View Full Version : Hello,CommanderJoe64's sprites
CommanderJoe64
07-06-10, 18:50
Hi, Im CommanderJoe64 and these are my sprites, they all will be 8-bit because prefer sprites like that so I hope you like them the first is called "space man", 16639 The second one is called "circuit man", 16640 the third is called "cyclone man" 16641.
So tell me what you think of them, and can give me any ideas if you can?
Finally! Someone who also prefers 8 bit!
Anyway, your sprites are quite well done for being franken edits. But curcuitman is to much like megaman. try adding more to hes main body. Still, very great for a start :)
Why do all of them have sensors or visors but no eyes on any of them?
What's spacey about space man?
Too many poses for all of them, 8 bit style uses little bit of poses for lots of stuff.
Next guy is an ovelry complicated megaman edit which i can't make out any features of
And final guy has too many details and is highly complicated.
You may be asking, how could there be too many poses or details?! that would make the sprites better!
Well, I'm answering, that it makes it look out of style.
CommanderJoe64
08-06-10, 18:22
Thanks for the tips.
what about these...
Plasma Man and Rainbow man.
16645
16646:D
P.S.(what wrong with editing mega man)?
P.S.(what wrong with editing mega man)?
Nothing, we all start somewhere.
Rainbow man is, different. but I like him. Other one is kinda, meh, just a Joe to me.
The problem is it being boring and a simple edit, and trying other things would get you better quicklier.
CommanderJoe64
08-06-10, 22:07
Nothing, we all start somewhere.
Rainbow man is, different. but I like him. Other one is kinda, meh, just a Joe to me.
But thats the point for him to be a Joe, and thanks about rainbow man
That would be kind of a neat concept actually for all of the boss masters to be super powered joes. They'd need to be a little more creative though.
Yeah, but him being just a Joe is boring and slightly unoriginal
also, again, minor megaman edit. Try copying atleast another RM and try modifying them!
Just like with rainbowman. He is just a starman edit, but he looks a whole lot more original because it's not megaman!
About rainbow, try turning his rainbow upside down, try making his attack not so much of a:
_/
_
_\
and more of a
/_
/
\_
Finally, try making rainbowman's shades darker, as it looks...well...Too light.
PlasmaMan... I believe there is a member here with that name.
Regardless, PlasmaMan shouldn't be a Joe or a MegaMan edit. Unless this one Robot Master is for a MM1-styled game or something, I don't know. A Joe would never be a Robot Master, as far as I'm concerned. It would be a Joe. So, Plasma Joe. There you go, you have an enemy. >__>
RainbowMan is definitely out of the shade limit. And along with Plasma, why does everybody detest using white on their sprites so much? Jeez, its like you don't even study official Robot Master sprites before spriting yourself.
Anyway, again, with RainbowMan. Too many shades. You can't really make a RainbowMan anyway because of that. If I were to make a RainbowMan, I would base him on rain and sunlight, probably, as opposed to merely using the rainbow patterns for the attacks and color scheme.
Also, why do the rainbow attacks have borders? Are they solid objects? Are they supposed to be based on those platforms in RingMan's stage?
Conclusion: Its nothing that I haven't seen done over and over again. Baryl has some cool sprites, why not take a look at how he's doing things? I mean, they aren't mind-blowing or anything but he has a good idea on how Capcom does their Robot Masters.
tl;dr: Everything Lern said and then some.
rainbowman... he looks like a very mild starman edit. i like the first group best.
CommanderJoe64
12-06-10, 03:06
Meet Incinerator Man the robot master made for incinerating things.16648
The guys facial expression makes no sence, and the fact you're abusing his arm being simple and not connected to the body in order to rotate it a whole 90 degrees is stupid and looks bad. All the arms are the same, sometimes with an extension, sometimes without, but both look bad.
On another case his hair looks like naruto
The flames look like toothpaste on the mugshot, and don't look appealing anywhere else. Start with white at the core, then yellow outside of that, and the red for the edges.
As far as I'm concerned, there is no reason why a fire-based Robot Master should have some sort of anti-gravity limbs.
Also, an "incinerator" is usually a furnace used to completely burn specific materials, usually garbage. Your RM seems to have nothing relating to that other than fire, so maybe "incinerate-" or "Incineration-" Man would be better name choices.
Wow, you have really good ideas but those sprites don't make justice to your ideas. :o
First, Editing megaman is fine everybody does it sometime, but if you want your RMs to be more original fix them and have in mind Megaman's size and dimensions, almost all robot master are taller and wider than him.
Second, Don't use enemies to make Robot masters, those are unoriginal and look stupid, enemies actually are rip-offs of the Robot master in charge. examples:
Gutsman = Mets
Skullman = Skull Joe
Blademan = Merseker (Well, Merseker is actually an Axe)
Third, Most Fire RMs have a menacing look, Incinerator man makes you think that he wants to avoid the fight. about his limbs...Take a look at Commandoman's arm sprites and fix your Rm to look that way and made him wider and taller.
You have amazing ideas and your Rms have cool names (Incinerartor and Cyclone being my favorites), my last c+c would be: Don't be afraid to make a walking animation, thats the hardest part of making a sheet in my opinion.
CommanderJoe64
13-06-10, 01:55
:D What about these?
P.S. Dont ask about space man again!
They all seem to use the same helmet with visors and a few other details changed[except perhaps SpaceMan]. Another problem is that in most of them, instead of respriting an arm when it needs to move a little you just spin it in 90 degrees, which is a no-no. Now with particular problems:
ArticMan: mostly the 90 degree thing, but the legs are recolors of NapalmMan's. The ice effects are good, though.
SkateMan: can't tell what the heavens he's doing in the 2nd row and the effects on the slide are pillowshaded.
BlazeMan: his left [our right] arm looks weird. It goes like that: ―) , which looks akward. Most effects in MM games don't use black outlines, so I suggest taking those out. Also, 90 degrees thing.
SteelMan: the last pose of each row except the 4th has the spinning problem. The steel ball looks wacky; use KnightMan's as a reference. Oh, change the chest plate so it looks less like GeminiMan's.
SeedMan: first I must say that the I-assume-it's-a-mushroom thing looks nothing like a mushroom. His legs in the jumping poses suddenly gain white details, so remove those. To be honest, this guy as a whole is just a recolored CrystalMan with another head, so I suggest giving him some stuff that will make him seen more original.
GlacierMan: PharaohMan minor edit. At least give his legs a change. Also, remove the black outline from the glacier attack.
CoolMan: veeeery obvious IceMan edit. You just added in the head and changed a few details. You even kept his element and his attack. I suggest just not using this guy, especially since you already have 2 other ice Robot Masters.
ZapMan: RingMan edit, try editing the body so it looks more original. And honestly I thought those effects actually look good with the black outline, so I think you should keep them.
