
As I'm not spriter, when we started this project I tried to do something but can't get anything, but I ordered some things:


And yes, Vile will appear in this game, not as a playable character but in a very special secuence (I hope ~~ )

Zeeya!
__________________

~ Why I'm so 'shora'? ~ met met met met ~~~.
Ermac210 is offline   Reply With Quote
Old 07-03-12, 05:37   #4
Anti-Wave Man
 
Anti-Wave Man's Avatar
Rank: Newbie
 
Join Date: Feb 2012
Posts: 7
Default

This is a very good idea, and it looks good so far. Is the storm eagle recolour a placeholder? Because you should probably have Frankenstien edits at least, rather than a recolour of a well known boss. I could try to help, but my skills are not exactly legendary...
__________________
The lame Airman copy.
Anti-Wave Man is offline   Reply With Quote
Old 07-03-12, 11:00   #5
Ryo Hazaki
 
Ryo Hazaki's Avatar
Delta Series Unit 2
Rank: Offically has No Life.
 
Join Date: May 2006
Location: Earth
Posts: 4,019
Send a message via MSN to Ryo Hazaki Send a message via Skype™ to Ryo Hazaki
Default

He said that the Storm Eagle boss came with the engine he's using. He's probably not going to use it in the actual game.
__________________
The question that has haunted my being has been answered: The future is not fixed. My choices are my own. And yet, how ironic, for I now find I have no choice at all! I am a warrior... let the battle be joined.

Quote:
Originally Posted by Xterra
Zy will castrate you, and Tox will sodomize you. True facts.

Quote:
Originally Posted by turpinator
*Is officially scared of Zyros. Period*
Ryo Hazaki is offline   Reply With Quote
Old 07-03-12, 15:54   #6
Ermac210
 
Ermac210's Avatar
Rank: Newbie
 
Join Date: Mar 2012
Posts: 2
Default

Yep, actually we've thought in 8 new mavericks, but we need spriters !
And yep, Storm Eagle is just a placeholder, it comes from the engine =P

Anti-Wave Man, do you have some edits to show? even if your skill aren't 'legenday' I think your help will be well received
__________________

~ Why I'm so 'shora'? ~ met met met met ~~~.
Ermac210 is offline   Reply With Quote
Old 08-03-12, 23:50   #7
Craven
 
Craven's Avatar
Rank: Hatchling
 
Join Date: Mar 2012
Posts: 15
Default

PS: That storm eagle is supossed to be the Mega Mission Cardass verision (http://megaman.wikia.com/wiki/File:MMC023.jpg) ...just for the trivia
Craven is offline   Reply With Quote
Old 10-03-12, 23:42   #8
Craven
 
Craven's Avatar
Rank: Hatchling
 
Join Date: Mar 2012
Posts: 15
Default

Finally we decided to start doing the sprites of sigma ourselves. None of us know too much about spriting (from -almost- scratch), but we need to progress with something. If some of you want to work with our design and improve it, please proceed xD

Last edited by Craven : 27-03-12 at 20:44
Craven is offline   Reply With Quote
Old 27-03-12, 20:44   #9
Craven
 
Craven's Avatar
Rank: Hatchling
 
Join Date: Mar 2012
Posts: 15
Default

Here's a report:

We are working on the Sigma's sheet by our own (we don't know anything about spriting, but it's something). Here an animation showing how Sigma walks:



I know the animation is a bit jumpy, but we are working on that.

Another thing, we are working with a spriter we met in another forum who made this Mechaniloid Boss for the intro stage:



What do you think about him? We need a lot of feedback for this, because is our first character made absolutely from scratch.

And that's all for now. I hope you give me feedback or help with the project .


And finaly, here is random sprite I made when I was bored (well...is not SO random)


Last edited by Craven : 28-03-12 at 01:26
Craven is offline   Reply With Quote
Old 27-03-12, 22:27   #10
Daemonseele
 
Daemonseele's Avatar
Corrupted AI Core
Rank: Kill Mode Active
 
Join Date: Apr 2006
Location: ????
Posts: 3,692
Send a message via Skype™ to Daemonseele
Default

Sigma may need more running frames than X to make his animation smoother.

Edit: Aw crap. I may have accidentally deleted your sigma animation in trying to fix your second image. Sorry about that.
Daemonseele is offline   Reply With Quote
Old 28-03-12, 01:27   #11
Craven
 
Craven's Avatar
Rank: Hatchling
 
Join Date: Mar 2012
Posts: 15
Default

Quote:
Originally Posted by sovietcommando
Sigma may need more running frames than X to make his animation smoother.

