View Full Version : Ryo Hazaki's Sprite Workshop
Ryo Hazaki
13-10-08, 22:48
Kamina's got those damn armbands, which could make shading Ryo's arms a hassle in those areas, since skin isn't shaded the same way as Kamina's armbands. I could take a look at the other references for the shirt and pants, though.
http://img360.imageshack.us/img360/7900/spritehelpvq2.png
Umm, not trying to hijack but I'm just trying to show you what we mean, or at least what I mean. I changed the shading and lowered the shirt a few pixels.
Ryo Hazaki
13-10-08, 23:32
Okay, I can understand the shirt's length problem now. Thank you.
Starting to fix the shading on the left arm using Kamina's as a reference. I'll address the other issues later tonight.
Terry von Feledae
13-10-08, 23:48
Needs more AA on the boots, and a whole lot less laziness all over.
Ryo Hazaki
14-10-08, 00:36
Okay, the first part of that, Terry was helpful. The rest... not so much.
Fixed the shading on the pants and attempted to fix the shirt's shading.
Ryo Hazaki
16-10-08, 23:48
Finished Model R(aijin)'s biometal for Vile's RP.
Model Raijin sprite done by Speed Remix.
I am sure you can use the white as a highlight for the silver-grey. And make the first shade of green lighter. That would look much better.
Ryo Hazaki
17-10-08, 00:35
On the model, or the Biometal?
Also, Adam Langley (Model R's user) in ZX style. 15+1 colors.
Biometal. Most errors on the model would have to be more Speed's faulty, no?
First problem is he shares NO colours with his model. And not suprisingly, they look like two completely different people.They are obviously different heights, since the model is more hunched over. Adam also has 5 extra colours hidden in the sprite. His fists, back of the head, eyes, and ear piece.
So ya. Adam and Model R do not look similar in any aspect. Change that please.
Ryo Hazaki
17-10-08, 02:36
Okay, The only 'Mega Men' that shared colors with their models were the official ones that Capcom used. (And Giro, Serpent, and Grey/Ashe are pushing that a little.) That doesn't make it a rule that every fanchar has to share colors with its biometal. Hell, look at the 'Vega three' (Vega, Raye, and Duplica). They share NO colors with their Biometals, and everyone seems okay with that.
I'll probably remake Adam using an NPC as a base that has closer height to Model R. In the meantime, I think I've fixed the Biometal for Model R. Better?
All of mine shared colours too. D=
I'm sure Speedy, DZ, and Tark's did too.
Now then, what is really bad about the colours is how his hair magically changes from that low contrast grey to that good silver. Ditto for the skin. Everything else other than size could not be messed with if you don't want to.
And since I didn't say this before, but you mentioned it in your post...
You should totally edit a NPC for Adam than have him be another Vent edit. But then again, almost everything I don't like with most of your sprites are preferences.
Ryo Hazaki
17-10-08, 03:03
Well, hmm.
The Hair, I'll give you that one. I'll fix it when I start editing Adam from an NPC. And nowhere is it written down that all Biometal users have to share colors with their Models.
As for the colors, it's difficult to find a dark/royal purple in that style, but I'll give it a shot too.
What about the Biometal?
The biometal is better.
Any a purple shouldn't be that hard. I found/made, essentially, three using less than 10 colours. The NPCs have alot of good colours if you look around and adjust a bit.
Ryo Hazaki
17-10-08, 04:09
Okay, went and edited a ZXA NPC to look more like Adam. I also grabbed a purple palette from one of the ZX NPCs and I think it looks a bit better, IMO. I also added another example of the sprite with the same palette as the pants. Which is better?
Ryo Hazaki
17-10-08, 12:35
What, no comments? *shot*
Anyway, added the fixes to the hair palette that Dark_Nazgul made last night and started sheeting Biometal R.
