View Full Version : Chaos Network: MegaMan Battle Network Online (Ultima.EXE Edition)
LIEK OMGAWD IM MAKNG A MMNB GAME WIT ZERO AND SIGNMA AND EVARY NAVI FROM TEH SERIES BUT I DIDNT DO ENYTHING YET I NEED U ALL 2 DO TEH WURK 4 ME!!!!!!!
Haha on a more serious note, some of you guys may remember this project from a few years ago. Lets just say I took a huge break due to life overpowering my computer access, but now the project is back and better than ever!
Info:
The game takes place decades after MegaMan Battle Network 6. There are two versions, Ultima.EXE and BladeMan.EXE. But the difference between the two versions is much bigger than it is in the original series. They're like two different games taking place at the same time. In the Ultima.EXE edition, you play as Patch Hikari, the son of Lan Hikari. Ultima.EXE (MegaMan) was passed down to him when Lan took place as head of the Sci Lab. Both versions have an MMORPG mode, where you can chat with/battle your friends and complete missions. You can also trade chips!
There is a brand new cast of characters, and you can find a few of them along with description in THIS THREAD (http://bbshrine.ubercow.net/forum/index.php?topic=1973). Here's a few pieces of artwork from that thread for the lazy people. xD
Ultima.EXE (MegaMan): http://i118.photobucket.com/albums/o87/DjangoDS/Ultima-2.png
OilMan.EXE: http://i118.photobucket.com/albums/o87/DjangoDS/Oilcopy.png
Dusk.EXE: http://i118.photobucket.com/albums/o87/DjangoDS/Dusk.png
ClownMan.EXE: http://i118.photobucket.com/albums/o87/DjangoDS/CN/Clownmancopy.png
Patch Hikari: http://i118.photobucket.com/albums/o87/DjangoDS/Raitocopy-1.jpg
If you'd like to help, I'd appreciate it. We could DEFINITELY use some more spriters...I mean come on. Just look at how disgusting the menu looks. xD We're actually kinda desperate for new spriters since Zero20XD6 disappeared from the face of the earth in November (haven't even seen him here) and the other spriters have been doing absolutely nothing lately (time to let them go).
Websites: If you'd like to get frequent updates on the project, feel free to join the forums!
http://bbshrine.ubercow.net/forum
Demo: This demo is from like February of 2008...It sucks HORRIBLY, and I'm sure BlackBeltDude will tell you that the music is mediocre (don't know what the old musician was thinking). The enemy encounter rate is too quick, the battle lags A LOT and overall its just not very good. xD If you want to see a good demo, wait until February 28th this year. That's when demo 5 will be released. It will include at least 2 hours of story mode gameplay and a bit of MMO gameplay.
http://www.yoyogames.com/games/8575-chaos-network-megaman-battle-network-online
And finally, here are some new screenshots (as you can see, ACDC Town looks a bit different now and MegaMan has a new battle pose):
http://img18.imageshack.us/img18/4923/zzcnscreen1.pnghttp://img200.imageshack.us/img200/5683/zzcnscreen4.png
http://img109.imageshack.us/img109/7951/zzcnscreen2.pnghttp://img200.imageshack.us/img200/7294/zzcnscreen3.png
http://img200.imageshack.us/img200/8836/zzcnscreen5.png
If you'd like to help, I'd appreciate it. We could DEFINITELY use some more spriters...I mean come on. Just look at how disgusting the menu looks. xD We're actually kinda desperate for new spriters since Zero20XD6 disappeared from the face of the earth in November (haven't even seen him here) and the other spriters have been doing absolutely nothing lately (time to let them go).
wow with a great project like this i would expect people to be begging to help you. well if you have anything for me to do let me know or i could work on the menu or something or you could just give me a job and i will work on it until you think it is good enough to be in your game. im flexable i would take any job you give me without complaining.
Well, so far i don't care for game play, because as you say its being fixed, but I'm gonna talk about the sprites, and not about the PET menu.
I think ultima needs a new design, I know you most likely based him off of megaman, but he looks like a super saiya four of megaman. Not a new version of megaman, not another megaman, not megaman himself, but megaman super saiya 4. Also, even though yellow and blue go together, I don't like how it came out for this little critter.
Mettaur thingy should get a revision, I don't even know where to start.
