View Full Version : Hunter zx customs
ok -takes a deep breath-
here's my lousy sprites take a look
http://img516.imageshack.us/img516/7686/sprites.th.png (http://img516.imageshack.us/my.php?image=sprites.png)
I planned on doing a comic what do you guys think
lousy or super lousy
Cool. I like the hair way you made the hair. Personally,I'm never really good with making hair at all.It don't look lousy,so don't worry about it. I actually seen worse sprites,trust me. You should be fine :D
thanks i'm probally going to use them in the comic
Are they within the color limit? They look... OK, but not great. Why is model L just kinda floating over there anyway? Theres also a lot of free space.
wow you mean you think I got the design from model L
and well the reason for it because it's going to get cluttered soon enough plus those we're just put there to get feed back I just wanted to know what was needed to give my sprites a better look so tell me what is needed
Well, I mean that Biometal Model L is just over on the left.
OH heh sorry I was just using that for a base and it kinda turned out ok I never got around to making a custom body
sorry guys i've been quite busy but here's an update on my sprites and the comic i'm tring to do
http://img24.imageshack.us/img24/759/comichero2k.th.png (http://img24.imageshack.us/my.php?image=comichero2k.png)
thell me what you think?
A LOT of C+P. And a random, non edited, recolored Velgauder. Nice job! Your characters look like they were slapped together in a chophouse. Pieces of sprites ut apart, slapped together into one 'human.'
thanks I take pride and chopping up sprites usually i'm glad someone likes my work. I wanted the Velgauder to be an simple edit,
because ripping that sprite was hard, but I may need some help I want to have him in a sitting position. Is there a place on this forum where I can get this kind of help?
Fluttershy
13-03-09, 19:12
He was being sarcastic, as for help, the only way to get better is practice. Now, these aren't BAD but they could be better. At least you're better than most newbies right now. Now what you need to do is come up with some original ideas and try editing them into it. Even small details like lines and what not can make a BIG difference.
I was too anyway I have better sprites I just wanted to see what everyone else think
[fish in space]
14-03-09, 05:35
Now, these aren't BAD
*cough*, I beg to differ. Sorry to be a jerk but the harsh critique is the stuff that makes you better. Only ever edit if you still need to put in effort. That means having to shade and make lineart. Not just chop a few heads and legs and change a few colours.
Fluttershy
14-03-09, 08:02
Hey, from what I gather, he's new at this. Now, I'm not expecting him to be really good or anything. And I honestly think that they aren't THAT bad, yes, they're pretty bad but I've seen much worse. As for harsh critique, yea I know but that doesn't work with everyone. And Doing Frankensteins with recolors is a good way to start out and learn. That's what I did. From the sound of it you're expecting too much out've him at this moment. Just got to take it slow. Now, I'd like to see what else you have and see if it really is better.
[fish in space]
14-03-09, 13:44
In many cases I would agree but this isn't one of them. You don't learn anything from Frankensteins, just how to use the copy paste tool. It may look bad with your first few attempts at scratching, but at least you'll learn.
Nightmaresplody
14-03-09, 15:20
I don't think so...
I learned a LOT more editing existing sprites than I ever did scratching. Working first hand with the good stuff gave me some great examples of shading, perspective, color choice, and animation movement. Now, this guy is just starting out, so comment him on all of his good parts, give him some tips, and tell him what he should try to practice at next. If he doesn't improve in the next few weeks, push a little harder!
Lord Wraith
14-03-09, 15:52
Editting is definitely the better route to go. If you're going to scratch, scratch small things first. Like a head, or a weapon. Don't try to scratch a whole figure until you are comfortable and authorative with your sprites. Scratching a sheet takes a lot of dedication and skill. And is much harder to complete. But I do think you have a good start here like everyone else said. Just follow Jace and Nightmaresplody's advice and you'll be okay.
[fish in space]
14-03-09, 19:16
I don't know about you guys but when I see a new spriter start out scratching he gets a lot better a lot quicker since it forces him to figure it out instead of holding his hand the whole way through. Not that anyone here would know since nobody seems to do that.
Fluttershy
14-03-09, 19:26
It's not really holding his hand though, I mean by editing sprites its' exactly like what NS said: You'll be looking at official sprites and figure out how they move, and are shaded and what not since you'll always be looking at them I mean half the time when I see a new spriter start out by scratching they almost ALWAYS suck at shading or have lots and LOTS of mispropotioned limbs. And I think those are alot more important than making your character look completely custom. I mean sure, it's nice to not have it look like any other sprite we see here but having those things down and a half original char is better IMO for someone to sart out, and as they get better they can just go back and redo it till it's finally the way they want.
[fish in space]
14-03-09, 20:23
For things like proportions and shading you can study and observe. When you do math work, do you take your friend's work and edit it so you like it better? No. You might study with a friend and get him to help you understand it better, but you don't copy him. I could literally list hundreds of metaphors that all go the same way, including conventional drawing. Which is another great way to learn shading and proportions btw.
I don't mean to Mini mod, but you guys just took over Hunter's Sprite thread with your argument over the best way to start spriting.
The characters seem a little bland ATM. Maybe try giving them some unique weapons, or adding a few more little edits to the rest of the armor, instead of just the head.
