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View Full Version : Making a game for the psp need name help


coolkehon
01-08-09, 22:52
I'm making a megaman game for the psp i need to find a name for it but right now its done in c/c++ and uses the pspgu (similar to opengl). i don't have a storyline yet and i'm working on the battle system right now plus i have to realign every sprite because their not aligned evenly / right

can anyone help me thing of a name for it

and here is a screenshot from psplink as proof i'm working on it

I could really really use some help with this game I'm making.
First off here is the website I hope it's proof enough
mmbnap.kicks-ass.net
Oh i found some photobucket photos
http://i4.photobucket.com/albums/y120/kehon/Screenshots/Capture2.png
Also i fixed this bug already :)

This game is made in c/c++ (mainly c++)
I made a library that does all of the shapes and Initializes the window so although this game is made using openGL and SDL (inits the window) there will be NO use or need to know of openGL OR SDL (although they keys are read here but I already mapped them to a class)

I could really use some help with this.
I could use another programmer and
I could use another spriter who can make game ready sprites.
I could also use someone to make the map (xml) files for each room which I can explain and is extremly simple to make just takes a little bit time and I'm programming the whole time

Heavy and Metal.
12-09-09, 18:21
That's not proof.

That's a picture that's been edited on paint; Badly.

coolkehon
12-09-09, 18:22
has not it's just when i took the screen shot on the psp it was in the middle of updating the screen

Heavy and Metal.
12-09-09, 18:43
has not it's just when i took the screen shot on the psp it was in the middle of updating the screen

Then what's that big splodge down in the corner? To me, looks quite like someones scribbled something out on paint.

And why bother taking a screen that's loading when you can just get a loaded screen shot?

coolkehon
12-09-09, 18:58
you know there is something called a vsync which i turned off so that the game would run faster than 60fps and that's why. the image is in the middle of a vsync or render one of the two. i took the snapshot from another thread that's why it's not sync.

either way it doesn't matter so please stop asking about it

Plaz
12-09-09, 20:17
Okay. You have a picture.

Now tell me the characters including NPC and playable; plot (especially how it fits into the BN storyline, if at all); the gameplay including why there needs to be so many squares when a 9x3 grid was balanced so well in the original; how the controls are adapted to the PSP; and the various maneuvers including attacks, battlechips, dodging, shielding, full synchro, crosses, souls, or beast outs.


And then explain the red pixels that seem to be lost on the blue side of the field.

coolkehon
12-09-09, 20:19
on this screen i was testing the game out and the tile size can be easily changed by a variable.
as this game is still in progress I have yet to get a storyline for it that also another thing i need help with

oh the red pixel. that because of how i draw it.
I draw the red squared then if it doesn't belong to the operator i draw a blue square on top of it that's empty in the middle

could also use someone to write the plot