SpaceMan: The best of the bunch, in my opinion, although the cannon arm looks weird in the poses where he is jumping and shooting at an angle. Instead of making the arms look like that:
__
/
and
\ __
make them look like that:
./
/
and
\
.\
CommanderJoe64
14-06-10, 18:49
This is a sprite based off a card call seach striker so you should just skip this, thank you.16656:D :D
CommanderJoe64
20-06-10, 04:21
16665mega joe is basically a fusion of mega man and a joe his jet is his shield and his spring/coil is a shield as well.:mad: /:D
I guess I can critique the climbing. Why is there a bump on the back of his head? No other sprites of him show any signs of that being there.
I've got a better question, why are you double posting/spamming?
Just wait for a response or make something perhaps more interesting.
CommanderJoe64
25-06-10, 21:16
Sorry about double posting. And the bump is Some wires or something.
CommanderJoe64
29-07-10, 16:30
I know im double posting but Lern told me to use this srite thread instead so...16748 yeah Infinity man, blah blah c+c.
his spike arm is pillow shaded. His face is hard to make out too. 8bit doesnt usualy have that much detail on a sprite that size.
You might want too either change the blue to red or vice versa too stay within the color limit.
WAY beyond color limit, too many details, and anything that is shaded=is pillowed.
So what neo said, but more.
CommanderJoe64
01-08-10, 03:04
Then he is Pillow Man *Drumb sound*
here Radiation Man16760c+c
Also here GIF of new RM im making.16772
Most of your recent RMs don't seem to be built for thier name. Nor do they seem to be built for a purpose. I don't understand how radiation man is radioactive. He looks more like a fire hydrant.
CommanderJoe64
12-08-10, 23:34
Then I am sorry.
I update in 2 or 3 days from now.
None of them look like robot masters, they just look like, bleh.
rockmaneye
13-08-10, 08:34
Nothing about thier designs relate to thier titles. May as well call them Generic Men. If there was a robot master named Infinity Man, why would he have a stretchable hand? All that represents him is the Mobius strip, and that's it.
rockmaneye
13-08-10, 08:34
Shit, sorry, double post.
i like the the fusion of mega and joe
CommanderJoe64
14-08-10, 00:43
Thanks, and an update!
Here's Trick man, or what ever you want to call him.
16782c+c
he basically copies you.
And what does he do when he copies you?
CommanderJoe64
14-08-10, 01:36
Did not feel like making all of mega mans posses so i put a color scheme.
And he does anything you can do.
So he's that megaman copy from MM1, but as a robot master.
How creative~
Heavy and Metal.
14-08-10, 12:34
Wouldn't that mean has all the same RM weapons you have, therefore making it a very long and tedious fight.. He'd make a good Fortress Boss, I guess.
CommanderJoe64
14-08-10, 15:37
I guess your right. well what about Meteor Man!
16783
He can throw stars, defend, shoot out meteors, and even turn into one!
16784 c+c
He's literally pillow shaded everywhere. Every line that isn't completly straight is badly done and thus jagged. You also copy-and-pasted the torso in every frame; it looks bland and stiff.
Instead of trying to fix the whole thing, I suggest just redoing the main sprite[and after that sheeting it].
CommanderJoe64
15-08-10, 01:20
Whatever, but pillows are not Yellow, because i have not seen a yellow pillow!
Today i felt like making GIF's and i feel like uting all of them here...
167921678516786167881678716789167901679116793
Please pardon me for saying this, but you aren't an expert spriter and you'll never improve if you keep shrugging off everyone's critiques.
Don Kalypso
15-08-10, 03:01
Now I have to step in and say something.
Joe, my dear friend. Hit the pause button for a couple seconds and listen. Your animating skills are rather bad. I suggest you DON'T use Illustrator for them, and look up GIMP. Then read some animation tutorials to brush up your skills in how to properly animate. Your current ones are slow, choppy, and tend to bounce. All three of those are signs of bad animations.
Grab a tut, sit down, and read it. Over and over again. Once it's burned into your retinas then go back to GIMP and make some quality animations. Then come back and post the new ones.
As for your side stepping remarks about critiques. Pillow shading is a noob technique in which they do not properly give the illusion of 3D and depth to their sprites. It looks like all of the light source is coming from the Fourth Wall, which is a bad place for it to come from, and is just plain horrible looking when placed next to properly shaded sprites. I suggest you grab some shading tutorials and read those over as well.
I want your retinas properly burned out the next time you come back.
CommanderJoe64
15-08-10, 18:57
Fine, I redid Infinity man.16794
He has 3 main colors red, blue, and gray, then black and white.
Also I redid trick man and got rid of the copy thing for a 2 cannon shoot!
16795
"Recoloring" or shading a character less does not count as redoing. It counts as...Dropping a hue. =/
So what lern? It still looks better than before.
rockmaneye
16-08-10, 04:02
I, for the first time, actually have to concur with lern. I can't see any new changes in him, except the laser. That's it. I still can't see where the hell his eyes are!
But you know, I'm beginning to think Joe isn't even looking at these posts. Just posting the sprites, thinking all the people adore them, so he posts more with no improvement.
So what lern? It still looks better than before.
If you think it looks Disastrous instead of shit (Not saying his sprites suck so bad, just trying to prove a point), then yes, it DOES look better.
Although, they are terrible.
CommanderJoe64
16-08-10, 16:01
rockman eye sorry to tell you but, HE HAS NO EYES!
Also tell me what you what me to change with them?
Commander?
Why does he have no eyes?
=/
CommanderJoe64
16-08-10, 22:07
Well I guess he just looks better with none.
Well I guess he just looks better with none.
Then what is all that clutter in his face? Why is it there? For that matter, why is he so damn cluttered in the first place? The style you're doing this in, Megaman NES, generally uses much simpler shapes. So the first thing you can do is dropping unnecessary details, and completely redo his face.
Second, give him a second torso, one that shows it more from the side (but not completely; it should still be at a slight angle). The attack where an arm grows out of his chest looks extremely weird, because it looks like it leaves via his shoulder, rather than shooting forward. Normally this isn't such a problem because the torsos are faced less towards the screen, but not in your case. Making him turn towards Mega when using that attack (and most of his others, since shoulders do not bend that way) will get the point across better, and makes it look nicer overall.
Third, did I mention the face?
Fourth, that slab of metal on his arm. What is it? When standing it looks like half a poor man's boomerang, and when he swings it, it shapeshifts into a metal pentagon with a stick attached. Define it's shape more.
Fifth, motion. It is key. If you follow my earlier advice of throwing in a second torso during attacks, this will be partially resolved. But take a look at that energy-towel-sling attack. I get the first and the second pose, but what is happening in the third one? Also, imagine that in-game: There is never an actual swing shown, so what is supposed to hit Mega? The sweatband-whip should have a swing with a lot more range, otherwise, nothing can hit Mega, and it'll be the same as if he just stood there.
Sixth, AFTER you did all this, take some time to rework the shading. No editing what you have now, redo it entirely. Good shading is really important to what a sprite looks like.
Hope this helps. But I actually hope you look at this list, put in some effort (it doesn't have to be done in one hour/day, really) and use it to improve your spriting abilities overall.
rockmaneye
17-08-10, 10:12
What Boil said. Anyways, my advice to you is to analyze designs of the Robot Master sprites. That could help you detect the pattern on how its shadings work.
