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kuja killer
22-10-09, 04:35
Hello, my name is mike. I was recommended by Thantos-Zero (http://www.sprites-inc.co.uk/forum/member.php?u=2286) to post here on sprites inc about my game, Megaman Odyssey. So im taking a chance. I've been working on a rom hack of Megaman 3 for the NES, ever since August 2006. Sadly, i have only just 1 completed level to this date. :( Which is boltman. While my 2nd level, duplexman is currently in progress, which I hope to have a demo of my game open to the public ASAP as soon as duplex is done.

I am posting here to see if anybody might be able to help out with my game to try getting levels done faster and so on. If some people may be able to join this project.

I am extremely excellent at coding in the NES's 6502 assembley programming. But i am not very good at coming up with ideas most of the time, I can do some level desinging but not very much cause I focus more on coding new enemies, events, and such. And i have literally ZERO drawing/art/sprite skills. I have only 1 partner, Megaman-Omega who helps out with graphic and sprite design, and some level design, but 1 person sadly isn't enough.

I have this project thread on 2 other forums as well:
http://acmlm.kafuka.org/board/thread.php?id=5399 - screenshots are here on the first post.
http://forum.rockmanpm.com/index.php?topic=2533.0

I just got a new title screen logo that someone named Speedremix drew for me a few days ago.

Thantos-Zero said that some people on here may be looking to help out with people's projects, so that's why i thought i'd try here as well.

Squee
22-10-09, 06:14
Zero drawing skills. Yeah. I know how that feels. So, what's it about? What did Wily do this time?

kuja killer
22-10-09, 06:29
Well, i do not really got an official storyline yet after all these years even. I'm not really sure at this time currently.
I only just have future ideas on what i would want to plan on doing for an Intro stage like how the megaman X games have intro stages before you begin playing officially.

I plan on making the intro stage (someday) be focused on rush and roll specifically. Like rush and roll just taking a walk through the city or something on an errand for dr light, but they both get kinapped, and to be found trapped in a cage at the end of the level during a boss fight.

Just a rough-draft. But in terms of real storyline, i just honestly dont know yet. I do have text scripts coded in the game, so like basically i can activate conversations anywhere/time/place. Like having dr light and megaman talking in a similiar way to the GBA Zero, and DS ZX games.

Thanatos-Zero
25-10-09, 13:40
Hey guys, If you really want to be in the memories of the players, you should grasp that chance and help Kuja Killer. He has done amazing stuff.
So how about some videos? Maybe this will change your mind.

Megaman Odyssey Demo - Boltman (http://www.youtube.com/watch?v=t1sqzsak9IM)
t1sqzsak9IM

Megaman Odyssey Demo - Inside Boltman's Tower (http://www.youtube.com/watch?v=aHL_2Qp7vjE)
aHL_2Qp7vjE

Warning Intro (http://www.youtube.com/watch?v=vx7N9C5YkbQ)
vx7N9C5YkbQ

This is just the beginning. When we help Kuja Killer, we can enjoy some day earlier another Megaman hack.
Xterra and NDraxian, how about to lend him your help, too?

NDraxian0
25-10-09, 15:30
Well if I'm being called out specifically, I really can't refuse now.

So what do you need help with?

Thanatos-Zero
25-10-09, 15:47
Just wait for Kuja Killer. He will give you the requests, just like me.

Boilman
25-10-09, 16:22
Well, I could probably do some spritework or stagedesign if you want to. It's just that I'm known to procrastinate a whole lot, so there may be times the work will be late.

But if you don't mind too much, you can certainly request me some things. It's done via PM, I suppose?


Oh yeah: judging from those videos, that's a really, really good hack. Keep it up, I'd love to see this project finished.

