View Full Version : Ryo Hazaki's Sprite Workshop
Ryo Hazaki
30-10-10, 19:43
The fight's much easier once you use Rose Woman's Petal Blade on him.
Here's a listing of the 8 RMs I have planned:
Medic Man
Lode Man
Rose woman
Snow Woman
The next four I need to ask the creators to use, and their sopts are subject to change:
Note Man (Yukashi)
Ghost Man (Yukashi)
Ember Man (Jace)
Warp Man (Blackhook)
What do you need him for?
Ryo Hazaki
30-10-10, 19:52
I'm planning on making an 8-bit Megaman game, "Megaman and Surge".
(Hopefully, this project will actually make it to the Games section instead of dying in the Ideas section.)
CommanderJoe64
30-10-10, 20:08
Do you even know any programmars/friends able to do so?
Besides that you're done.
Ryo Hazaki
30-10-10, 20:18
I have every intention of learning Game Maker, and programming the game myself.
CommanderJoe64
31-10-10, 21:28
If you find a simple one PM me, please!
(The other game-makers are really difficult)
Ryo Hazaki
01-11-10, 22:29
That's the program's name: Game Maker. It's a simple drag-and-drop program.
CommanderJoe64
01-11-10, 22:50
Which version though?
Theres like...........8.
Ryo Hazaki
01-11-10, 22:59
Probably the most recent.
Ryo Hazaki
05-11-10, 21:12
Well, given a lack of response from Yukashi, I've decided to drop both Note Man and Ghost Man from the RM listing for MM&S. In their spots, I've created a new RM to replace Note Man, "Sonic Man", and I'll think up a new RM to replace Ghost Man.
Now, Sonic Man is an edit of Dive Man, with an edit of Chill Man's head and scratch speakers (Including the one on his chest.)
Also, I've finally finished Soaring Surge's sprite (With a new helmet(scratch) and Fenix/suzaku's wings.)
CommanderJoe64
05-11-10, 21:31
Wow, thats really nice.
But, I would like it if you would please make the speakers on Sonic Man look more connected.
[fish in space]
05-11-10, 21:32
for the blue n' yellow dude, the colours are poorly chosen, there's too much detail jammed in, and he simultaneously looks too much like bass (design-wise) and megaman (spriting-wise)
Ryo Hazaki
05-11-10, 21:40
For Surge, I actually tried a lighter blue and Roll's yellow, but I disliked them, since I wanted his hair to be on the border between blonde and brunette, and the lighter blue just didn't look right to me. As for the details, honestly, I don't think there's too much.
CJ, the speakers are connected, the connection is just behind his head, and as such wouldn't appear in the current pose.
CommanderJoe64
05-11-10, 21:43
Fine, well maybe its just me.
And [F.I.S.] there is surely NOT at all that much detail.
Ryo Hazaki
05-11-10, 21:48
Oh, I forgot.
The Roll edit on Surge's sheet is a preliminary sprite of Dr. Sark, Surge's creator. (And yes, she's supposed to be that young. I'm going for child genius here.) The hair's just my attempt to recreate Luna's from Yu-Gi-Oh 5Ds:
http://yugioh.wikia.com/wiki/Luna
[fish in space]
05-11-10, 22:43
honestly, with some work you could probably make the details fit, but as it is the pixel clusters are something of a mess, especially the head fin. also, whether you like it or not, the colours are in serious need of contrast. its just hard on the eyes atm
Ryo Hazaki
05-11-10, 22:47
Uh... Where did you get "head fin"? That's his hair. Unless you're talking about Soaring Surge...
Actually it does look like a hair fin. And seeing as how I know zyros will just check this post out
I've no idea how you can fix that. How about that.
[fish in space]
05-11-10, 23:52
that really doesn't look like hair at all. honestly, i would call that a design flaw. its such an odd design with the helmet+mohawk that there's not really a decent way to make it look like hair with 8-bit limitations
CommanderJoe64
06-11-10, 00:24
I LOVE Yugioh 5d's!
I noticed it right away, but forgot who's hair was it.
And lastly I think it fits her perfectly.
Ryo Hazaki
06-11-10, 23:47
']that really doesn't look like hair at all. honestly, i would call that a design flaw. its such an odd design with the helmet+mohawk that there's not really a decent way to make it look like hair with 8-bit limitations
Damn my love of two-toned hairstyles (Remember Duplica?). And it's not a mohawk, although I can understand why you would think it is. It's actually my attempt at making Bass' hairstyle (Links to image below), but making it two-toned (light golden brown/black). And Surge doesn't have a helmet in the traditional sense. It's more like two things that extend from his ears down his jawline to about his chin.
http://megaman.wikia.com/wiki/File:R%26FMangaForte.jpg
http://megaman.wikia.com/wiki/File:HelmlessBass.jpg
Ryo Hazaki
12-11-10, 22:50
Not much on the 8-bit front, just a few fixes to Sonic Man (including edited Wind Man fans for speakers and a smaller codpiece), and a mock-up of the Megaman & Surge boss select screen (Background's simply the one for MM6. And Ignore the Megaman, Protoman, and Bass Mugs.) Also added Sonic Man's Sonic Boom (Boss Ver.) (Scratch, based on Shade Man's from MM7.)
CommanderJoe64
12-11-10, 22:53
Nice stuff, but I would give SonicMan either a jumping pose or running poses.
And maybe you should recolour the boss select sreen, or I can make you one.
Ryo Hazaki
12-11-10, 23:02
There will be a recolor for Surge's version.
And Sonic Man will get running and jumping poses, I'm just trying to knock down the design first.
CommanderJoe64
13-11-10, 00:08
Oh, ok.
Thanks for answering my question.
And by the way thats a nice concept you have here.
Ryo Hazaki
15-11-10, 23:34
Well, since there's no comment on which design is best for Sonic Man, I've decided to sheet both, and added the jumping pose.
Also, I've decided on Ghost Man's replacement: Mist Man from the MMBN series as a Robot Master.
And I'm having problems figuring out which moves Sonic Man should have other than his Sonic Boom, running and jumping.
