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Sprite Contest Reboot: Minigame Mode
Forgot it was my turn.
Anyway, this time we a making faux minigames. The contestants are to make a sprite based party/minigame. YOU MUST HAVE A FAKE SCREENSHOT. If you wanna give a sheat as well, you may for bonus, but I am judging the screenshot. EDIT: And please add a description if you can. GRADING; 1-10 for originality. 1 being run of the mill simple basketball or balloon popping. 10 being something creative. 1-10 for style. It can be custom style, but it should fit together. Do I need to explain this one? 1-5 on bonus. Depends on sprite work here. Not too picky but thing should be organized. TOTAL: 25max Contest ends Next Monday, what is that ... JUNE 6TH!! OF COURSE. Any questions. I think I missed something. |
you know what
nobody ever signs up to these so I may aswell try winning by default, and/or make others notice these exist and make it more active, and/or get other people who hate me to enter the contest and halt my default victory, but thus also getting them to join this, making this more active so yep. i'm going to sprite. deal with it. |
Lern spriting... THE END!! IT DRAWS NEAR!!
Also, not for points or anything but a simple description of your game would help me. <adding that to top post. |
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Attachment 17591
Game: Rockman Rockstar: Lite. Minigame: Meteor Storm. Description: Rockman Rockstar: Lite is a minimization of the original Rockman Rockstar game I had previously planned, with the idea being that the graphics are changed to a more simplistic design (Chibi hand-puppets with floating hands), the more simplified control scheme (D-pad for movement, Joystick for aiming, and one attack button as opposed to a Smash style control scheme), but keeping the general plot and level design the same. Meteor Storm is a re-imagination of a minigame I had for the original Rockstar game. This one is an endless attack by falling enemies, in a sort of survival-type game. Controls: As stated before: D-pad = Movement (Just left and right, no jumping or ducking) Joystick = Aiming (In the "main game" only some characters have 360 degree aiming) Attack Button (Only one attack type. I.e.: Rock has a chargeable buster) Special: "down" and attack activates a special ability, only after a bar is filled, which is filled when enemies are destroyed. Characters: Up to four players may play at a time. There are also several types of characters: Buster-types have a projectile attack. (balanced attack vs balance damage resistance) Melee-types have a short range attack. (High attack vs low damage resistance) Shield-types have a shield that deflects projectiles. (No direct attacks vs high damage resistance) Throw-types can grab objects, enemies, and even allies and throw them. (No direct attacks vs balanced damage resistance, but larger hitbox) Players can choose to be any character, but may not choose the same character (so two or more players can play as Rock at the same time). Every character, ideally, are unique. If not having differing stats, at least having differing appearances. Brief list of characters: (Work in progress) click to show Enemies: In relation to the plot in the original Rockstar game (The introduction stage), a storm of gamma devils (the grey cube devil) rain down and attack the city. As time progresses, the frequency of enemies increases and minibosses start appearing. Other enemies have not been decided yet. Miniboss: Minibosses cannot be destroyed before they hit the ground, despite falling so slowly. Nevertheless, it is possible to soften the bosses hitpoints by attack during it's fall. Undead Etc, etc... ------------------------------------------ Heh, create a contest where we have to make a mock game and I end up designing a potentially working game... I will admit, the above wall of text is a bit much. Too many ideas... D: Edit: Admittedly, I think I overdid it... Edit 2: Altered names to reflect previous Rockman Rockstar game. |
wow... SC, that is just plain awesome. if i wernt grounded i would try and beat that XD.
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Two Days People!!
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huh
I forgot about this guess i'll whip some last minute intro. |
*facedesk*
Ends tomorrow, everyone... |
So, I'm guessing I'm going win by default... again?
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nono, I got half a day. I'll continue/finish work after school.
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Since I posted it at around 9 pm, it'll end at 9 pm tonight. You have until then lern. Make your time.
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your base. are belong to me.
Only just started it today but progress is going well. I thought I'd take a megaman theme too. I call it "RPS Boss rush" and it's a combination of a time attack, FPS, and slightly trivia, but mostly megaman trivia. EDIT: Done. I got incredibly lazy and sloppy later on but I still like what I made. Sheets, work sheets, etc. click to show ![]() x1 version ![]() x2 version IMO The game would be played X2, it's suppoused to look all pixelated though. Description: R.P.C. Boss rush (Rock, Paper, Cutman!) is a first person shooter battle againt time; Mixed with some megaman trivia. As Sillhouettes of the famous robot masters pop out at megaman, the player has to quickly tune megaman's buster to the correct weapon series, followed by the robot masters weakness, and hit the target in less than 5 seconds using 1-0 to tune the weapon series (With P being pressed to activate MM&B series), then the mouse scroll to pick the correct weapon. Whenever a target was unshot for 5 seconds, the player would lose 5 additional seconds of time- And whenever he shot the robot master, as long as it was any weapon the robot could be considered weak against- the player would earn time equal to the time left before the 5 second penalty. As megaman progresses, old stages are seen fly by him. Of course, the player cant just fire- Guy's gotta be accurate and shoot the robot master enough times to kill him off, or, just be extremely accurate. Multiple direct hits in a row multiply the time bonus. The starting time is 20 seconds, and the only way for the player to survive is to be sharp, fast, and decisive- Some sillhouetes might not seem familiar! In the screenshot, we see a gutsman sillhouette fighting Megaman armed with the Hyper bomb; Hence the green coloring on the buster. Then there's the crosshair, Grey with a small black sphere inside it. Finally, the two clocks; 2 seconds left before Guts goes mad and Megaman loses 5 seconds, 37 seconds left. We've got one quick shooter. honestly, as I said, I got incredibly sloppy and lazy after making most of the hud items, the buster, the crosshairs and the icons. Meaning the hud itself and the background were less... well, I admit putting little to no work there, but I'm not unhappy with it. Also, I decided to make the buster tri-directional turns, as in, it wouldn't turn to face the crosshairs exactly, as it'd make little to no sense for him to be able to shoot it that way, or, alternatively, the buster would have to spin inside it's own rails, which makes, again, no sense. |
Okay, thats it. Calling it. Time of death, 9pm. Scores friday
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Neo's acting like he can't see this and he appears offline so for the sake of him not being silly I'm reposting this with proof that it has already been uploaded in yesterday's post.
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I saw it lern. Just disappointed with the entry amount. I know you edited your post.
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Oh. Because in the art topic you said 'you've still got 2.5 hours to enter' so I thought you didn't see it.
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O_o wow, lern, nice task bar :P. also, you could have done better on the monster thing, but i like the way you did the buster.
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It's a cardboard sillhouette of guts, what's wrong with it? D:
Also, it's called a HUD, not a task bar :P For the sake of understanding the bar; <^v> <Weapon Roulette (Switch weapons via scroll bar) ^Buster cannon vTime left >Weapon series (Switch series via 1-0+P) |
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actually, i meant task bar at the top of your internet page XD |
...It's just firefox 4.
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