View Full Version : How do you make Dash manuevers?
How do you make your character dash in The Games Factory?
Also how do you make him shoot and stuff, basically how do set up the keys for the new animations?
Um... whats The Games Factory..? o_o
You might want to try Game Maker ( Free ) or Multimedia Fusion 2 ( 30 Day Trial)
If not, theres also an alternate game maker... its also a game player to.
Its called BYOND. The coding isnt C++, but refined, simple codings.
Um... whats The Games Factory..? o_o
You might want to try Game Maker ( Free ) or Multimedia Fusion 2 ( 30 Day Trial)
If not, theres also an alternate game maker... its also a game player to.
Its called BYOND. The coding isnt C++, but refined, simple codings.
How simple is Game Maker and if it is simple for a 15 year old like me, than teach me PLEASE!?
Type-BLUES.EXE
17-07-06, 11:33
if a 12 year old me (i'm 14 now) could use it, you definitely should be able to. just google up "Game Maker tutorials".
Every time I try to make my character move it always makes a weird animation!
Can someone tell me the correct actions to chose? I have all the sprites in gif mode and stuff so I just need help with the actions.
garethfurbank
17-07-06, 13:19
Did you switch to Game Maker or are you still on The Games Factory?
If Game Maker is too tough, I really suggest you do BYOND... it's best for a beginner.
Game Maker is easy to learn. I use it and I'm not the brightest bulb in the... um.. yea..
Did you switch to Game Maker or are you still on The Games Factory?
I am using game maker right now.
Do you have to make Gifs for sprites left and right?
garethfurbank
17-07-06, 20:34
You need to make a sprite image for right, and one for left, but you can just mirror it over.
Ok, thanx I got the left and right to work.
but how do you make him run to the right and left and return to the standing position when you let go of the key pressed to run?
garethfurbank
17-07-06, 20:43
set the running right to "press <right>" or whatever you want, then on "release <right>" set your sprite to facing right.
Same for left.
Awsome!:D
Ok so whats the best speed for a mega man character?
Oh and how in the world do you make platforms for Vent to stand on?
cuz I can't move and I did make a block but it won't show and it seems he is standing on something but he isn't.
garethfurbank
17-07-06, 21:38
I have trouble with the speed too, since it always looks wrong no matter how I do it, so I can't help there.
As for the platform - have you downloaded the platform game tutorial from Game Maker's website? If that doesn't help try the Game Maker forums. I don't understand your problem so I can't help, sorry.
I have trouble with the speed too, since it always looks wrong no matter how I do it, so I can't help there.
As for the platform - have you downloaded the platform game tutorial from Game Maker's website? If that doesn't help try the Game Maker forums. I don't understand your problem so I can't help, sorry.
Oh well, thanks for the rest you helped me with though.:D
Type-BLUES.EXE
18-07-06, 03:08
I use 5~8 speed, depending on the series.
Anyway, you don't actually need a left/right sprite. You can just have 1 sprite series (all facing the same direction), and flip the image_xscale to whatever key you pressed (image_xscale = -1 for left, and image_xscale = 1 for right. I enter it as scripting, although i think you can do it under the variable bit on D+D.)
garethfurbank
18-07-06, 10:49
Really? Wow, learn something new every day!
Mind you, now I feel stupid 'cos I've been using GM for years...
Well I think I am ready to make my game topic.
But how do you take snapshots of my ingame progress.
What I have done so far is make a stage a little like the intro stage of Mega Man Zero 3 with animated snow and everything.
I have finished running sprites and such, I made it so you can transform to Model-X.
I need help because I need it so after you press "q" which is the key to pick your form, I need it so that you have to press either ` for Vent and 1 for Model-X.
See this is what I did.
I set q to a transform sprite of vent.
I set q release to another transform sprite to stay in that sprite but if you move it will just go back to normal vent.
Basically how do you make a sprite stay in a position until you cancel the position or take action.
I set 1 to Model X sprite, then he would do the transform animation and I set key 1 to release to Model X standing.
So after this how do I make Vent stay in Model X form and replace the Vent sprites with the Model X sprites.
If you can help me with that I give my bout to you and put ur name in the credits.
Also, everytime I make the character jump he goes ALL THE WAY in the air and falls down like the gravity is messed up.
As a matter a fact, why don't I just recruit some of you to my project that are helping me.
I can do with the sprites, I just need people to help me with the event actions for the sprites and help me with stages.
I want this game to resemble ZX, also I have added knew ones like Elpizo, Kraft, and Weil. Also I have an option that lets you chose diffrent clothes for the main character as well as hair style so it can be more RPGish.
The whole stage will revolve around a gigantic stage similar to castlevania or metroid.
I will have bosses from all of the Zero series and new custom made bosses.
Lastly a skill+ system to increase stats of the following:
Dash Speed
Jump Power
Attack
Defence
Energy
And I will have chips to add to ur customalization
Spike Chip (allows for slower wall slide)
Shadow Chip (dash threw enemies)
Speed Chip (faster run)
Combo +1 (increases buster shots by 1, and increases melee weapon combo by 1)
Combo +2 (the same as combo +1)
Def Chip (allows for a block system)
Atk Chip (will prevent flashes from melee combos)
Double Chip (allows for two jumps)
Charge Chip (allows you to hold two charges for models X, KX, and FX)
Stab Chip (Allows HX to stab by pressing any direction with the secondary attack button)
Mobility Chip (Allows PX to double jump and triple dodge)
Wave Chip (Allows EX, ZX, and HX to make slash waves with each swing)
Ultimate Chip (allows you to use overdrive infinite)
garethfurbank
18-07-06, 16:40
Wow long post. Hmm i see the dilemna, I have no solution mind, other than maybe once transformed change the object into one for model X? That way he can have his own techniques without the need to check which model he is in.
I like the idea of the chips and having it on one huge stage, and the customization is a good idea too. Sounds great!
Ooh, for the jump - make sure you set the gravity high enough, and make him move towards the ground soon enough.
Wow long post. Hmm i see the dilemna, I have no solution mind, other than maybe once transformed change the object into one for model X? That way he can have his own techniques without the need to check which model he is in.
I like the idea of the chips and having it on one huge stage, and the customization is a good idea too. Sounds great!
Ooh, for the jump - make sure you set the gravity high enough, and make him move towards the ground soon enough.
Thanks, but how do I change the object into one for model X? I do realize I have to make sprites for Model X and all but after I make him transform what option is used to change that object to a new object?
garethfurbank
18-07-06, 17:17
"Change the instance"
It's under the main1 tab, the blue circle and red circle. next to destroy instance.
"Change the instance"
It's under the main1 tab, the blue circle and red circle. next to destroy instance.
Woot, thanks alot man, these REALLY helped me.
So basically I have everything ready but the jumping.
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