And patch needs to be edited into something that doesn't look like a major-yet-easily-recognized Lan edit.
Got complaints with me having complaints?
Well, read my signature. :P
Or, because the rest of the project actually looks interesting, ask me for help and most likely receive an attempt at fixing all the problems I mentioned, however nothing can be assured as though I comment and criticize a lot I kind of suck at actually spriting.
Also, The design of Oilman looks kinda bland compared to EXE style, and Dusk reminds me of quickman (obvious reason is obvious). Is she suppoused to remind me of him?
Lern, Patch is Lan's son so it makes sense that he looks like lan.
Personally I like the looks of this game. However I think megaman's sprite needs to be revamped or just givin a whole new design, I don't think it looks vary nice.
Also what all bosses do you have planned? If you can make a list I MIGHT be able to help, no promises.
So? Different person, different build. perhaps have some design resemblance, not body build resemblance.
okay lern does have a point, you could stand to at least change patches hair and headband. why dont you put the navi sign on his shirt instead?
or, nowhere at all, as that is a clear copy of Lan's style. ;p
LIKE OMG STAWP MAKKInG FUuN OF MI GAME U MEENIEZ!!!!!
Okay I'll stop the n00b talk now. xD Thanks for the feedback everyone! Its much appreciated!
@Xearez: Do you have a thread here showcasing your work so I can take a look at it?
@Lern: I actually encourage criticism. The last thing I want is a game full of flaws because I get butthurt when people tell the truth. xD As for the art/sprites, I agree that it can use some work. My designs weren't exactly anything near good, so the artist had to work with poor designs while making the final product. I'll definitely be fixing any quality type problems soon. But I have a question. When you said Patch looks too much like Lan, were you referring to the sprite, the art or both? The sprite is temporary, but the artwork was made off of another poor design I made so obviously it can use some work. Do you have any suggestions for changes?
@Vile: Yes, I do have the bosses. This is the current line up (may change, aside from a few permanent ones):
GeminiMan
ClownMan
TimeMan
FrostMan
RaceMan
PirateMan
Splash Woman
GrenadeMan
You should change RaceMan to NitroMan due to MM10. HeeHee!
^ agreed.
Second question, do you already have EXE designs for them or do you want the spriters to make their own designs?
I also watched your video of gameplay and I have to say megaman has a flaw in his walk
'Shadow, I mention my signature, because, as Draxian said, people commonly have a problem with me criticizing them because its a little more harsh and a lot more criticism and much less good job. I really don't mean to offend people(usually), but for some reason I sound like I do.
Second, I'm glad we agree about the designs,
Third, The sprites, obviously. The design looks nothing like him, the sprites look like a minor edit off him. >.<
Suggestions?
Changes?
No, that's up to you, I usually mention whats wrong and only if its specific enough I explain what you should do.
LIKE OMG STAWP MAKKInG FUuN OF MI GAME U MEENIEZ!!!!!
Okay I'll stop the n00b talk now. xD Thanks for the feedback everyone! Its much appreciated!
@Xearez: Do you have a thread here showcasing your work so I can take a look at it?
@Lern: I actually encourage criticism. The last thing I want is a game full of flaws because I get butthurt when people tell the truth. xD As for the art/sprites, I agree that it can use some work. My designs weren't exactly anything near good, so the artist had to work with poor designs while making the final product. I'll definitely be fixing any quality type problems soon. But I have a question. When you said Patch looks too much like Lan, were you referring to the sprite, the art or both? The sprite is temporary, but the artwork was made off of another poor design I made so obviously it can use some work. Do you have any suggestions for changes?
@Vile: Yes, I do have the bosses. This is the current line up (may change, aside from a few permanent ones):
GeminiMan
ClownMan
TimeMan
FrostMan
RaceMan
PirateMan
Splash Woman
GrenadeMan
yea but it doesnt have any of my good work most of it is thing i just throw together.http://sprites-inc.co.uk/forum/showthread.php?t=8631. i do much better work but it takes alittle more time.
@Jace: I'm not familiar with NitroMan's design (been a little too busy to keep up with MM10) but I will take a look at it.
@Vile: I have the artists handle the designs, and then I have the spriters make it based on the completed artwork. Trust me, its a lot easier to have artwork to base the sprites off of.