CommanderJoe64
16-11-10, 00:14
I think the 2nd one is better(the bottom one).
Maybe you should have his shoot out music notes or something(he IS related to sound right?), or have a sound wall.
Ryo Hazaki
17-11-10, 00:25
That doesn't sound too bad (The sound wall at least.). I'll get right on it.
In other news, I've finished the Surge version of the boss Select screen, and have decided on the final list of Robot Masters:
Medic Man
Lode Man
Sonic Man
Rose Woman
Snow Woman
(The following are RM versions of MMBN Navis):
Mist Man
Element Man
Swallow Man
Also, whipped up a sprite of Surge if he was in the Mega Man Powered Up game. Base by GregarLink15 over on Sprite Database:
http://sdb.drshnaps.com/contributor.php?contid=74
I also made a standing pose of his Roll sprite in her MM8 outfit.
I forgot about that guy, he makes amazing customs.
Nice Stage select too, are you planning a fangame?
Ryo Hazaki
17-11-10, 01:07
Yeah.
I said that last page.
CommanderJoe64
17-11-10, 03:02
on my old computer, I made a Mist Man.
And i was planning to do a element man.
Ryo Hazaki
20-11-10, 21:38
Not much new except that I finally finished all eight RM weapons for MM&S.
In order:
Lark Man - Lark Feather
Snow Woman - Freeze Beam
Lode Man - Lode Rocket
Sonic Man - Sonic Boom (BY FAR, THE HARDEST TO DO!)
Mist Man - Shadow Mist
Element Man - Element Orb
Rose Woman - Petal Blade
Medic Man - Pill Bomb
(So I recycled a few from older games...)
the fins on bass' head... it looks like creepy hair...
his FC, Surge. Pay attention.
CommanderJoe64
21-11-10, 03:19
I don't get Petal Blade, what does it have to do with petals?
the fins on bass' head... it looks like creepy hair...
I congratulate you for proving tuna and my point.
Two thumbs up.
As for how?
You proved his hair looks like bass' fins.
Ryo Hazaki
22-11-10, 23:13
CJ: The 'blade' is made of the petals themselves.
JB: Remind me to hurt you next chance I get.
And first in the RM race to completeness is:
SONIC MAN! WITH HIS STAGE SELECT MUG! (I know the mug is edited from Chill Man's.)
CommanderJoe64
23-11-10, 00:05
Well, that makes sense cause his head is ChillMan's.
Nice job!
But his leg's movement is weird.
Oh, and on flashchat you said you needed Concrete Man's mug. here:17113
OH DEAR LORD
what happened to his running legs? They look like they stretch. Everything else is fine.
Ryo Hazaki
29-11-10, 23:15
That's what happens when I base his running on Plant Man...
Anyway, thanks to the help of Drax, who I now owe a favor, (Drax made the hair on the following) I have made Surge in MM7 style. (Edited from Bass)
This should clear up a few questions on the 8-bit sprite.
Ryo Hazaki
03-12-10, 21:13
Not much, except for starting to sheet some basic movements for mm7 Surge.
Just sayin' this in case. Before you get too far you should make Surge's antennae/first-spike-on-his-hair flick back and forth as he moves a little bit. It'll make him look less stiff when he moves.
Ryo Hazaki
03-12-10, 21:36
I will. It's just that so far he hasn't started really moving.
okay, i was thinking something like this on his chest. what do you think?
Ryo Hazaki
03-12-10, 21:49
You might have an idea there.
Ryo Hazaki
07-12-10, 19:28
Took a break from Surge to whip up a nighttime palette for Megaman Zefir. I also added his primary weapon (A modified Blade Arm from Megaman Legends 1), his buster, and a mockup NXC sprite of his ultimate weapon, the Elysium Blade. (With different color schemes, because I couldn't figure out which was best.)
i like the one at the top... the blade, i mean.
Zefir's looking good.
As for the Elysium Blade, you may want to do some anti-aliasing on the blade part of it, but it's looking good so far.
The blade has more banding than any known bandwidth!
That is all.
Ryo Hazaki
16-12-10, 21:56
The blade of the Elysuim Blade's a mockup and will be obviously changed to look better when I make the weapon in ZX style. As for his bangs, I was trying to give him Sephiroth's bangs, but failed miserably. (Adressing Blackhook's comments over Chat)
As for recent work, I've finished Surge's shooting poses in MM7 style, as well as added poses for Surge's "running hair".
It's still way too obvious this is a bass edit and doesn't look that far from the title of 'helmetless bass', they still have the same bulky legs, forearms, chest, shoulderpads. All you did was recolor and add stripes and minor eits everywhere. And hair. That and hand canon(Literally) are the only two MAJOR diferences between bass and him. They even have the same poses and highlights!
i think you should add giant knee and elbow spikes to make him look less like bass.
Ryo Hazaki
20-12-10, 20:35
No spikes.
Finally cracked down and made Zefir's Elysium Blade weapon in MMZX style, but something about the blade's bugging me.
Probably the darker shading and coloring towars its tip, rather than towards it's entire exterior, not to mention it's 'crude' design/shaping
How about the fact that the blade is pillowshaded? Did no one notice? Really? (If by Elysium-Blade you mean the extremely large one at the bottom)
As for the smaller blade (if that's the one concerning you) it has a very weird shape to it. The golden one resembles the Arm Blade from Rockman DASH, but needs to be longer...much longer. Also, it needs to be thinned by a pixel or two's width. Right now it looks like a golden-arm-extension. As for the blue one, I like the shape, but it's not quite shaded like an energy blade. There are shadows on the blade in odd places where the curves taper into the "cylindrical" part of the blade. Since it is all one energy, and all one light source, there shouldn't be any shadows in the shading. Make the shading uniform and that should be fixed...or, blend the taper into the blade better from the outline so that the reflection at least matches.
It might also help us Ryo', if you wrote the name of each sword by the sprite (or wrote a number by each blade and told us in each message which number is which sword). That was people won't have to scour through your entire thread trying to figure out which one is which. It would also speed up critique on your desired blade.
