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waw
17-03-09, 21:09
I'm new at this, please hit me with as much critique as you like. This is a very interesting hobby that I'm enjoying. Being Public Domain, this goes without saying, you are welcome to use this for whatever you like, credit or no credit.

Feel free to give me ideas, it's very appreciated, but know that I'm currently not taking requests.

The first is Enker, recolor from his GB black and white sprite.
Colors collected from his Soccer sprite and RM&F CD coloring.

I'm not entirely finished with this one:
-Added buster poses.
-Finished colorings.
-Spinning attack added
-Numerous poses
May still edit the charge colors.
May add a buster-charging pose/coloring.
Would like to add a regular stance.
May add a mechaniloid helper, such as a batton or met with appropriate coloring.
http://img.photobucket.com/albums/v511/scholarsnwarriors/Enker-Recolor.png
http://img.photobucket.com/albums/v511/scholarsnwarriors/gustaff-inprog.png
http://img.photobucket.com/albums/v511/scholarsnwarriors/build-a-tiesel.png
http://img.photobucket.com/albums/v511/scholarsnwarriors/build-a-vile.png

To-Do List:
Recolor, Expansions:
Enker
Punk
Ballade
Wily

8-Bit Conversion:
Vile
Colonel/Colonel.exe
Serenade
Iris
Gorubeshu (from sniper joe)
Regal

Expansion:
Roll
Colton

Scratch:
Teisel
Tron
Bon
Trigger
Ra Thor
Duo (MM8)
Duo (pre-MM8 armor)
Gustaff
Sera
Yuna
King
Dr. Cain

Would Like To:
Mac
Alia
Steel Massimo
Spider
Marino
Dr. Psyche
Nana
Lumine
Sigma
Bola
Klaymoor
Glyde
Mega man Juno
The Master

Coming Up Next:
Bon or the Colonel



Thanks!

waw
18-03-09, 23:26
8-bit Classic Style

My idea is to make the 8-bit Classic style more complete, currently, I plan to add Tiesel to the list.

8-bit Zero from the GB Xtreme games is obviously 8-bit, but I'm curious as to what you (with more experience than I, and less if you can see it) what the difference between typical 8-bit and 8-bit Classic style.

If you look at the Zero from Xtreme, he is 8-bit. I think he has some gameboy color issues so he doesn't fit entirely, but other than the coloring, what ideas do you all have for making him fit in the world better?

I may be using Zero as a base for the Tiesel sprites, I'm not sure yet.


===================

New Enker Update

http://img.photobucket.com/albums/v511/scholarsnwarriors/Enker-Recolor.png

waw
19-03-09, 04:12
I figured I'd post this... It's far from complete but any ideas...

http://img.photobucket.com/albums/v511/scholarsnwarriors/preview.png

It's the gustaff from Misadventures of Tron Bonne.

Points to work on:
shoulder 'buttons'
Center Skull piece
Torso coloring

waw
19-03-09, 20:10
http://img.photobucket.com/albums/v511/scholarsnwarriors/gustaff-inprog.png

Gustaff! Recoloring and editing complete.

I'd like to edit an additional running pose, as well as the gustaff opening. A throwing pose and a bomb attack are also on their way.

It's small for the actual Gustaff I suppose.

==============

Here's a Tiesel test finally:

http://img.photobucket.com/albums/v511/scholarsnwarriors/tiesel-test.png

I used Flashman for the basic skull construction and unique blaster. I'll probably be changing though, I'm thinking of giving him a sort of beam saber. To create 'true' Tiesel 8-bits are somewhat limited as he'd only be piloting things like Wily, but he seems fit enough to actually fight (and Tron seemed like a competent pilot anyways).

I may need to make his hair bigger/longer.

His eyes are bugging me, they're red, but with the whites you can't tell, so I may change them entirely.

He's also very dark.

I want to do a Colonel, probably a mix between C-X4 and C.EXE. It'd be something relatively unique. That one is seemingly needing a lot of scratching so I'm sticking with working on mr. Tiesel for now.

Fluttershy
19-03-09, 21:55
Well, you already know the Crit I gave you on Gustaff, and as for Tiesel, needs to a bit taller. He seems awefully short right now. That and his hair isn't big enough. The rest is ok for a begining though.

waw
20-03-09, 05:49
Now I know why Mario got the hat.