Lern
25-10-09, 16:50
What boilman said on the second paragraph. I also really liked how you just down-bittaged some enemies :P

Kuja/Thanatos, I do however have some requests from you, in order to help you. First of all, I've seen Boltman vanish after his energy ball did. Would you mind giving me the sheet and I'll give him a frame or two in which he turns into the bolt?
Second, The rest of his sheet(As far as I see SO FAR) has some pretty awkward frames/poses. I would like to check it, or at least fix it. With your permission, of course.
Third, I would like to try converting the down-bittaged guys into a more megaman classic style friendly sprites. :D

So, practically, I'm asking you to help me help you, but you're the guys winning in this request, and I'm the one working. :P

Otherwise I really liked some traps and stuff.

NOTE: The above has been written only about the first vid so far. Only started watching the second. =D

EDIT:Moar:

On the first vid and the second, why did it suddenly have weird graphics instead of letters saying boltman? :o

Also, change the main menu music?

on the second, why did the level select fek up? Also, add some stuff to the exterior, too(Subtanks, I mean. or life ups.) I loved the discharge frequency thingie, but the discharges seem too powerful(In looks*). Also, can you show us the map, and the subtank was quite dissappointing. Come on, make it look new and fresh =)
Also, this game could do with some sound effects for bolts and the like of everything excluding Megaman, ya know. Also, the doors are from X, too. Come on, it looks like you just copy pasta'd X material into classic game and down bittaged it. I'd be glad to change it and the subtank aswell, if you allow me to do the former.

Also, I really liked some of the newer enemies. I also have another suggestion for sparky's boss battle. Puddles of water+elec=Death? :P
(This means you could add small puddles of water occassionaly and if he hits them with any of his attacks, it'll be electrified, thus dealing heavy damage to mega if he steps in the puddle within 5 seconds of the attack)

Plaz
25-10-09, 18:22
Very impressive hacking. As a designer, I especially like the multiple stages for one robot master. They give him an extra air of power and importance that official masters lack. If you ever need ideas for storyline, bosses, enemies, stages, dialogue, or weapons, you can contact me on MSN, Skype, or by PM.

Blackhook
25-10-09, 19:15
I might lend a hand...

kuja killer
25-10-09, 22:20
What boilman said on the second paragraph. I also really liked how you just down-bittaged some enemies :P

Kuja/Thanatos, I do however have some requests from you, in order to help you. First of all, I've seen Boltman vanish after his energy ball did. Would you mind giving me the sheet and I'll give him a frame or two in which he turns into the bolt?
Second, The rest of his sheet(As far as I see SO FAR) has some pretty awkward frames/poses. I would like to check it, or at least fix it. With your permission, of course.
Third, I would like to try converting the down-bittaged guys into a more megaman classic style friendly sprites. :D

So, practically, I'm asking you to help me help you, but you're the guys winning in this request, and I'm the one working. :P

Otherwise I really liked some traps and stuff.

NOTE: The above has been written only about the first vid so far. Only started watching the second. =D

EDIT:Moar:

On the first vid and the second, why did it suddenly have weird graphics instead of letters saying boltman? :o

Also, change the main menu music?

on the second, why did the level select fek up? Also, add some stuff to the exterior, too(Subtanks, I mean. or life ups.) I loved the discharge frequency thingie, but the discharges seem too powerful(In looks*). Also, can you show us the map, and the subtank was quite dissappointing. Come on, make it look new and fresh =)
Also, this game could do with some sound effects for bolts and the like of everything excluding Megaman, ya know. Also, the doors are from X, too. Come on, it looks like you just copy pasta'd X material into classic game and down bittaged it. I'd be glad to change it and the subtank aswell, if you allow me to do the former.

Also, I really liked some of the newer enemies. I also have another suggestion for sparky's boss battle. Puddles of water+elec=Death? :P
(This means you could add small puddles of water occassionaly and if he hits them with any of his attacks, it'll be electrified, thus dealing heavy damage to mega if he steps in the puddle within 5 seconds of the attack)

Wow that's alot of constructive critisism, i appreciate it very much. :) That's quite nice.

