View Full Version : Ryo Hazaki's Sprite Workshop
Ryo Hazaki
18-02-09, 19:20
The main reason Mako's room is like that is because all his stuff hasn't been unpacked yet. (He's just moving in when he first appears.)
Anyway, did his bookshelf. I also added a darker shadow for Crystal's hair.
Ryo Hazaki
18-02-09, 19:42
Drax needs to clarify things better...
[NDraxian0] 2:39 pm: As for crystal.exe... I meant the braid in front needs a more shadow so it doesn't self camofluage with the rest of her hair.
[Ryo Hazaki] 2:39 pm: Oh...
[Ryo Hazaki] 2:39 pm: You need to clarify things more...
[NDraxian0] 2:41 pm: the word braid escaped me when I wrote that post... so I had to use frontal hair strand to describe it.
Like so?
Lord Wraith
18-02-09, 20:19
Dude, the room is awesome. Obviously built on Mayl's but still a pretty wicked looking edit. Can't wait to see more of your stuff.
Zero James Magnion
19-02-09, 02:01
As previously stated, I know jack about BN style, so I'll have to leave it alone.
Psyche Devil on the other hand, looks really good. I mean REALLY good. the transformation sequences are so fluid (I know, I animated them lol).
Ryo Hazaki
19-02-09, 11:51
Can you post the animations please?
Wraith, oddly enough, that's my first room edit...
All I need to do is figure out what to do with the window behind the computer, and begin final assembly.
And as I already said:
Little known fact: I'm basing Mako's room off of the room I wanted when I was younger.
So, apparently, I wanted a room that looked a but like Maylu's when I was younger...
I decided to just narrow the window and leave the curtain in place. So here's a preliminary view of the finished room.
Ryo Hazaki
19-02-09, 20:41
Well, made a few more changes to Crystal to lessen the similarities between her and Roll.
Made a few edits to the torso, as well as moved the Navi Icon to her belt.
I also made a version with a darker blue to highlight which changes were made, and I may be changing the blue on a more permanent basis.
Finally, I added a sprite of her navi Icon.
Ryo Hazaki
19-02-09, 23:08
And I've decided to change the Cyan and blue on Crystal's Palette.
Top row: Megaman's Blue
Second Row: Larkman's Blue
Bottom Row: Duo's Blue
First column: Original Cyan
Second Column: Aquaman's light blue
Rabid_Scotty92
20-02-09, 00:27
I know you asked me earlier to explain what I said in flashchat, but I'm gonna withdraw my comments from before and say this instead:
If you want the blue to look blue, take Megaman's blue. If you want more of an indigo color, take one of the other two.
For the cyan, your old color for it lacks the "glowing" feeling that the other pallete has, and this being an .EXE redesign for Crystalman, I see the glow that the second pallete gives as a sort of mandentory effect a crystal-based enemy should have.
I like Column two, Row two.
Also, I think she looks a little too much like her normal form. Aren't .EXE's usually much more different?
Ryo Hazaki
20-02-09, 14:17
Not really.
This is supposed to be a female Crystalman, much like Ring was a female Ringman.
And personally, I prefer the second column's light blue better myself.
Whoa...The room looks great. Did you made it yourself or something?
Your blue navi thing, It looks cool..but for some reason, I can't really tell why, it looks a bit weird(to me only).Maybe the colors a bit too bright? Not so sure,But it doesn't look to bad.
Ryo Hazaki
21-02-09, 15:45
Well, the room was a good-sized edit of Maly's from either MMBN 4 or 5, I can't remember exactly which.
As for Crystal, the reason the light blue seems a bit bright is that I wanted those areas to look more like crystals, and such, wanted to go with a color that suggests a sort of glow when applied.
Ryo Hazaki
25-02-09, 11:54
...
Wow... I really enjoy the inactivity
Anyway, I've got a bit of a new thing.
An Armored Core Fanchar, Cindy Levine, in Megaman 7 style. I need to know which yellows to go with for the hair.
[fish in space]
25-02-09, 16:09
Scratch? Anyway, the body and all looks nice but the colours on the hair are just... eww... work on them.
Ryo Hazaki
25-02-09, 16:45
Actually, it was scratch.
And the colors are both official, from several of MM's MM7 weapon palettes. Maybe I should try Roll's yellow...
Ryo Hazaki
26-02-09, 11:57
Okay, went back and tried Roll's yellow, and added some lines to make her shirt look more like a button-up (or dress) shirt, which she wears.
Ryo Hazaki
28-02-09, 20:36
Well, I'm planning on a new Resident Evil project in the near future, so I decided to go back and rework the sprites for the playable chars.
Left to right (*denotes new char)
Michael Cross*
Claire Redfield
Rebecca Chambers
Later, I'll try to add alternate unlockable outfits for the chars.
Is it just me, or are these sprites the same quality as Vega 31 pages ago?
Okay, the skin tones only use 3 out of 5 shades, even though they can and should utilize all 5. This doesn't mean outline, like you are doing, it means sparingly use the darker shades. Their hair are obvious edits of the same ones used over and over in your characters. All three have huge feet. The breasts are stupidly outlined in the near-black. Michael has a really round and bumpy chest along with legs that are somehow the same size everywhere except for the knees. Rebecca has 18 colors including transparency, easily 16 by ridding of the second green and using the lighter shades of the first green. The women suffer from a severe air hump. And almost every single set of colours lack hue shifting, especially the skin.
Ryo Hazaki
28-02-09, 21:11
What exactly is 'air hump'?
Their pelvic area is extruded outward in a fashion that resembles humping the air.
Ryo Hazaki
28-02-09, 21:31
Ah. Never heard it put quite that way before.
Ryo Hazaki
01-03-09, 17:39
Okay, went back and reworked the female standing pose (claire), and reworked the shading on the arms (claire again), and tried fixing the palette on Rebecca. Also, after looking at the OA for Claire and Rebecca, I shortened the ponytail on Claire, and reshaded Rebecca's torso to make it look lore like she's wearing body armor like in the OA.
As for the brown, I honestly never liked the ZX brown (which looks more like a gold, IMO.), and the black on Mike's from an official ZX sprite, as well as every other color except for the brown.
Oh, and I finally finished my Starforce FM-ian, Liger.
Ryo Hazaki
03-03-09, 11:50
Well, back to MMBN style for a bit, and I start with a good one.
I've begun to sheet Crystal, and I fixed a few things on Mako's mug as well as added the blinking and talking frames.
Finally I added a comparison to the original Mako mug from a few years ago.
Finally, Wraith, I need to ask something of you when you get the chance.
EDIT: I also added a 'timeline' for Crystal from her earliest incarnation to her current one.
Lord Wraith
03-03-09, 16:24
Wraith reporting in, you called?
Ryo Hazaki
03-03-09, 16:37
I was wondering if you could help me with remaking Mako's OWs by making Hub's head facing in all directions.
Lord Wraith
03-03-09, 16:46
I can give it a shot. I think I've tried and failed this myself before.
By all directions, do you mean like Megaman and Lan's sheets?
Ryo Hazaki
03-03-09, 16:56
Yes. That's what I meant.
Lord Wraith
03-03-09, 18:22
You don't ask much do you :P
I'll see what I can do.
Ryo Hazaki
03-03-09, 19:20
Think of it this way. You don't have to do every pose.
One's already been done by Capcom.
Also, added a new buster pose, the attack effects, and a DS palette for Crystal.
Lord Wraith
03-03-09, 19:54
Alright here's the best I could come up with, the forward facing one still bothers me though.
Hopefully whatever you need you can edit from these.
Ryo Hazaki
03-03-09, 19:58
Yeah, I can work with those. Thanks.
Lord Wraith
03-03-09, 20:02
Anytime. Can't wait to see the finished sheets.
Is Mako a guy or a girl though? 'Cause I'm not sure...
Ryo Hazaki
03-03-09, 20:04
Mako's a guy.
Mako's a guy.
0_0...oh okay somethings wrong if we cant tell though... howabout editing
him from a guy.
Ryo Hazaki
03-03-09, 20:17
Hub's a guy too.
Hub's a guy too.
sorry i havent played the bn series.