Also, PUT SOME FREAKING EYES ON INFINITY/WHATEVER MAN. He does not look like a robot master without them, and it makes him look awful.
Also, PUT SOME FREAKING EYES ON INFINITY/WHATEVER MAN. He does not look like a robot master without them, and it makes him look awful.
Fix'd
CommanderJoe64
17-08-10, 23:23
This is just a sprite of a yugioh card though, if you want to see why his face is like this, watch this short link and you will all see the light. thank you...
http://www.youtube.com/watch?v=F0zB16uRIRQ&feature=related
Ok, so let's say this is an attempt to make that YuGiOh Monster, rather than a Robot Master. Even though his name (Infinity/Power Man) and the fact that he grabs mega with one attack all point to 'Robot Master'. Let's say it isn't. That would make my points about the face moot, and technically the details, too. Provided this is not meant to stay in Megaman-NES style, and is rather some sort of substyle with more details. In that case, those earlier points are completely redundant, and you can just forget I ever mentioned them.
However, my other points still stand. Motion, shading, second/redone torso, and that slab of metal on his arm.
Could you please tell me if you are going to make any attempt to solve these issues and improve yourself? Or can I just forget this thread exists, and start giving critique to someone willing to listen and improve?
CommanderJoe64
18-08-10, 01:05
I will edit it later just not now because of school mabey later k.
But i did do it in 8 bit 16797
Okay, lets say you were copying the card.
Except for the fact that's retarded, the attempt itself is horrible on its own.
I'm sorry to say this,this is NOT 8-bit,This is total Shit
Read Up on the tutorial again...
CommanderJoe64
19-08-10, 00:55
I did what Boil Man sad and fixed the torso so tell me if its better or worse. c+c
16798
...You...didnt fix anything...Again.
rockmaneye
19-08-10, 13:07
You did nothing with the torso at all. All you did is raise the head a bit and remove that goddamn blue-arm move. Oh, and give pointless heads. My best suggestion, ACTUALLY DO WHAT YOU SAY. NOBODY LIKES A DUDE THAT OFFERS MORE THAN HE CAN PROVIDE.
CommanderJoe64
20-08-10, 20:19
I did fiv the torse its facing <--- that way not center
Okay. I think the problem is you DID do something, but it didn't fix the problem. Its okay, happens to everyone all the time.
You need to show more white on the side of the torso and decrease the size of the blue/black thing to show it more as a side view. It should be nearly sideways to look right.
CommanderJoe64
20-08-10, 22:51
Thanks I get what you mean.
rockmaneye
26-08-10, 01:26
Do you?
CommanderJoe64
27-08-10, 02:23
WOW!spam, all you wrote was five letters!
sorry i think i got it, is this correct?
16811
Heavy and Metal.
27-08-10, 10:31
...You...didnt fix anything...Again.
Okay, that's really the truth, even this time. I'd just give up on Infinity Man/Power Man/Yu-Gi-Oh Man and start making something less complex/detailed.
I'd just give up on Infinity Man/Power Man/Yu-Gi-Oh Man and start making something less complex/detailed.
Completely false. I'd keep trying. You are definitely trying to fix the problem.
I can see where you attempted to take the advice given an apply it.
At this point I think you could really use the help of a visual critque. May I use your sprite to show you what you need to do?
Waaaaaaaaaaaaaay over the color limit.
CommanderJoe64
27-08-10, 20:16
Sure, NDraxianO you can try!
as for you Loki, i know thatits beyond the the limit, like 5 people said that already!!!
Then why haven't you heeded their advice, and fixed it?
CommanderJoe64
27-08-10, 20:52
Lets take a count of the colors: 1black, 2blue, 3red, 4gray, and white does not count. The limit is five colors besides white, correct?
http://a.imageshack.us/img261/1475/38550621.png
Anyways this is what we're (Or at least I'm) trying to get you to do. Rotate the torso on the attacking frames. Still needs more than what my example shows, but its to show how.
And the pallete is fine. Well within normal 8-bit range. Not near the top even (top being closer to plant man's pallete count.)
I think he might even have an extra color to work with on the second layer.
CommanderJoe64
27-08-10, 21:50
thanks, now i know what to do!
Is this it!16814
Heavy and Metal.
28-08-10, 15:53
Oh, better. Alot better. Still not the best thing ever, but you're gettig there.
CommanderJoe64
28-08-10, 16:18
thanks,but its still needs some work, this is from my old computer that got infected with a shit ton of viruses ,but luckly my brother had his laptop with it in it so here my 8bit LAZER MAN!!!16817 its a edit of star man C+C
increase contrast? Also, fix his shaping, he looks like darth vader's chest and head with 2 crowbars attached to his back and some frog legs and arms.
Why does his buster transform to shoot? isn't that useless?
How does the beam work exactly? as far as I can see the crowbars charge up with electicity and he then shoop-da-whoops and fires his lasers from his mouth.
CommanderJoe64
30-08-10, 22:45
The shaping?
The shaping of what the body or the arm, what?
Also how do you increase contrast?
of everything?
By changing colors. >.>
CommanderJoe64
30-08-10, 22:50
Oh, thanks.
rockmaneye
02-09-10, 19:21
I see that there will be a problem for recoloring this guy, as the all the black in the character is the same. Don't blame me for the whole process if it's too long.
i think he is good but i would stick to one color lazer
CommanderJoe64
02-09-10, 20:35
eh, think he looks cool with 3 lazer colors.
CommanderJoe64
03-09-10, 01:39
Update! I was bored and I wanted to make a plant boss so, I made a boss similar to wood man.....Forest Man
16822
16823
First off, his animation is choppy
Second
He's just a block with legs a buster and an arm and the coloring used for woodman, you didnt even work on it. You probably didnt even do the leaves.
So not only is his animation choppy
He's choppy too.
Also, lazerman- No. 1 lazer color.
rockmaneye
03-09-10, 16:25
Wood Man rippoff. Period.
CommanderJoe64
03-09-10, 21:16
First off I did do the leaves myself.
And second I said it was based off wood man.
And I slimed laser man down a little c+c
16825
16826
slimed?
Also, I dont see ANY change...=/
And finally
yes, yet making 5-25 pixels of green and black shaped like a leaf does not take more than a minute to produce.
CommanderJoe64
04-09-10, 00:58
You actually counted?
And now look at the first one and compare it to the 2nd one.
listen joe, what lern meant but in nicer way was you didn't change a thing or at least it looks like that...
CommanderJoe64
04-09-10, 02:22
LOOK AT HIS STOMACH!!!!!!
Its in plain site!
No I didn't count I thought rationally.
also
OH RIGHT YOU CHANGED THE DARTH-VADER-ESC CHEST CORDS INTO SOMETHING WEIRD AND UNEXPLAINABLE.
THAT DEFFINETLY FIXES EVERYTYHING WE TOLD YOU TO FIX AND ITS ALSO CALLED SLIMED DOWN.
^ignore the caps, it's just there for the sarcastic feel. :P
CommanderJoe64
04-09-10, 15:56
Well this laser man has it.16827
...AND ITS ALSO CALLED SLIMED DOWN...
