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Old 30-05-11, 21:24   #81
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Quote:
Originally Posted by Smirking
So yeah. I've been a bit busy with college
Don't worry about it.

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I am aware I'm supposed to have a full sheet before presenting my submission to the project.
I'm not sure that was a rule. You can always post the concepts first before wasting time making a full sheet on a unusable idea.


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Originally Posted by Smirking
I tried to keep the style as limited as possible, but I think I might have made the enemy to big. I also made two sprites (and here in lies the problem) one closer to the usual Mega Man style (knights to the left), while the second is closer to the enemy sprite from Mega Man 7, and in a way, to the way the enemies are presented in the Castlevania series (leftmost knight).
Enemy size is fine. Looks like Megaman can jump over it ... just. Simon can easily clear that.



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Once I know which one is better suited for the project, I can get started on the full sheet.
The latter resembles the CV enemy better, so I'd say go with that one.
The first one is a perfectly usable "Turning Around" frame, and actually looks a fair bit like the Knight's actual turning animation.

One thing I think could work better, is the bend the torso back a bit more. Possibly giving the wolf some entrails would also look better.
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Old 30-05-11, 21:40   #82
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Mmmkay. So just some more detail for the left sprite and a way to make it a bit more challenging for Simon. Thanks for the help, Pinkie Ace.
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Old 30-05-11, 22:13   #83
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Mmmkay. So just some more detail for the left sprite and a way to make it a bit more challenging for Simon. Thanks for the help, Pinkie Ace.

I don't think anything needs to be done for Simon. The game balance is such that both Megaman and Simon find different enemies easier to deal with.
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Old 30-06-11, 19:30   #84
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...Is it too late to post enemy submissions?

 click to show


Is there any more room for enemies?

EDIT: Well this is embarrassing, I forgot some entrails on those last 2 frames, hold on...
EDIT2: Okay, all better now.
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Last edited by Smirking : 30-06-11 at 19:49
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Old 30-06-11, 19:55   #85
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Dude..thatīs really nice and I am not questioning your posting etiquete
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Old 03-07-11, 18:20   #86
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Name:  Red._Urano-taur.png
Views: 293
Size:  8.4 KB

Red Urano-taur.

It's the Stardroid Uranus as a minotaur.

I've been meaning to submit at least one thing for this game, but only now have I actually done it. Better late than never right?

I have another Castlevania enemy in mind, but he's a bit complex and doesn't really qualify as a minor enemy. :/
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Old 03-07-11, 18:39   #87
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That's really nice looking. also don't worry SC, just post it.
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Old 16-08-11, 19:41   #88
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I'm going to close off enemy submissions. From this point on if I need something specific I'll ask. We have more than enough at this point. Argueably too many.
If you've got some really cool concept, feel free to PM me.

If you've already got enemies you are working on, feel free to PM me. I'll add them to the topic.

Mid Bosses are still open to submission.
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