Lord Wraith
03-03-09, 20:50
Well I knew Hub was a guy, it was the name Mako throwing me, and the fact that Hub's hairstyle could be uni-sexual, and given how young he looks it could pass as a girl.
But a guy with a girl navi, that's something unique I believe. There are a few examples in the series of girls with boy navis but I think you're the first to do it the other way around.
Ryo Hazaki
03-03-09, 20:52
No... Crystal isn't Mako's navi. In fact, if you looked at his room, you should have gotten a good clue as to who his navi is.
Crystal's Sakura's Navi. I'll be making Sakura's OWs soon.
Lord Wraith
03-03-09, 20:55
My bad, I guess I better go look at his room then...
Please tell me it's not Bass...
Ryo Hazaki
04-03-09, 11:54
:rolleyes: :D
Don't worry, I have a scenario in place to explain it.
Anyway, did some more work on Crystal, mainly finishing her buster poses and most of her slashing and finished her hurt pose.
I also started work on Mako's OWs, and made mugs for his sister. (Whom I will make OWs of when I get started on Sakura's.)
EDIT: Made Mugs and an OW for Sakura. (The torso was my attempt at making a Japanese schoolgirl uniform.)
[fish in space]
04-03-09, 13:40
The legs are pillowshaded.
Lord Wraith
04-03-09, 16:10
Which isn't overly unusual to find in MMBN style sprites...
Which doesn't make that a good thing.
Ryo Hazaki
04-03-09, 17:08
The legs are pillowshaded.
Yeah, uh... You may want to say whose legs are pillowshaded?
He's likely refering to Crystal.Exe's legs. Which are pillowy in design anyways from what I gather. Anyways the new hurt pose is great except for the ponytail, which needs some work and maybe the pants shading does as well. And dispite, or perhaps because of, bad shading dynamics, I'm loving Sakura's hairband. It's like she's wearing a sharp white metallic brace or somthing for a headband.
Ryo Hazaki
04-03-09, 17:29
So I suck at headbands on mugs just as much as I suck on ZX hair shading...
And I'll fix the ponytail and legs on the hurt pose.
And her legs are supposed to look like Serenade's in terms of design...
*facepalms*
I should just go look at his/her in-battles, shouldn't I?
Serenade would help a lot yes.
But yeah, the headband doesn't look like a reall headband (I still like the look though. Its so hard trying to give advice on how to improve the headband towards what one precieves is the intended result, when you like the current result.)
Anyways, the key with headbands is you don't shade them like hair.
Ryo Hazaki
04-03-09, 17:46
I figured as much now. I'll take another shot at it.
Lord Wraith
04-03-09, 18:46
Serenade has a very different shading style to his legs. (I say his because I use the American terms so before anyone argues Serenade's gender...)
It uses four colours, with the darkest being at the bottom and back of the legs... but I guess you'll figure out all that soon enough.
Ryo Hazaki
04-03-09, 19:45
Ah, crap... Well, I think it would be a minor fix to the legs that would work, rather than a complete reshade.
Anyway, tried reshading Sakura's headband.
And Wraith, if you want, I could PM you the scenario for how Mako gets Bass as a Navi.
Lord Wraith
05-03-09, 02:47
Sure I'd like to hear how this happens,
[fish in space]
05-03-09, 04:24
Yeaah... serenade's legs aren't pillowed at all. Use them for reference.
Ryo Hazaki
05-03-09, 11:42
Okay, I think I fixed Crystal's legs in the hurt pose, and seperated the poses into sections for her attacks and finished the Crystal Tower poses.
Also, I tried to fix the headband for Sakura, and added the mugs for Mako and Palette's parents.
[fish in space]
05-03-09, 13:41
No... you didn't. The shading looks the same.
Ryo Hazaki
05-03-09, 17:11
If you meant Crystal's pose, no, it's different. Compare it to the previous version.
Ryo Hazaki
05-03-09, 22:47
Okay, another take on Crystal's hurt pose legs, and Sakura's headband.
[fish in space]
05-03-09, 22:58
Uhh... its getting worse. Look at the tutorial I posted on highlights. You can't have them hugging the edge like that.
Rabid_Scotty92
05-03-09, 23:08
Take notice, Ryo, that Serenade's pants have only two colors for the shading on the front leg, i.e the one facing the screen. The crotch is lower, the pants make a much sharper inward curve at the ankle, and the pants have no highlights. The lack of highlights gives them a more fabric-ish appearance.
Ryo Hazaki
05-03-09, 23:17
Okay... Crystal's legs are now officially pissing me off.
What about the Sakura headband?
Rabid_Scotty92
05-03-09, 23:56
Mugs aren't my thing, but it isn't shaded like it's curved. Sorry, but try again. No advice other than that...
AHHH! I looked at the wrong one. The new one looks fine. keep it.
Ryo Hazaki
06-03-09, 00:19
Good to hear.
Okay, tried applying Tuna's tutorial on highlights to the problem pose.
[fish in space]
06-03-09, 05:29
Definitely getting better. One thing is that BN style doesn't tend to use the outline colour for shading, but that shouldn't be too hard to fix.
Ryo Hazaki
06-03-09, 15:30
*points at Serenade.*
Now, I know you said "doesn't tend to", but you also said that Serenade would be a good reference for the legs, and he/she does use the outline for some shading.
[fish in space]
06-03-09, 22:38
its only in a little corner in the far leg for serenade, and serenade has way poofier pants.
Ryo Hazaki
07-03-09, 01:03
I'll work on Crystal's shading a bit more later.
In the meantime, applied the fixed hairband to Sakura's mugs, and made another standing pose for Mako.
Credit for the heads for Mako obviously goes to Wraith.
Rabid_Scotty92
07-03-09, 02:42
On Mako Ai's mug, compare the outline of the skin to the others that have been edited. Notice that that outline is rather thick and lacks the contrast of the others? Try fixing that.
Ryo Hazaki
07-03-09, 15:07
Considering I used Hub's mug as the base (and that thing was heavily AA'd), I think I did fairly well, but I can try to take another shot at the shading.
Anyway, I did more work on Mako (now he can rotate... almost) and whipped up an OW for Palette.
Credit:
Base for Palette: Rags
Base for the rotating poses, as well as all unofficial Chaud sprites: Tro
Ryo Hazaki
09-03-09, 14:08
Finished sheeting Palette and did a little more work on Crystal's poses.
Ryo Hazaki
10-03-09, 11:52
Okay, finished a pose in the Crystal Meteor set, and added the attack effects.
Ryo Hazaki
10-03-09, 17:24
Did more work on Mako, and sheeted a few of his poses.
Lord Wraith
10-03-09, 18:38
It appears there's a wire on his PET, now I may be wrong but from the looks of it the generations of PET that you have there are both wireless in the games.
But I could be wrong.
Ryo Hazaki
10-03-09, 19:14
Yeah, but the only jack-in sequence of PET for the base I'm using was the BN6 one. But I'll double check.
*Leaves to check, then comes back.*
Huh, it seems that Capcom goofed. All the info I've seen concerning the Link PET (BN6) says it's wireless, but the Lan sequence also has the wire. But that's not too hard to fix.
Anyway, I tweaked the shading a bit on the new pose's feet as Drax had suggested.
[fish in space]
10-03-09, 22:54
I just realized one of the bigger problems on crystal's legs, the pallet. Either use an official one or practice more.
Ryo Hazaki
11-03-09, 01:50
Ironically, that is an official one. That's Megaman's blue. The light blue is Aquaman's helmet.
Ryo Hazaki
13-03-09, 16:46
Took a bit of a break to whip up Reine from Echelon's Betrayal in Card Gallery style. Cloaked and uncloaked versions.
And I did have Seth's permission to make her.
Ryo Hazaki
14-03-09, 18:11
Made Mike Cross from my RE project in Card Gallery style, and edited Claire to make her wear her RE: Degeneration outfit.
Took a bit of a break to whip up Reine from Echelon's Betrayal in Card Gallery style. Cloaked and uncloaked versions.
And I did have Seth's permission to make her.
The cape looks like it's made of metal or some equaly shiny thing. Also, the black/purple/dark blue/whatever outline in the blue clothes looks rather weird. Otherwise, good job.