Lern, he just misspelled 'slimmed down', and you probably know it. We get the joke after you mentioned it the first time.
CommanderJoe, this is my advice for you. Take your LaserMan, and LaserMan.exe. Notice how their design is the same? Ok, hold that thought.
Now take some oter navis and the classic counterparts. MetalMan and MetalMan.exe, both TenguMans, FreezeMans, BrightMan (he was a Navi in the animated series and Network Transmission). Notice how they all took the most prominent feature of the classic version, changed it completely, and then twisted the entire concept around some more. Brightman's headbulb was changed into neonlight-wires and was then made to look like a mad young scientist/engineer, MetalMan got his Metal Blades on his shoulders, complete with a jetpack, huge upperbody and giant arms. All navi design are made like this.
What you need to do, is design Laserman yourself, by reverse-engineering him. As an example, this is how you would reverse-engineer BrightMan (from his Exe form to his classic, let's just pretend he doesn't have one yet).
Most prominent feature? The glowing wires over his body.
How can we make that seem more older, more classical? By removing the neon, and making them into lightbulbs.
Multiple lightbulbs over his body looks strange, so it becomes one big bulb instead.
Now with LaserMan. Most prominent feature? The laser-shooting 'tentacles' on his back.
Now, the next question is for you. How can you make these laser-shooting tentacles look like something different, something that would fit more with the other classic robot masters? As an example, you could change them into one big lasergun that you mount on his back, or his head, maybe. Go wild. The reason I always design .Exe counterparts is because I can take a concept, and twist it into a way that I like. It is your call completely, you can do anything you want with this. The only thing you have to keep, are his base colours and his general abilities (shooting lasers).
actually, I didnt know.
Really.
Call me an idiot but I seriously thouight he said slimed down.
More comments in edit soon.
EDIT: Wait, what does this lazerman have?
Also, what Boilman said.
CommanderJoe64
04-09-10, 19:26
He has a laser, a blaster, a chest thingy, and a visor.
I made my NON-exe version of laser man heres his first few poses.
(still needs 1 more attack).
16828
why does he have only one arm, and has a backpack which looks like it came straight out of Mario sunshine? :P
also, where's the lazer in him?
Oh, and by the way
What?
CommanderJoe64
04-09-10, 19:45
TThe back pack is his laser, the one arm thing is he's a Demolition RM that got out of control and blasted his arm off.
That seems like a lazy excuse.
CommanderJoe64
04-09-10, 19:57
fine if you want i will add a arm.
16829
he still doesn't have an actual laser attack and his laser cannon looks like a form of super soaker from the mario galaxy. >>
Heavy and Metal.
04-09-10, 22:20
Well, the new laser man looks better. The face looks kind of awkward though. I can see which way it's meant to be looking, but it looks sort of like it's giving the viewer a weird look. I'd suggest moving the left eye closer to the edge of the face and move the right eye slightly left.
And Lern, Boilman suggested to Joe that rather then the tentacle laser things, he just have a big laser cannon. It makes no sence and isn't very futuristic, just like all good classic Robot Masters. Yay!
CommanderJoe64
04-09-10, 23:29
thanks Heavy.
Just a suggestion, but if this is for Megaman NES Style, than it needs some work.
First off, take off the unnecessary details, like lights and bulbs and zigzag things. These sprites generally work with plain shapes and not a whole lot of details. I think that if you just took those all out, then it'd look a whole lot more in-style, with almost no work done.
Second, his face and headshape is... strange. I suggest doing my first point first, then copy-paste him so you have a whole army of him (3-5 should be more than enough) and give him different faces/heads. A humanoid one, a slit in his helmet (Think KnightMan), a robotic face (like AstroMan), and some variations on those. You could even copy-paste a few faces from Robot Masters to get a general idea of what it would look like.
And Lern, Boilman suggested to Joe that rather then the tentacle laser things, he just have a big laser cannon.Actually, I suggested he gave it some thought and do whatever he wanted with it. He ended up with the laser cannon, and that's fine, but according to what I said, he wasn't limited to that. It was only an example. He also could have had a reservoir of disks in his stomach that shot out, float in the room and bounce of his Armcannon lasers. The sky's the limit, you know.
Not saying you have to change this, though. Just wanted to clear this up.
CommanderJoe64
05-09-10, 00:53
Well i dont see the shapes you are talking about can you identify them please?
the laser from far away looks like a helmet
Well i dont see the shapes you are talking about can you identify them please?
Well, the chest-crystal for one (making it smaller, like HeatMan's may work to, instead of removing it), the red on his... well, his 'hero-pants' (that underwear superheroes wear over their trousers), the red on his legs (them being full black, like his arms would probably work), and some of the shapes I mentioned (zigzags and such) were examples, not necessarily directed at this sprite specifically.
Also, what exactly were you going for with that head? It is pulsating or something, I really can't see a shape in it.
CommanderJoe64
05-09-10, 15:20
I did all i saw and added a face.16830
he loks like a mad man!!!
His arms need to move when he walks.
CommanderJoe64
05-09-10, 16:38
oh..right.16831
Way too many colors.
Also, he still isn't shooting lasers. >>
CommanderJoe64
05-09-10, 18:07
He has 4 colors pale, lavender, red, and gray.
Then black and white.
and I am having trouble making lasers.
Just make a cylinder shaped beam and color it.
And, whilst this is less colors than I thought it was, It still looks too colorful. IMO, try dropping the gray shading and drop the skintone and use gray for it instead, will give it a more robotic feal.
Don Kalypso
05-09-10, 18:51
In the 8-bit RMC games you are allowed up to 7 colours per "layer". When you factor out black and white that gives you five to choose on your own. I'd suggest going with two main colours, and one extra colour.
In this case two shades of purple, two of red, one peach, black, white, and transperency. Doing it this way will give you a feel of depth in his colours, as well as a nice face colour on top of it all. Also be sure to remember that all projectile weaponry and slash effects are on a different layer, so it is okay for those to have different colours than the robot master himself.
CommanderJoe64
06-09-10, 18:36
Made a laser beam.16834I dont think the 2 reds and 2 purples would look to good on the sprite. and lern it would be harder to see his face.
but it would look much better because your sprite wouldn't be shaded because MMC does not have proper shading.
Don Kalypso
06-09-10, 20:06
Joe, here's an example of how one extra shade could easily change the depth/dynamic of the character.
http://i112.photobucket.com/albums/n197/Calypso2121/Laser_Man_Redux.png
^Notice how on the right is a lot different? In that one I included a darker shade of purple from Forte when he merges with Treble in RM10. Down one row and in the middle is the same sprite using the highlight purple from Darkman, the character you took your main purple from. It looks better, but the highlight still looks a little bad. This is mostly due to the odd shape of the body.
Note that I didn't add a darker red, as you had alread added a darker white, so it wasn't needed or allowed by the colour limits.
Jesus christ
do robot masters even need that much detail?
(the answer is no)
His face is really confusing, it keeps changing a lot for no real reason and I can't tell what the eye is and what the laser eye thing is.
Also his face turns into one huge pile of mess during the running frames.