I like to see a comparison so here is Tiesel next to Mega Man.
His hair took me a long time to do, I'm still not entirely pleased with it. I can't find a way that looks good and is true to the character.

His buster was replaced with an arm (regular).
I elongated his torso, more like his MML artwork.
It's only by a pixel or two. If he's human, and too tall, he'll look oddly anatomically correct compared to others I'm afraid (like Wily and Light.)

http://img.photobucket.com/albums/v511/scholarsnwarriors/tiesel-test-1.png

waw
20-03-09, 23:11
Tiesel redone... here's a build-a-tiesel sheet with some poses.

http://img.photobucket.com/albums/v511/scholarsnwarriors/build-a-tiesel.png

waw
22-03-09, 19:12
Here's my current to-do list, it's very large but these are what I'd like to work on.

To-Do List:
Recolor, Expansions:
Enker
Punk
Ballade
Wily

Expansion:
Roll
Colton

Scratch and Conversion:
Vile
Colonel/Colonel.exe
Serenade
Iris
Gorubeshu (from sniper joe)
Regal
Teisel
Tron
Bon
Trigger
Ra Thor
Duo (MM8)
Duo (pre-MM8 armor)
Gustaff
Sera
Yuna
King
Dr. Cain

Would Like To:
Mac
Alia
Steel Massimo
Spider
Marino
Dr. Psyche
Nana
Lumine
Sigma
Bola
Klaymoor
Glyde
Mega man Juno
The Master

The Would Like To's are ones that I'm not entirely sure how I'd convert them or make them 8-bits yet.

The Scratch are not necessarily entirely from scratch, but they require their conversions to be a lot more work and from what I've examined of them, entail a lot of custom parts.

The Expansion would take the already existing sprites and merely expanding on what's there.

The recolors are pretty much what's there, just adding some color and maybe some more poses (like my Enker sheet).

If any of these have been done in the classic NES style, if you can take the time to tell me to save me the trouble, I'd appreciate it. If you have ideas, feel free to PM them to me (ideas as in, how to do some of these as they are a bit more complex). As well as some directions on which ones I should work on next. I'm not done with the Gustaff and Tiesel, but I'm taking a bit of a break from them.

Thoughts?

Nightmaresplody
23-03-09, 05:39
Woah, 8-bit legends stuff?! Way to find your thing man!

waw
23-03-09, 13:58
Thanks, it seems to be something that hasn't been done before. Sorry I'm not better at it :P It does deserve good quality. I think it leaves enough to the imagination for me to take it in its own direction.


What recommendations do you guys have for Tron Bonne? I don't feel entirely comfortable scratching from nothing. There's the Roll sprites, but she'd be so thin and flimsy, I really think those sprites are done on a very limiting basis. Then again... Tron was pretty small and thin.

Thoughts?

waw
11-12-09, 18:59
http://img.photobucket.com/albums/v511/scholarsnwarriors/colonel-teaser.png

So I know I'm necroing my own thread... hope no one minds. I've been working on a Colonel: 8-bit Style for a little while. He's up next to Teisel and Mega Man in the picture above for size and style comparison.

Some things I don't like...

the bulk of the torso seems like it doesn't fit or there's a clash around the pectoral muscle area...
He seems like he could do with a glint of blue...
There's an overabundance of colors, but the yellow and red really go well together.

So, any ideas?

Edit: His sabre was colored purple after some artwork. Maybe it should be red... i can't really decide.

It's making me think that I need to give Tiesel a neck.

Fluttershy
11-12-09, 20:01
Just so you know you're ALLOWED to bring your own thread back. As long as it's being updated, which it was(or is? Whatever works).

But yea, they don't look that bad. Teisel's hair looks a bit weird but I think it's cause of the style. Other than that I got nothing right now.

waw
01-06-11, 19:06
http://img.photobucket.com/albums/v511/scholarsnwarriors/build-a-vile.png
Here we have an 8-bit Vile that is not a Mega Man clone... he's my usual mish-mash of various robot masters. I think he turned out fairly well. he's nothing too terribly complex. I gave color schemes for Mk. 1, Mk. 2 and whatever the MMX8 version was (the green scheme). (Also gave a Fett scheme, it was necessary).