EDIT REJOICE: wait, so those are edits afterall. Well, at least change Claire; it's painfully obvious she was an edit of Quote[or whoever had that pose], since the poses are exactly the same. Also, that "Mike Cross" guy looks like he has a problem in his right arm, because damn does it looks weird there. Also, his shirt is pillow shaded.
Ryo Hazaki
14-03-09, 18:17
It's supposed to be a dark Red.
As for the cloth, CG sprites have a tendency to look like they were dipped in a vat of gloss.
Ryo Hazaki
15-03-09, 17:54
Reply to above Cobalt Edit:
Well, I blame a lack of shading references for a t-shirt for the shading. Also, Quote's too small for Claire.
Anyway, more new stuff for the MMBN sprites.
Mako's nearly done, just need to work on the PET poses, and only one more pose done on Crystal.
(I really should work on sheeting Sakura...)
Ryo Hazaki
16-03-09, 00:57
Toyed around with a few details on the Reine sprite after looking at Seth's.
Ryo Hazaki
16-03-09, 17:15
Started toying around with different palettes on Reine's cloak.
Ryo Hazaki
17-03-09, 12:02
[Ryo Hazaki] 2:57 pm: And if only Seth would respond...
[The Lounge]: Seth-Rah has entered at 2:58 pm
[] 2:59 pm: Speak of the devil.
[Seth-Rah] 2:59 pm: Right then, Vega.
[Ryo Hazaki] 2:59 pm: Speak of the Devil...
[Seth-Rah] 2:59 pm: First, the hair should be a bit redder.
[Ryo Hazaki] 2:59 pm: DAMN IT COBALT!!!!
[Ryo Hazaki] 2:59 pm: Just a bit?
[Seth-Rah] 2:59 pm: Possibly.
[Seth-Rah] 3:00 pm: Also, the cloak is a faded brown, not... reddish, tannish, something. Whatever that is.
[Seth-Rah] 3:00 pm: Though I suppose the description is a bit inaccurate, since it's more of a faded brown/grey.
[Ryo Hazaki] 3:01 pm: And fails to mention the color of her boots, so I went with the old sprite for those.
[Ryo Hazaki] 3:01 pm: I think I have that faded brown/grey.
[Seth-Rah] 3:02 pm: Then you got the boots wrong, since they're grey on the sprite, but blue in yours.
[Seth-Rah] 3:03 pm: I would probably make them the same colour as the cloak, but that would throw in the issue of colour limits for layers. And I haven't actually gotten around to getting a palette for the cloak...
Okay, made many of the tweaks Seth suggested, and set up a series of hair colors to see which are red enough for Reine.
Top row, far right or bottom row, left.
Right now, it does not looks like the cloak is even being used since she is grabbing on the side of the hood that is pixeled to look like it is being worn at the top. I suggest making it so the arms are inside and Reine is grabbing from the inside.
Ryo Hazaki
19-03-09, 11:47
Okay, thanks to Seth, the issues with the cloak color are finished, and went with the bottom left palette for the hair, and as such, Reine's mostly finished, barring any changes to the cloak or stance.
Also, I've started work on Exile from EB. Like before, I got permission from Bloodbane to make the char.
But there was a bit of a problem. Since the description didn't describe the armor, I was forced to use BB's avatar for a reference.
90% scratch (all but the head, since I still can't shade hair that well.) I tried to use X as the shading reference for the armor, but I think I still pillowshaded parts of it. Also, I'm having problems picking out the blue I need, so I went with three different palettes to see which was best.
Considering the sprite over there, I would say palette 3.
This reminds me that I need to edit the armored sprite to fit the armor Exile designed for himself... since, well, there's no description because Exile doesn't wear armor yet, just the gauntlets and the sword at his side. He wears casual clothing other than that ^^;;
Though it's mainly gonna be a color/design change to separate Armored EB Exile from the Alter Reign Rion, which that current sprite would work pretty good for, hint hint. Mainly for Exile, the silver's gonna be black and it'll go with the blue to resemble an armor from an mmo Zyros and I play... I'll get a link to show you what I mean... so you're off to a real good start for the armor.
Link to what I mean by black with glowing blue design (Thanks, Zy. ^^): http://img11.imageshack.us/img11/3850/53acc.png
Ryo Hazaki
20-03-09, 11:45
What MMO is this?
So, I need to change the silver to black and add some lines?
And I'll whip up a card for Rion. And for the future, if he wears casual clothing, you may want to add that to the description.
Yeah, pretty much change the silver to black and add some blue lines (And if you still can't decide which blue to use after that, I think I might grab those three sprites and animate them to simulate glowing if you'll let me, just for fun, though I think palette 3 is best in my opinion). Also, the MMO Zy took that pic for is RF Online, more specifically the Novus Sector private server.
Yeah, I should've added the casual clothes to the description... my bad. I'll go do that asap (won't be here till later this weekend, like early Sunday)
Ryo Hazaki
21-03-09, 00:46
Do I add the blue lines to the existing detail, or do I rework the existing details into the lines?
Ryo Hazaki
21-03-09, 15:13
Okay, changed the white to black, and started adding the blue lining.
Ryo Hazaki
22-03-09, 15:26
Okay, went back and fixed several past things and made a new sprite.
I fixed and finalized the palettes on the GF marines for FP's comic, applied the new palette on the Space Pirates, finished adding AA to Samus' mugs, and made a Crystal Cross for Bass.
[fish in space]
22-03-09, 15:39
This is just on the mugs BTW- The shading looks jagged and messy, occasionally pillowy. The AA is random and looks like pillowshading. The colours are... just bad. Dark yellow is never used and there aren't any highlights on yours. Aside from that neither the sprites or the mugs look anything like samus, they look like an emotional teenage girl cosplaying as samus. The space pirate is a basic edit (although I must admit I do like the colours)
Ryo Hazaki
22-03-09, 15:44
Well, the colors of the Space Pirates is the ZX interpreted version of the MP1 Space Pirate palette. I can try to fix the AA and colors on the mugs.
Awesome job, Ryo. That's actually pretty close to how I envisioned Exile's Mezzanotte armor. Still dunno which blue you should use, but the design looks great.
Ryo Hazaki
24-03-09, 00:16
Okay, finalized the palettes for Exile/Rion, and made cards for Exile, Rion, Reine, and Cloaked Reine.
Ryo Hazaki
31-03-09, 17:44
*punts thread back to the top of the listing*
Okay, after seeing Slur's new MSN Display pic (Which is a hedgehog (I think) version of her char, Naoko), I decided to make one of Luna as a cat in the Sonic Universe.
So, here's "Luna the Cat" (Scratch, using this:
http://spriters-resource.com/custom_edited/sonic/sheet/18184
as a shading reference):
Fuzion Phoenix
31-03-09, 20:52
Ok, Ryo, I know you can do better.
Currently it looks like a recolored Blaze the Cat with Minor edits.
FIX EET!
Wow. If you use something as a reference, you aren;t supposed to copy it almost perfectly. This is so similar, yet still has largely noticeable errors.
The entire butt is shaped and shaded wrong, the left hand has some issues, and the feet could do with some proper shaping that isn't a copy of Blaze's except missing the band.
Ryo Hazaki
10-05-09, 01:41
*blows dust off of the topic*
Crap it's been a while.
More work on Samus (Mainly a new pose, and the outfit from one of the Fusion Japanese-only endings and Manga), and I took a stab at remaking Eric's head to match the Mugs better.
Well, as you said his sprite is more faithful to his mug, except maybe the sheen his hair has is a bit on the big side compared to his mug.
Ryo Hazaki
10-05-09, 03:11
Eh, I can't sheen right still, it seems.
Also, More work on Adam and Duplica:
Rave T-blade
10-05-09, 06:18
Looks nice... but are those standing sprites of Duplica in the model still a WIP?
Ryo Hazaki
10-05-09, 06:26
Largely. I'm still working out a way to make the "prism" effect noticeable. I'm debating about whether or not to make the blue parts change colors.
Ryo Hazaki
10-05-09, 16:24
Crap... I really need to start going through my flash drive more often.
Started work on a Pixel Art of Samus in her white outfit she wears while growing up on Zebes. (Fusion ending image added.) Shaping's done, and I started shading her hair.