The laser is the laziest thing made ever. Do something else besides makes something with the line tool. Look at the lasers in actually mega man games for reference.
CommanderJoe64
08-09-10, 02:30
Okay what about this.
16838
Did you even read what rags said? Because so far the only thing you changed is the lasers.
Rangda Bangda
08-09-10, 12:09
adjust the faces on the running frames so you can see more of the face itself than just one line of skintone. otherwise i'm really liking this design.
CommanderJoe64
10-09-10, 23:23
Here, and thanks! :)16842
And I did some nemies, from top to bottom they are: MINI BOSS: Laser Element(destroy all of the elements them you can hit the core),ENEMIES: Laser Staff, Laser Eye, Laser Mettaur, Laser Joe, and Laser Jet.
Well, you are improving. Somewhat slowly, but you are!
Laser Man is really stiff. Make his limbs move more naturally. You also copy-pasted his backpack cannon thing in every of his poses. It should change as he changes his perspective[namely, the walking poses.] His backpack cannon thing looks really weird when it's 'looking down', almost as if it's made of jelly. That purple bomb thing is pillowshaded by the way. Or "really badly shaded" since you seem to think the word "pillow" is funny.
On to the enemies: The whole of the miniboss is made making basic use of the circle and line tools of Paint. The fire arrow thing does look good, though; I suggest you keep it.
Laser Staff, Laser Eye and Laser Jet have the same problem. They're just a bunch of fancy straight lines.
The concept of the met and the joe are pretty nice, but they're very basic edits. Change them up a bit more.
CommanderJoe64
11-09-10, 01:22
The enemies you meantion are not my idea but my bro he drew them staight so I made them straight.
I edited the met and Joe but didnt move the others.16844
16845
No, even if you draw straight, and I bet he does, It can't be that sharp. All you make is a bunch of sharp lines, fill them in with colors, shade them for NO REASON, AS 8-BIT DOES, ONCE MORE, NOT HAVE SHADING, and then turn around some of the elements either 45 degrees or 90 degrees. That's what cob means. You've been doing these mistakes since you begun and we've been noting them since you begun.
Don Kalypso
11-09-10, 08:39
What's (http://www.sprites-inc.co.uk/files/Classic/MM6/Boss/8Boss/mm6_flameman.gif) that, (http://www.sprites-inc.co.uk/files/Classic/MM6/Boss/8Boss/mm6_centaurman.gif) Lern? (http://www.sprites-inc.co.uk/files/Classic/MM6/Enemy/mm6enemysheet.gif) You say RM sprites don't (http://www.sprites-inc.co.uk/files/Classic/MM6/Subboss/MM6_Plantmansubboss.gif) have (http://www.sprites-inc.co.uk/files/Classic/MM6/Subboss/MM6_Yamatomansubboss.gif) shading? (http://www.sprites-inc.co.uk/files/Classic/MM6/Misc/MM6_Capitalofsciencetileset.gif) I'd have to say you're wrong on that part.
Because, (http://www.sprites-inc.co.uk/files/Classic/MM5/Boss/8Boss/mm5_starman.gif) they (http://www.sprites-inc.co.uk/files/Classic/MM5/Boss/8Boss/mm5_stoneman.gif) tend (http://www.sprites-inc.co.uk/files/Classic/MM5/Boss/FortressBoss/mm5_fortressbosses.gif) to. (http://www.sprites-inc.co.uk/files/Classic/MM5/Enemy/mm5enemysheet.gif)
I could (http://www.sprites-inc.co.uk/files/Classic/MM4/Boss/8Boss/mm4_toadman.gif) provide (http://www.sprites-inc.co.uk/files/Classic/MM4/Boss/FortressBoss/mm4_fortressbosses.gif) more (http://www.sprites-inc.co.uk/files/Classic/MM4/Subboss/MM4_Toadmansubboss.gif) examples, (http://www.sprites-inc.co.uk/files/Classic/MM4/Subboss/MM4_Ringmansubboss1.gif) but (http://www.sprites-inc.co.uk/files/Classic/MM4/Misc/mm4_skullmantileset.gif) I've already gone through four (http://www.sprites-inc.co.uk/files/Classic/MM3/Boss/8Boss/mm3_hardman.gif) of (http://www.sprites-inc.co.uk/files/Classic/MM3/Boss/8Boss/mm3_needleman.gif) the (http://www.sprites-inc.co.uk/files/Classic/MM3/Boss/8Boss/mm3_snakeman.gif) games (http://www.sprites-inc.co.uk/files/Classic/MM3/Boss/Other/mm3_docrobot.gif) so (http://www.sprites-inc.co.uk/files/Classic/MM3/Boss/FortressBoss/mm3_fortressbosses.gif) far. (http://www.sprites-inc.co.uk/files/Classic/MM3/Subboss/MM3_Snakemansubboss.gif) Although I'm sure a few (http://www.sprites-inc.co.uk/files/Classic/MM2/Boss/heatsheet.gif) more (http://www.sprites-inc.co.uk/files/Classic/MM2/Boss/woodsheet.gif) examples (http://www.sprites-inc.co.uk/files/Classic/MM2/Boss/ww2bigenemysheet.gif) couldn't (http://www.sprites-inc.co.uk/files/Classic/MM1/Boss/mm1bigenemysheet.gif) possibly (http://www.sprites-inc.co.uk/files/Classic/MM1/Enemy/mm1enemysheet.gif) hurt. (http://www.sprites-inc.co.uk/files/Classic/MM2/Enemy/mm2enemysheet.gif)
...It does have slight shading...and big sprites have shading too....just saying
Correction, don.
8-bit sprites don't tend to have Pillow shading~
I realise my earlier comment is extremely different and admit it being wrong, but for that topic, 8 bit sprites DON'T have that much shading. :|
Also, You wasted too much time, you could've said all that without the links and I'd still admit having been (mostly) wrong.
Don Kalypso
11-09-10, 17:08
I know I spent a lot of time on it, but I wanted to. It was like three in the morning and I really had nothing better to do.
Moving on. Joe, I seriously suggest you take a good and hard look at ALL of those sprites I posted. Use them as a sort of "basis" for your shading techniques. You're never too late to learn how to shade in a style.
CommanderJoe64
11-09-10, 18:10
Shading like this? (replaced themaser eye with an electric shocker).16846
much better, but the cords from the final enemy are still pillowed. Also, you guys ignored my other comment...
"No, even if you draw straight, and I bet he does, It can't be that sharp. All you make is a bunch of sharp lines, fill them in with colors, shade them..."
CommanderJoe64
11-09-10, 22:53
Cord as the wings or the wires?16847
16848
wires. Also, you really don't like reading things which make you need to put more effort into some sprites do you?
"No, even if you draw straight, and I bet he does, It can't be that sharp. All you make is a bunch of sharp lines, fill them in with colors, shade them..."
CommanderJoe64
12-09-10, 18:23
notStraight like this???:confused:
16854
Rangda Bangda
12-09-10, 18:56
better. still needs some adjusting, but definitely better.
Actually, more like the other way around. :|
Rangda Bangda
12-09-10, 19:30
there's two different kinds of "the other way around" for my post, lern. Are you saying it's perfect and needs no adjustments or are you saying it's not even close to being better?