We already discussed the last one. He just added this one, so it's safe to assume the small one is.
Not to mention we already told him it was pillowed and banded.
Ryo Hazaki
24-12-10, 02:01
Well, Drax pointed out something about the blade on Chat, so I fixed it, and also added the MML2 Blade Arm as a bit of a gag.
Ryo Hazaki
28-12-10, 17:56
What, no comments?
Anyway, I went back and remade Zefir's bangs, and started work on a new Navi in MMBN style, Surge.EXE, who will be replacing Bass as Mako's NetNavi.
it looks way too much like it's base
if it's a new netnavi, edit it so it doesn't look like megaman in a corss/soul/whatever they're called
Ryo Hazaki
10-01-11, 19:43
Went through my newly-repaired external hard drive and found that I had not posted the finished Sakura sheet.
So here she is.
Ryo Hazaki
17-01-11, 20:39
Made another PA of Luna, this time wearing Rinoa's outfit from FF8.
This Luna character (specifically the first white haired sprite) looks very pillow shaded and the lines appear very jagged.
-The black part of her hair needs a lot more contrast, currently it just looks like a black blob; actually it would benefit the sprite as a whole to add more contrast to the black parts.
-Her eyes are a bit too big, or rather they are too close to the edge of the head.
-Her left hand is much too round and it appears to be a bit too big while the right hand doesn't show enough of the back of her hand which makes her fingers look strange; in additon her fingers don't have enough of the lightest shade.
-Her thighs are too thin, they shouldn't be thinner than her shins.
-Her right leg doesn't have an ankle...
Not to mention a terrible load of banding and way too much contrast and focusing on the lightest shade.
Ryo Hazaki
20-01-11, 20:40
Okay, the points:
Hoth point 1:
I'm guessing that you're used to the ultra-sheen of the ZX colors, and I can assure you that the colors of the pixel arts have enough contrast for their needs, and they just need to be reshaded. As for the "hair-blobs", the hair is behind her hair, and such wouldn't be hit with as much of the light source as the leotard (Which I tried to shade more like actual cloth).
As for her eyes, I was shooting for a semi-anime style, which explains the size of the eyes.
As for any comments about banding and shading, I have stated multiple times that I will go back and reshade them. The only reason I posted that outfit ahead of me doing so, is that someone asked over on FlashChat for an example of my pixel arts, and that was the fastest thing I had available.
Okay, the points:
Hoth point 1:
I'm guessing that you're used to the ultra-sheen of the ZX colors, and I can assure you that the colors of the pixel arts have enough contrast for their needs, and they just need to be reshaded. As for the "hair-blobs", the hair is behind her hair, and such wouldn't be hit with as much of the light source as the leotard (Which I tried to shade more like actual cloth).
As for her eyes, I was shooting for a semi-anime style, which explains the size of the eyes.
As for any comments about banding and shading, I have stated multiple times that I will go back and reshade them. The only reason I posted that outfit ahead of me doing so, is that someone asked over on FlashChat for an example of my pixel arts, and that was the fastest thing I had available.
Please do not make an assumption like that.
I would still at the very least choose a different color of yellow for jacket thing, it looks too dull.
I can see that you were going for an anime style, but your main problem actually comes from your placing of the eyes. They are much too far away from the nose and each other.
If you wouldn't mind could you tell me your opinion on those anatomical comments I made?
You should probably redo the black hair then because it doesn't comme across as being behind the hair it comes off as being some weird hair accesory.
Lastly, please do not assume that I am going to read 79 pages just to critque one of your pieces; you could have just as easilly have said 'I'm going to reshade later, this was just a quick example for someone in flashchat'.
Ryo Hazaki
20-01-11, 21:50
I could thicken the thighs a bit.
As for the yellow, it's supposed to be gold.
And I'll fix the ankle issue.
Ryo Hazaki
25-01-11, 20:36
Nothing much this time, just a Blue Lantern character I'm working on and Arisia Rrab in her Green lantern outfit and what I think she'd look like as a Blue Lantern.
Ryo Hazaki
28-01-11, 20:31
Well, fixed David's (The blue lantern from the previous post) stance and bangs to make him look less Vent-ish, and whipped up a couple of alternate palettes to show what he'd look like in the colors of other Lantern corps, and a few new poses.
Ryo Hazaki
07-02-11, 20:33
Not much to post here, just an un-shaded and fixed Luna, and a redesigned Eclipse, so that she looks less like Yuffie.
Luna still doesn't have an ankle on her right leg .-.
You need to move her eyes in more because right now they look incredibly awkward.
Her thighs should be bigger than her shins.
Her left hand is too round and too big.
Her tail is too thin and too short in comparison to her body.
Ryo Hazaki
10-02-11, 20:35
Nothing new, except for me finally finishing Raye's (Formerly known as Jess) brother, Caius and his Model N(ightshade).
Also, Adam (The guy in the purple jacket) has been officially renamed as Vega.
Now I just need someone who can help me make a decent Model R.
Ryo Hazaki
14-02-11, 22:24
Nothing new here, just Medic Man's and Lode Man's new Screen Select mugs, and a redo of Surge's hair (Box on his sheet)
ProboPingas
14-02-11, 23:06
Can I use that dashing pose for one of my sprites? Also i really like the way this sprite is turning out.
Ryo Hazaki
14-02-11, 23:10
Go ahead.
Given how people seem to like the new hairstyle, I'll make it official and start sheeting it.
ProboPingas
14-02-11, 23:18
Yeah, the new hairstyle does look better.
Ryo Hazaki
17-02-11, 23:13
Holy crap.
Finally finished adding the new hairstyle to Surge's sheet.
And also, ignore the boomerang.
CommanderJoe64
18-02-11, 20:06
Nice, I like it. Now you just need to change the eyes!
Also you forgot to do Surge's sprite on the top of the sheet. :P
And whats with the boomerang?
Ryo Hazaki
19-02-11, 16:52
The sprites at the top of the sheet aren't really that important.
As for the boomerang, it was something for Jace's game until he decided to cut the number of playable characters in half.