As for the video, its very old. I made that in 2008 when I was showcasing the old engine in demo 4.
@Lern: I see. I personally don't tthink your doing anything wrong. I've seen a few situations where n00bs have gotten butthurt over your criticism and I think they're ridiculous, and probably 11-12 years old (at least I hope they are).
@Xearez: I'm looking for people who can make sprites 100% from scratch. Are you able to do that?
As I said in the first post, spriters are our weakest point in the project. I'm sure you all know Zero20XD6. Is there anyone willing to help who can sprite as good as he does? He's my head spriter but he's been gone since November.
Lord Wraith
21-01-10, 03:08
Looking at the concept art. A lot of the characters aren't really truly in MMBN style. They're close though. If you're short on ideas I recommend you to get in contact/check out this gallery Here. (http://higure-san.deviantart.com/gallery/#Rockman-EXE)
I'd offer my services as a spriter but I have a bad track record of not finishing what I start plus being in University and working two jobs kinda shorts me on time I want to spend spriting. So I apologize in that regard. But I'd love to see your project succeed.
I said so earlier, I'm willing to attempt but not willing to assure you the outcome of the sprite will be as good as the outcome of (most of) my criticism.
Otherwise, hey, another person which sees things my way ^^
@Xearez: I'm looking for people who can make sprites 100% from scratch. Are you able to do that?
i am fully capable of doing that but not without an idea of what to make.
turpinator
21-01-10, 19:13
I agree with Xearez, if you want people to help, you need to take initiative and address your current needs up front so that we may get to work on it.
Depending on what you need, I may help. I am curious at this point. I would also probably be better at battle sprites than overworld. I've done the overworld thing before... it wasn't pretty.
Alright, well I need battle sprites for OilMan and Dusk. Here's their artwork:
OilMan: http://i118.photobucket.com/albums/o87/DjangoDS/Oilcopy.png
Dusk: http://i118.photobucket.com/albums/o87/DjangoDS/Dusk.png
Zero20XD6 started on OilMan already, so you can pick up from where he left off.
http://i79.photobucket.com/albums/j123/zero20xd6/Oil-1.png
turpinator
22-01-10, 04:45
Dusk's weapon looks too much like a quick boomerang and Oilman does not look currently like an RM.
Oilman looks too much like the original, and as said, dusk looks too much like Quick.
I really don't see much Quickman in Dusk. The only part is that boomer she has coming up and around her cleavage, which is similer to that of Quick's helmet. I honestly think she's pretty original compaired to some other things I've seen
@Turpinator: The artwork was more so for sprites, so the style isn't official yet. I have a completely different artist doing the official artwork. As for Dusk, I honestly can't see any eyecatching similarities other than her stance and the part around her cleavage. I can easily change that in a few minutes and the stance can change in the official artwork, but can you find anymore similarities that would scream "fan boy alert"?
@lern: I wanted to give him more of a simplistic style because its a great way of characterizing him. I suppose that's what makes him look like the original. I'll change the arms and legs a bit. I'm almost positive that'll make him look less like the original. Do you agree?
turpinator
23-01-10, 21:29
You misinterpret me based on Lern's following post. I never said Dusk herself looks like Quick, I said her WEAPON looks like Quick's boomerang. I'm just implying my concern for whether she will have similar attack due to this fact.
Also, I cannot do work on a character that does not have a proper design... UNLESS you would like me to make one up with the sprites.
You misinterpret me based on Lern's following post. I never said Dusk herself looks like Quick, I said her WEAPON looks like Quick's boomerang. I'm just implying my concern for whether she will have similar attack due to this fact.
Also, I cannot do work on a character that does not have a proper design... UNLESS you would like me to make one up with the sprites.
Yes you're right, I seemed to have mixed up the opinions. Sorry about that. I'll tell the artist to fix the cleavage and make sure her attacks are not like Quick's (so both of your suggestions are considered). And what changes do you think would give OilMan the MMBN style?
Lord Wraith
23-01-10, 23:51
For one Oilman needs his emblem on him. That is one thing all MMBN characters have in common. Other than that he's not too far off base. His gauntlets and boots could use some redefinition and his head might benefit from a make over. But in all honesty it is just concept art currently and if you ever get a chance to look at some of Capcom's concept art you'll see just how much a character design can change as the project moves along.