:|
No, I'm saying he needs to turn his curves the other way around. I don't even care about what you said.
Rangda Bangda
12-09-10, 19:35
ah. sorry about that, then.
CommanderJoe64
12-09-10, 19:59
the curves for the tail wing?
If so here it is.16855
what
no
what did you do?
You ruined it completely
I meant the curve was suppoused to be inside out not the wing itself.
CommanderJoe64
16-09-10, 23:03
Update! I did fire enemies not for incenorator man but for a boss I will show you in a few months.
( It was deleted with my old computer, :( but my mom found the back up disc ;) )
16871168671686816869C+C
CommanderJoe64
21-09-10, 02:20
More I came up with inferno man!
And a joe with a custom shield. C+C please! He's fire robot master based off of fire man EXE. 16884
Inferno Man looks cool, the sprites of the Sniper Joe with the red looking beam sword looks cool too
He's fire robot master based off of fire man EXE. 16884
based off fireman, basedoff a fire man, based off a man lol
Looks more custom than your previos work. good job
CommanderJoe64
22-09-10, 22:42
Thanks!
I need Ideas though....
He's scratch.
Try making another Megaman Killer like Ballade, Enker, and Punk. That would be cool
CommanderJoe64
22-09-10, 22:54
Lets see Enker has a sword, balllade has bombs, and punk has spikes.
Punk means music, ballade means poetry, enker means blah, How about Staff?
He can wield a staff that can shoot bullets out of both ends when he spins it.
He's bassed of a music STAFF.
Staff sounds good. You should make his color scheme gold and white since Enker, Ballade, Punk, are Blue/Gold, Purple/Gold and Red/Gold. Oh yeah Enker's name comes from the Japanese music style Enka! (I think)
CommanderJoe64
22-09-10, 23:12
Christmas colors?
What ever...
How about orange and gold?
this is not a PM box.
Really discuss this in PMs.
"Enker" is a play on the word "enka", which is a popular Japanese music genre.
Thank you, Megaman Knowledge Base!
They're all based off of music. Ballade is too, as ballads are associated with music and even a type of music.
CommanderJoe64
22-09-10, 23:40
Sorry Rags, I forgot there were PM's.
CommanderJoe64
23-09-10, 00:58
Update heres a view of staff's into.
C+C please! 16895
rockmaneye
23-09-10, 01:57
Unlike the Rockman Killers, Staff actually is based off his instrument. I personally don't hate this guy, but he doesn't seem angry. And get rid of the hook thing on his back. Blech.
You seem to like to be overly detailed on your 8-bit sprites, which leads to things like these nameless protrusions that just look plain weird on a sprite style that's supposed to be rather simple. I guess that's what can make 8-bit so hard, you really need to think about what you're doing and decide what's best to have and leave out as far as details and... things like that weird hook.
Lets see Enker has a sword, balllade has bombs, and punk has spikes.
Punk means music, ballade means poetry, enker means blah, How about Staff?
He can wield a staff that can shoot bullets out of both ends when he spins it.
*facepalm*
Enker uses a lance, and it is able to use other attacks power and fire it out as its own. Its known as the Mirror Buster.
Have you seen his artwork or even fought him? Its plan as day and thanks to RM10 we have even better artwork
http://i242.photobucket.com/albums/ff7/dead_wrong92/Mega%20Man%2010/10-enker.jpg
Enker is a representation of Enka music (http://www.youtube.com/watch?v=wpt-LwgKOng), (which admittedly is pretty odd considering he's a gladiator). Do some research on your subjects before you talk about them. Also, a ballad (http://www.youtube.com/watch?v=bPwkgKjbBq8) is a type of song, not poetry.
You basically repeated what I already said.
Yes, I think he missed you saying that.
CommanderJoe64
25-09-10, 18:06
I don't know about Staff, because without the thing on his head is what's unique about him. Enker has 3 spikes on his head, Punk has a spikey mohawk, Ballade has 2 spikes on the side of his head.
Yes, but that thing on spikes head looks ugly whereas theirs looked awesome. :P
No offense intended, just saying thats why I think you should drop it. :o
CommanderJoe64
25-09-10, 21:17
fine but I'll do it later. X(
Commanderjoe, please read my message in the contest idea thread.
Now read this.
Ignore the last post, at least, most of it.
Stop spamming, at all, even if it's more than 3 words. It's useless. We don't really care if you'll do it later or not, trust me. We won't come back here and post WHY HAS YOU NOT CONTINUEDS THAT SPRITOES. We will wait for you to finish it PATIENTLY, AND NOT SPAM.
CommanderJoe64
01-10-10, 00:36
I think I'll give up on the idea of Staff because its kind-of boring to me and it doesn't seem right to me to copy Capcom's ideas. Instead I made Ocean Man!
He's supposed to be huge.
16926 16927
What the hell is up with his-
-Arm (his right, our left)?
-Arm animation (His left, our right)?
-Design?
Because I am clueless.
CommanderJoe64
02-10-10, 14:10
He's a giant robot diver with a container of water that shoots water from his blaster which is also on his arm. On his left hand he has nothing but a regular hand. In his animation he's saluting. His shootng poses are supposed to be on his right.
I know what he's doing in the animation but the animation itself is terrible, not to mention the blaster looks more like a bundle of pipes hailing directly from a Mario submerged stage.
Oh wait, no they dont, they look like a mess INSPIRED by pipes.
^in no way was this ment as flame or offensive, nor is the attitude, and no sarcasm intended or included.
CommanderJoe64
11-10-10, 18:12
The arm is a pipe.
Anyways... Heres an enemy like in tv shows which all the minions have the same uniform/helmet=16961
From the 1st one to the last, they are: Regular(does nothing special), big guy( the really big one of the group, has a gun that works as a cusher and a gun...duh), the last one is a sniper(he snipes.....duh).
rockmaneye
12-10-10, 02:33
Enemies like in TV shows which all the minions have the same uniform/helmet?
Crap. So, this is...what? Minion man? No. This doesn't look very good.
CommanderJoe64
12-10-10, 03:30
No they have no names just type, such as: regular, sniper etc...
And can you point out the flaws at least. :<
Don Kalypso
12-10-10, 13:54
He made minions akin to your average mook soldier. If anything they're more like the variations of Sniper Joe or the different Pantheons in RMZ.
CommanderJoe64
12-10-10, 16:36
Exactly!
Thanks Don for the examples
But, still what are the flaws?!
CommanderJoe64
14-10-10, 17:55
Well update!
My brother made this a while ago.C+C
16975
Heavy and Metal.
14-10-10, 18:11
If your brother made it, why exactly are you uploading it? Unless your brother made the concept.. and you made the sprite... hm.
Tell your brother to make an account, don't post his sprites on yours.
Why is his face grey in the first frames? Why is there grey anyway? Why are there so many unnecesary poses?
CommanderJoe64
14-10-10, 18:58
Well I dont know why there so many poses! I will ask him thought about the account and poses and the mask.
okay, Theory time.