[fish in space]
10-05-09, 20:58
That's actually pretty nice so far, but your colour choice seems iffy and her legs are way too big for her body.
SerenityInFire
11-05-09, 03:05
I think there should be more contrast between the two middle shades for her clothing. I do agree with the point about the legs being too big for her body, but it's something that generally works for this style of artwork.
Zero James Magnion
11-05-09, 05:54
He said he started shading the hair. My assumption is that he's working his way down and hasn't gotten too the clothes yet.
For the colors you've chosen for the hair so far, it needs to be lighter. much lighter. Her hair in the pic is really light blond, not yellow as you've made it out to be so far. The legs are a tad big and that pose you have her in looks like she's about to be raped against a wall. You should fix that pose especially (Unless that was your intent you pervert)
Not bad for a first post though.
Long time no see Ryo. How you been?
SerenityInFire
11-05-09, 05:58
He has his color pallet on the image though. That was what I was referring to.
Zero James Magnion
11-05-09, 06:02
He has his color pallet on the image though. That was what I was referring to.
Ok, that makes more sense.
Fuzion Phoenix
18-05-09, 20:27
I am loving Eric's new hairdoo, and Duplica seems to be coming along fine.
I just can't seem to remeber where you found that sitting at a bar sprite for her.
Ryo Hazaki
20-06-09, 01:04
Galeon's thread. It's PD last I checked.
Okay, a new thing or two.
Started working on Luna's MN armor as well as a few other things, including a scratch ZX Luna and Adam, and Eclipse (Base by Drax) Shoulder pads on the armor scratched.
The bar sitting one? Nope, not me. I only made the throne sitting ones. I think it was Darx who made the bar sitting ones.
Ryo Hazaki
20-06-09, 02:18
It was one of you two... Wait.. I think it was Edward IX.
What is wrong with the hair on Luna? It doesn't look shaded, just copy and pasted mulitple times. And what I assume is Adam has quite a palette problem and huge hair bang. His head is also pretty generic. The shoulder armour on the far right seems to be banding-like shading. Oh and Luna's scratch legs are wavy.
Ryo Hazaki
20-06-09, 03:35
She's bending her knee slightly.
As for the hair, I can try to remake it. (I still have to add her cat ears, too...) As for the shading, I tried to use several references that were shaded properly.
Ryo Hazaki
27-06-09, 18:39
Ugh... Every time I come on, it seems I forget to post a few things, it seems.
New listing:
New Maverick for MMX: Legacy, Stealth Falcon
How I think Aile would look Megamerged with Model Z
And finally some fixed palettes for BBD's Marino and Cinnamon Sprites. I didn't make these sprites, last I checked they were PD. The palettes I made are at the top, and BBD's are on the bottom.
Stealth Falcon's head is pillowed and blocky. The aile sprite seems really dark, and out of style. Why does she even have black leggings, the leggings are almost always that bluish color. And why did you even bother putting in a 19+1 color scheme if it's out of style? I really don't have any complaints about Cinnamon, but Marino looks too much like a guy.
Ryo Hazaki
27-06-09, 18:57
Because I wanted Aile's leggings to match the MMZ/MMX Zero a bit better than Giro's. The Aile sprite is in style (The black came from one of the stage enemies)
As for Marino, ask BBD about why she looks more like a man than a woman.
Ryo Hazaki
28-06-09, 06:14
Crap... I forgot to post something.
Finally finished a pose for Kami Raijin, and did a bit more work on shading the Samus Pixel Art, as well as experimented with a new palette.
Sharingannavi
03-07-09, 16:40
Woah woah woah, you did that Zero Suit Samus in paint? Or did you use an Oekaki board?
That kinda curvy tip of the hair looks weird.
Ryo Hazaki
05-07-09, 04:17
Sharinganavi, yeah, I made that Samus in Paint. (Unless you meant the other two images, then no. Those are ripped ending images from Zero Mission's galleries.)
Killik: Yeah... I'm going to have to fix that.
Anyway, more shading done on Samus, as well as an un-AA'd mugshot for Model NA for my char in FP's comic. (I honestly had this done like three days after we moved, it just keeps slipping my mind when I go to post stuff.)
Also, I did more work on the ZX Luna (Shading), as well as an angel Wing in ZX style, scratched. I also went and found some old PAs of Luna, Eclipse, and Jaya. (I probably pillowshaded Luna... And I need to find a better black for her leotard.) Also, ignore the Mug on the ZX Luna 'sheet'.
Anatomy issues abound on Samus. Her torso is too small and her legs need to trim down into the ankles. Also the shading on the hair needs to be completely reworked. You treat it as solid clumps of putty than actual strands of hair.
The scratch Luna is too thin, pretty much everywhere. You can solves this by making her taller than a small teenage boy and then widening her to have similar proportions. Her hair needs to be completely redone, as the shading is more like a helmet on most of the hair, while the ponytail is too straight and shaped oddly. It looks like it is coming from the side instead of behind.
Samus' face has banding issues, as do her arms. Up the contrast a bit for the small pixel art.
The boy's head is completely unoriginal and his hair clump is much too large.
BlackRogue
06-07-09, 04:57
Nice looking angel themed sprite there! Though a bit of shading could be issued on the gray/dark gray area of the wings.
Ryo Hazaki
02-08-09, 03:21
*Yawn*
Crap... I've still got an ungodly amount on my plate.
Well, here's a small chunk of it.
First, I added the AA to Eric's Model NA's Mug. Then I did some more work on Raijin, Mainly the Mach Claw poses. (The slash pose is a PD from BBD and will eventually be used for his jumping slash.) Then I started working on some character concepts for a new Megaman game I'm planning, Megaman Advent. Ignore Forte and Aisha for now, as well as the incomplete ADVENT Roll.
And no, Kilik, I didn't forget about that area for your game, I just need to grab a thing or two for an idea I had about it.
EDIT - Added the finished ADVENT Roll (Using SC's Female Model X as a base), and I need to know which white looks best. ADVENT Bass has been added as well, and should also be ignored, as I did not make that sprite. It's SC's PD Model Forte Wily.
The visor over Roll's eyes looks more like a Blinfold made out of the ribbon in her hair. Try using a lighter green there using the same existing colors and shades from other areas so that it doesn't look so...blind-fold-like...I guess.
Megaman's visor looks fine. As does Protoman's. It was mainly Roll's that concerned me.
Zero James Magnion
20-08-09, 16:34
Hey Ryo,
http://img35.imageshack.us/img35/9743/16048194.png
The new one with just the back/no hair is in the bottom left corner. Now I'll get back to your request.
Ryo Hazaki
30-08-09, 04:31
Xet, maybe you could take a stab at fixing ADVENT Roll's visor?
ZJM: Thanks.
Also, I started work on the mugs for MMA, and also animated a few, as well as animating a small portion of the ADVENT Megaman transformation. (And I added the sheet for what I have planned.
Zero James Magnion
30-08-09, 21:26
Those eyebrows... Why so serious? On a character that is supposed to be Mega, they seem a bit too smug. Maybe something less serious?
Why a visor? The face looks weird on the sprite cuz of the visor. Makes im look notin' like mega.
Zero James Magnion
31-08-09, 03:19
Personally Lern, I think the visor is anice touch that greatly helps differentiate Ryo's Advent Mega from the ZX model X. I'm not sure if that's what he was going for or not though.
Yeah, but the visor looks weird on the sprite. It looks like his face is BLUE because he's either freezing or sea sick.
Ryo Hazaki
12-09-09, 23:18
The Visor's green, lern...
And the Visor was indeed intentional.
As for the Mugs, Rock was edited from Vent (Hence the un-AA'd ones still on the sheet.), So I may edit the brows to make them look less mean. Roll was edited from Aile. (You can guess which one became ADVENT Megaman...)
Also, I need ideas for Rock's last name. (If anyone says "Light" or "Hikari", I swear, I'm going on a newbie killing spree.) I ideally want to use "Arbado", but I think that was the name of a character in Mik's SRW RP, and I'd probably need to ask the person who made the char if I could use the last name.
Yes its green but it makes his face look blue!
Also, how about Or? Means light in hebrew.
Ryo Hazaki
13-09-09, 13:22
I honestly want to stay away from the "Light" references. Even if Rock is Dr. Light's grandson, the doc had a daughter.