Zero James Magnion
17-10-08, 13:18
What, no comments? *shot*
Anyway, added the fixes to the hair palette that Dark_Nazgul made last night and started sheeting Biometal R.
Sorry mate, ZX isn't mine to comment on. The only good model I made was Model HA, and even then, it was quite a trial.
SpeedReemix
17-10-08, 13:52
I've fixed the torse... for Model R, Now it looks like More ZX-stylish:
http://www.sprites-inc.co.uk/forum/showpost.php?p=292261&postcount=229
Zero James Magnion
17-10-08, 14:00
You know, in ZX style, he looks almost like a dragoon.
SpeedReemix
17-10-08, 14:01
Well, I think he is supossed to look like xD. More fixes pff::
http://img110.imageshack.us/img110/9882/modelrbq4.png
Ryo Hazaki
17-10-08, 14:16
Yeah, Model R looks much better now.
Also, finished the poses of Biometal R's front, side, and back poses.
Zero James Magnion
17-10-08, 14:18
O.o Give him a lance and make him jump! *bricked*
I'm sure Vega will be editing the sprite from here on out, so let me just say he looks way too stiff.
Ryo Hazaki
17-10-08, 18:27
*holds another brick*
Okay, finished sheeting Biometal R, and added an earpeice to Adam and Duplica at the bottom of the sheet. (I'm making an AU backstory to Duplica to go along with Adam's.) Also, ignore the Thetis pose at the bottom of the sheet for now. That's something I'm going to try to work on later for Adam's Rock-on pose.
Zero James Magnion
17-10-08, 19:17
*holds another brick*
At the risk of being bricked, I'll elaborate. He is just too stiff looking. His legs are too strait laced (and maybe even a bit disproportionate to his upper body), his arm is bent at a perfect 90 degree angle, made up of the two 45 degree angles that conjoin at the elbow. His other arm is also perfectly level with the ground.
HE'S TOO STIFF
Okay. I know what kind of NPC, since they actually have about three or four using the same body, you edited it from... And you didn't change the chest which had a large gem on it to be slimmer. I still don't like the hair, as you seem to always have the back side unshaded. If you want, I can do some editing to show you what I mean on both errors.
Ryo Hazaki
17-10-08, 21:58
Sure. Honestly, I can't understand why I can't shade hair right to save my life.
Ryo Hazaki
17-10-08, 22:50
Okay, Seth pointed out that the Biometal R rotating poses were one pixel taller than the screen-facing one. I have now fixed that.
Ryo Hazaki
19-10-08, 19:43
*kicks thread back to the top of the list*
Added a new pose for Duplica. If/when I can fix any possible errors, I'll make the pose for Ashe and make it PD.
Looks good but maybe it should have a pixel break to show her elbow or something? Also the arm looks a lot skinnier then her other arm.
Edit: Tell your friends, I finally rated the sprites for the Anime sprite contest x_x
That is the exact same image, Vega. And this isn't from glancing, I pasted one on top of the other.
The only thing I can say about them has been argued against almost everytime.
Dupicla has outright bad hair. But you insist on it being that way. I will always think Adam needs to look more like himself when using the model. They look like their bases too much.
These can be solved many ways, but I think the following are the best:
1. Reshade everything of Dupilca's hair, but still use different colours to keep the trait, as now it doesn't look good.
2. Editing Adam to look like Rock-oned Adam is what I believe will increase the quality.
3. I think you should practice scratching the sprites, replace the sprites you edit from with masses of colour to define the shape first
Edit: Her arm is way too thin on the new pose. Like Saigo said.
And just the hair? I pretty much told you to completely redo the sprite before they get too far into sheeting.
Ryo Hazaki
19-10-08, 20:12
Drei, I edited the post with the correct image. I'll also go back and fix the hair.
EDIT: Thickened the arm. Better?
Drei, I edited the post with the correct image. I'll also go back and fix the hair.
EDIT: Thickened the arm. Better?
Yes the arm looks much better.