** weird graphics, im assuming you mean how the stage select looks all screwed up right ? I've already long-fixed that since that first demo was released in feburary 2009 on the acmlm board uploader. Located here (http://acmlm.kafuka.org/uploader/get.php?id=1020)
The cave section of boltman also may be glitched up .. that's only on emulators that do not know how to properly support some features of the nes MMC5 mapper. That's out of my control, and issue with the emulators. (if it still even happens, i dont hoenstly know because i ONLY use fceux 2.1.1 which is the recommended choice)

** I do not have a "boss selected", or "get weapon" screen made yet. :( I've wanted to for years but dont ever have any ideas what to make them look like and so on. So those are still un-finished and glitchy-looking even as of today.
yes i do have sub and heart tanks coded. Did that like 2 years ago. There IS a heart tank in the boltman valley level, specifically in the Cave section. But it requires a few weapons to get there. So you can't with that demo. I don't have any weapons coded yet except for bolt and duplex. (well rush coil/jet/marine are there but that's obvious) And there is a sub tank in the inner tower section of the other boltman level. It works just like X1-X3. But you do not lose an entire sub tanks contents if you use it and your lifebar is full. So then it's kinda a mix between X1-X3 ... and the Zero/ZX games where you wont lose an entire sub tank's "filled-ness" when your lifebar is filled. Not sure how to say that.

** level map is on the 2nd page of the pause menu screen.

** yes i do want new music and sound effects but I dont have music/sound making skills, i can't do that. :( So i have to rely on someone else. So far i only have 2 songs in the game thanks to Matrixz, and infidelity's music making skills.

** gosh i seriously do appreciate that you'd want to look at boltman's animations and stuff. :) But i wanna say that I have this tendency to not want to go back on major stuff like re-coding him all over again, UNLESS there were any bugs/glitches, but i always make sure there isn't. Because it took me like 6 or 8 months just to even code boltman's AI alone back in 2007. And from August 2008 to Feburary 2009 just to even do the level design. :( Im so slow, but it also takes me so long to do stuff. I have little-to-no intrest to go back and re-do his AI behavior at this point of time. :( Megaman-omega even wants me to redo the AI a bit too, and gave me a sheet with a few more animations, but it made me feel all "ehhhhh god it'll take too long i just aint in the mood"

I hope this post aint way too long for people ...i know i still haven't commented back on a few more things you and others said yet, but I don't want to keep typing forever in this one single post at this momment.

Xearez
28-10-09, 12:32
(there is no way im quoting that whole post:eek: )
hmm... an 8bit game...i can handle some sprites for this...what do you need
just give me an enemy or something (freferably a boss) to make and ill get it done.also is blues going to be a playable char.

kuja killer
28-10-09, 18:44
Ohh, i was afraid i may have typed too much like that, sorry. I just try to answer as much as possible and thoroughly, not like 2 word answers and such.

Well hmm, i dont think im in need of any sprites particularly at this current time honeslty just yet. I did really want to have a new dr light's lab enviorment though.
Because it's important to the beginning of the Duplex man level/theme/story. All i know so far at the momment is that I was wanting to have 2 screens. One that's outside of the lab where dr light asks megaman to come with him to the lab ...and they walk to the left, not right.
And of course, one inside his lab.

http://www.a3share.com/members/1119/MMC5ExAttMegaMan3-174.png as you guys as can tell, i got nothing at all yet. just blank and empty-ness. :(
I did not want to use the lab already from mm3 originally, or any of the NES games, or gameboy games. I was hoping for a brand new look and feeling.

I MIGHT possibly want to turn this whole game (the outter shell of it or something) into something that works like megaman Zero and ZX games where you "continue" the game from dr light's lab, need to talk to him to save game, or access stage select, or just talk. And have like 3 or 4 screens to walk through of his labortory

Xearez
28-10-09, 20:12
Ohh, i was afraid i may have typed too much like that, sorry. I just try to answer as much as possible and thoroughly, not like 2 word answers and such.