Here, a sampling of MMA's timeline leading up to the first game:
50 YBA (Years before ADVENT): Asteroid LMIII impacts on Earth, somewhere in the North American wilderness. A ship from an unknown civilization is discovered inside it. Dr. Mikhail Cossack leads an expedition, including Drs. Thomas Light and Albert Wily, to document the ship and recover any alien technology.
48 YBA: Analysis of the technology inside of the alien craft leads to amazing breakthroughs in both medicine and technology.
45 YBA: Using technology from the alien craft, Dr. Thomas Light and Dr. Albert Wily develop the Automated Defensive Visual Electronic Nano Technology (ADVENT) System. This system is later used by the military to put an end to large-scale wars, and peace reigns over the Earth.
40 YBA: Dr. Light's daughter, Deborah, is born.
30 YBA: Dr. Light dies, presumably of cancer. Dr. Wily continues research into the ADVENT System.
23 YBA: Blues Jackson is born.
17 YBA: Debora Light marries Jacob ------.
15 YBA: Rock ------, Deborah's son, is born.
14 YBA: Roll Eldridge is born.
5 YBA: Blues obtains ADVENT Protoman and becomes a prominent fighter in the ADVENT Arena.
2 YBA: Jacob ------ disappears in an accident that happened while researching the supposed 'Ultimate ADVENT'. Deborah is blinded by the accident. Rock's father is presumed deceased. Dr. Wily finally develops his greatest work, the ADVENT Rock will later call 'Megaman'. Blues joins the Kiryu City police force.
1 YBA: Roll recieves her ADVENT, and becomes a rookie sensation in the ADVENT Arena. Rock begins to follow the sport of ADVENT combat. The "ADVENT King" rises to control a gang of powerful ADVENT users later in the year.
Yeah... that brings up another thing... How do I make a mug for a blind person?
EDIT: After checking the GGG sign-up thread, I found out that it was Rokku's char, but he has it as "Arabato". Proof (http://www.sprites-inc.co.uk/forum/showpost.php?p=271204&postcount=3)
So, I think I could get away with using "Arbado"... But I'll wait and see what the mods say before making anything definitive.
Yeah... that brings up another thing... How do I make a mug for a blind person?
I'd suggest either keeping the eyes closed or remove all shiny and semi-clear ness from the eyes. Pretty much make it a solid color.
Ryo Hazaki
13-09-09, 15:24
And to think, I'll have to make two mugs for Deborah. (I plan on her having an operation to restore her sight.)
But thanks for the tip, Drax.
Ryo Hazaki
04-10-09, 11:11
*Kicks thread back to life*
Okay, a bit of a double update.
First, I think I fixed the eyebrows on Rock.
Also, I did a bit more work on Raijin, and fleshed out a few of his weapons.
Ryo Hazaki
02-11-09, 17:23
Well, after a little time off, I asked a man known as *eriance over at Deviant Art if I could sprite one of his MMX Fan chars in MMX4-6 style. He agreed, and here's what I have. This is his char, Valkyrie, fully scratched, except for the right arm, which is a slight edit/recolor of the female rescuable Reploid from X6 (Only because I couldn't get that arm to look the way I want.) (Raijin used as a size reference.)
Mugshots require AA, they seem very rough at the moment.
Ryo Hazaki
04-11-09, 17:56
I will AA them, I just need to know if the eyebrows are better before I do so.
And what about Valkyrie?
Ryo Hazaki
13-11-09, 17:23
Took a little time off and revisited my Luna pixel art and decided to start making another 'outfit' for her.
Ryo Hazaki
30-11-09, 20:06
Oy, a lot's been done lately.
First is something from several months ago, ZLX-Z008 in ZX style (of course I had permission to make the char.) I need to know what color scheme to go with.
Also, I finally finished shading Jaya and Eclipse's Pixel Art.
Hidden Fun Stuff
30-11-09, 21:13
V or VI for 008.
The pixel art is good, but Luna's suit and Eclipse's shorts seem pillowed.
[fish in space]
01-12-09, 14:27
all of the pa's are pillowed
Ryo Hazaki
16-12-09, 18:20
Oy... More work done on stuff for Megaman ADVENT.
More sprites finished for ADVENT Roll, Roll Eldridge.
And yes, I know about the shading issue with Roll's legs. I need to figure out how to shade them better.
ADVENT Megaman's just being a pain right now.
EDIT: Did a minor edit to Jace's PD lifebars for use in MMA, including the various weapon Icons, and assembled a screenshot or three showing how they'd look. The middle screen also shows a preview of the first level's boss, Proto Devil (Edited from Darx's PD Ride Armor)
Weapon Icons from top-left:
Row 1: Rolling Cutter, Flame Storm, Arm Buster
Row 2: Ice Slasher, Elec Beam, Magnet Beam (I'm reworking it to work like a combo of the Chain Rod and Metroid Prime's Grapple Beam)
Row 3: Guts Lifter, Oil Slick, Proto Shield
Row 4: Nitro Bomb, Time Arrow, Proto Saber.
Also, the red bar with the badly scratched 'K' is the Boss life bar. (The K is for ADVENT King's group.)
Ryo Hazaki
18-12-09, 17:42
After talking with Jace and a few others on Flashchat, I decided to go back and redesign ADVENT Roll so that she looks less like a pink Model X with a headswap.
Also, started work on editing Jace's PD Model Fireman to look more ADVENT-y. (Both on same sheet)
After talking with Jace and a few others on Flashchat, I decided to go back and redesign ADVENT Roll so that she looks less like a pink Model X with a headswap.
Also, started work on editing Jace's PD Model Fireman to look more ADVENT-y. (Both on same sheet)
whats the "J" below the red dude mean?
I think iit means who is working or has worked on who seeing as How both me and Ryo's first letters are on there and I'm going to sheet Proto(once I have my comp) and I made the PD Fireman Ryo is using to make the new Fireman. Tho I could be wrong.
I think iit means who is working or has worked on who seeing as How both me and Ryo's first letters are on there and I'm going to sheet Proto(once I have my comp) and I made the PD Fireman Ryo is using to make the new Fireman. Tho I could be wrong.
oh right. j stands for jace duh. anyway how about i say something useful. great roll but model megaman looks too much like a model X edit.
RyuReiatsu
21-12-09, 02:52
Well, I'd like to comment on your ADVENT ROLL mugshot.
The one with the green visor, she needs eyebrows. That's the reason she looks so retarded. Other than that, she still looks too much like Aile imo. The eyelashes don't make a bit difference.
Ryo Hazaki
21-12-09, 17:18
She does have eyebrows. They're just the same color as her hair, so they blend in.
And Jace is correct about the letters on the ADVENT sheet.
RyuReiatsu
23-12-09, 02:55
She does have eyebrows. They're just the same color as her hair, so they blend in.
And Jace is correct about the letters on the ADVENT sheet.
Good point. My eyes are getting seriously worse than before.
Apologies. But I'd suggest you get her darker eyebrows. Because she looks like she has none with the visor.
Ryo Hazaki
28-12-09, 17:39
I know. I also have to redo the visor anyway. I was aiming for Giro's Model Z's visor in terms of shape.
Ryo Hazaki
04-01-10, 17:24
Okay, took another stab at ADVENT Roll's visor, and also did a bit more work on ADVENT Fireman, but I need ideas as to which color visor and red I should go for.
I gave up trying to help you with mugshots a long time ago, so the sprites.
Everyone is short and stands the same with generic designs, especially the torso and below.
Okay, took another stab at ADVENT Roll's visor, and also did a bit more work on ADVENT Fireman, but I need ideas as to which color visor and red I should go for.
for fireman i would say the one all the way to the right looks best.
and for advent roll i would say the one to the right of giro is the coolest.
RyuReiatsu
07-01-10, 21:27
I gave up trying to help you with mugshots a long time ago, so the sprites.
Everyone is short and stands the same with generic designs, especially the torso and below.
I guess that posting things less bluntly makes it not deserve a warning, huh? I'll keep that in mind...
In any case, I've got to agree with Drei. ZX sprites are overrated and you should perhaps tweak some more with 'em, if not drop them for new styles in order to improve some more.