I toyed with various weapons for him, along with the Front Runner (the shoulder cannon) he has his jet pack, a bomb, cutters, an arm cannon (various forms of something he used in MMX hunter) (I suppose he still needs some sort of missile). He has a weapons magazine for the arm canon.
I also gave him a sword and shield because that could be quite fun.

I prefer to make build-a-sheets, and while having a completely made spreadsheet of all poses, it'd take me far longer because I would be busy flippin around, trying to make every single one!

I went with the MMXHunter head insignia, despite the other being probably much simpler. Frankly, I like the V better and I'm not really sure why a maverick symbol would be used in the Classic world (then again, 8-bit Mavs would be fun...).

His basic poses come from Pharaoh Man, Ring Man, and Skull Man. He uses Black, 2 Blues/Purples/Greens (depending), White, Goldenrod(?), and the Red. By my count that comes up to 6 colors, which would be doable with two sprite layers in the typical 8-bit world (been a while, I may have forgotten something).

He's got the basic Sniper Joe vehicles for now, and I've toyed with armored suits and making my own. Nothing on that end just yet. But give it time! Maybe we'll get something....

For now I'm going to turn my attentions elsewhere. Hope someone can use him.

waw
01-06-11, 20:04
Also, my trial on a Roll sprite for battle. I know it's quite primarily a Mega Man recolor, I'm actually fine with that. I've read in early stages of MM2, Roll was going to be a playable character but Capcom said no, and Keiji thought it wouldn't have been as good a game with a co-op mode.

If this was the case, I wonder what Roll would have look like... Protoman is really just a recolor of Megaman with some small edits, same as Bass (with heavier edits), in my opinion.

So battle Roll:
http://img.photobucket.com/albums/v511/scholarsnwarriors/Roll-trial.png
I'm not sure what design to stick with, or if it even matters. The color scheme though? Should she had the white and black from her MM8 dress? The yellow and red stud from the .exe version? or just plain?

Or something more along the line of 'adult' Roll, as seen here:
http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=6382&d=1181815032
Grey armor, red trim, reminiscent of protoman, and would lend itself to a different body coloring other than what's on Megaman's basic blue and light blue scehmata....

NeoMan
01-06-11, 20:53
You mixed up bass and proto. Bass is an edit. Proto is scratch. And YOU ARE LAZY. Edit this more. Make it more feminine. Color scheme is good though. And thats not adult Roll. She and rock don't age.

waw
01-06-11, 20:57
Thank for the very constructive criticism.

Its really more of a trial I think... so I'm not worried about not having her edited. Eventually, she'll need to look more feminine.

And yes, I said 'adult' Roll in quotations because she's very developed and much bigger, looking like an adult. But the wonderful 'marks' help distinguish it from being a serious claim to an adult Roll.

However, I thank you on the color scheme comment. I can't decide which of the four to use as a basis for a more feminine look.

NeoMan
01-06-11, 21:52
mumblelazysoundedrightmumble

Use none of them. Give Roll her own look. That pallette is fine is what I meant.

waw
01-06-11, 22:30
You're right. Creating sprites from complete scratch is still a challenge.

But I feel a bit better about it now that I have this one:
I've finally got my Tron...

http://img.photobucket.com/albums/v511/scholarsnwarriors/Tron-trial.png

NeoMan
01-06-11, 23:34
Colors are too dark. Megaman classic uses bright, friendly colors. And shoulders are kinda large.

I don't play legends much, but I think the shoulders are not that color. I could be wrong on that.

waw
01-06-11, 23:43
The shoulders are black actually, its a jacket she wears. Unfortunately a lot of black looks dull and some shots show her in a slightly green tint jacket. Hence where I got the color.

And hmm... lighter... brighter.

Thanks Neoman

BarylTDF
02-06-11, 01:02
Then colour it the same as the outline, just like Elec Man.

Ukyo
02-06-11, 02:13
Also, my trial on a Roll sprite for battle. I know it's quite primarily a Mega Man recolor, I'm actually fine with that. I've read in early stages of MM2, Roll was going to be a playable character but Capcom said no, and Keiji thought it wouldn't have been as good a game with a co-op mode.

If this was the case, I wonder what Roll would have look like... Protoman is really just a recolor of Megaman with some small edits, same as Bass (with heavier edits), in my opinion.

