NDraxian0
15-11-11, 15:37
I'm going to be upfront here, I'm honestly not concerned ironing out a plot for this. Really I'm trying iron out what gameplay mechanics I want in it.
The setting is medieval-esque fantasy world. However, a bunch of the villains were tired of lossing, so they used a massive spell to fake role reversal, and turn the world into a far more fairy tale type world, with one twist. The former villian forces, now look and act like the "good guys", and vice a versa. Due to the whole fairy tale thing however, only the now "bad guys" really get hurt. (Or just townsfolk get hurt)
This is where the player comes in. For some reason, the enchantment didn't work entirely on the player character. So he's actually what he appears to be and after a certain event, he'll also gain the power to switch between seeing and interacting with the false world, and with the way things really are. Due to brainwashing, most of the enemies and friends you interact with are going to act like the false version. (until you start breaking things however).
For example, the real princess is going to look like the giant orc warboss
and act like one in the false world, but will look like her real self wear warboss clothing with truth vision active, but still act like an orc warboss.
Sort of a like how LoZ:Lttp has a light and a dark world, only this is a platformer, and you can always swap between the two worlds.
The next mechanic (Rather level design) is something I want to run by a few people to see if its a good idea. I recently thought that is might be neat if the beginning of the game was pretty much fakes the player out by feeling like a casual and linear platformer complete with its own ending. Storm the castle,kidnap the princess, Game complete, play again. However, there will be built in fake glitchs, and areas that look like you shouldn't be able to access. But if you do it will open up the main game, which will probably dash into nintendo hard territory and set up camp there. Really these areas will be found mostly by those who speed run or get curious enough to try and try again. The sort of players that wouldn't mind a stupidly hard game. And the main linear intro game will be made to be a fun quick game in its own right.
So what do you guys think?
The setting is medieval-esque fantasy world. However, a bunch of the villains were tired of lossing, so they used a massive spell to fake role reversal, and turn the world into a far more fairy tale type world, with one twist. The former villian forces, now look and act like the "good guys", and vice a versa. Due to the whole fairy tale thing however, only the now "bad guys" really get hurt. (Or just townsfolk get hurt)
This is where the player comes in. For some reason, the enchantment didn't work entirely on the player character. So he's actually what he appears to be and after a certain event, he'll also gain the power to switch between seeing and interacting with the false world, and with the way things really are. Due to brainwashing, most of the enemies and friends you interact with are going to act like the false version. (until you start breaking things however).
For example, the real princess is going to look like the giant orc warboss
and act like one in the false world, but will look like her real self wear warboss clothing with truth vision active, but still act like an orc warboss.
Sort of a like how LoZ:Lttp has a light and a dark world, only this is a platformer, and you can always swap between the two worlds.
The next mechanic (Rather level design) is something I want to run by a few people to see if its a good idea. I recently thought that is might be neat if the beginning of the game was pretty much fakes the player out by feeling like a casual and linear platformer complete with its own ending. Storm the castle,kidnap the princess, Game complete, play again. However, there will be built in fake glitchs, and areas that look like you shouldn't be able to access. But if you do it will open up the main game, which will probably dash into nintendo hard territory and set up camp there. Really these areas will be found mostly by those who speed run or get curious enough to try and try again. The sort of players that wouldn't mind a stupidly hard game. And the main linear intro game will be made to be a fun quick game in its own right.
So what do you guys think?