I guess that posting things less bluntly makes it not deserve a warning, huh? I'll keep that in mind...
In any case, I've got to agree with Drei. ZX sprites are overrated and you should perhaps tweak some more with 'em, if not drop them for new styles in order to improve some more.
Who made you a mod? I've almost always posted like this because its how you'd post at PT and PT actually improved my spriting skills.
Ryo Hazaki
13-01-10, 19:07
Well, looking back at both Roll mugs, I'll have to redo the mouth, since it looks like she's pouting (Despite the fact I used the smiling Aile mugs. Go figure.)
Did a little more work on ADVENT Mega, primarily his dash pose. I also did some work on his Proto Shield standing poses.
Well, looking back at both Roll mugs, I'll have to redo the mouth, since it looks like she's pouting (Despite the fact I used the smiling Aile mugs. Go figure.)
Did a little more work on ADVENT Mega, primarily his dash pose. I also did some work on his Proto Shield standing poses.
why is the proto shield just a mmz shield boomerang recolor? and in the standing shield poses i dont think anyone would have their arm like that to block because you would smack yourself in the face on impact.
Xearez, that depends on wether life is 2D or 3D.
As much as only two of three dimensions are used in sidescrollers, The other one still exists(The background, and the hand being pushed BEHIND or INFRONT OF the face.)
Also, what would you suggest? The MMZ4 shield?
RyuReiatsu
13-01-10, 22:26
Xearez, that depends on wether life is 2D or 3D.
As much as only two of three dimensions are used in sidescrollers, The other one still exists(The background, and the hand being pushed BEHIND or INFRONT OF the face.)
Also, what would you suggest? The MMZ4 shield?
I must agree with you on the whole dimension thing.
But dude, it's not hard to scratch/edit something to make it look different than the MMZ Shield boomerang. So far, I've only seen Minor Edits.
It seems that you hate him. Don't start getting too pissy for nothing.
You can be an ass, but this is simply ridiculous. He should clearly make something else other than using the MMZ Shield Boomerang.
Chill out.
Who made you a mod? I've almost always posted like this because its how you'd post at PT and PT actually improved my spriting skills. I'm not a mod, eh..? It just reminds me of one of my recent post. But I was a bit more blunt, so I got warned. Well that was random. Apologies if you were got offended or anything or that kind.
I already made something for him to use.(Hope that's okay Ryo since I'm working on Proto) so don't worry about it alright? I actually have an edited version of the original Proto Shield in ZX style already. I'll just edit it a bit more to look more unique. I'm sure Ryo wouldn't mind since I'm already working on sheeting Proto.
Course that's up to him tho. I'll only do it if he wants me to.
[fish in space]
14-01-10, 00:59
im pretty sure the dude's point was that if he blocked something with the shield his hand would have no stability and smack right into his face
which it would
RyuReiatsu
14-01-10, 01:14
im pretty sure the dude's point was that if he blocked something with the shield his hand would have no stability and smack right into his face
which it would
Yes, it would.
But that's in a sidescroller game. Logics doesn't have its place. :eek:
It would be a good thing to make a new pose. But whatever..
[fish in space]
14-01-10, 01:45
the point is that it's a terrible blocking position, his arm has no stability.
Ryo, I wasn't meaning it offendingly. I literally asked him if he would suggest the MMZ4 knuckle stolen shield, not as a rhetoric remark.
Also, HSTP, It never stopped Zero from blocking with it.
Ryo, I wasn't meaning it offendingly. I literally asked him if he would suggest the MMZ4 knuckle stolen shield, not as a rhetoric remark.
Also, HSTP, It never stopped Zero from blocking with it.
in mmz zero was blocking with his arm slightly sideways. i would not use any of the mmz4 shields that would be something like the front to a bulldozer or a met hat.
Ryo Hazaki
22-01-10, 18:31
I already made something for him to use.(Hope that's okay Ryo since I'm working on Proto) so don't worry about it alright? I actually have an edited version of the original Proto Shield in ZX style already. I'll just edit it a bit more to look more unique. I'm sure Ryo wouldn't mind since I'm already working on sheeting Proto.
Course that's up to him tho. I'll only do it if he wants me to.
Do it. It'll probably come out better that what I've got.
im pretty sure the dude's point was that if he blocked something with the shield his hand would have no stability and smack right into his face
which it would
Actually, I've tested out the pose in real life, and that doesn't seem to happen. (I used a wooden basket lid of about similar proportions while my friend hit it with a pole to simulate incoming attacks.) I had one pisser of a bruise on my left forearm afterwards (The basket lid broke...), but I never whacked myself in the face.
I gave up trying to help you with mugshots a long time ago, so the sprites.
Everyone is short and stands the same with generic designs, especially the torso and below.
You make it sound like I'm using the same height for every ADVENT. I'm not. Ask Jace and Drax.
Also, changed the Buster firing, dashing, and dash-firing poses on ADVENT Megaman. The sheet also shows what I was mentioning earlier. (The proto shield on the right above the poses.)
woa im looking at the one to the left and damn thats cool. did you do that?
Ryo Hazaki
25-01-10, 18:22
...
You do realize that's a recolor of Pandora's shield? It was my first attempt at the Proto Shield.
Or did you mean the dashes?
no i dont realize that... and yes i did mean the shield.
Ryo Hazaki
25-01-10, 19:11
Well now you know.
(Duke off screen) AND KNOWING IS HALF THE BATTLE! *shot*
Anyway, the first stage enemy from MMA: The Fire Met! Top and treads scratched. (And I still need to add the flame.)
wow i would really like to see those treads animated < 3 i love tanks i even used to hug them (literally)
Ryo Hazaki
30-01-10, 16:23
Well, they are, but because they're so small, it's hard to see.
That's not what he meant Ryo, he meant you should MAKE an animation with them moving.
Ryo Hazaki
30-01-10, 18:32
Oh. I thought he asked if they were animateable. I'll get to work on that.
Oh. I thought she asked if they were animateable. I'll get to work on that.
are you going to make some kind of pantheon type enemy that shows up everywhere like its the main enemy?
Ryo Hazaki
08-02-10, 17:26
Possibly, but it's more likely it'll be an ADVENT version of the Sniper Joe.
Also Firemet's animated. (If there's a way to make it look more fluid at that size, I'd like to see it!)
*Surprise Post* :PAlso Firemet's animated.
(If there's a way to make it look more fluid at that size, I'd like to see it!)Try raising the contrast on the treads and making the animation slower so that it is easier to see movement. Right now, the movement of the treads looks all right...but it's going so fast at first I couldn't even see it move at all. It took a few seconds for my eyes to adjust and see the movement.
So if anything...regardless of speed...raise the contrast so that it is more noticeable.
(EDIT)- By "raising the contrast" I did not mean altering the colors; I meant adding more/bigger highlights from the colors you are currently using on the sprite to raise the contrast between the darkest part of the treads and the individual segments. Look at the larger version you based them off of: The segments are a lot lighter and noticeable (not just because of size). You have to do the same on the smaller version with greater highlights on and between each moving segment.
If you can't figure it out, I'd like to help...but my spriting is limited for now with the virus that's afflicting my laptop (again). So if you want me to show it to you...it may take a while (a few days) before you see what I mean.
I hope you understand what I meant in the explanation and don't need an example.
Ryo Hazaki
08-03-10, 17:04
Xet, you should know I ALWAYS need an example.
In other news, I took a little time off from MMA in order to do a few things for FP's comic. Right now I'm working on sheeting the GF Trooper. (NOTE: I did not make the gun, that was taken from a PD Halo weapons sheet so that I could scratch the torso around it.)
i think that dude would look alot better if you removed the sleeves from the shoulders.
Ryo Hazaki
08-03-10, 17:44
Not done editing the running poses. I've mainly worked on the shooting.
Fuzion Phoenix
10-03-10, 21:21
Xet, you should know I ALWAYS need an example.
In other news, I took a little time off from MMA in order to do a few things for FP's comic. Right now I'm working on sheeting the GF Trooper. (NOTE: I did not make the gun, that was taken from a PD Halo weapons sheet so that I could scratch the torso around it.)
HOLY Crap!
It looks AWESOME man. I completely forgot about the comic after the last update. Thanks for reminding me!
so are you going to take the sleeves off or what?
