View Full Version : Megaman X7 sprite (the only one?)
Mr. Dimond
20-07-06, 08:38
"Megaman X7 - Ps2/PC
Fat chance."
But it is true!
There is a sprite, and its 16c to boot. The "Now Loading" graphic I ripped.
http://www.dimondsoft.com/staff/uploads/MMX7-NowLoading.gif
kingofanime
20-07-06, 08:43
Well, that's one sprite for a whole game! :P
garethfurbank
20-07-06, 08:50
Well, one thing is better than nothing I guess...
Someone could probably use it for something or other.
but thats just the loading screen .... I dunno Anyone could do that ..
Gauntlet101010
20-07-06, 10:03
Still, he's the one that noticed it first. And there's MUCH more useless things on S INC anyhow.
garethfurbank
20-07-06, 10:05
Kaorshi - if anyone could do it, why didn't you? Don't criticise a perfect rip.
Mr. Dimond
20-07-06, 19:24
I'm probably going to use it for my own project to be honest. Thats why I ripped it in the first place.
Zan Sidera
20-07-06, 21:54
SecretDimond: Put yours in my thread then.
http://geocities.com/protozantetsu/X7icon.gif
That makes two. =p
Riku Akiyama
20-07-06, 22:24
Question, wouldn't the power up Icons you get be 32/16 bit?
Mr. Dimond
22-07-06, 11:17
Question, wouldn't the power up Icons you get be 32/16 bit?
If we had access to their image files we'd have alot more than this. Then again, why would you need to know the bittage? Its not like your going to clone their game. If anything its probably 8bit or less given I doubt anyone would bother coding such small graphics in anything over 256 colors. They're proably 16 colors even.
MegaManPrime
01-08-06, 06:56
Hey umm.. Wouldn't the Mugshots at the "Character Select" screen be sprites as well? I can't rip them, but I would honestly like to have them if some one can rip them... Well hell! Even the Boss Mugshots are sprites aren't they?
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