Edit: Aw crap. I may have accidentally deleted your sigma animation in trying to fix your second image. Sorry about that.


Don't worry, it's fixed

Then, you think that Sigma needs more sprites : o?

Last edited by Craven : 28-03-12 at 01:58
Craven is offline   Reply With Quote
Old 28-03-12, 02:22   #12
Kairos
music
Rank: Pony!
 
Join Date: May 2006
Location: FRIENDSHIP IS MAGICAL
Posts: 7,575
Send a message via MSN to Kairos Send a message via Yahoo to Kairos Send a message via Skype™ to Kairos
Default

Quote:
Originally Posted by Craven
Here's a report:

We are working on the Sigma's sheet by our own (we don't know anything about spriting, but it's something). Here an animation showing how Sigma walks:



Haters gonna hate.
__________________
why are you at old inc don't look at my post they're terrible.
Kairos is offline   Reply With Quote
Old 28-03-12, 06:08   #13
Sagat The Tiger
 
Sagat The Tiger's Avatar
Rank: Postie
 
Join Date: Mar 2011
Location: Minnesota
Posts: 84
Default

Quote:
Originally Posted by Craven
Here's a report:


What do you think about him? We need a lot of feedback for this, because is our first character made absolutely from scratch.

For starters, fix the gray shading because it needs more tone. The back part of the black outline for the drill needs fixing. The knees are okay, just fix the shading for it, but do something about the head and the gray parts on the feet.

As for the Sigma running sprites, either make more or fix them up a bit. Especially the upper body, that's what's really catching attention.
__________________
I am Sagat... No, not that Sagat, he's too cheap... But then of course, so am I, but with money.
Sagat The Tiger is offline   Reply With Quote
Old 28-03-12, 20:41   #14
Craven
 
Craven's Avatar
Rank: Hatchling
 
Join Date: Mar 2012
Posts: 15
Default

Thanks for the feedback. I'll work on Sigma sheet when I have time for it, but your comments will be listened .

Here is a new version of the mechaniloid that was sent to me:

Craven is offline   Reply With Quote
Old 01-04-12, 01:51   #15
Karasai
 
Karasai's Avatar
Rank: Commander
 
Join Date: Jun 2010
Posts: 354
Default

You shouldnt make Sigma run, you should make him Pimp Walk like this or something

Karasai is offline   Reply With Quote
Old 01-04-12, 03:28   #16
Chippy
 
Chippy's Avatar
Rank: Hatchling
 
Join Date: Jun 2011
Posts: 17
Default

Quote:
Originally Posted by Karasai
You shouldnt make Sigma run, you should make him Pimp Walk like this or something

But I'm working on the run already, and that walk seem cool, too
__________________
How to sign
Chippy is offline   Reply With Quote
Old 04-04-12, 14:20   #17
rockmanlab
 
rockmanlab's Avatar
Rank: Newbie
 
Join Date: Apr 2012
Location: ChangChun,China
Posts: 7
Send a message via ICQ to rockmanlab
Default

En...I have nothing to say
In a word,come on!
rockmanlab is offline   Reply With Quote
Old 05-04-12, 04:06   #18
Squee
 
Squee's Avatar
A really big nerd
Rank: Lord
 
Join Date: Feb 2008
Location: In my private corner of hell
Posts: 523
Default

The only thing I have to say about Sigma's running pose is that he's bouncing too much when he runs. Fix that and you should be fine. The original X series didn't have the characters walk, they always ran.
__________________
 click to show


Squee is offline   Reply With Quote
Old 05-04-12, 05:13   #19
Craven
 
Craven's Avatar
Rank: Hatchling
 
Join Date: Mar 2012
Posts: 15
Default

I tried to do a walking sheet, but....that was weird...and funny. I'm not a good spriter, maybe somebody can do that.

Also, is something weird that Sigma walks while he is destroying bad guys. It would be "awesome" but frightening, I think.

And finaly, like he said, Chippy is already working on the running (and I'm bussy at programming, the thing I do best).
Craven is offline   Reply With Quote
Old 08-04-12, 02:07   #20
Daemonseele
 
Daemonseele's Avatar
Corrupted AI Core
Rank: Kill Mode Active
 
Join Date: Apr 2006
Location: ????
Posts: 3,692
Send a message via Skype™ to Daemonseele
Default

Quote:
Originally Posted by Craven
Here is a new version of the mechaniloid that was sent to me:

Just curious, in regards to those sprites: is Unknowni123 one of the spriters helping you out?
Daemonseele is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 13:41.

Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.