So battle Roll:
http://img.photobucket.com/albums/v511/scholarsnwarriors/Roll-trial.png
I'm not sure what design to stick with, or if it even matters. The color scheme though? Should she had the white and black from her MM8 dress? The yellow and red stud from the .exe version? or just plain?

Or something more along the line of 'adult' Roll, as seen here:
http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=6382&d=1181815032
Grey armor, red trim, reminiscent of protoman, and would lend itself to a different body coloring other than what's on Megaman's basic blue and light blue scehmata....
Supposedly she was supposed to look something like this:
http://hokyankyo.web.infoseek.co.jp/1150823733742.png
But it was never confirmed canon.

Also, the transforms for Rock and Roll are supposed to be Mazinger shout outs. I think the third design looks best by the way.

waw
02-06-11, 03:08
That's gold! I know i'm probably the only person to get genuinely elated from seeing that, but that's gold!

And not to be a pain, what's the source for that? I take it that sprite was supposedly made by Capcom/Inafune? Are there more poses and whatnot? (although it seems fairly simple). And lastly to be all totally nerd on you, what's a Mazinger shout out?
EDIT: I get that part now.

waw
02-06-11, 15:44
http://img.photobucket.com/albums/v511/scholarsnwarriors/Bonne-collection.png

My collection of Bonne sprites, 8-bit classic style. The servbot is difficult as heck, but I think I'm finally happy with it. I recolored Teisel for appearance and hair too. A bit lighter. We have two Gustaffs, one with Tron in it, one with the 'lid' closed. Bon Bonne is one of my favorites... although the dark grey color of his body is iffy at best. Perhaps it should be all black, but hten the details just look fuzzy (I personally don't like the all black).

Trying to keep Servbot in Classic style, and make it fit with the other sprites has been a real challenge. I've seen some attempts at it before, but nothing I've personally felt fit the Classic style.

Here they are much bigger:
http://img.photobucket.com/albums/v511/scholarsnwarriors/Bonne-collection-1-1.png
c+c very welcome. What about colors? Teisel's hair ideas? The Servbot?

Should I be doing this thread in the Creative Corner -> Sprites

NeoMan
02-06-11, 19:25
They're little to bright (mostly tiesel, and Tron's purple... and the orange on bonne bonne is too dark.) Servbots arms are also too long.

EDIT; Gustaff is too dark orange too.

waw
02-06-11, 19:32
These are colors from the MM games... is it because they are too concentrated in one area that makes them so dark?

A servbots arms are long enough to where they almost drag on the ground and can reach to the top of its giant square head. I don't know how to shorten the arms and still provide movements that are visible, along with actions such as throwing bombs from over their head and such.

Ideas? Should I reverse the trims? (the light orange and dark orange, the light pink and dark pink?)

NeoMan
02-06-11, 19:42
Use the lighter orange(the ones you used for the shine/highlights) and make the shine/highlights white. Bon bonnes face is also too small I just realized.

waw
02-06-11, 23:58
Hmm, I suppose I don't want there to be tons of white because it makes the sprite look.. bland to me? Stuff blends? But it is 8-bit, I suppose that tends to happen. I'll toy with it a bit.

In the meantime, I spent the better part of my time working on this:
http://img.photobucket.com/albums/v511/scholarsnwarriors/Roll-trial-1.png

Here's a larger version:
http://img.photobucket.com/albums/v511/scholarsnwarriors/Roll-trial-2.png

I used the supposedly MM2 Sprite, but I realized she's a little chunky, not that there's anything wrong with chunky women, Roll is never depicted as such. Getting called lazy is actually good motivator (if you think these are nice). So I took her sprite and trimmed her up, and raised the pelvic pixels to give her slightly longer legs (otherwise she has thunder thighs!)

I'm not really sure what's up with the hands of the original, sorta flat and funny looking, and that'll change, but it's been a nice simple starting point. So we have some 'Puff Helm' and 'Heart Helm' Rolls-- as I'm going to sprite an ACTUAL sheet with different poses and the like, I' interested in which one folk think looks better/is more pleasing to the eye.

