Sprites Inc

Sprites Inc (http://www.sprites-inc.co.uk/forum/index.php)
-   Site Contests (http://www.sprites-inc.co.uk/forum/forumdisplay.php?f=53)
-   -   Sprite Contest Reboot: Minigame Mode (http://www.sprites-inc.co.uk/forum/showthread.php?t=9546)

NeoMan 31-05-11 01:10

Sprite Contest Reboot: Minigame Mode
 
Forgot it was my turn.

Anyway, this time we a making faux minigames. The contestants are to make a sprite based party/minigame. YOU MUST HAVE A FAKE SCREENSHOT. If you wanna give a sheat as well, you may for bonus, but I am judging the screenshot.
EDIT: And please add a description if you can.

GRADING;

1-10 for originality. 1 being run of the mill simple basketball or balloon popping. 10 being something creative.

1-10 for style. It can be custom style, but it should fit together. Do I need to explain this one?

1-5 on bonus. Depends on sprite work here. Not too picky but thing should be organized.

TOTAL: 25max

Contest ends Next Monday, what is that ... JUNE 6TH!! OF COURSE. Any questions. I think I missed something.

Lern 31-05-11 05:14

you know what

nobody ever signs up to these so I may aswell try winning by default, and/or make others notice these exist and make it more active, and/or get other people who hate me to enter the contest and halt my default victory, but thus also getting them to join this, making this more active

so yep. i'm going to sprite. deal with it.

NeoMan 31-05-11 19:25

Lern spriting... THE END!! IT DRAWS NEAR!!

Also, not for points or anything but a simple description of your game would help me. <adding that to top post.

Daemonseele 04-06-11 08:01

1 Attachment(s)
Attachment 17591

Game: Rockman Rockstar: Lite.

Minigame: Meteor Storm.

Description: Rockman Rockstar: Lite is a minimization of the original Rockman Rockstar game I had previously planned, with the idea being that the graphics are changed to a more simplistic design (Chibi hand-puppets with floating hands), the more simplified control scheme (D-pad for movement, Joystick for aiming, and one attack button as opposed to a Smash style control scheme), but keeping the general plot and level design the same.

Meteor Storm is a re-imagination of a minigame I had for the original Rockstar game. This one is an endless attack by falling enemies, in a sort of survival-type game.

Controls:
As stated before:
D-pad = Movement (Just left and right, no jumping or ducking)
Joystick = Aiming (In the "main game" only some characters have 360 degree aiming)
Attack Button (Only one attack type. I.e.: Rock has a chargeable buster)

Special: "down" and attack activates a special ability, only after a bar is filled, which is filled when enemies are destroyed.

Characters:
Up to four players may play at a time.

There are also several types of characters:

Buster-types have a projectile attack. (balanced attack vs balance damage resistance)
Melee-types have a short range attack. (High attack vs low damage resistance)
Shield-types have a shield that deflects projectiles. (No direct attacks vs high damage resistance)
Throw-types can grab objects, enemies, and even allies and throw them. (No direct attacks vs balanced damage resistance, but larger hitbox)

Players can choose to be any character, but may not choose the same character (so two or more players can play as Rock at the same time).

Every character, ideally, are unique. If not having differing stats, at least having differing appearances.

Brief list of characters: (Work in progress)
 click to show


Enemies:
In relation to the plot in the original Rockstar game (The introduction stage), a storm of gamma devils (the grey cube devil) rain down and attack the city.

Gamma Devils Cube Devil Gamma's are the most basic enemies. As they fall from the sky, they fire plasma blasts at targets below them. When they hit the ground, the cube devil attacks with a melee attack. Shield-types can deflect projectiles not melee attacks. Throw-types can grab the devil cores and either throw them at other devils with explosive results or launch them into the sky.

As time progresses, the frequency of enemies increases and minibosses start appearing.

Other enemies have not been decided yet.

Miniboss:

Minibosses cannot be destroyed before they hit the ground, despite falling so slowly. Nevertheless, it is possible to soften the bosses hitpoints by attack during it's fall.

Undead Beta Devil Cube Devil Beta: Upon landing, this boss creates minidevils that have robot parts as "cores."

Etc, etc...
------------------------------------------
Heh, create a contest where we have to make a mock game and I end up designing a potentially working game...

I will admit, the above wall of text is a bit much. Too many ideas... D:

Edit: Admittedly, I think I overdid it...

Edit 2: Altered names to reflect previous Rockman Rockstar game.

Xearez 04-06-11 11:52

wow... SC, that is just plain awesome. if i wernt grounded i would try and beat that XD.

NeoMan 04-06-11 20:09

Two Days People!!

Lern 05-06-11 18:40

huh
I forgot about this

guess i'll whip some last minute intro.

NeoMan 05-06-11 22:17

*facedesk*

Ends tomorrow, everyone...

Daemonseele 06-06-11 03:06

So, I'm guessing I'm going win by default... again?

Lern 06-06-11 04:57

nono, I got half a day. I'll continue/finish work after school.

NeoMan 06-06-11 09:40

Since I posted it at around 9 pm, it'll end at 9 pm tonight. You have until then lern. Make your time.

Lern 06-06-11 13:42

your base. are belong to me.

Only just started it today but progress is going well. I thought I'd take a megaman theme too. I call it "RPS Boss rush" and it's a combination of a time attack, FPS, and slightly trivia, but mostly megaman trivia.

EDIT: Done. I got incredibly lazy and sloppy later on but I still like what I made.

Sheets, work sheets, etc.
 click to show



x1 version


x2 version
IMO The game would be played X2, it's suppoused to look all pixelated though.