Well hmm, i dont think im in need of any sprites particularly at this current time honeslty just yet. I did really want to have a new dr light's lab enviorment though.
Because it's important to the beginning of the Duplex man level/theme/story. All i know so far at the momment is that I was wanting to have 2 screens. One that's outside of the lab where dr light asks megaman to come with him to the lab ...and they walk to the left, not right.
And of course, one inside his lab.

http://www.a3share.com/members/1119/MMC5ExAttMegaMan3-174.png as you guys as can tell, i got nothing at all yet. just blank and empty-ness. :(
I did not want to use the lab already from mm3 originally, or any of the NES games, or gameboy games. I was hoping for a brand new look and feeling.

I MIGHT possibly want to turn this whole game (the outter shell of it or something) into something that works like megaman Zero and ZX games where you "continue" the game from dr light's lab, need to talk to him to save game, or access stage select, or just talk. And have like 3 or 4 screens to walk through of his labortory

well if there is anything (spritewise) you want me to do just pm me and ill be on it.

Ukyo
29-10-09, 05:38
Woah! You weren't kidding when you said you were good with programing! That stuff is amazing!

kuja killer
29-10-09, 05:55
Yes, thank you Ukyo. :) It has been years of working with megaman 3 to the point where i know everything there possibly ever is to know about this rom, so i can program just about almost anything I want in the NES's assembley. :) As soon as i have my 2nd demo released to the public, then im truly hoping to get a couple people to work with me on this game so it can get done faster.

Like people helping out with well anything. (my weak spots) Level design, story, ideas, and such. But I will take care of all the programming myself like coding enemies that megaman-omega makes, or anyone else, and so on.

Thanatos-Zero
07-03-10, 15:05
So guys the next demo is out and I dare you not to ignore it!

Megaman Odyssey Demo - Duplex Man (http://www.youtube.com/watch?v=m8qyCRGtYKo)

m8qyCRGtYKo

Here the link for the patch.
http://acmlm.no-ip.org/uploader/get.php?id=2945

All what you need now is the Megaman 3 (U) rom data. The patch doesn´t work with Rockman 3 or Megaman 3 (E).

So.... our dear Kujakiller needs help from you so he can finish the game faster.

kuja killer
25-03-10, 22:51
How do you guys feel about this demo ??
I already know alot were not pleased with basically only 1 single part of the space travellign level, the section with the purple eyeballs, i've since dealt with that and bugfixes and all.

tons and tons of effort was put into duplex, considering 1 year was spent on this level alone. :|

Hope the Time Attack and challenges are a nice bit of extra time to spend trying out. :) As time attack has shiny medals, and challenges - gold trophies for completing them.

but this time i really hope it wont be ever taking me that long to do levels from this point on.

Jace
25-03-10, 23:07
I haven't gotten very far in it yet but from the feel of it it's pretty solid damn solid and looks great! I don't see very many problems with it at all. Other than it's insanely difficult. XD I'm not sure if I said this over at RPM or not tho... but I figured I'd say here again either way.

Snap
26-03-10, 02:25
Sorry to be blunt but I don't like it.
I think it's way too long. I wouldn't mind it as much if it were more like the intro to the Wily stages in MMV, but a whole level like this?
The video says that all enemies are entirely new but I think that's more of a disadvantage than anything else, they don't look much like Megaman enemies, the bosses, those X shaped ships and those laser shooting things at the end. The first boss is the worst, he doesn't look anything like a Megaman (mid)boss, there's a serious lack of colors and it looks too serious.
This isn't Megaman anymore, without the Rush Jet sprite there is no way you can tell this is a MM game. If you replaced it with a generic ship sprite, no one would doubt that the game it's an R-type clone.
My suggestion would be to add some Megaman looking objects, like a Metool in a spacesuit as an enemy, add some big eyes to that second boss and give it a less sophisticated form, add some eyes to those laser shooters at the end. And get rid of those X shaped things that fire in your direction, Megaman games are all about recognizing patterns, but there is no pattern in those enemies since they shoot depending on your position.