Personally, I like Heart Helm Five
Notice the difference: Skirt vs 'jumpsuit'... Exe chest, MM8 dress top, MM2 dress... Heart Helm, Puff Helm, Mega Helm, Legends Hat, Pony tail, spiked back hair?, blank helm... wide face (from mm2) and Roll's face

as far as colors go, there are three different skin colors that pop up... these use one of two, one coming with the MM2, the other belonging natively to Roll.... (MM has a paler color). There are the two pinks (really pink and fuschia) that I've toyed with, as well as the 'hot pink' coming from MM2, the sky blue, the pale green (I did a darkened tint too because it popped more and was actually discernible), and then the last basic colors are that of the pony tail. two different browns (one's orange?), a blonde/yellow for the TV Mega and Legends....

Whew, what a mouthful... so what do you guys like? If you could mix and match, what would you mix and match? Is a robot master/hero likely to save the day in a skirt?

Lastly, any other suggestions are absolutely welcome!

NeoMan
03-06-11, 00:07
I say heart helmet 5(the far right)
btw, you get my pm?

waw
04-06-11, 02:48
So this is what I've been working on... some various sprites that are going in production:

http://img.photobucket.com/albums/v511/scholarsnwarriors/collection-preview.png

I'm really unsure of the Gorbesh Sniper joe-esque figure, he's a lot more complicated than a simple hat... And the dimensions he has doesn't lend well to the Classic Verse.... After making the Gorbesh (who is naturally smaller) I'm thinking the Servbot should be smaller, but that will kill the detail, what little is there... I might just bite the bullet on it. However, I could shorten up the legs a but. the arms can't really get smaller unless the head does.

Trials on Bon Bonne, seeing if I can find a happy medium.

Vile, Legends Roll, Roll (custom I guess), and Tron.

Meanwhile, here is a completed sprite sheet... Blank Woman,Blank Woman with Skirt/dress, Blank Woman with High Heels... includes the bow buster Roll.exe used (or two version of it... or animations of it 'opening up')

http://img.photobucket.com/albums/v511/scholarsnwarriors/blank-mega-girl-sheet.png

Plain standing woman's legs seem to be just a bit off, but I can't figure out what.

NeoMan
04-06-11, 22:57
The base(and roll) are doing to much of a split. Thats whats off. It actually looks uncomfortable.

waw
06-06-11, 00:59
I decided to take a break from the figures and work on a fun side project... I'm pleased with it thus far, and I'm hoping to get some feedback, especially on shading. I'd like it to look like it could fit in with a Classic 8-bit stage/tile-set etc. You'll notice on the Flutter is a Mega Man decal... he's just chilling for size purposes.


http://img.photobucket.com/albums/v511/scholarsnwarriors/flutter-in-prog.png

Frankly... I don't know where to even begin for the shading!!!

NeoMan
06-06-11, 01:37
Add shadows as needed with the light coming from a diagonal direction from the top. Like northeast/northwest. After that add shine/higlights as needed. Take it one color at a time, I say start on the yellow.

REMEMBER!! only 3 shades. Dark,medium,highlight.

waw
06-06-11, 03:45
Took a swing at it:

http://img.photobucket.com/albums/v511/scholarsnwarriors/flutter-in-prog-1.png

Lern
06-06-11, 04:59
Er, A, not your fault, but the shading is terrible. Since when is that how large megaman sprites are shaded. MM Sprites are shaded more bubbily, with uber light highlights and uber dark shadows, but from the side of the screen. Just look at Wily machines.

Next, whilst the flutter looks nice, it, too, looks out of style; It seems just like it's original style, seems out of place with the cartoony 8bit. Woudln't work well.

Daemonseele
06-06-11, 05:37
The flutter is a rounded ship; the shading you've shown us does not reflect that shape.

When you're shading your sprites, you have to take into consideration what your sprite looks like in the third dimension, as well as source of lighting. Yes 8-bit NES Megaman sprites tend to lack depth and detailed shading, but that is generally due to the size of the sprite in question.

Here is an example of how your ship's shading should be like (not exactly, but a rough idea).
17592

Notice how the shading and highlighting suggests that the ship is rounded at the front and flat on the sides and top.

waw
06-06-11, 12:09
Agreed and agreed, thanks guys.

Lern I think you're absolutely right, even with the correct shading, i don't think that it would look accurate in a classic world. Its something I've been a little torn up about actually, I don't know how to get it to look more like classic but retain the 'cannon' detail, or even if that matters. Frankly, I don't know of any sort of craft or ship this large other than a wily boss, which has very different detail and construction. That makes for someone as inexperienced as myself trying to make this very, very challenging.