Description: R.P.C. Boss rush (Rock, Paper, Cutman!) is a first person shooter battle againt time; Mixed with some megaman trivia. As Sillhouettes of the famous robot masters pop out at megaman, the player has to quickly tune megaman's buster to the correct weapon series, followed by the robot masters weakness, and hit the target in less than 5 seconds using 1-0 to tune the weapon series (With P being pressed to activate MM&B series), then the mouse scroll to pick the correct weapon. Whenever a target was unshot for 5 seconds, the player would lose 5 additional seconds of time- And whenever he shot the robot master, as long as it was any weapon the robot could be considered weak against- the player would earn time equal to the time left before the 5 second penalty. As megaman progresses, old stages are seen fly by him. Of course, the player cant just fire- Guy's gotta be accurate and shoot the robot master enough times to kill him off, or, just be extremely accurate. Multiple direct hits in a row multiply the time bonus. The starting time is 20 seconds, and the only way for the player to survive is to be sharp, fast, and decisive- Some sillhouetes might not seem familiar! In the screenshot, we see a gutsman sillhouette fighting Megaman armed with the Hyper bomb; Hence the green coloring on the buster. Then there's the crosshair, Grey with a small black sphere inside it. Finally, the two clocks; 2 seconds left before Guts goes mad and Megaman loses 5 seconds, 37 seconds left. We've got one quick shooter.

honestly, as I said, I got incredibly sloppy and lazy after making most of the hud items, the buster, the crosshairs and the icons. Meaning the hud itself and the background were less... well, I admit putting little to no work there, but I'm not unhappy with it. Also, I decided to make the buster tri-directional turns, as in, it wouldn't turn to face the crosshairs exactly, as it'd make little to no sense for him to be able to shoot it that way, or, alternatively, the buster would have to spin inside it's own rails, which makes, again, no sense.

NeoMan 07-06-11 00:58

Okay, thats it. Calling it. Time of death, 9pm. Scores friday

Lern 07-06-11 06:30

Neo's acting like he can't see this and he appears offline so for the sake of him not being silly I'm reposting this with proof that it has already been uploaded in yesterday's post.

Quote:

Done. I got incredibly lazy and sloppy later on but I still like what I made.

Sheets, work sheets, etc.
 click to show



x1 version


x2 version
IMO The game would be played X2, it's suppoused to look all pixelated though.

Description: R.P.C. Boss rush (Rock, Paper, Cutman!) is a first person shooter battle againt time; Mixed with some megaman trivia. As Sillhouettes of the famous robot masters pop out at megaman, the player has to quickly tune megaman's buster to the correct weapon series, followed by the robot masters weakness, and hit the target in less than 5 seconds using 1-0 to tune the weapon series (With P being pressed to activate MM&B series), then the mouse scroll to pick the correct weapon. Whenever a target was unshot for 5 seconds, the player would lose 5 additional seconds of time- And whenever he shot the robot master, as long as it was any weapon the robot could be considered weak against- the player would earn time equal to the time left before the 5 second penalty. As megaman progresses, old stages are seen fly by him. Of course, the player cant just fire- Guy's gotta be accurate and shoot the robot master enough times to kill him off, or, just be extremely accurate. Multiple direct hits in a row multiply the time bonus. The starting time is 20 seconds, and the only way for the player to survive is to be sharp, fast, and decisive- Some sillhouetes might not seem familiar! In the screenshot, we see a gutsman sillhouette fighting Megaman armed with the Hyper bomb; Hence the green coloring on the buster. Then there's the crosshair, Grey with a small black sphere inside it. Finally, the two clocks; 2 seconds left before Guts goes mad and Megaman loses 5 seconds, 37 seconds left. We've got one quick shooter.

honestly, as I said, I got incredibly sloppy and lazy after making most of the hud items, the buster, the crosshairs and the icons. Meaning the hud itself and the background were less... well, I admit putting little to no work there, but I'm not unhappy with it. Also, I decided to make the buster tri-directional turns, as in, it wouldn't turn to face the crosshairs exactly, as it'd make little to no sense for him to be able to shoot it that way, or, alternatively, the buster would have to spin inside it's own rails, which makes, again, no sense.
Proof of Submission;
 click to show

NeoMan 07-06-11 09:45

I saw it lern. Just disappointed with the entry amount. I know you edited your post.

Lern 07-06-11 10:00

Oh. Because in the art topic you said 'you've still got 2.5 hours to enter' so I thought you didn't see it.

Xearez 07-06-11 12:11

O_o wow, lern, nice task bar :P. also, you could have done better on the monster thing, but i like the way you did the buster.

Lern 07-06-11 13:54

It's a cardboard sillhouette of guts, what's wrong with it? D:

Also, it's called a HUD, not a task bar :P

For the sake of understanding the bar;
<^v>
<Weapon Roulette (Switch weapons via scroll bar)
^Buster cannon
vTime left
>Weapon series (Switch series via 1-0+P)

Xearez 08-06-11 00:44

Quote:

Originally Posted by Lern
It's a cardboard sillhouette of guts, what's wrong with it? D:

Also, it's called a HUD, not a task bar :P

For the sake of understanding the bar;
<^v>
<Weapon Roulette (Switch weapons via scroll bar)
^Buster cannon
vTime left
>Weapon series (Switch series via 1-0+P)

its just the shape, and now that you say that, to me it doesnt look like guts man :/, you did really great on everything else, though.

actually, i meant task bar at the top of your internet page XD

Lern 08-06-11 07:28

...It's just firefox 4.


All times are GMT. The time now is 11:02.

Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.