EDIT TO AVOID DP:
Also, added a new form of David (the Blue Lantern from the sprite sheet above) merged with Adara (the entity of Hope), as a sort of Stage 2 appearance. Also, I need to know which blue I should go with.
First, fourth or fifth. First looks best, Fourth is most style accurate, fifth... Dunno, isn't it the same as fourth?
Ryo Hazaki
27-02-11, 15:31
*starts celebrating*
I've done it!
I've finally finished Raijin's redesign. Leg scratched, using Shadic's as a reference.
Nightshade Axl
27-02-11, 18:38
he is looking great
Fuzion Phoenix
27-02-11, 20:18
I dunno, the highlights on the Big Sprite's legs could use a little more AA.
The redesing looks kinda nice.
Ryo Hazaki
01-03-11, 00:58
The shading and colors on the legs are accurate to the MMX5 armor pics.
And I still have to make the helmet for that, thanks for reminding me...
Jerk.
Ryo Hazaki
08-03-11, 22:00
Ohay, another character gets a redesign, this time it's Tira from 2082.
I need input on the visor color, I'm partial to #4, but I'd like some other opinions.
Ryo Hazaki
25-03-11, 21:17
Went back to my ZX Lanterns, this time adding a few more.
Cookies to those who can correctly guess them.
I also started David in MMX 4-6 style.
Ryo Hazaki
11-04-11, 00:09
Thanks to my volunteering for DZ's new project, I got motivated enough to try another redesign for Model R. (Purple box, right next to the MMX4-6 sprite.)
Also, I tried out a few more palettes for Caius (The guy in black.) Which ones look best?
ProboPingas
11-04-11, 01:29
I like the red palette and the purple palette, but I would definitely go with the red one more.
Ryo Hazaki
13-04-11, 20:47
And which black?
Anyway, got permission from *eriance over on DeviantArt to do more Valkyie-related stuff. So here's Model V! (Second Purple box with the MMX4-6 sprite) I also redid Model R's chest because a part of me didn't like how the first one turned out.
ProboPingas
13-04-11, 22:37
Go with the second black. It looks better.
Second black has too much contrast, stick with the first. The first doesn't have a lot either, but seems more... Correct. It has ENOUGH contrast so to speak.
Ryo Hazaki
14-04-11, 17:29
Okay, went back and adjusted both Vega and Raye's stances, and changed Vega's hairstyle.
Ryo Hazaki
29-04-11, 22:06
Nothing new, just added another attempt to make the Model R Biometal (Next to the original attempt, below the Raye stances).
Ryo Hazaki
30-05-11, 22:22
Went back and fixed an issue with one of Raijin's legs.
Ryo Hazaki
09-06-11, 22:38
Well, to get me back into the Classic Megaman mood (And hopefully kick-start my ass into designing another Robot Master for my game), I've started colorizing the RM&F 2 sprites using Wily Wars colors. First up's Protoman.
Also, as I finish each sheet, these sprites will become PD, but ONLY AFTER I'VE FINISHED. So, Proto's PD now.
Also, any idea where I can get color images of the RM&F 2 bosses?
Also, any idea where I can get color images of the RM&F 2 bosses?
Here is three:
http://megaman.wikia.com/wiki/Dangan_Man
http://megaman.wikia.com/wiki/Konro_Man
http://megaman.wikia.com/wiki/Rockman_Shadow
Ryo Hazaki
10-06-11, 02:09
Cool, thanks.
Binary Leftover
11-06-11, 03:34
Hey there, Mr. Hazaki. Obviously, I haven't been updating, and I don't intend to start anytime soon. I have, however, had your request lying around as finished as I could get it, and I thought that it would be proper for me to give it to you. I have some commentary on it, but I'm already derailing your thread enough by posting this in it. I hope you enjoy.
And if there are any problems, just send a Private Message my way, and I'll get to them eventually.
http://img233.imageshack.us/img233/1658/finishedsurge.png
This was actually a really fun project. Let's work together again some time.
Ryo Hazaki
11-06-11, 13:46
Wow, thanks.
Ryo Hazaki
27-06-11, 00:26
Well, some more colorized MM&B 2 sprites, the Green Devil and the first look at Megaman's sheet!
GD is complete, and now is PD.
EDIT: Added Bass', but I need help deciding what gold to go with.
Ryo Hazaki
30-06-11, 01:50
Megaman's finally finished, and now is PD.
Next is Bass and the assist characters.
Ryo Hazaki
09-07-11, 09:22
Taking a break from working on the MM&B2 stuff to post something from a while ago. It's my first serious attempt to break into Z style spriting.
Guess who it is, and you get a cookie.
Fuzion Phoenix
10-07-11, 03:06
Raajin? It's not too difficult to tell.
Looks like a good start, though I'd think he should have his own idle pose.
Ryo Hazaki
10-07-11, 10:23
*Hands FP a warm, fresh-baked chocolate chip cookie.*
But it's spelled "Raijin".
You're right. Anyone who knows me could have figured out the identity. And yes, a new idle stance will set him apart from Zero. I know his twin sabers will definitely separate the two in terms of weapons, hence my weapon request from several months ago. The only reason you don't see them on the sheet is that I'm planning on keeping the various weapon sheets separate from the movement sheet.
And before anyone asks, yes, this is for a project to bridge the Z and ZX series, and lead to the eventual creation of Model R itself.
Ryo Hazaki
25-07-11, 19:52
Well, some more stuff:
First is a character for a now-dead RKS fanproject, Juste Licht. I'm having issues as to what color hair should I go for.
Second is a long-overdue redesign for Raye to give her less Aile-like clothing.
Ryo Hazaki
23-08-11, 23:41
Well, tried making Surge in a style similar to Shinbs' Megaman and Protoman.
And seriously, crit on not only this but the last few posts would be appreciated.
The hand on our right is angled awkwardly. It looks like if his hand were open, his palm would be facing the sky.
GameoverBR
25-08-11, 00:04
The right eye is strange, try to erase those two pixels on the top of his nose.