Ryo Hazaki
19-10-08, 22:26
Okay, addressed the first part of Drei's complaints about the hair coloring, and decided to open her hand for this pose. I also added an 'assembled' version of the first 'reaching' pose. I'm also editing a few things to try to make her look less like Ashe, but keep it close to my mental concept.
First? I'm now planning on making two, based on a comment Drei made during a convo over MSN. One (this one), where she reaches and has a hold of a person, and another where she's actively reaching for that person.
Ryo Hazaki
20-10-08, 04:15
Well, planned out Duplica's comic poses and added a new one of her sitting at a bar. The Aile one's there for comparison. I am still trying to figure out her arm's positioning for that pose.
[fish in space]
20-10-08, 04:58
for the sitting pose I would suggest making her lean back more (that one looks more like a "woke up from nightmare" pose) and make one of her legs bend.
Ryo Hazaki
20-10-08, 05:03
Well, Ashe does have a pose like that, so it wouldn't be too hard. But what of the hair coloring and the poses at the bottom right? (sitting at a bar, and the 1st reaching pose)
Ryo Hazaki
21-10-08, 05:56
Well, According to Rags, the front hair's still off in terms of the coloring.
So, now I've prepared seven different palettes of her blue hair in order to see which is best. All are official ZX palletts with the majority of them coming from NPCs, except for number 2, which came from Master Albert, and number 4, which came from Vent/Aile/Model X. I personally prefer number 1 myself.
Also on the sheet, you'll notice a new Biometal. That is Biometal Model C(arbuncle), which draws inspiration from two sources, and will attack in a similar fashion to Mirror Kirby from the 'Kirby: Right Back at 'ya!' anime as Kip suggested in my ideas thread.:
http://en.wikipedia.org/wiki/Carbuncle_(mythology)
http://en.wikipedia.org/wiki/Carbuncle_(gemstone)
I'll be working hard tomorrow to try to get a working version of the Model C together for presentation.
In the meantime, which hair palette for Duplica is the best?
[fish in space]
21-10-08, 13:42
You need to actually shade the front hair differently. They're practically a different style.
Ryo Hazaki
21-10-08, 19:16
Okay, tried reshading the front bangs of Duplica's hair (first sprite on the new palettes.).
I also have a basic idea for Model C's rocked-on form on the sheet as well.
Vega, you don't seem to understand. This is pretty much going to be reshaded entirely. I suggest editing ASHE'S head to get the base of the hair. I also don't like any of the palletes with the current hair.
I can't tell that the model is supposed to be a female, nor can I pick out parts too well. More colour diversity/less details. Also, generic model legs should be gotten rid of before you continue.
I rather like Model C as is... The legs could use some changing for more originallity.
And yeah... Either her (non-ponytail) hair or her ponytail needs a reshade to match, even if the palletes don't change. But the new hair shading is pretty nice.
Ryo Hazaki
21-10-08, 22:06
I could sleek the legs a bit more, by shrinking the knee spikes.
Drei, that's probably because of the background. I'll change it up for the next update to see if it's better.
As for the hair, I'll try two reshades. One with a reshaded ponytail, and one with reshaded head hair to see which is better.
Ryo Hazaki
21-10-08, 23:12
I think I fixed the hair problem, finally.
I shaded the hair to match the shading on the ponytail, and I'm impressed with the results.
Also, since my preferred blue would be a bit to hard to see with the new shading, I'm also providing a darker palette to make it more visible. I also changed the background for better viewing of Model C. The reshaded hair can be seen on the bottom left.
SpeedReemix
21-10-08, 23:41
Done Vega ^_^
http://img101.imageshack.us/img101/9459/95988579qh6.gif
Wait a second... Cheater! You have Aile's and Ashe's hair recolored! But.. Other then that.. I can't really see anything.
Ryo Hazaki
22-10-08, 00:37
Anywho, Drei said the shading was fine over MSN but made a few tweaks to make the sprite fit the style more, and I thank him for that.