Alright, I'll tell the artist to fix those. What do you think of this sketch?
PirateMan: http://i118.photobucket.com/albums/o87/DjangoDS/Pirate.png
Lord Wraith
24-01-10, 01:12
It's not bad... but not very piratey. I'm not sure if you looked at the link I provided on the last page but... This (http://higure-san.deviantart.com/art/Pirateman-EXE-134286638) artwork is a very nice take on the character. Of course don't use it without talking to the artist but maybe your artist could get some ideas from it.
I really liked his Pirateman, and noticed some common piratey stigmas made epic. I'd say however that the head looks nothing like...well, anything, actually, and that the pegleg could be turned into a buster.
...Then again, wraith's link provides a much more epic pirateman. Perhaps speak with that guy.
Yes, I agree that the head can use some work. He's probably making some changes to the sketch as I type. Meanwhile, here's another screenshot of the menu (just to show that its making progress). If anyone would like to sprite the menu, then please let me know because it looks disturbingly ugly at the moment.
http://img168.imageshack.us/img168/1021/zzzmenuchipfldr.png
I'll try. Anything to rid you of this poor mistake you seem to call PET MENU.
Thank you! My only request is that you don't change the shape (that would mess with the coding, since x and y variables are a huge portion of it).
So just... Shade, color, fill in the current menu to look interesting and not like MEGA pacman?
Yes, that's exactly what I want.
New PirateMan Concept:
http://i118.photobucket.com/albums/o87/DjangoDS/Pirate3.png
And in case lern can't do it, is there anyone else who'd like to take a shot at spriting the menu?
EDIT: PirateMan is more bulk now.
And in case lern can't do it, is there anyone else who'd like to take a shot at spriting the menu?.
i will do it.
do you want it to stay the same color or am i allowed to change it?
I'm working on it.
Also, PMEXE's new concept looks more like...Medi-eval pirate, whilst Wraith's link pirate looks more 'new age' pirate.
I'm working on it.
Also, PMEXE's new concept looks more like...Medi-eval pirate, whilst Wraith's link pirate looks more 'new age' pirate.
he said that he wants someone else working on it too and yes i already knew you were working on it.
Do you by any chance have the concept art done for Frostman? I have an interesting design for him if your interested.
and after looking at your boss line up
GeminiMan G
ClownMan C
TimeMan T
FrostMan F
RaceMan R
PirateMan P
Splash Woman S
GrenadeMan G
There's only two that can work together code wise, and I do not see any elec based boss at all. Perhaps you have an idea to base Geminiman after G.Spark or you have some thought for Timeman. Your also lacking a wood based boss. It would be nice if you incorporated all of them for those who like to use a certain element.
I have a cool elec based boss I made myself if your interested, though I plan to submit him to capcom someday. I also would suggest, just a cool thought, to have the new gutsman and dex be some chubby kid and Concreteman. Just some food for thought.
I wouldn't bother with Frostman.exe. There is a PD one on the site. As well as a PD Grenademan.EXE
Here is the finished PirateMan.EXE artwork:
http://i118.photobucket.com/albums/o87/DjangoDS/CN/Pirateman.png
@lern: Alright that's good to hear.
Xearez: He seems to have it under control. I asked because I hadn't heard any feedback so I assumed he was unsuccessful with it.
@Jace: If its the same FrostMan and GrenadeMan I saw in like 2008, I'll pass. From what I remember they looked almost identical to the originals, just in a new style and a few minor changes. Plus I'd like to have everything made exclusively for the project, rather than using PD sprites.
No, I don't think they are. Frostman in particular looks nothing like his RM counterpart. See?
http://pd.sprites-inc.co.uk/Scratch/King_Reaper/
But if you still don't want to use them I suppose I may be able to make some for ya.
The Walrus
02-02-10, 17:11
I do not see any elec based boss at all.
If he's anything like the original, then Clownman will be elec element.
Ahh true, I forgot he was elec based. Though I still would like to see more bosses that can be used together. Like in MMBN3 where there was a ton of B coded ones and a fair amount of D
No, I don't think they are. Frostman in particular looks nothing like his RM counterpart. See?
http://pd.sprites-inc.co.uk/Scratch/King_Reaper/
But if you still don't want to use them I suppose I may be able to make some for ya.