So are you going to listen or what?
He said he wasn't done.
i know but that doesnt meen he will or wont take the sleeves off.
Fuzion Phoenix
11-03-10, 22:03
If he says he's not done then, then it should imply it means yes.
Ryo Hazaki
15-03-10, 17:21
Indeed, I am taking the sleeves off.
I'm just taking a little break from spriting to help renovate my family's house.
Fuzion Phoenix
17-03-10, 18:15
Indeed, I am taking the sleeves off.
I'm just taking a little break from spriting to help renovate my family's house.
Good luck with that man.
If you want, I can finish them.
Ryo Hazaki
17-03-10, 18:20
Please do.
Fuzion Phoenix
17-03-10, 18:25
I'll Give it a shot. Don't expect a masterpeice though.
Ryo Hazaki
17-03-10, 18:26
As long as they're done, I really don't give a crap if they're not style-perfect.
Also, do you want to tackle the gun on the shooting sprite?
Fuzion Phoenix
17-03-10, 18:30
Tried that, didn't do So goot. I'll give it another go though
Ryo Hazaki
22-03-10, 17:17
Well, I finally redesigned ADVENT Megaman and ADVENT Protoman. (Also, I think I found that Proto Shield sprite Jace was talking about, and added it here for confirmation.)
On ADVENT Megaman, of the two to the right, should I go with the knee spikes, or not?
And for ADVENT Proto, which shoulder pads look best?
Knee spikes are overrated
Take the last mega design and middle protoman design.
Yes. Knee spikes. I am not sarcastic. Not with the first line either. They are overrated yet still cool.
Ryo Hazaki
22-03-10, 18:13
Personally, I like the knee spikes myself.
I do too, that's why I told you to take them =/
Ryo Hazaki
22-03-10, 18:25
Oh, I forgot to mention. I did not make the second one. That's Jace's AU Megaman. And yes I have permission to use it.
so you didnt make the second one but did the third and fourth, which are minor edits of the second?
Ryo Hazaki
24-03-10, 16:39
As it turns out, there was little about the two that were different from each other (I was only planning on using the head, torso and pallet from the AU Megaman.), so all I did was grab the metal... thong... thingy, and stick it on there with a recolor/edit of Model ZX's legs, so I guess it would count in the end as a minor edit.
Oh, back to CG style for a bit. I got an idea for a new character for something while walking home from the library on monday (Which in turn spawned from my oddball comment in Drax's thread.), so I whipped something up, and I need to know which white and black I should use.
Anyway, here's CliPSaber.
Ryo Hazaki
29-03-10, 17:55
What, no love for CliPSaber?
Anyway, started sheeting the ADVENT Megaman redesign, and thanks to RandyPandy's Model Roll head, I've got a design for both Roll and ADVENT Roll I'm happy with. (Purple box) (Credit to RandyPandy for the Roll head, and yes, I do have permission, yadda yadda.)
Ryo Hazaki
12-04-10, 19:09
Okay, went back and redesigned CliPSaber (This is like the fourth redesign) to give her a bit more color. I'm also starting to wonder if I should change her name.
Ryo Hazaki
13-05-10, 17:07
*Walks in, notices the dust and garbage, and grumbling, kicks the thread back to the top of the list.*
Okay, a few things this time. First is the fact I've started redesigning Raijin (hence the request I made...). I found that the legs were lacking in detail, which prompted the redesign. I also started work on a MMX5 Armor pic for Raijin (all that's left to finish is the head.). Also, I found a decent thing over on DeviantArt (Credit to DeviantArt users "leichan" (AKA "Lorelei") and "duckie" and link: http://www.magiclessons.ca/main.php ), So I decided to use it to make chibi pixel art of Luna and Eclipse.
YES, you can use them on the condition that you credit AND link to one or both of our sites, and use your signature and NOT ours. On a usual base just by me, you would just link to my site, [link above] . That's why we write it on the bases :3
I'll probably get to work on shading them next. Oh, and the one on the end? That's Luna in her priestess robes. (shading the legs and adding the pleats is goind to be a bitch.)
Zero James Magnion
16-05-10, 04:21
Nice to see you finally using that dash attack I made for something Ryo.
Ryo Hazaki
26-06-10, 03:36
*blows dust off the thread*
*cough* Sorry about that.
Well, given that I've seen some new stuff about "The 3rd Birthday" (The new Parasite Eve game coming out for the PSP), I've decided to go back and fix a few errors I've noticed in Aya's NXC sheet. Note, this also coincides with a big reset for my Eternal Darkness fic. Also, I took a stab at making an NXC Mug for Aya, and failed miserably.
Oh, in other news, I finally got the original Parasite Eve novel by Hideaki Sena.
Fuzion Phoenix
27-06-10, 03:58
Not bad Ryo, not bad.
The big pic needs more anti Aliasing, but its a start.
Also, You gonna continue Eric's armor?
Ryo Hazaki
28-06-10, 04:23
Actually, of the three mug pics, the first is un-aa'd, the second is aa'd using GIMP, and the third (Regina), is what the NXC style of mugs should look like.
As for Eric's armor, I've just started moving into my grandmother's house, and when I have a free moment, I usually tend to work on what strikes my mood at the given time (Which explains my lack of work on Raijin's long-overdue redesign), and ironically, the closest I came to working on Eric's armor was during this year's Nintendo E3 conference. (Now if you're referring to MMZXP Eric, that might take a bit more time (Even given if I just did the basic poses, and I just might edit the GF Trooper ones we've already done so far), and yes, I know about what's going on in the comic. I have been keeping track.) SMU (Standard Metroid Universe) Eric is just about done, I just need to make a pose or two of him with his Pulse Beam arm cannon. Oh, and also, where did you get those sprites of the MP2 arm cannons? (Mainly because I need the Annihilator Beam one for Eric's Sonic Beam when I finally get around to making him in Metroid Zero Mission style.)
But if it's urgent, since I just finished a series of custom Magic the Gathering cards based on characters from Twilight, I can try to devote a few free moments here and there just to give Eric's Model NA some basic moves for the comic. That should take about two weeks or so, given how little free time I hafe for the coming week.
And in other news, I will be on a bit more often now, but only at night here, and I cannot go into MSN or into FlashChat. If you need to get in touch with me, PMs are the best action.
Fuzion Phoenix
28-06-10, 16:14
SMU (Standard Metroid Universe) Eric is just about done, I just need to make a pose or two of him with his Pulse Beam arm cannon. Oh, and also, where did you get those sprites of the MP2 arm cannons? (Mainly because I need the Annihilator Beam one for Eric's Sonic Beam when I finally get around to making him in Metroid Zero Mission style.)
What MP2 beam sprites?
But if it's urgent, since I just finished a series of custom Magic the Gathering cards based on characters from Twilight, I can try to devote a few free moments here and there just to give Eric's Model NA some basic moves for the comic. That should take about two weeks or so, given how little free time I hafe for the coming week.
It is semi urgent, as the next issue's gonna have some combat.
Ryo Hazaki
30-06-10, 00:12
I remember on one of your sheets for Model ZF, there were arm cannons for the MP2 beams.
As for Eric's Model NA, I'll only do a few basic poses for right now, and that should be enough for the next comic.
And finally, some more progress on the Raijin redesign.
the foot on the standing sprite looks alittle short... but maybe its just me.
Ryo Hazaki
10-07-10, 23:28
It might appear shorter since I removed the kneepad.
Also, I nixed the Glide Armor head design (It was highly bleh), so I decided on simply recolring the original helmet. Now all I need to finish the redesign is for my request to finish that right leg (his right) to be filled and it's complete. (Oh, and finishing the head for the MMX5 Armor pic)
The reason for the redesign in the first place? It's a se-cr-et.
And finally, I did a little work on my Model NA sheet so that FP can have SOMETHING for his comic. I just need to reshade the rifle to match ZX shading and the poses will be done.
Okay, and this is the final thing. SMU Eric in Metroid GBA style. (I so need to find a darker style-appropriate blue.)
no, not the knee, the foot, it just looks short to me but it may just be me.
the bladed weapon loos shaded oddly too.