Ryo Hazaki
29-08-11, 19:47
Like this?
Also, the far hand is supposed to be a clenched fist.
His thumb should point to his thigh. Not towards the Sky.
Ryo Hazaki
29-08-11, 20:47
I tried replicating Sonic's from his Sonic 3 sprites...
GameoverBR
29-08-11, 21:21
pretty much like this:
http://www.neuropod.net/imagehost/uploads/e3513c154b7d3beb97b9b8c6a67769d4.PNG
Ryo Hazaki
29-08-11, 21:26
Wow. Thanks.
Ryo Hazaki
16-09-11, 12:51
Started working on the WW Surge sprites that someone made for me, in preparation for creating a WW ROM hack.
Right now, I've just changed Surge's blue and added the weapon palettes.
Ryo Hazaki
26-09-11, 15:04
Went back and redesigned Dr. Sark to make her look more mature.
The second pose is supposed to be her with her hands in her pockets.
Dr.Sark is very good. It looks like It was a rip from a game. (give very large applause)
Ryo Hazaki
18-10-11, 14:23
Okay, with Shinbs' permission, I went ahead and edited his Metal Sonic sprite to create Metal Scourge from the Archie comics.
http://archiesonic.wikia.com/wiki/Metal_Scourge
There's also a sneak preview of my next sprite. First to guess who it is gets a cookie.
Dude,are you sure it's edited from MY Metal Sonic?To me it ooks like you used Deebs',unless you only used some parts from mine.
And it's Knuckles' girlfriend,whatever her name was.She's already been officially sprited in the style btw.
Ryo Hazaki
18-10-11, 15:57
Julie-Su's been done already?
And I do believe I used yours. It was on one of the sheets in your topic.
Yes she have.
And nope that Metal isn't mine,mine is the one in the lineup with the rest of the classic characters.The one you used is the old ModGen one.
Ryo Hazaki
19-10-11, 12:03
So I need to change the credit to Deebs?
Can you tell me which Archie comic characters haven't been done yet?
Ryo Hazaki
30-10-11, 23:53
Skipped working on an Archie character since all the ones I wanted to do are already done, so I started work on a new character whose design I adopted:
http://martz-90.deviantart.com/gallery/26616802#/d4bz7i5
(And before anyone asks *cough*Shinbs*cough*, my ID over on DA is Eric-Vicarth.)
Right now, I'm calling him Zera the Hedgehog, but I'm having a rough idea as to what his powers, if any, he should have. I do know I want him to have a sword, however.
In any case, I've whipped up a sprite of him.
I used the ModGen Sonic Sheet as a base (I'm not listing any names in particular, because that one sheet has to have like thirty different contributors, so I'm crediting MFS as a whole.)
What I did to Sonic was shorten the spines, added his bangs (The current head's a placeholder until either a Super Sonic sprite shows up or I decide to redo the spines (and I'm leaning towards the latter)), and made the outfit. Oh, and I put him on a diet. Modern Sonic isn't that pudgy. I should know, since I'm staring at his 20th anniversary Modern figure right now.
I already know there might be issues with the boots, but right now the purple's giving me the most trouble, so I used several purples to see which looked best.
From left to right:
Mina's, Espio's, Blaze's (Yeah, I fiinally found the sheet Shinbs' been bitching about, prompting an entire redesign.), and a random purple.
Why do you keep bringing back that argument when you could never win it in the 1st place,I don't care if you edited from it or traced it over,but you JUST found it ?Are you trying to say you just saw it for the very first time?Please answer.
Also,not only does that Marty guy gain money with terrible drawings,but with horrible and unoriginal character designs too?This is bad comedy,but also good to know that I could be getting rich if I tried.
As for the sprite itself,the boots and bangs are shaded and shaped horribly,and the purple in the boots don't contrast with the black very well imo.
Ryo Hazaki
31-10-11, 10:43
Yes, I am saying that I saw the sheet for the very first time.
And which purple and black would you recommend?
Cjhytdythsdhdskdghdjhd
Fucking hell,how can you shamelessly lie like that,just paste blaze over your sprite and all the shapes and shading is the exact same (except for the pants,because of the different design)
The shoes have a single pixel difference on the soles,and the only difference on the face(pixel wise,not design wise) is a single damn pixel on the pupils.
You must be fucking magical,you made a sprite that perfectly matches another one made back in 2009,WHITHOUT EVEN LOOKING AT THE ORIGINAL! :D
You really are amazing,maybe Deebs based her sprite on yours after all.
And none of the purples look good at all,I'd suggest reshading the boots to make the colors work out better with each other.
And there IS a Super Sonic sprite,and it's been there since 2009(if not 08), before you edit it and claim it as made from scratch.
Ryo Hazaki
31-10-11, 19:00
Went back and reworked Zera's spines and reshaded his boots. (No, I did not decide to use a Super Sonic) I also tried out two more blues to see which were closer to the artwork. (Green Box)
Cjhytdythsdhdskdghdjhd
Fucking hell,how can you shamelessly lie like that,just paste blaze over your sprite and all the shapes and shading is the exact same (except for the pants,because of the different design)
The shoes have a single pixel difference on the soles,and the only difference on the face(pixel wise,not design wise) is a single damn pixel on the pupils.
You must be fucking magical,you made a sprite that perfectly matches another one made back in 2009,WHITHOUT EVEN LOOKING AT THE ORIGINAL! :D
You really are amazing,maybe Deebs based her sprite on yours after all.
And none of the purples look good at all,I'd suggest reshading the boots to make the colors work out better with each other.
And there IS a Super Sonic sprite,and it's been there since 2009(if not 08), before you edit it and claim it as made from scratch.
THIS IS NOW ANNOYING. I would much like to help END it. I think I would need to see three things. 1) The two sheets in question. 2) Any reference Ryo used to make his own.
If my suspicions are correct. Modern Gen is formulatic enough that what Ryo is claiming could in fact be true, if a dang rare occurance.
If I'm wrong how ever, Ryo, just swallow your pride and fess up...