The FrostMan looks pretty good, but there's something about it that isn't quite right. I can't pinpoint it for some reason.
As for the GrenadeMan, that's automatically out of the question because its an edit of AirMan. If there's one thing that separates Chaos Network from other projects, its the fact that almost everything is custom.
I designed this FrostMan a while ago (but of course I didn't draw it). What do you guys think?
http://i118.photobucket.com/albums/o87/DjangoDS/CN/Frostcopy.png
Although I agree that frosty looks weird, his is still better than your Design. Also, I believe the only problem is the hands which are out of style. Ask him to remake the hands and then use them.
Yeah I made that design when I was like 16 or something...
It's not so bad, his design is simply better, more unique and more BNish.
Very true. I'll see if I can get in touch with him about that or just make the edits myself. By the way, did you have any luck with that menu? Sorry if I appear to be bugging you about it. That's not my intentions at all.
No, you're fine, I'm just making slow progress. I'll try and upload whats ready soon this week.
Alright, that's good.
The artist is making some edits to OilMan and he has a question. What exactly needs to be changed on the head (I was a bit confused on that suggestion too)?
Well, the head looks too much like the original, which doesnt fit the style of BN. Make him more... nettish, cubish, detailed.
Alright, here's an edited OilMan:
http://i118.photobucket.com/albums/o87/DjangoDS/Oil-1.png
On the side there are a few head alternatives, although I think the current one is fine. What do you think of the design overall? Is it an improvement from the old one?
Way better. Also, favorite heads are either one on him or the one above him.
Here's the colored version:
http://i118.photobucket.com/albums/o87/DjangoDS/CN/Oilman.png
And here GeminiMan. Criticize the crap out of this art. I know the artist was thinking "What was he drinking when he drew the design?". Not only does it look too much like the classic (well more like exactly like the original) but overall its horrible. How can I improve it?
http://i118.photobucket.com/albums/o87/DjangoDS/Geminiexe.png
oilman looks nifty now. All we need is a strange body shape and he's as BN as can be. like, oversized head, oversized neck, oversized chin, oversized arms. Just look at the different robot masters! TELL ME Fireman's chin/neck isn't ginormous.
oilman looks nifty now. All we need is a strange body shape and he's as BN as can be. like, oversized head, oversized neck, oversized chin, oversized arms. Just look at the different robot masters! TELL ME Fireman's chin/neck isn't ginormous.
True, but it's hardly a requirement, just something that happens, because the designers can.
Indeed, FireMan, GutsMan, MagicMan, Woodman and more all have 'strange bodyshapes' or odd proportions, but a lot of others have not.
Point in case: ProtoMan, QuickMan, SearchMan, and again many others.
Just saying.
About GeminiMan: he looks great, as a Robot Master exposed up to artistic freedom. Sadly, he does not look any kid of unique compared to his normal counterpart. I'm sure you can do something better, more original than that. If not, I could give it a try if you want (during the weekend or something).
About me, I should learn to read more carefully.
But seriously, GeminiMan is a great RobotMaster that you can be terribly original with. You can do a lot of stuff with his mirrors/crystals, for one. Also, the head is key. The part people remember about a character the most is the face, the head. So an original head has, in general, more impact than an original body. Focus on that first, and see how it improves.
Also, if you want to, I might be able to sketch something up during the weekend, but be aware the outcome will be a black-white drawing, not a cleaned-up coloured version.
Few suggestions for improving Gemini. First off, Geminiman is known for copying himself. Maybe you could reflect (aha) that in his design by making him appear thinner, insubstantial, as if half of his body mass if off walking about somewhere? Depending on his attitude in the game, you could also make his face more cold and expressionless, more a robot than a person.
As for the buster, I'd just get rid of it entirely. How else could he attack? Possibly by firing a beam from his bare hands, or a chest- or shoulder-mounted gun?
One last thing, if you haven't already addressed this, how will his trademark Gemini Beam bounce around the arena? Maybe by a special mirror obstacle?
One last thing, if you haven't already addressed this, how will his trademark Gemini Beam bounce around the arena? Maybe by a special mirror obstacle?
