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Old 31-10-08, 23:05   #1
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Default Offical Megaman 9 Rip Thread 2

No Requesting or Spamming.

ACE - TO THE RIPPERS:
Please don't overcomplicate the sheets, they're 8bit sprites, and users aren't going to want to put them together! Please assemble the sprites if they're in pieces.



BaruEdit; Do not post the following in this thread:

* "OMGHOTNESSIWANTOBANGYOU" - People are ripping from MM9. There is no reason to go on how you want to have their babies.
* This also means - stop posting "wow nice rip". Seriously. If it's a nice rip. It goes up on INC.
* Asking for the rom is a very quick way to find yourself banned. Legal wise INC is touchy enough WITHOUT people doing that.
There is no rom to ask for - it's a WiiWare/Xbox Live Aracade/PSN game... asking for one is a bit daft!
* Off topic stuff. It's either to do with MM9 and ripping it or not. If it's not, don't post it here.




Rockman 9 tiles can be downloaded from here
http://www.mediafire.com/?2mx3zj9yvy0
If you prefer smaller files, use this; it is the same file, but unpacked. Most of the sprites can be found in obj_fnt.bin.
If you want even smaller files; here's obj_fnt.bin unpacked



Tile Molester Guide ( or any pro ripper ) ( thanks to ReploidOf20XX for info ):
  • 1-dimensional
  • And 4bpp Reverse-Order


ACE EDIT 2:
Remind me not to blinding copy and paste posts in future.
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Last edited by Pinkie Pie : 01-11-08 at 12:45
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Old 31-10-08, 23:30   #2
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Quote:
Originally Posted by ACE_Spark
* Asking for the rom is a very quick way to find yourself banned. Legal wise INC is touchy enough WITHOUT people doing that.


There technically is no ROM, and its right on the first post : P
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Old 31-10-08, 23:52   #3
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Quote:
Originally Posted by HZ
There technically is no ROM, and its right on the first post : P
Too bad you can't play the game with just the graphical data. ;]
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Old 01-11-08, 18:08   #4
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Here's some enemies



I tried putting them together the best I could and without over complicating the sheet.

Here's some platforms and other objects...



I still need to know where to get the pallet for all of these things, like the lava beam that swaps it's colors around in animation....
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Old 01-11-08, 18:42   #5
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I'd be willing to bet the orange platform is suppose to have black on it (outline and shading).
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Old 01-11-08, 18:45   #6
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No, the black is actually the background, You can see that there's no outline if you swing the beam into a wall.
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Old 02-11-08, 03:53   #7
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If memory serves, Beat has a few new sprites. Here is one I found on my comp.


It's when hes almost ready to drop megaman. Sorry I don't have any others. But the rest should be easy to put together.
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Old 02-11-08, 10:11   #8
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All DLC is ripped ( including special stage and such ) but I cant rip sprites from it so I upload it to there,

EDIT: Nevermind I've unpacked it,
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File Type: zip RM9_ALL_DLC_UNPACKED.zip (81.1 KB, 457 views)

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Old 02-11-08, 11:43   #9
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Cheers Speed, i've got the Fakeman rip underway now.


Has anyone ripped Hornetman yet? If not, I'll go do him after Fakeman.
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Old 02-11-08, 11:51   #10
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^^ Thankies,
Here's the lava flow animation Nightmaresplody wanted,
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Old 02-11-08, 13:21   #11
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I didn't find them on the site, so here's two things.

The health bar(not sure if it's the right hight, so I added a little stack)

and the Energy Converter thingy.
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Old 02-11-08, 21:36   #12
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All I wanted was the pallet. And not just for the magma beam, but for everything I've ripped. Also need stage tile pallets...

Anyway here's the magma beam sheet simplified.
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Old 04-11-08, 19:01   #13
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For the fake 1-up mettaurs, I noticed in the sheet shown on the site, the 3rd mettaur (last one on the right) without a 1-up looks like it was cut off the top.


Wouldn't this one be more accurate to the way its supposed to be shaped before placing the 1-up, or a hard hat on it?
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Old 04-11-08, 19:41   #14
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They wouldn't need to have anything their if they were just going to put an item on top of it...
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Old 05-11-08, 03:53   #15
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True, but it just looks weird, or strange seeing it cut off like that. >_<
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Old 05-11-08, 18:51   #16
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Still, we could include that in the sheet in case anyone wanted to make a met of their own...

Wily Castle


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Old 07-11-08, 17:41   #17
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Some changes to the unused skater dude and another unused enemy:

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Old 07-11-08, 17:57   #18
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why do colors of an unused robot matter? If it's unused we don't really know the color schemes, do we? Or is there some pattern, or able to find a palette for it??

Also, that other unused enemey. It looks like a teddy bear? o_O

And YAY for Wily castle.
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Old 07-11-08, 18:08   #19
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The colors of the MM9 file are wrong, but not the palette data, making it easier to guess the right color. I also added parts that where missing (wheels and feet).
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Old 07-11-08, 21:22   #20
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Where do you get the palette data anyway? I've been looking for them for some time now...
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