Ryo Hazaki
31-10-11, 22:14
Drax, it became annoying two weeks ago. Hence why Shinbs is now on my Ignore list.
And Drax's suspicions are correct.
Anyway, Drax, what do you think of the changes to Zera?
It was annoying the first time he denied it,but it's getting ridiculous now.
What makes it even worse is Ryo's attitude,he not only doesn't confess it's an edit but also act like I'm being a total pricky bitch for no reason at all,he even called me out on his previous post,as if I gave a shit if he paid for that character design or not.
http://www.majhost.com/gallery/Shinbs/MGT/ryo.png
There goes,just paste the original over Ryo's,and keep pressing ctrl+z and ctrl+y,if it's not obvious enough.
Mostly everything is a perfect match,even the positioning of shading and highlights.
And guess what,he JUST saw the original sprite for the very first time!
==Critique on Zera==
Honestly I think the bend upwards spines are kind of awkward looking. They strike me as a little too angular, and the shading too... thin? I don't know really, just something about them makes them not fit with the sprite as well as they could.
==More investigation into the cats==
Whether or not everything is a perfect match is NOT the issue here.
I really don't think anyone is trying to deny that fact.
(Personally, I think you are both being to harsh with each other. I mean if I was in either of your places I probably would react much the same)
I believe the argument is that the two sheet just so happen to look like each other in some one in a million type coincidence.
What I am trying to do is to see just how likely it would be for two people using the same style to come up with similar results.
Unfortunately Ryo, just telling me my suspicions are correct are useless without proof.
I intend to find such proof on way or another.
Normally, one can just tell an edit. Since usually most sprites have a tell-tale stance to them. The thing is, every Mod-gen style sprite has the same bland standing idle frame. So you really can't tell the base just from the stance and that's going to mean sprites with similiar designs in the same style are going to match up in some areas. Not likely pixel perfectly though, which is the problem here.
If this was a more unusual frame, Ryo's arguement would be DEAD right now. But... since it is this most basic pose... I have to look at it on a pixel by pixel level.
Upon careful examination, there are three "pixel perfect" match areas. The head, the hands and the feet. Everywhere else has an equal chance of being in style scratchwork as they do being an edit.
I recolored Blaze to match Ryo's cat (or so I thought...) and then used a layer set to difference to match up all the pixels. I found three areas that are in fact pixel perfect, and an oddity. The three areas are the far hand, the nearest foot and most of the hand. This alone hurts the heck out of Ryo's case. The oddity is a bit of a strange one. The white on the shoes may be pixel for pixel, but they aren't the same shade of white. Ryo's sprite uses two sets of whites.
That's an unmistakable sign.
Sadly, its stupidly unlikely that this would happen the way it did unless part of the sprite came from another. It would be quite unreasonable to argue otherwise.
BUT WAIT THERE'S MORE. That's not the entire picture! Blaze's eyes ARE the same shade of white as Ryo's cat. That means the feet are from a different source. Further supported by slight pixeling differences in them.
The muzzle and hands didn't prove anything, the chances of those being the same in any two scratch sprites of Mod-Gen is about the the same as two 8-bit megaman scratches having the same face. Maybe less due to the size, but basically the point remains. The only thing thats a long shot on Ryo's sprite is the head, and heck, thats pretty typical way of shading that. If the two characters have similiar designs, well then I'd say they'd have similiar shading. Frankly, I could see someone developing the same head.
My conclusion?
:mega-yeah: Ryo's cat may be an edit (or partially one) but its NOT an edit of that Blaze. My guess? Sonic or Amy. (Which that Blaze might be in the first place)
If I'm wrong. Ryo merely took that Blaze's head.
I honestly stopped reading halfway,not because I'm a dick and I don't care what you say,but because you really are wrong.
I am really familiar with the ModGen style,as I I've been using it for a long time and even helped making/revamping many of them.
Blaze in particular,is VERY "unique/specific" looking,for ModGen standars,she has that gap in her feet and she's the ONLY character with those type of hands.
At this point I actually read the rest of your post so I wouldn't say anything wrong and stupid.
Her head too is VERY specific looking too,her eyes are on a somewhat different angle from Sonic and Amy's,the "standards" for the style.
And there are MANY Blaze sprites in the usual S3K style(not ModGen,specifically),all of them look strictly different from Deebs'.What are the odds of someone making a Blaze sprite with the exact same shape and even pixel perfect matching shading,without NEVER LOOKING AT THE ORIGINAL BEFORE!
And the design is similiar because..HINT HINT,Ryo is an EDIT of Blaze!
Blaze's shoes are also strikingly different enough from Sonic's in the style(not design wise,but pixel wise)
Besides's just look at Ryo's attempt of spriting that Hedgehog character,do you really believe he's got the skills to make such high quality looking Blaze sprite,from Scratch?
I didn't want to go there,but srsly,he's even calling me out in his topic FFS.
The white on the shoes may be pixel for pixel, but they aren't the same shade of white. Ryo's sprite uses two sets of whites.
He could easily have started giving it a different color, and then forgot to give it to the rest of the sprite. Pretty normal, even more so with such close colors.
the nearest foot
The other one is also the same but with two different pixels. Not exactly a big change.
thats pretty typical way of shading that.
If the head was a literal sphere or a cube, I could agree with that. But as Shinbs has said, Blaze has a pretty unique head, so this argument falls flat.
Also, just compare the quality of the torso, which looks it might have been scratched to the the head. The contrast is noticeable.
Cobalt makes pretty much the same points Shinbs does in a more compact form so I'll answer his post.
He could easily have started giving it a different color, and then forgot to give it to the rest of the sprite. Pretty normal, even more so with such close colors.
The difference is so small I find it far more likely it was due to that crazy png darkening or upload differences. Basically they started as the same shade, took a round on the net, and ended up slightly different.
The other one is also the same but with two different pixels. Not exactly a big change.