When I thought of making a GeminiMan.exe, I made it a 'surrounded' battle. Like in BN5, where you occupy the middle two columns of panels, and the enemies the left and right two columns. One GeminiMan was the actual one, and the other more of a pale afterimage. Only the real one was capable of using the GeminiBeam, the other was down to shooting normal pellets.
If the GeminiBeam was fired, the other GeminiMan could reflect it off his body, and then the original could reflect that one, etc.
That's how I solved it, maybe it could help you a bit.
Oh! even better idea-
Make the other Gemini man, when hit, take damage and reflect it, and then if the main one chooses to reflect it back, again, he can either take damage and reflect it or just shoot a new ray.
New Patch Artwork!
http://i118.photobucket.com/albums/o87/DjangoDS/CN/patch.png
And Dusk's QuickMan type cleavage has been changed!
http://i118.photobucket.com/albums/o87/DjangoDS/CN/Dusk1.png
Patch is much better, looks completely different, casual, and original. Just what he needs.
Here's a few new navis. Can't remember if I ever showed them before.
RhinoMan:
http://i118.photobucket.com/albums/o87/DjangoDS/Rhino.png
TechMan:
http://i118.photobucket.com/albums/o87/DjangoDS/Tech.png
RhinoMan looks more like a Power Rangers monster than a navi IMO. Might want to try and give him more Navi-ish staples. I really don't have anything else to say on how to improve him sadly. Maybe dis connect some of his limbs and have them float? Make him more of a Rhino than a Man?
Techman looks like a bomberman character. I don't think either of these fit the MMBN style at all.
Now that I think about it, I agree about RhinoMan. He doesn't look much like a MMBN navi at all...I'll let the artist know.
As for TechMan, I'm gonna need you guys to be more specific. I see exactly what you mean, and I actually didn't expect anyone to like this design. I'm not crazy about it myself. I just wanted some critique, and some suggestions to improve it.
Lord Wraith
13-02-10, 02:58
For TechMan I would suggest having him live up to his name more. Right now he looks too much like Protoman in my opinion. Make him have three cables off his back that act as a cape. Give him a matrix like design, do something that's more technological looking.
Here's FrostMan's new design, based on King Reaper's sprite. Is it good?
http://i118.photobucket.com/albums/o87/DjangoDS/frostmanexe.jpg
Apart from the fact that his sprite is already finished, this design is much better and much more BNish.
Lord Wraith
16-02-10, 17:21
Agreeing with lern (... wait what? :P)
But this is definitely the base concept art yet and closest in style to original source. I like it a lot.
Plus you already have a sprite to work with and alter to match the art.
Apart from the fact that his sprite is already finished, this design is much better and much more BNish.
Well the idea was to base it on the sprite, but make a few edits. I do a little spriting myself so I should be able to make the adjustments, or just get one of the spriters to do it.
I should have the finished art later today.
Here's the finished FrostMan: http://i118.photobucket.com/albums/o87/DjangoDS/CN/frostmanexe.png
Next I'll fix TechMan and RhinoMan.
Hmm... I see you too some ideas from KR's Frostman. Good idea in my opinion and it makes your old version look alot better. Good job. Use it.
Here's the finished FrostMan: http://i118.photobucket.com/albums/o87/DjangoDS/CN/frostmanexe.png
Next I'll fix TechMan and RhinoMan.
Y'know, King Reaper's sprite form of FrostMan made him look odd; but after seeing your art version, I do think this is a great design for FrostMan.
To be honest, though the design is epic, looks like Andross meets gutsman meets igloo.
Which is good, seeing as Frostman always did look like a giant, berserker, walking igloo.
New RhinoMan design. What do you think?
http://i118.photobucket.com/albums/o87/DjangoDS/Rhino3.png
it looks like he's gonna swallow his lazor. Also, his feet look more like hippo feet...then...well...
I dunno. I know Rhinos are practically horned hippos, but...Meh, legs look out of place.
Lord Wraith
01-03-10, 16:36
The feet aren't bad, but I think it's the toe nails that are bothering me. They need to be flatter and either four or two. Something about the roundness of them and the fact there's three is what's bothering me.