Here's what he did (the sprites on the bottom), and I'll be fixing the rest of the sheet to match.
[fish in space]
22-10-08, 01:09
The centre one is great.
I actually like the first pallette myself.
Ryo Hazaki
22-10-08, 21:35
Added a third palette that I think I'm going to stay with and started fixing the hair on the remaining poses and finished the Rock-on and entering door poses.
Ryo Hazaki
25-10-08, 18:10
Okay, finished fixing the sprites outside of the boxes, and fixed the far arm on the Rock-On pose.
Ryo Hazaki
26-10-08, 05:40
Okay, finished two of three Duplica shooting poses and tried the blue palette for Model C to see which was better.
I like the shinier blue better.
It makes me think of ZX a lot more and there is something...feminine about it...don't know what though. :/
Ryo Hazaki
26-10-08, 14:48
Okay, not much of an update I admit, but I finished Duplica's 'floating' poses and decided to make an imprisonment tank as well. I'm thinking about making the tank itself PD once Duplica's sheet is finished. I also added the recolors for the 'tank' poses and made a little sheet of her floating in the tank.
EDIT: Fixed a few small errors with the tank when it's positioned in the background I want to use for the comic.
Okay, not much of an update I admit, but I finished Duplica's 'floating' poses and decided to make an imprisonment tank as well. I'm thinking about making the tank itself PD once Duplica's sheet is finished. I also added the recolors for the 'tank' poses and made a little sheet of her floating in the tank.
EDIT: Fixed a few small errors with the tank when it's positioned in the background I want to use for the comic.
The model's head looks like a recolored X's helmet. And is her hair supposed to be all silver? because that is way too much like Ashe's hair. I think you should make it all blue or something. Or at least a different shade of silver/gray.
Ryo Hazaki
26-10-08, 16:14
I've explained the hair too many times in this topic. For the last time:
Duplica's hair is meant to have the two-toned look. Her natural hair color is the blue you see in the front, and she dyes her ponytail white.
Now, what about the capsule?
Terry von Feledae
26-10-08, 17:00
The colour thing would make a lot more sense if you made a gradient from one colour to the other at the base of the ponytail.
Regardless of what your intention is, if people see it differently and criticise the appearance for it, you should revise your concept or its execution accordingly. You won't always be around to explain.
Ryo Hazaki
26-10-08, 17:17
Well, the angle of the ponytail on the head really prohibits the possibility of a gradient on the sprite to be visible, even if the 'ponytail holder' wasn't there, so I've often used the 'ponytail holder' (the gold thing on the back of her head) as an excuse to hide the gradient.
Well, the angle of the ponytail on the head really prohibits the possibility of a gradient on the sprite to be visible, even if the 'ponytail holder' wasn't there, so I've often used the 'ponytail holder' (the gold thing on the back of her head) as an excuse to hide the gradient.
Then at least change the shade so it's not EXACTLY LIKE ASHES. All it is is a recolored C+P.
For the capsule, you need to remove the background tiles from behind the green tank screen. Furthermore, I don't see why you have TWO capsule tanks to hold Duplica when only one of them is necessary.
Therefore, I advise you to either seperate the tanks, or create your own unique tank that has nothing to do with the MmZ (Ciel's Room) capsules.
Ryo Hazaki
27-10-08, 01:39
TWO tanks? What? Where do you see two tanks?
Wow, you really must be dense. The capsules are conjoined as a sprite, but they're actually two separate capsules that held the baby elves. If you watch the baby elves swim about you'll see that they're separated into two segments. You have two tank tops, two tank bases, and two tank cylinders.
Can you really not see that there are two of them?