Six pixels actually. Not a big change still. But, the whole arguement is based on the assumption that the best shading for the same shape/design is going to BE the same. Basically, if that Blaze sheet is the BEST possible Mod-Gen Blaze, the best shading will end up close to or at that Blaze. Small pixel differences are the result of human error, and as such they are going to be different small pixel differences. In other words, its the little things that are different that shouldn't be different if someone was just being lazy and editing. The shoes are the same design, therefore if Ryo just recolored them, they shouldn't have ANY differences. (Or they are from another sheet)
If the head was a literal sphere or a cube, I could agree with that. But as Shinbs has said, Blaze has a pretty unique head, so this argument falls flat.
I'm working with the assumption Ryo's cat's design has the same head as Blaze. So it would end up looking like Blaze in ANY style. Not really falling flat as the light would still fall the same way if the two heads are meant to look the same.
Also, just compare the quality of the torso, which looks it might have been scratched to the the head. The contrast is noticeable.
That it is.
But really, I'm just worried this is a case I've feared happening to me for years. I believe that for a certain design in a certain style, there is a single best way to shade it. And as you get better at shading, each attempt gets closer to it. And the closer more people get to it, the more and more likely someone is going to separately get to the same thing. I mean it happens with inventions all the time. Why not pixel art?
Yeah,but I made more points too.
There's no way Ryo would be able to make the exact same shape Drax,there's no arguing with that!
The ears too,Blaze is the only one with those,this is getting ridicilous,and I'm getting tired of trying to prove it when it's more than obvious that the shapes and shading are the exact smae,but also obvious that Ryo have no such skills to make something from scratch like that.
You also seem to be missing the whole point,Drax,He's claiming it to be 100% FROM SCRATCH,even after I said (and proved) that it wasn't!That's how it all started.
Yeah,but I made more points too.
There's no way Ryo would be able to make the exact same shape Drax,there's no arguing with that!
If you happened to have a case study of a bunch of skilled spriters scratching Mod-Gen Blaze (Or heck, female cats) on you, and it showed most of them came up with completely different heads, then yes, there would be no arguing with that.
But since you don't, and I personally believe it would show that most of them would be pretty close, and a few even the same, I can in fact argue this point since you are just going with a hypothesis, just like I am. And we're both equally credible on the matter.
Heck, I could end up making the same shape if I was so inclined to make a Mod-Gen Cat.
The ears too,Blaze is the only one with those,this is getting ridicilous,and I'm getting tired of trying to prove it when it's more than obvious that the shapes and shading are the exact smae,
Again. No one is disagreeing with this.
but also obvious that Ryo have no such skills to make something from scratch like that.
No. It's not obvious at all. That Mod-Gen Blaze isn't all that far out of reach even for Ryo. It just looks that way.
You also seem to be missing the whole point,Drax,He's claiming it to be 100% FROM SCRATCH,even after I said (and proved) that it wasn't!That's how it all started.
I'm giving Ryo the benefit of the doubt that this could be some freak coincidence, and going from there. Innocent until proven guilty, and the evidence has led me elsewhere. (Still unlikely that this is scratch though.)
If you happened to have a case study of a bunch of skilled spriters scratching Mod-Gen Blaze (Or heck, female cats) on you, and it showed most of them came up with completely different heads, then yes, there would be no arguing with that.
But since you don't, and I personally believe it would show that most of them would be pretty close, and a few even the same, I can in fact argue this point since you are just going with a hypothesis, just like I am. And we're both equally credible on the matter.
Heck, I could end up making the same shape if I was so inclined to make a Mod-Gen Cat.
There is only one ModGen Blaze,which is this one.
If there were others,they would possibly be similiar,but not pixel perfect identical (if they were claimed as made from scratch)
Again. No one is disagreeing with this.
Then Ryo could do us all a favor and confess it's an edit.
No. It's not obvious at all. That Mod-Gen Blaze isn't all that far out of reach even for Ryo. It just looks that way.
Yes it is,just look a the bangs and quills over the hedgehog's face he just made.Not to mention he's an OBVIOUS Sonic edit,while the original Blaze doesn't look like a Sonic edit at all.
I'm giving Ryo the benefit of the doubt that this could be some freak coincidence, and going from there. Innocent until proven guilty, and the evidence has led me elsewhere. (Still unlikely that this is scratch though.)
Coincidences aren't pixel perfect
Fluttershy
02-11-11, 00:43
Ok, look. I'm agreeing on Drax with this one, not saying it's Scratch nor an Edit. Just saying it IS possible to have outcomes that are highly similar. I've done it myself with other sprites long time ago. Regardless, I'm giving Ryo the benefit of the doubt on this one and just don't want to hear it anymore. This ends now.
Got it? first and last warning.
Edit-Ok, after going through a TON of Sonic sprites to possibly find another sprite that's similar to either of those... I can't find one so yea... I changed my mind from what I said before, it's definitely an Edit Ryo, whether you saw it before and maybe recreated it without thinking(I've done this too) or are just lieing, it's sill clearly an edit. Still, I'd rather not hear this anymore in this thread ok? If you two can't settle this by yourselves I'll take matters into my own hands. Depending on how things go you might not like the outcome.
Ryo Hazaki
02-11-11, 03:22
Going back to Zera:
Drax, Jace, how would you recommend I reshade the upturned quills?
...
Motherfucker,I can't believe he's..ah fuck it.
His quills are stiff,horribly sloppy and shaded terribly,they're not accurate to the drawing at all either,I'd suggest starting them over,from scratch (heh)
I'd change the quills designs too while you're at it,they're bland an unnoriginal.
Ryo Hazaki
03-11-11, 00:51
Tried reshading the quills and came up with a set that's more art-accurate.
Ryo Hazaki
05-11-11, 21:47
Started working on Zera's/Sonic's sword holding pose as well as the sword itself. I wanted it to look like Caliburn, but I'm having issues with the shading.
Ryo Hazaki
08-11-11, 22:53
Gave shading the sword another go.
Daemonseele
09-11-11, 06:06
I'd have the highlighting on the sword facing the other way, same as with the rest of the sprite (Sonic; from the top down).
The shading of a sword can depend on the shape you're trying to convey. Unless your sword is more beveled shaped, you're going to try to emphasize an edge.