Ryo Hazaki
12-07-10, 20:18
The bladed weapon on the ZXPrime Eric sheet is my attempt at remaking a weapon me and FP had planned for the future.
its cool looking, but it just needs shaded differently.
Ryo Hazaki
15-07-10, 00:32
Well, that might have to wait.
A few days ago, my laptop finally died, which means no spriting and such until Aug. 19 at the earliest. but the good news is that when that date passes, I'll be able to get a brand new laptop, considering the one I have now has been on life support for over two years.
aww, i like your sprites. you will try to finish the blade when you get another laptop, right?
Ryo Hazaki
16-07-10, 01:24
Oh, most definitely.
Ryo Hazaki
03-08-10, 20:37
Wow. It turns out that the problems with my laptop were caused by the unusually high humidity we'd been having lately.
Anyway, first off, not much added to Raijin's redesign, but I did add another fan character, Shadic. (The white and black guy.)
Also, a little more work done on the GBA Metroid styled Eric, including his arm cannon beam designs.
Ryo Hazaki
21-08-10, 05:48
Wow... Given the fact I now work abysmal hours, I still managed to find some time for some spriting. And a new project has begun!
Yeah, my original plan for MMZX: Infinitus Volo got to the point that I had to hit the reset button in order to keep everything from getting too impractical.
Anyway, with the reset comes some new designs for old characters, and a new character and Model.
First, Adam Langley's getting a much-needed makeover. (And a new name, but that's for another topic.) So is Model R. And I'm working on giving it a transparent visor like I did for the ADVENTs.
Second is Jess (Name subject to change.), and her Biometal Model D (short for Dawnray) (I'll add the Model when finished.)
The final portion of the reset is instead of a fic, it will be a comic. (Also, anyone know where I can get a decent full Model Kraft sheet?)
Ryo Hazaki
09-09-10, 20:57
*crickets chirping*
*walks in and accidentally squashes a cricket with his bare feet*
Eww...
*wipes foot on a random member*
Anyway, I finally got a design for ClipSaber that I like, and gave her a new name:
Tira "ClipSaber" Ascalon
I also added her pistol and saber.
RyuReiatsu
09-09-10, 21:38
I like that CSW card you've done. But I'm not crazy about her saber for some reasons, perhaps because the colors aren't neutral enough to me.
I don't like your ZX sprites to be honest. Your model, for whatever reason there is to it, seems bland/boring. You should reshade the dude's hair because he looks like he has a ball instead of a fringe. The girl looks like Aile with Vent's pants.
As for your X sprites, I'm particularly fond of the first one (between the three) as his boots look pillow shaded.
Eric's arm cannon seems huge, you should probably make it a little smaller. You should add a pixel or two for his back also, he looks unnaturally bent and stiff.
Ryo Hazaki
14-09-10, 00:41
Eric's Arm cannon is like that for a reason, considering it's a modified version of the standard GF rifle. And bent and stiff apparently is the trademark of the style.
As for Model R, I've been trying to make it look more like the MMX redesign, but with the longer hair of the MMZ Raijin (As yet unposted in the topic).
You know what? I just noticed the 'eraser square' in Kenji's sprite, which may explain his hair. It's supposed to be shoulder-length.
Ryo Hazaki
21-09-10, 19:32
Just to show I haven't been slacking.
First, started expanding the GBD sprite I adopted, and changed the yellow stripe to red to match his official sprites.
Second, Anko asked me over FlashChat to make her a basic map, so I did.
why are you making a green megaman X?
Ryo Hazaki
21-09-10, 20:31
It's an expansion of a sprite I adopted.
maybe you could add stuff other than helmet point thingies?
Take a look at the original sprite of GBD again. You can make out a few more details on him to edit on. Like the fact he has Red Knee Guard/Spikes for instance.
Huh, at first I though it was Revival X
Ryo Hazaki
25-09-10, 18:00
Take a look at the original sprite of GBD again. You can make out a few more details on him to edit on. Like the fact he has Red Knee Guard/Spikes for instance.
Uh, Jace, those look like part of the bike.
Ryo Hazaki
03-10-10, 01:07
Well, sent Megaman Zera back to the drawing board to make him look less like a Zero reference.
Full scratch, MMZX Style. (currently unshaded)
I need to know which set of bangs to go with on the standing sprite.
STRAIGHT ANGLED HAIR
SHORTNESS
the first one looks better
Uh, Jace, those look like part of the bike.
*looks closer* Huh, maybe. Still. Would be nice to edit more of it to differentiate it from X more.
And I agree with Drei.
Ryo Hazaki
04-10-10, 21:12
Ironically, I was leaning that way myself, but I thought it better to ask, given that that's my first try at scratching bangs like that.
First, here's Zera without the green, in order to drop his total colors to 15+1.
Second, hell must have froze over, because I've made an 8-bit sprite.
THIS... IS... SURGE!!!
And if you're wondering about the hand, his weapon is similar to Iron Man's repulsor blasts. Instead of his hand and forearm morphing into his weapon, his hand IS the weapon.
Also, The remaining sprites seen on the sheet are what I'm planning to do with his sheet.
Ryo Hazaki
08-10-10, 20:27
Bit of an update to Surge, adding his diagonal shooting poses, and some example RM Weapon color palettes.
Surge is an edit of the rush suit from the rockman 7 famicon project, isn't he?
Ryo Hazaki
08-10-10, 20:45
*sighs*
As I've said time and again...
SURGE...
IS...
SCRATCH!!
Ryo Hazaki
09-10-10, 19:14
While I felt that Gaia's shading of Zera was fine, I later had to go back and fix a few things, mainly on the chest and shoulders.
My fixes are on the left at the bottom, Gaia's efforts are on the right.
Ryo Hazaki
11-10-10, 19:30
Well, a bit more work on Surge, and a re-organization of his sheet.
Also, I've started working on Robot masters.
The first is Medicman, who is a bit of a combo, frankenstein/scratch:
Face and his left arm edited from Flashman, cannon edited from Napalmman, helmet edited from Concreteman, legs edited from Fakeman, torso scratched.
And the second is dear Lodeman, who is becoming a favorite of mine.
Torso and legs edited from Stoneman, shoulders edited from Concreteman, and the arms and head are scratched.
(One with and without his left arm to give a better view of his legs.)
Also, Megaman and Surge got Medicman's Pill Bomb!
CommanderJoe64
11-10-10, 20:06
Nice! But what does lodeman do exactly?
And medicine man's left arm(his left, our right) is pillow shaded a little.
Ryo Hazaki
11-10-10, 20:22
First, it's MEDICman, not Medicine man.
And Lodeman's a mining robot.
Attacks:
Slams fists into ground and starts drilling, shaking the screen and causing rocks and stalactites to fall from the ceiling (1 bar of damage per hit)
Grabs Megaman/Surge and punches them into the wall (3 bars for far wall, 5 bars for near wall)
Jumps into the air and lands with his fists, creating a shockwave and stunning Megaman/Surge (Shockwave - 3 bars)
Punches Megaman/Surge (3 bars)
Finally, in case anyone is wondering about the guy with black Surge armor, that's Surge's adaptor form (still needs wings)
CommanderJoe64
11-10-10, 22:27
Oh, sorry about the Medicman thing.
Also thats pretty cool!
Ryo Hazaki
14-10-10, 20:50
Okay, gave Lode Man's head another shot. Also added the palettes for both Megaman and Surge's weapons.
CommanderJoe64
14-10-10, 21:29
I like the heat but add something more to it.I lke the palettes.
Ryo Hazaki
25-10-10, 23:40
Decided to go with someone else's rendition of Lodeman's helmet, and he's been finalized.
2 down, six to go.
Ryo Hazaki
29-10-10, 20:55
Hooray, Some more work done!
Medic Man's finally sheeted!
Looks better but why are you using a napalm bomb recolor?
Ryo Hazaki
30-10-10, 15:31
Because the weapon you recieve from Medic Man is called "Pill Bomb", and Napalm's weapon was perfect for it.
As for the blue-outlined Medic Man, if Medic Man is hit with the Pill bomb, it heals him by the same amount of damage it would inflict to Mega Man or Surge.
Don Kalypso
30-10-10, 15:47
If his AI is anywhere near as good as a player's is, Medicman should prove to be quite a fight. I almost want to fight him right now. Lol.
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