Actually I don't get why you want to put the vehicle part in it in the first place. They've always been the dullest part in any MM game, it wasn't fun in MM5, it was frustrating in X4 and X5 and it was just plain annoying in MM8, X7 or X8.

kuja killer
26-03-10, 04:02
Im sorry you feel that way Snap, your the first person to ever have very strong negative critisism i've seen.

all the custom enemies designs were by megaman-omega entirly. all the programming/coding only, on the other hand is 100% me. I felt just fine with these all in my opinion. I think it was nice at the very least a bit with getting to have some types of enemies that were NOT always purely being nothing more than robots all the time.
And he felt it was for going for a bit more mature feeling rather than the nice and simple cartoon-ish (??) type looks or whatever. I think it's okay.

I seriously dont wanna be forced to go back and redo the level all over again from the beginning, it took 13 months just to do this alone. :(

It's not easy at all to do anything, it takes a long time honestly. I carefully planned out all the patterns and stuff. I just think it would take some time for people to get used to brand new enemies and AI patterns ...rather than already being familiar with mm3's existing enemies.

It was my idea about wanting to have a space travelling level just 1 time at the very least, cause i really loved that one from the gameboy mm5 and that's what motivated me to wanna try it out myself.

My whole personal slogan or catch-phrase or whatever for this rom hack was "go away from the NES" in terms of graphic detail, game mechanics...anything possible ..more towards SNES-quality ..just basically as revoluntionary as possible for a NES megaman rom hack. That's why there's heart and sub tanks like the X games, and i was motivated by mm 9 to do time attack and achievement awards, and stuff.

Snap
27-03-10, 02:28
Well, don't take it too seriously, it's only my personal opinion. I'm sure there's much more people that like it than people that don't. I've just never liked vehicle levels in MM games.

NDraxian0
11-05-10, 21:32
I've been told that you might need help with this recently (via a PM), and also told that I should once again offer my help by posting in this thread. So if you need any help just let me know.

kuja killer
13-05-10, 02:44
well i've already tried to explain many times how i envisoned the graveyard theme should be on acmlm and rockman PM :(

i dont have any graphic drawing skills of any kind period, that's why im just a total sitting duck and doing nothing. :(

http://forum.rockmanpm.com/index.php?topic=2533.msg237576#msg237576

Thanatos-Zero
13-05-10, 16:26
Kuja killer, nothing against you, but it is not enough. If you are the foreman of a construction firm, what would you do? To say we need a graveyard is all nice and fancy, but we as the sprites, the building labour we need instructions of what we have to do exactly.
You shouldn´t expect from everyone of us, that we already know we have to do. This is why, you are the leading man. You have to lead and to direct us what we have to do.
I hope you understand this.

kuja killer
16-05-10, 01:12
well i'll just try to explain here then...

I seriously deseperately need help very badly for getting started on necro man. I wanted to have a start on the 2nd level half of the necro man theme. A haunted graveyard.

Where it would be split into 2 background themes. The first half of the level from start until checkpoint would be the real actual graveyard outside.

I wanted the top half of the screen to be like some big spooky haunted mansion in the background. I dont have any idea just precisly how big, but well i would make it non-scrolling so that hopefully it would look like it's really close right in front of the player.
The bottom half of the screen would be the actual level design/playfield of the graveyard itself. I do not know what kinds of enemies there would be exactly beside just a ghost metool from daemon that i haven't even put in yet, probably using these zombie joes by megaman-omega that are coded in, and a grave hand of some sort. And just a small sprite-based tombstone graphic (like 24x24 size only) hopefully from thantos.
-------------
the 2nd half of the stage would be an underground grave crypt (not sure what words to describe it) ..how that would look graphically wise ...i have no freaking idea. :(

i've been trying desperately so baaaad to find SOMEONE to help out with making graphics for the level tilesets for over 3 months now but every person who always says they will ...wont. Anyone here at all ?? :(

Jace
16-05-10, 01:35
Well, I might make a few enemies. I'll need to eventually for my Ecto Man anyway. But it'll be done at my pace, so if I ever make any of it I'll PM them to you so you can feel free to use them. And another idea for enemies would be some Zombie RM's. Like a Zombified Skull Man? Or something similar.

kuja killer
17-05-10, 02:49
Huh well zombie RM's sounds cool. But i dont think i'd be interested in wanting that cause it would take forever to re-produce their AI from the other games just to be regular plain enemies, so i wouldn't want to im afraid.

kuja killer
24-05-10, 05:16
anyone willing to help at all ?? :( Not enemies, the level graphics for the graveyard i explained above. :(

Thanatos-Zero
09-04-11, 17:07
For all who were wondering, the project has been slow in proceeding, but we have now gained several artists for the project, including Darx.

