View Full Version : how to work game maker?
i don't know if this is that right place,move it if need
ok how do you work game maker for something like megaman battle net
ps. what V. sould i have, i curently have game maker 6
Hotenshu Shogun
20-07-06, 00:29
Gamemaker isn't really good at making RPGs or Digital cardgames, if you took time to notice all the RPG examples for GM are really just Zelda rip-offs.
garethfurbank
20-07-06, 00:34
Nah that's not true Ryu, there are some damn good RPGs out there - GM can be used for them perfectly well!
You're being a bit vague ReSpored, what do you want help with in particular?
Yeah have the most up to date version, which I think is 6.1 or maybe 6.2
i looked at the instruction thing,and still don't get it,like who do you make sprites move,how do you make maps,how do you make battles,how do you make like cut secens
garethfurbank
20-07-06, 00:53
Right - sprites don't move, other than some animations. You create objects and apply a sprite to that object.
Maps - you add a new map to the game, and go from there.
Battles - objects on a map, I'm currently working on a BN battle system myself.
Cut scenes - again, objects on a map - use another object to control what goes on.
For help, try downloading the tutorials from the Game Maker website (http://www.gamemaker.nl) since that's where I started off.
Hotenshu Shogun
20-07-06, 00:54
Animated Sprites: Goto new, then sprite, then at the new window hit edit sprite goto edit insert blank as many times as you need and then edit the blank slots.
Maps: What kind of map? One you walk on or look at?
Cut Scenes: Animated you have to use a large sprite with a ton of frames, non animated you use several rooms and backgrounds that look like Screen Shots. That's the best way I can Explain it.
Rpg toolkit would be better for this type of game though.
garethfurbank
20-07-06, 01:03
Toolkit? Nah not custom enough.
When I decided I wanted to try a BN system, I knew it was either GM, or coding it from scratch in Pascal code. Note that it is veeery tricky to code from scratch upwards - having the engine of GM helps lots.
However, it's not too fixed an engine, easily moddable to whatever you need, you can build anything.
Also - damn thats some really complex ways of doing things... Just create a sheet of the character you want to animate, and use the "Create from strip" function alongside the "Add from strip" one.
For cut-scenes it doesnt take bajillions of frames or maps or anything, just a good Object to control everything that goes on.
Hotenshu Shogun
20-07-06, 01:08
For cut-scenes it doesnt take bajillions of frames or maps or anything, just a good Object to control everything that goes on. I forgot to ask, Ninja Gaiden type cut-scenes or Chrono Trigger type cut scenes?
garethfurbank
20-07-06, 02:21
I think he meant Battle Network style cut scenes - i.e. people move a bit, talk some, pull of some actions maybe, talk some more etc.
I have no idea what the heck Ninja Gaiden ones are like.
Hotenshu Shogun
20-07-06, 03:08
http://worldzero.com/images/ngnes06.jpg
Type-BLUES.EXE
20-07-06, 03:20
Yep, that's like the Battle Network cut scenes. I think you would have to make a global non-controllable variable in which if there's those kinds of text boxes or there's a cutscene active, you can't control your character.
For animations, again, insert sprite -> then either edit sprite or load sprite from file.
-> If you're going to use 'Load sprite from file', i suggest doing it from an animated gif.
-> Using the edit function takes a little bit longer, but if you already have the frames ready:
-> delete the first blank frame
->go 'file -> "add from file"
-> select the frames by clicking on the last frame then shift+clicking on the first frame.
Then click OK, and watch your hopefully now animated sprite.
For the basic movement:
create the object for your in-battle player.
on the key-press right function, you will make your character go 40 pixels to the right (I have measured manually, this is the correct value). To do so, either in the movement coding, D+D from the jump section "jump to a given position (x = 40, y = 0, tick the relative box on the bottom). Else if you use GML, tye x=x+40 (press enter) y=y.
repeat for the up, left and down, except for left the value is -40, for up the value is -24, and for down the value is 24. How to stop the character from moving off the panels, i'll let you work it out by yourself (note that you will need to use Ifs and Exits).
ok with the cutsecen thing can i put in the mug shots
ps:when you put in objects,is there any background color that is needed and will go invisible
garethfurbank
20-07-06, 08:52
the bottom left colour of your sprite you used becomes the transparent colour, no matter what it is.
Yes you can add mugshots - when you have a message box pop up, put a blank object that shows a mugshot depending upon who's talking.
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