ChaoticNemisis
23-10-09, 23:20
I'm developing a game, and am in need of spriters(though for not just sprites). Below is all the proof I have so far, along with a brief summary, and needed positions.
Name: Organoid
Program Language: GML
Genre: Shooter
Sub Genre: RPG
Style: Birds-eye view (ie. SAS2: Zombie Apocalypse)
Positions Needed: Spriter(Use of Adobe Illustrator, or other vector based imageing software prefered); Background Artist; Object Artist; Menu/title Artist and Parts artist (Neither are Req, since I can do these)
Backstory: The game is set in the future, and Humans have become greatly endangered. The entire cause is the Omega Brain, a super computer. Omega was programed to connect and run most of the worlds Drones. Though after 20 years, an event of near apocalyptic proportion took place. Omega's program had somehow been altered, leading it to the decision that the human race was no longer required. In 2 days, the world population fell from 14.68 Billion, to just 13million.
Summary: ERIC is just your average worker droid, but that soon changes, as fate would have it. Exactly 2 years after "Aftermath", an explosion rocked the warehouse. A manditory evacuation was called. ERIC, returning for his work, gets cought up in a struggle between 2 factions. After discovering his true Identity as an Organoid, he joins the resistance force known as "Babylon", or known to the Sleepers as the "Mavericks". The Fate of humanity rests in your code.
If you want to Apply, say so, along with any experience, and I'll give you Description of what job is entails, and a project (small) to evaluate your skill/style.
PS. I strongly suggest you play SAS or SAS2: Zombie Apocalypse before you apply for a position, so you get an Idea on the style. Programers also welcome.
Name: Organoid
Program Language: GML
Genre: Shooter
Sub Genre: RPG
Style: Birds-eye view (ie. SAS2: Zombie Apocalypse)
Positions Needed: Spriter(Use of Adobe Illustrator, or other vector based imageing software prefered); Background Artist; Object Artist; Menu/title Artist and Parts artist (Neither are Req, since I can do these)
Backstory: The game is set in the future, and Humans have become greatly endangered. The entire cause is the Omega Brain, a super computer. Omega was programed to connect and run most of the worlds Drones. Though after 20 years, an event of near apocalyptic proportion took place. Omega's program had somehow been altered, leading it to the decision that the human race was no longer required. In 2 days, the world population fell from 14.68 Billion, to just 13million.
Summary: ERIC is just your average worker droid, but that soon changes, as fate would have it. Exactly 2 years after "Aftermath", an explosion rocked the warehouse. A manditory evacuation was called. ERIC, returning for his work, gets cought up in a struggle between 2 factions. After discovering his true Identity as an Organoid, he joins the resistance force known as "Babylon", or known to the Sleepers as the "Mavericks". The Fate of humanity rests in your code.
If you want to Apply, say so, along with any experience, and I'll give you Description of what job is entails, and a project (small) to evaluate your skill/style.
PS. I strongly suggest you play SAS or SAS2: Zombie Apocalypse before you apply for a position, so you get an Idea on the style. Programers also welcome.