CJ Notices his sprites aren't as amazing as he thinks they are.
CJ decides he should start anew and maybe earn a new reputation with new sprites
CJ remembers alternative accounts are not alloud
CJ makes a new sprite, and claims it to be his brothers, so that the sprites may be praised because no one knew of his brother and
Well nobody cares if it's your brothers or not.
And for those of us who do, here's some good old crit and why I doubt it to be your brother's sprite;
A. It's very cluttered.
B. It's very much like most your sprites.
C. It has a lot of unneeded frames.
D.Most framse simply abuse the rotative functions of paint to rotate objects or limbs, such as you do.
E. He doesn't have a face and
F. He's completely misunderstood, as in, you don't get what he is.
^notice how each and every one of these flaws are repeated by you every sprite, lets say, at least 4 of the above flaws.
CommanderJoe64
14-10-10, 20:26
Well.
I DIDN'T make it.
But that is like me.
...So you're saying all my points are well thought out and correct
But it's not you.
So basically you're saying my proof that it IS you is correct
But it's not you
I don't think you need spectacles to see the paradox.
CommanderJoe64
15-10-10, 16:41
No.
It is NOT me but it seems like me.
So you're saying he's immitating you. You're saying, either the want for the sprite to not have a face, be overly cluttered, and have way too many poses is, indeed, in your genes? Or perhaps you wish to say he was learning from you, and immitating all the mistakes you make?
Because personally I continue doubting the things you say, I mean, you didn't even try to prove me wrong yet, al you did was say "You're right, but no".
Aside from that, My brother used to sprite. Infact, I started before him, back when my sprites sucked. Now they're just...Mediocre and below. My brother's first sprite was an MMX sprite that looks better than anything I ever made and throughout time he started scratching, but no matter what he did the only mistake he ever 'copied' off of me was starting with a frankenstein.
Whereas your brother appears to copy every one of your faults.
Now I don't intend to spark an argument
I just want you to admit.
RyuReiatsu
15-10-10, 20:53
Well, I'll have to stand with lern on that one. You're a bad liar, Joe. As everybody's said already, you have way too many freakin' poses. I don't even understand the purpose of them at the moment.
CommanderJoe64
15-10-10, 21:14
Well......................I AM NOT LYING!
For pete sake I didnt do the sprite!
So please stop complaining about the poses!
Well, if it's not your sprite..don't post it in the first place. I don't care about the reasons behind it.
Which brings me to an additional point;
-Why would you post his sprites if it's HIS and not yours, knowing full well that if it DOES belong to him he can open another account, but if you lied, another account would get you into trouble?
-Why are you telling us to stop complaining about the poses, because it's his? I mean, if you upload it for him, he clearly should read the crit, no? Otherwise, you may aswell have uploaded it so that you can say OH ITS OK THIS WAY CUZ NOT I MEKS IT.
-Why are all your posts since I 'blew your cover' exactly the same, only worded slightly different?
Well.
I DIDN'T make it.
But that is like me.
No.
It is NOT me but it seems like me.
Well......................I AM NOT LYING!
^see? You never actually tried to prove us incorrect knowing full well you've nothing to throw at us to prove it without us proving it WRONG.
Don Kalypso
15-10-10, 22:30
Lern, shut it.
Joe, if the 8-bit Magikman is really your brother's sprites, have your brother make an account and post them himself.
Please and thank you.
RyuReiatsu
16-10-10, 00:36
Lern, shut it.
Joe, if the 8-bit Magikman is really your brother's sprites, have your brother make an account and post them himself.
Please and thank you.
Kalyp has the magic words. Bam :cool: .
CommanderJoe64
16-10-10, 00:47
I feel so stupid.
I asked him to make an account and he already had one.
Its "adamtheamazing64".
He's almost on any site with that name.
Don Kalypso
16-10-10, 01:21
Then tell him to get his arse in gear and make his own dern thread. Then we can rip him apart and leave you to your little piles of what I think are still technically pixels.
CommanderJoe64
16-10-10, 23:51
He said "no I don't want to".
Joe, just stop.
You've lied yourself into a corner, and now all you can do to retain some semblance of dignity is just admit your mistakes and move on.
I don't beleive you're Adam, Joe.
If only because in the two post he seems to be way more competent then you have been.
Nonetheless, don't post other people's sprites, even your sibling's sprites.
CommanderJoe64
17-10-10, 15:18
Fine, should I delete it?
CommanderJoe64
20-10-10, 21:06
Update!
This time with MY sprite...COLD MAN! C+C please!
16993
Rangda Bangda
20-10-10, 21:28
Damn. That's some fine work right there. I can't tell, but I think he's a color or two over the limit.
I don't think he's over the limit, compair to Plantman. However, I do think you made him have to many actions to be 8-bit. He also seems, too small.
Don Kalypso
20-10-10, 22:04
Joe's 8-bit Coldman has 4+Trans. For a one layer sprite he's over the limit, but since it's a robot master it could be seperated into two layers and would, in theory, work as a two layered sprite. However, the allocation of the colours makes it hard to see it being separated well enough into two layers.
Rangda Bangda
20-10-10, 22:23
Ah. Thanks for clearing that up, Don.
CommanderJoe64
20-10-10, 23:52
Don is right about the colors.
But its hard to do a robot master with SO many poses.
HIS INTRO IS 3 LINES!
Daemonseele
21-10-10, 00:43
Don is right about the colors.
But its hard to do a robot master with SO many poses.
HIS INTRO IS 3 LINES!
Which is why you pick and choose the frames necessary to make the animation complete. For sprites in this particular style, you do not have to worry too much about the smoothness of the animation. (It still has to look coherent, but it's not necessary to need 30+ frames.)
My version of an NES Coldman's introduction animation consists of only 8 frames.
CommanderJoe64
21-10-10, 00:49
Can you please tell me?
Or could you post them by showing the original which only those poses.
Daemonseele
21-10-10, 01:23
It's similar to creating the frames for a walk cycle.
Compare NES Megaman's run frames with his MM8 run frames.
16995
NES Megaman has 4 frames, while MM8 Megaman has 16.
You should choose the extremes of the animation and remove the in-between frames.
Note the frames where his legs reach the maximum length of stride. You would add extra frames, but sparingly, for median frames (see frame 3 for NES Megaman) and if the animation appears too choppy.
For Coldman, watch his introduction animation and choose the appropriate frames.
1. Cold blur appears on the ground.
2. Coldman appears (standing frame)
3. Coldman swings his arms outwards.
4. Upon bringing them back, the top part of his head flies up.
5. The "lid" falls back down.
6. Upon landing, Coldman brings his arms up.
7. Coldman brings his arms back down into his original position (standing frame).
CommanderJoe64
21-10-10, 01:34
Oh, ok I get it now thankyou!
This will help.
CommanderJoe64
23-10-10, 18:35
Ok, I made the intro animated, just for fun. (:
I think it animates well, what do you guys think?
17001
No, it looks very shoppy except for the first and third swings of the arm.
CommanderJoe64
23-10-10, 19:36
Shoppy? I think you mean "choppy", and theres only 2 swings of the arms...
