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#1 |
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Admin
Rank: Crazy Pony Overlord
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No Requesting or Spamming.
ACE - TO THE RIPPERS: Please don't overcomplicate the sheets, they're 8bit sprites, and users aren't going to want to put them together! Please assemble the sprites if they're in pieces. BaruEdit; Do not post the following in this thread: * "OMGHOTNESSIWANTOBANGYOU" - People are ripping from MM9. There is no reason to go on how you want to have their babies. * This also means - stop posting "wow nice rip". Seriously. If it's a nice rip. It goes up on INC. * There is no rom to ask for - it's a WiiWare/Xbox Live Aracade/PSN game... asking for one is a bit daft! * Off topic stuff. It's either to do with MM9 and ripping it or not. If it's not, don't post it here. Rockman 9 tiles can be downloaded from here http://www.mediafire.com/?2mx3zj9yvy0 If you prefer smaller files, use this; it is the same file, but unpacked. Most of the sprites can be found in obj_fnt.bin. If you want even smaller files; here's obj_fnt.bin unpacked Tile Molester Guide ( or any pro ripper ) ( thanks to ReploidOf20XX for info ):
ACE EDIT 2: Remind me not to blinding copy and paste posts in future.
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Let's Torture ACE
Last edited by Pinkie Pie : 01-11-08 at 12:45 |
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#2 | |
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Rank: Princess
Join Date: May 2006
Location: You cannot comprehend where I live
Posts: 1,149
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Quote:
There technically is no ROM, and its right on the first post : P
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Click To go to my Sprites |
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#3 | |
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Rank:Roaming Yubo
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Quote:
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The paradox is only a conflict between reality and your feeling of what reality ought to be. - R. Feynman |
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#4 |
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Shared Account
Rank: King
Join Date: Sep 2006
Location: Not a Charged Shot!
Posts: 782
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Here's some enemies
![]() I tried putting them together the best I could and without over complicating the sheet. Here's some platforms and other objects... ![]() I still need to know where to get the pallet for all of these things, like the lava beam that swaps it's colors around in animation.... |
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#5 |
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Rank:You must defeat Sheng Long to stand a chance.
Join Date: May 2006
Posts: 1,364
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I'd be willing to bet the orange platform is suppose to have black on it (outline and shading).
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#6 |
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Shared Account
Rank: King
Join Date: Sep 2006
Location: Not a Charged Shot!
Posts: 782
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No, the black is actually the background, You can see that there's no outline if you swing the beam into a wall.
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#7 |
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Video Game Veteran
Rank: Commander
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If memory serves, Beat has a few new sprites. Here is one I found on my comp.
![]() It's when hes almost ready to drop megaman. Sorry I don't have any others. But the rest should be easy to put together.
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#8 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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EDIT: Nevermind I've unpacked it, Last edited by SpeedReemix : 02-11-08 at 11:26 |
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#9 |
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Admin
Rank: Crazy Pony Overlord
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Cheers Speed, i've got the Fakeman rip underway now.
Has anyone ripped Hornetman yet? If not, I'll go do him after Fakeman.
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Let's Torture ACE
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#10 |
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The B-Day Boy
Rank: Legendary
Join Date: May 2006
Location: Turkey , Istanbul
Posts: 1,730
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^^ Thankies,
Here's the lava flow animation Nightmaresplody wanted,
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#11 |
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Rank: Stormtrooper Effect
Join Date: Aug 2008
Location: Somewhere
Posts: 145
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I didn't find them on the site, so here's two things.
The health bar(not sure if it's the right hight, so I added a little stack) and the Energy Converter thingy. |
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#12 |
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Shared Account
Rank: King
Join Date: Sep 2006
Location: Not a Charged Shot!
Posts: 782
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All I wanted was the pallet. And not just for the magma beam, but for everything I've ripped. Also need stage tile pallets...
Anyway here's the magma beam sheet simplified.
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#13 |
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Video Game Veteran
Rank: Commander
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For the fake 1-up mettaurs, I noticed in the sheet shown on the site, the 3rd mettaur (last one on the right) without a 1-up looks like it was cut off the top.
Wouldn't this one be more accurate to the way its supposed to be shaped before placing the 1-up, or a hard hat on it?
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#14 |
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Shared Account
Rank: King
Join Date: Sep 2006
Location: Not a Charged Shot!
Posts: 782
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They wouldn't need to have anything their if they were just going to put an item on top of it...
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#15 |
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Video Game Veteran
Rank: Commander
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True, but it just looks weird, or strange seeing it cut off like that. >_<
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#16 |
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Shared Account
Rank: King
Join Date: Sep 2006
Location: Not a Charged Shot!
Posts: 782
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Still, we could include that in the sheet in case anyone wanted to make a met of their own...
Wily Castle
Last edited by Nightmaresplody : 05-11-08 at 21:39 |
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#17 |
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Rank: Harry Kim
Join Date: Sep 2007
Location: A factory... No blades allowed!
Posts: 211
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Some changes to the unused skater dude and another unused enemy:
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#18 |
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Video Game Veteran
Rank: Commander
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why do colors of an unused robot matter? If it's unused we don't really know the color schemes, do we? Or is there some pattern, or able to find a palette for it??
Also, that other unused enemey. It looks like a teddy bear? o_O And YAY for Wily castle.
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#19 |
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Rank: Harry Kim
Join Date: Sep 2007
Location: A factory... No blades allowed!
Posts: 211
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The colors of the MM9 file are wrong, but not the palette data, making it easier to guess the right color. I also added parts that where missing (wheels and feet).
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#20 |
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Shared Account
Rank: King
Join Date: Sep 2006
Location: Not a Charged Shot!
Posts: 782
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Where do you get the palette data anyway? I've been looking for them for some time now...
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