I think without feet he'd look even better. He wouldn't have to walk, he could jump or float around. Or, seeing as he's a rhino, maybe he'd be charging around.
id make rhinoman's head alot bigger, like 40~50% of his body and pull it a little down, like make him look like charging even tho hes just standing there and relaxing :P
+ his feet? why not giant boosters looking like upper leg parts instead?
most selfmade chars i see look more or less like "i wanna be human", needs some more originality in my opinion
well just a suggestion
mfg
Fox
It looks quite original and the head idea would just make him look chibi and kinda ugly and retarded to be honest.
I'll fix the legs and toes but I'm not crazy about the big head idea. It wouldn't work with his design at all.
Oh, and I've recently decided to fire my current spriters because they keep procrastinating. Would anyone like to take their spots? I'm looking for character (overworld and battle) and area spriters. My expectations are a little high (though fairly reasonable) so if you can't sprite from scratch decently and you don't have examples of your work then I don't recommend applying.
Update:
RhinoMan has been colored!
http://i118.photobucket.com/albums/o87/DjangoDS/CN/Rhino4.png
As you can see, the legs and feet have been slightly modified.
Looks very awesome now that its colored, but he looks a little bland.
New TechMan.EXE design:
http://i118.photobucket.com/albums/o87/DjangoDS/techman2.jpg
Something about it isn't right to me...I think it looks too much like Junk (he was used as a reference). What do you think?
Hmm. Try removing different body parts and replacing them with 0101010110001 and the likes to make it look like the coding isn't complete. Try giving him boosters and strange weapons all over. Try giving him a Star-wars droid feel. Be creative.
Hmm. Try removing different body parts and replacing them with 0101010110001 and the likes to make it look like the coding isn't complete. Try giving him boosters and strange weapons all over. Try giving him a Star-wars droid feel. Be creative.
While those are awesome ideas, I'm not quite sure if they would work for this particular character. He's like a ProtoMan clone, and he is more of a good character than a bad one (kinda like how Proto was good, but him and Chaud were assholes). The features you suggested would be more suitable for an evil, virus-like navi in my opinion. But I could be wrong.
Though the star wars droid would, the rest wouldn't, and star wars droid pieces would give him techy looks. Try drawing a concept and look if he's evil or not.
Though the star wars droid would, the rest wouldn't, and star wars droid pieces would give him techy looks. Try drawing a concept and look if he's evil or not.
Alright I'll give it a shot but in the mean time, Scarlet tweaked the current design a little, using the old head (we all agreed that it is better) and editing the body a bit.
http://i118.photobucket.com/albums/o87/DjangoDS/techman3.png
Except for the back of the head looking like that pharaohs thingy on the hat, the hands are too small, and the arms could use a different pattern between the suit to the wrist-elbow area.
I like the new design, otherwise.
the arms could use a different pattern between the suit to the wrist-elbow area.
You mean this area?
http://img130.imageshack.us/img130/5733/24552270.png
The area of the first circle, not the second, but yes.
He made a minor change to the arm. Is this good enough?
http://i118.photobucket.com/albums/o87/DjangoDS/16430478copy.jpg
...possibly.
Yup, pretty much.
Colored Version: http://i118.photobucket.com/albums/o87/DjangoDS/CN/techman32.png
Even with no idea what those bangs near his head are
He is looking sweetly technologically ancient.
So I'm finally back! A lot has been done in the programming department, and I have a lot of crappy placeholder sprites for temporary use. Right now the only thing keeping me from releasing a new demo is our lack of a spriting team. As I mentioned before, Zero20XD6 hasn't been seen in months, and everyone else has been slacking off. Is there anyone who would like to join the spriting team?
EDIT: Update! Demo 4.5 will be available in a week or two. It'll be the last engine test. Its been completely reconstructed since the last release.
New update! I have posted a video on YouTube, showing everything that is included in demo 4.26. The actual demo will be released as soon as Schreib makes an obfuscator for Game Maker 8. Sorry about the background noise in the video. I forgot to remove it before uploading it.
JK7IV6t3t_k
Here's an old demo that I never got around releasing for some reason. Its pretty much exactly what you see in the video. Trust me, I've made SOOOO much progress since then.
http://www.yoyogames.com/games/8575-chaos-network---megaman-battle-network-online
will any of the characters from the previous games appear in this game? and will you be able to play as other navis? also, techma looked cooler with the cords on the back of his head, but also keep the backpack, maybe he should have a wrist-energy-blade thing, it always seems techy.
will any of the characters from the previous games appear in this game? and will you be able to play as other navis? also, techma looked cooler with the cords on the back of his head, but also keep the backpack, maybe he should have a wrist-energy-blade thing, it always seems techy.