For now we were looking for those who have ideas and those who can give us advice for all the level we are doing.

We are still on Necro Man, but it would be a pleasure if we can finish it sooner, before we meet the supposed end of the world at 2012. :)

If you want to join, come to this place: http://rockman-utopia.forums-free.com/

The forum appears like nothing, but it has a hidden subforum and you need my approval to get in.

NDraxian0
09-04-11, 19:07
Well if this is still more or less alive still,
I sent a few tiles for that stage via PM to kujo killer a while back and never found out what he thought of them. I'm curious if he got them or just didn't respond.

Heavy and Metal.
09-04-11, 19:56
Just downloaded the current patch and applied it to a Megaman 3 (U) rom, and it's working fine but the graphics are kind of messed up. The marker for menus and stuff is invisible, various sprites simply have "empty" faces (title screen Rush and Robot Master Portraits). Is there anyway to fix it?

I applied the patch using Lunar IPS.

Thanatos-Zero
09-04-11, 20:23
Well if this is still more or less alive still,
I sent a few tiles for that stage via PM to kujo killer a while back and never found out what he thought of them. I'm curious if he got them or just didn't respond.
If nobody want to help, what might you think to believe why Kuja Killer abounded this site?
He thought it was a pointless thing to do to join this site for more support.
I will raise you to a member to the Odyssey Team, if you really want to support us.

Just downloaded the current patch and applied it to a Megaman 3 (U) rom, and it's working fine but the graphics are kind of messed up. The marker for menus and stuff is invisible, various sprites simply have "empty" faces (title screen Rush and Robot Master Portraits). Is there anyway to fix it?

I applied the patch using Lunar IPS.

First: Wrong emulator my friend.
Second: Read the Readme.
Third: Use this one. http://fceux.com/web/home.html . There is a download section.

Heavy and Metal.
09-04-11, 23:13
If nobody want to help, what might you think to believe why Kuja Killer abounded this site?
He thought it was a pointless thing to do to join this site for more support.
I will raise you to a member to the Odyssey Team, if you really want to support us.



First: Wrong emulator my friend.
Second: Read the Readme.
Third: Use this one. http://fceux.com/web/home.html . There is a download section.

Ah, thanks alot. I downloaded the version of Fceux I had from the Emulator Zone, so it seems they've been outdated.

Thanatos-Zero
12-06-11, 17:23
We are recently confronted with a crisis.
While he have now the spriters to do the job the main head of the Megaman Odyssey Project Kuja Killer is overwhelmed by his own needs for the project, because as the only one to program the game is even for him a great burden.

In fact we require now assistance from freelancer hackers, who can help us with programming the AI of Bosses and Enemies for example.
If you know someone who knows someone that this person is capable to program NES games or at least is able to reprogramm enemies, programming events or is able to programm effects like that from an elevator or an effect like flickering air, please tell me of your assosiates, which can help us to move on the project.

We do not wish to let it end in development hell.

If you wish to help, please help us by finding those skilled people and tell them of this project. They would take away a bit of that burden which Kuja Killer wears.

Lern
12-06-11, 17:55
You mean progrtammers, programmars and hackers are entirely different things.

Thanatos-Zero
12-06-11, 18:09
I mean hackers, which are able to program Lern.

Lern
12-06-11, 19:57
Why would you need hackers?

Thanatos-Zero
12-06-11, 20:26
Because it is for Kuja Killer a heavy burden to be the only one able from the team to program the game.