Soviet, thank you for the image, I'll look around at some of the bigger ships. I am actually learning to draw (penciling, not digital) and haven't gotten quite to the shading, and as I've worked on my other sprites, its just not come together. I'll probably be able to throw something up in a few hours.

waw
06-06-11, 15:28
http://img.photobucket.com/albums/v511/scholarsnwarriors/flutterwithfinish.png

I tried my hand looking more at the shading for the classic style... not entirely happy but it came out fairly nice. Took just under three hours (with some distractions). The front end is the ugliest part in my opinion, but I don't know how to change it beyond that. All the little detail was of course tiresome but worth it. I like that this is 'life sized.' It would be neat in the background of a level attacking a lab or something. I would still like to add some sort of railing around the top (hesitant to do so, but makes sense).

So how is this shading? What should be changed? What parts should stay the same?

Thanks so much guys, this is one of my favorite pieces.

And coming up soon, but most definitely NOT next will be the Gesellschaft... also 'lifesized.' At least, as much as I can make it that way. I'm also planning on doing a drache.

edit:
The shading still doesn't reflect the rounding, but only the front is rounded really...

waw
12-07-11, 01:42
Well, for those of you who have been following this, I do have another sprite made... I will be sheeting him as he plays a role in Blue Bomber Comics, but in the meantime, he'll end up as a PD 8-bit styled Colonel. Currently I think he has too many colors (but the layering and continuous layering of more colors could get around it... but is it worth it? should the colors be reduced?) in any case, I like him, although I've had one suggestion to make his legs a bit bigger (due to the kilt making them look too short). But those in the 8-bit world tend to have short legs... hmm. He's already quite a bit bigger than Mega... he's about one sprite shy of Stone Man just so you have a reference.

http://img.photobucket.com/albums/v511/scholarsnwarriors/colonel-test.png

Daemonseele
12-07-11, 02:09
You could possibly reuse the skin color for the gold trim and lose the blue in favor for the grey.

Neros Urameshi
24-08-11, 00:14
As a tribute to the cancelled Mega Man Universe game, I want to see 8-bit-style sprite sheets of the following:

Met Man (http://images1.wikia.nocookie.net/__cb20110331212204/megaman/images/c/cc/MMUCustoms.png)
Chop Man (http://images1.wikia.nocookie.net/__cb20110331212204/megaman/images/c/cc/MMUCustoms.png)
Gust Man (http://images1.wikia.nocookie.net/__cb20110331212204/megaman/images/c/cc/MMUCustoms.png)
Gun Man (http://megaman.wikia.com/wiki/File:MMUUSBoxMegaMan.jpg) (My name for Bad Box Art Mega Man)
Megapin (http://megaman.wikia.com/wiki/File:Megapin.jpg) (Gachapin)

Heavy and Metal.
24-08-11, 00:25
You know, copy and pasting that request everywhere really isn't going to get you anywhere. I mean you've asked for it so many times now I don't think anyone will do it.

Neros Urameshi
24-08-11, 01:15
You know, copy and pasting that request everywhere really isn't going to get you anywhere. I mean you've asked for it so many times now I don't think anyone will do it.
Sorry. It's just that I want to make a sprite comic that's dedicated to the cancelled Mega Man Universe.

waw
08-09-11, 12:54
Yeah, I didn't really enjoy seeing it reposted. Honestly Neros, if you want them done, you should start working on them. With no offense to anyone here, I don't think I ever got a request done. Simply put, other people aren't interested in doing my work for me (unless I sell it as something super cool!)

I do have an 8-bit Box art mega man, as seen in my sprite comic, but I'm not really sure why a sheet should be made for him. Eventually, I'll probably put it up as you aren't the first to request it.

Neros Urameshi
08-09-11, 18:12
Yeah, I didn't really enjoy seeing it reposted. Honestly Neros, if you want them done, you should start working on them. With no offense to anyone here, I don't think I ever got a request done. Simply put, other people aren't interested in doing my work for me (unless I sell it as something super cool!)

I do have an 8-bit Box art mega man, as seen in my sprite comic, but I'm not really sure why a sheet should be made for him. Eventually, I'll probably put it up as you aren't the first to request it.
Sorry about that, Waw. I'm just eager for a sprite sheet of each one for my sprite comic, but I'm not a great spriter at all.