Yes, quite a few actually. Both Lan and Mayl are big parts of the game, since they are Patch's parents. And each version has its own main character and those are the ones you use throughout the game, but there is tag team at some points so you can play as other navis.
Yes, quite a few actually. Both Lan and Mayl are big parts of the game, since they are Patch's parents. And each version has its own main character and those are the ones you use throughout the game, but there is tag team at some points so you can play as other navis.
will you be able to play as techman, specifically? also, do you already have the design for geminiman? i have afew ideas but i suck eggs at drawing so i would have to describe it, if you are interested.
will you be able to play as techman, specifically? also, do you already have the design for geminiman? i have afew ideas but i suck eggs at drawing so i would have to describe it, if you are interested.
Yes, TechMan is playable. As for GeminiMan, his design was already finalized if I remember correctly. I just can't seem to find it.
By the way, do you know of any people here who are good at making custom sprites and might be interested in this game? We are VERY desperate for spriters right now. I only have two currently. If so, could you please tell them about the project? I'd appreciate it!
Yes, TechMan is playable. As for GeminiMan, his design was already finalized if I remember correctly. I just can't seem to find it.
By the way, do you know of any people here who are good at making custom sprites and might be interested in this game? We are VERY desperate for spriters right now. I only have two currently. If so, could you please tell them about the project? I'd appreciate it!
sure, sure, dude. about 75% of the people here are really good custom spriters, i shall see what i can do.
Xearez, Unless I'm mistaken, he means scratch, and not just scratch, but MMBN style. Excluding the vets, I hardly know any scratchers, or atleast, not that many of them, and none of them sprite in BN style.
Ryo Hazaki
08-03-11, 00:18
The only ones I can name off the top of my head at the moment are Jace and DragonZero.
But if you're fine with edits, I don't mind contributing.
DragonZero
09-03-11, 07:12
Actually, I barely ever make sprites from scratch... Ironically enough, almost all my Sprites are edited. With that said, however, I do have some experience with the Battle Network style, considering it was probably the first I ever attempted.
If that's acceptable to you, I suppose I could be of assistance, though I must admit, I don't sprite nearly as frequently as I used to.
Lord Wraith
09-03-11, 13:27
I also would recommend DragonZero, we've worked together numerous times.
DragonZero
10-03-11, 01:17
For the record, actually, I would recommend against myself. XD
I don't consider myself the kind of person who would work well on projects such as this, considering that I tend to be rather lazy, and take quite a bit of time completing Sprites.
For the record, actually, I would recommend against myself. XD
OBJECTION! actually, dragon zero's sprites are such beast overhauls that you cant even tell they are edits, they are practically scratched, check out his zero EXE and you will know what i mean.
Yea, honestly I wouldn't be able to contribute either. I mean, yes I can scratch sprites in the EXE style but I'm busy working on my own game. Not to mention I do the same as DZ when it comes to other people's projects. I procrastinate too much. Sorry.
Actually, I barely ever make sprites from scratch... Ironically enough, almost all my Sprites are edited. With that said, however, I do have some experience with the Battle Network style, considering it was probably the first I ever attempted.
If that's acceptable to you, I suppose I could be of assistance, though I must admit, I don't sprite nearly as frequently as I used to.
I'm pretty sure you're nowhere near as lazy as I am, so I don't mind if you don't sprite very often. If you'd be able to handle getting just one or two assignments every month, then that's more than enough. Plus, with the small amount of spriters I have, ANY bit of help, whether its with procrastination or not is good enough for me at this point.
Well, the only member of the team who doesn't procrastinate is the artist
But yeah... If you can edit as well as they say, then at the very least you'd be able to make moving sprites look like the scratched standing sprites. Or sprite a convincing female ^__^' (Dusk's been giving me problems)
Ryo Hazaki
16-03-11, 23:29
But if you're fine with edits, I don't mind contributing.
I never did get an answer on this.
Also, I can do small areas if needed (rooms and such), like the one below:
http://www.sprites-inc.co.uk/forum/showpost.php?p=304533&postcount=1255
Also, do you have any plans for Souls/Crosses?
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