17854
Also, add some secondary reflections, maybe a dull highlight if your sword's not made of a very shiny metal.
Ryo Hazaki
15-11-11, 19:47
Alright. I can do that.
Ryo Hazaki
16-11-11, 23:49
Tried reshading the sword as per SC's suggestion. (Red box, the lower sprite.)
Ryo Hazaki
18-12-11, 21:02
Someone over on DeviantArt asked me to provide a better pic of Lina, so I decided to go with a pixel art, using Zetsae's base:
http://zetsae.deviantart.com/art/Blaze-the-Cat-Full-Body-Base-105491641?q=boost%3Apopular%20Neko%20Pixel%20Art%2 0base&qo=20
Right now, I just need advice on the colors and such before I start to shade it. I also took advantage of this opportunity and changed Lina's jacket to a sweater. As for her bangs, I tried making them look more like Konata's from Lucky Star.
The bangs are awkward and feel like they're just painted on.
Ryo Hazaki
18-12-11, 22:33
They'll probably look better once I've started shading. Right now practically everything looks painted on.
It might look less painted on when shaded,but it's still really odd,it looks like nerd hair,y'know,these nerds with a huge forehead,whose bangs only cover the top of it?
Ryo Hazaki
18-12-11, 23:00
I suppose I could lengthen and reshape them a bit. Especially since I completely forgot the two longer strands on the side.
Honestly, mostly all the stuff you added to the sprite is either assymetrical [such as the boots] or has jaggy lines [all of the hair and those brown things close to her hands]. The place where you put the hair doesn't really make sense, either. It looks really weird with the ears being in the middle of the hair and the hair still being completly slim around them.
I assume that pallete next to the sprite is what you plan to use. There's not enough variation between the colors, specially the blue and the black, which use the same respective hue and with really low contrast between the shades. I don't like the brown/golden either, but I want to see how you apply it on the sprite first.
Also, substitute the lightest color of the skin-tone, which I assume is for the ears, with the lightest color of the golden/brown so you can have a bit less colors.
Ryo Hazaki
19-12-11, 00:07
Honestly, mostly all the stuff you added to the sprite is either asymmetrical [such as the boots] or has jaggy lines [all of the hair and those brown things close to her hands]. The place where you put the hair doesn't really make sense, either. It looks really weird with the ears being in the middle of the hair and the hair still being completely slim around them.
I assume that pallete next to the sprite is what you plan to use. There's not enough variation between the colors, specially the blue and the black, which use the same respective hue and with really low contrast between the shades. I don't like the brown/golden either, but I want to see how you apply it on the sprite first.
Also, substitute the lightest color of the skin-tone, which I assume is for the ears, with the lightest color of the golden/brown so you can have a bit less colors.
Technically it's not a sprite, but a pixel art. As for the hair, look at other Sonic characters (Especially in the Archie-verse) such as Mina Mongoose. They have hair similar to what's planned for Lina.
And since it's not a sprite, I don't have to be held to a limited number of colors. I could even go as far as having 255 colors, but that would be too time-consuming and impractical.
I can understand why it seems that the blue and black look similar, but I felt it was necessary because Lina has blue-black hair. As for the colors, they've been pulled from Namco X Capcom, which is my usual source for PA palettes. Until I can find a better source, I'll keep the current palette (Except for the gold, which I may find a better source within the game.) And I might add a separate blue for the sweater and boots.
Ryo Hazaki
16-01-12, 01:09
Nothing new lately, except for a feminine version of Model H edited from SC's sprites.
Ryo Hazaki
21-01-12, 13:52
I asked Lady2011 over on DeviantArt about spriting her character Aella in Megaman ZX style. Since she said yes, here's the first attempt using parts from -Eric-'s PD costume set. I still need to shade the hair.
Here's the artwork I'm using:
http://browse.deviantart.com/?qh=§ion=&global=1&q=Sexy+Aella#/d4mf32r
Aella's in the purple and red box.
NOTE: I DID NOT MAKE THE MODEL O. THAT WAS SC.
EDIT: Added the shaded hair version.
Not much to complain, not like I know any better. But something about the waist part is bugging me. I can't explain it. It should be more like Aeolus's clothes and slightly stick in but it looks the gold waist thing is sticking out.
Ryo Hazaki
21-01-12, 23:49
Hmm... I'll get to work fixing that.
I see I had made a fair point.
Ryo Hazaki
22-01-12, 00:12
Not only was there the problem Vion mentioned, but I noticed a few more problems such as the "skirt" and arm that needed to be addressed as well.
Added the changes, and the fixed version is in the same box as before.
Would that dark line on the waist look better if it's a pixel lower?
Ryo Hazaki
22-01-12, 00:18
Any lower, and it's on her crotch.
Any higher and her ascot hides it.
Ryo Hazaki
16-02-12, 20:36
I was going through my collection of Archie comics and noticed that the Villain Variant cover of Mega Man 005 had an 8-bit Time Man sprite. So here's my attempt at replicating the sprite. SC's is on there for comparison. And I know he's over the color limit.
I find it funny that the Archie comics are the closest we'll get to official sprites for Time Man (I don't think they did a VV for Oil Man.)
Ryo Hazaki
19-03-12, 21:48
Found another use for pieces of my old ADVENT Megaman. A Wave Change form of Surge: Celestial Surge!
The "Hair" is supposed to be like the energy flames on many FM-ians in the StarForce series.
I just can't figure out which color visor to go with.
Sagat The Tiger
19-03-12, 21:57
Either the yellow or the blue. Yellow would probably be the best choice, unless anyone else has a different opinion?
Ryo Hazaki
27-03-12, 00:00
You know, after counting the colors, I could use either color and still be under the limit.
Ryo Hazaki
10-04-12, 11:57
Finally finished the helmet for Raijin's X5 armor sprite, as well as the Hyper Mode version of both the big sprite and the redesigned armor.
Ryo Hazaki
15-04-12, 00:20
Redesigned Duplica to give her Raye's outfit with a new hairstyle. (Red box on sheet.
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