I don't exactly remember the original Coldman sprites,but I'm pretty sure he's supposed to move his legs
CommanderJoe64
23-10-10, 20:48
No, last time I check he doesn't.
WELL,in this case,I just checked it myself and yes, he does
He moves both his legs and head,while your mostly moves the arms.
I know it's 8bits,and then should be simplified,but it's just flat and boring as it is right now
CommanderJoe64
23-10-10, 21:33
Well I like it the way it is, so I win.
Because its MY sprite.
CommanderJoe64
24-10-10, 03:48
Update here it comes the breeze....BREEZE MAN!
He's only has a couple of poses so far any ideas for one more attack? C+C
17002
Yes, but if no one likes YOUR sprite, what use has it?
Also, I counted, and no, there're 3.
^v^ swings
And yes, Choppy.
Well, first of all, breezeman's pillowshaded, has terrible colors, should probably not use the outline color, or red, and also, the mouth really ruins it. Really.
Heavy and Metal.
24-10-10, 17:49
Hmm.
In the first three poses and the last one, I'd suggest changing the buster so it's simply pointing downwards - the diagonal angle makes it look squashed and ugly.
I'd take away the smirk - a straight mouth would look better on him. And... what exactly is he meant to be doing in the last frame?
Apart from that stuff, he actually looks quite good.
you ould prolly make him like i dont know SHOOT WIND OUT OF HIS HAND LIKE A TORNADO! but you know what ever? Also in the last pose his feet look a little odd ~_^
CommanderJoe64
24-10-10, 18:02
Really I like the red though.
I will do the other stuff though, and the last frame is jumping
It looks like he's being punched in the belly with a fully paralyzed, nearly frozen upper body.
Don Kalypso
24-10-10, 18:43
Joe, a small note about future images you make and possible future entries you make to contests: DO NOT FUCKING SAVE IN BITMAP! God, I thought we had you trained to save in PNG, and then you go and save a BMP and enter it into the contest.
Anyway, Breezeman actually looked pretty well done, you just need to touch up some rough spots here and there. Lern pretty much got all of them, so I don't feel there's a need to point them out again.
Joe, why did you pillowshaded breezeman if your coldman it's colored just fine?
CommanderJoe64
24-10-10, 19:01
I think because I took less time on him than I did with coldman.
CommanderJoe64
24-10-10, 20:26
Ok, what about now?
I also put some weapons for some of the masters.
17003
17005
They are in order: Breeze shot, Inferno star, Ocean spread, Laser mine, and trick wall.
RyuReiatsu
25-10-10, 03:43
Ok, what about now?
I also put some weapons for some of the masters.
17003
17005
They are in order: Breeze shot, Inferno star, Ocean spread, Laser mine, and trick wall.
Breeze shot looks nothing like wind. It seems to be a shape-shifting blue missile. Touch that up.
I still think the red should go and not only because, but it still is, pillow shaded.
Infact, all you changed was his grin and colors and possibly minor shading fixes.
Obvisously they new four ones are just simple reclor of each other and the jumping pose of the first one you made before, the last frames feet look all demented! Just suggestions, but maybe put the other recolorsa in different poses so it just doen't look like a recolor, ok?
Obvisously they new four ones are just simple reclor of each other and the jumping pose of the first one you made before, the last frames feet look all demented! Just suggestions, but maybe put the other recolorsa in different poses so it just doen't look like a recolor, ok?
I know you don't play mega man games but Mega Man changes colors when he uses the weapons he gets from bosses.
The un-bustered arm looks so small and scrunched in on most the frames. And the buster arm is at a wierd angle on all frames.
CommanderJoe64
07-11-10, 02:25
Thanks for pointing that out Neo, I'll fix it.
CommanderJoe64
11-11-10, 00:34
Heres Breeze Man...again O_o.
17062
C+C please!
What did you change/edit? I can't see anything different.
Heavy and Metal.
11-11-10, 15:32
Lerstin, as far as I can tell he removed the highlights from the sprites. So basically he removed a single colour, then posted it without doing anymore work.
I'm going to say not really the best update ever, but I quite like Breeze Mans concept, so keep working on him. Especially the jump.
CommanderJoe64
11-11-10, 23:29
I will Heavy.
But I took a break to make a fortess boss.
Click it for awsomeness.
MECHA AIRMAN!!!
(Colours from Megaman 9 FakeMan, body from Megaman 2 AirMan)
17064
[fish in space]
11-11-10, 23:57
did you just draw a mecha robot?
that is just
what
CommanderJoe64
12-11-10, 01:20
Yes, yes I did draw it, then I sprited it.
"That is just" awsome.
"What", yes.
I think you misread him completely.
I think he meant "That is just...What?!"
CommanderJoe64
12-11-10, 22:47
Can you guys C+C please than for this?
17065
Heavy and Metal.
13-11-10, 10:20
So he's the weird Guts Man boss from MM7... but Air Man?
What's his right arm? A table fan? Liking the sort of chrome/shine effect on his armour anyway.
his feet look... wrong... are they disc-skate thingies?
CommanderJoe64
13-11-10, 15:57
I have accually no idea....But I do know that I will change them.
And Heavy:
1. Yes its a table fan.
2. Thanks, I tryed to do megaman 9 style.
RyuReiatsu
15-11-10, 03:54
Can you guys C+C please than for this?
17065
Absolutely unoriginal. His design sucks and his stance is more than just stiff.
Try again.
Daemonseele
15-11-10, 05:36
Unoriginal, yes. Depends on the context.
If it's supposed to be like Guts Man from MM7 but with Air Man, it looks okay-ish.*
If it's going to be a completely new character, definitely not.
*Even then, it needs a little more work.
I suggest replacing the Air Man torso with a redrawn torso. Reusing the body from the original boss sprite make him appear stiff and restricted. Redrawing the torso can
When he's aiming his table-fan weapon, his whole body should turn with the arm. It makes his motions look more fluid and natural.
With his legs that close together coupled with the appearance of his upper torso, he looks very top heavy. His legs should be spread further apart so that he doesn't look like he's going to topple over on one side.
CommanderJoe64
17-11-10, 22:25
Fine, I will just give up on that projsct till next time I feel like it.
(Yes, its like Mecha Guts Man, but with Air Man.)
Well, in the mean-time, heres MirrorMan: 17083
His moves:
1: Mirror Slave: Makes a Mirror-MegaMan shoot normal buster shots ar you.
2: Mirror Block: Creates a mirror barrier around himself it deflects anything(but his weakness).
The weapon you get:
Mirror Shield: A spinning shield of mirrors that block all projectiles.
rockmaneye
17-11-10, 22:36
What's with the hologram?
CommanderJoe64
17-11-10, 22:41
Its a Holo-Mirror that has megaman shoot at you for a few times.
My comment disapoofed. Odd.
As I had said, I think its an interesting design, and a neat attack. Reminds me of VideoMan. His shoulders look odd though.
CommanderJoe64
17-11-10, 22:57
His shoulders are those little hand mirrors.
I got that, they just seem angled weird
CommanderJoe64
17-11-10, 23:14
Oh, I'll try to fix that.
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