[fish in space]
14-03-09, 20:41
I agree, but I hate to end a good discussion. Lets just continue in General Chat.
but before every one finishes here please let me state when I started from scratch it was hard, boring and not fun I hated it and learned nothing
with that said I do thank everyone who thought my sprites are ok really that's all i'm looking for and it proves that SOMETHING is good about them
Tuna: I understand whare you're comming from but think it's a nightmare for a beginner sprite from scratch (I tried)and another reason I choose to edit rather than from scratch it looks more official (to me at least) it's easier to make a full sheet if necessary but i'm not tring to put you (or anyone else) down but in fact this goes to everyone that gave critique Everyone talked about my sprites but only Shike talked about them and gave some type advice (unless I misread the posts)
Shike: I wanted to make my characters kinda plain like everyday people
as well as their transformed sprites there weapons will be different but not too different in other words with in reason
sorry for my rambling bit it was my thread so I added my 2 cents
but before every one finishes here please let me state when I started from scratch it was hard, boring and not fun I hated it and learned nothing
Hard? Yes, because you are making ART. Boring? Well did you suffer from the dilema known as "spriter's block" or perhaps you had a case of "uncreativeness?" By that logic, I can say that since I have made a signle still image in soft pastel, that it was not fun and I learned nothing from doing it once because it was tedious and bored me for part of it. Even if you did try multiple times, you have to complete multiple sprites from scratch to even get why it is more effective and can help you learn how to sprite better.
Now you can edit or scratch, but I really do push on scratching, even if it is replacing parts to a sprite, yet still using a base.
Now on your most recent update, all of them are boring. They look, stand, and feel like whatever character is most obvious they are edited from. Look at the ZXA NPC section. They generally have different attire, yet still a majority of them look similar. Think about it like fashion. Once a concept is popular(Not Giro Express clothes), it is utilized by many in similar forms.
Hard? Yes, because you are making ART. Boring? Well did you suffer from the dilema known as "spriter's block" or perhaps you had a case of "uncreativeness?"
who knows that's probally what happened but I feel better doing small edits
and scratch pards of what I need and getting better from there
ok some info I can use thanks and I see what you mean drei
but just as I stated I kinda wanted them to be plain class characters
but I do suppose I should do more work on there merged sprite (do you have any pointers there ?)
and I really understand what you mean from the zxa npc's I need to work on my style right?
DragonZero
18-03-09, 23:33
Regarding the Style, really all I have to say that some of the Colors do need some work, mostly just the Black (This is probably quite Ironic/Hypocritical to a lot of you guys XD), and that you should definitely try to avoid Style Mixing (Such as Sigma's Dog from MMX, and Kraft's BFG from MMZ4).
That aside, I'm pretty much just going to restate what others have said, of modifying the Bases to appear less recognizable, that you should pretty much try your best to come up with more original designs and such.
If you meant for them to appear somewhat ordinary, as you've said, then try putting a bit of a spin on the Generic Guardian Uniform. Look around the Rips and try to think of ways you could innovate more with it. The Models however, could use some creative work. I can see what you're going for, and some aspects of the designs do look pretty good. For instance, the Helmet design for Hunter is kinda cool, and I love the Visor on Telos' Model. Besides, you don't see too many ZX Characters toting around around a BFG like that.
In the hopes that this doesn't seem overly negative, I'd just like to say that as a beginner, you're doing quite well.
Regarding the Style, really all I have to say that some of the Colors do need some work, mostly just the Black (This is probably quite Ironic/Hypocritical to a lot of you guys XD), and that you should definitely try to avoid Style Mixing (Such as Sigma's Dog from MMX, and Kraft's BFG from MMZ4).
That aside, I'm pretty much just going to restate what others have said, of modifying the Bases to appear less recognizable, that you should pretty much try your best to come up with more original designs and such.
If you meant for them to appear somewhat ordinary, as you've said, then try putting a bit of a spin on the Generic Guardian Uniform. Look around the Rips and try to think of ways you could innovate more with it. The Models however, could use some creative work. I can see what you're going for, and some aspects of the designs do look pretty good. For instance, the Helmet design for Hunter is kinda cool, and I love the Visor on Telos' Model. Besides, you don't see too many ZX Characters toting around around a BFG like that.
In the hopes that this doesn't seem overly negative, I'd just like to say that as a beginner, you're doing quite well.
thanks and I think I went over board with the black but it's an easy color to work with well the base work is somthing that confuses me some say that I should keep an original look others say I should change it it's tough to figure what to do so I keep it simple because who knows someone may want to animate them and thanks and can you believe the hunter helment was an accident yep and telos was a lazy change really I was thinking of making a zx solo sprite and well the head came ok but the rest eeeh not so good and as for his gun well I just scaled it down some
and don't worry it's just your two cents that I asked for on what to do to be a better sprite editer
man it's been a while too long infact I forgot my password here
anyrate I took some time and started fooling around with my sprites
again tell me what you think now the guys on the left are what I was expermenting in side the furthest square is what I had chosen for now unless you think I should choose another in the mean time I'm having trouble on which should be used for my currently selected again your info is needed
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