Here, maybe this will make it a lot easier for you to see Vega:
http://img357.imageshack.us/img357/3153/capsuletanksmt1.png
Capsule 1 is RED, and Capsule 2 is GREEN. You can even tell that they're separate (and not the same capsule) by the way they were shaded. Did you honestly believe that was one, or were you trying to shirk off your responsibility? I stand by what I said; make your own capsule tank for Duplica.
(EDIT)-I added a brown area to show where the glass overlaps and you can see some of the RED tank behind the GREEN one. That's where you stuck Duplica thinking that there was only a single tank present.
Ryo Hazaki
27-10-08, 02:03
Honestly, until you guys pointed them out, I thought they were one tank.
[fish in space]
27-10-08, 02:06
Then at least change the shade so it's not EXACTLY LIKE ASHES. All it is is a recolored C+P.
!!!
we have a winrar!
Seriously, other than the edits to the hair that drei made, it looks like you didn't do anything.
I made a better comparison for you:
http://img357.imageshack.us/img357/3153/capsuletanksmt1.png
I find it hard to believe that you really did think it was one tank. I noticed that you shaded the glass as one tank, but when doing that edit you should have noticed how separately shaded the two capsule tanks were. The divide of higlight between the two segments of glass should have shown you, but you ignored that in thinking that it was one and shaded it to look like just one.
Again, I say you make a new and unique tank, that isn't Gray's, or Ciel's....until you guys pointed them out, I thought they were one tank.I was the only one! Where'd you get the notion of more people? So far I was the only one to mention the fact that they're two separate tanks and not one. Furthermore, that just adds to my disbelief in the fact that NO ONE else had noticed that, or bothered to mention it. Duplica was ridiculously floating in-between two separate tanks. Could no one notice this?
As for "Duplica's-hair-argument": I thought the middle palette of color was much better than the "DarkBlue-BrightWhite" contrast. I know that originally the hair was symbolic of Duplica being able to duplicate, and that the color was to show that she'd dyed her hair...but the new palette is disgusting. It makes it look like a C+P even worse than the LAST style of hair she had. If you're really going to keep it to look like it wasn't a C+P, then add some dye to one of her front bangs, or resolve the issue by coloring all the hair as one palette. (Even though I was against this when you first made her)
Furthermore, if you're going to keep the hair-color separate, then might I suggest that you make her bangs (the Aile-front-edit hair) as white, and the ponytail as being the darker blue to match her shirt.
Ryo Hazaki
27-10-08, 02:48
I didn't shade it as one tank. I made the tanks taller and just filled in the gap. Drei and a few others pointed out the two tanks issue in chat.
As for the hair:
Ya know what? You had plenty of time to bring that issue up with the new reshade. And you choose NOW, NOW OF ALL TIMES to say you don't like the hair! NOW THAT THE DAMN SHEET IS NEARLY COMPLETE! YOU JUST HAVE TO DO THAT DON'T YOU?!
*takes a deep breath, and calms down*
*checks pulse and blood pressure*
Thanks Xet. You just gave me anyuerism #45 this year. Yeah, I'm upset. and justifiably so.
*sigh* You know, the old saying comes to mind right now:
"Try to please everyone, and you only please no one."
You know that I've been with you on the whole "keep it two shades" thing from Day#1, but your new reshade is a disgrace to your original purpose. You've chosen two completely different depths of blue. A light blue, and a dark blue. The dark blue, is TOO dark. The original color was a lot better.
So either make it one color only for the hair, or choose a better compromising color. And since when is the sheet "nearly complete"? I can see so much room for improvement and many more custom poses.I made the tanks taller and just filled in the gap.Do you see the irony in that? You "filled the gap" trying to make it one tank when you should have seen that it was two all along. And I can see the difference in the glass, so what I said was right about you merging the containment portion. The "gap" as you mentioned it should have been like a red-flag telling you that the gap was there for a reason. They're gapped because they're separate. Make sense?
And blowing a blood vessel over this is a bit immature. You can simply take my critique and then decide whether or not you take any of the advice. You don't have to stress over it and bark at me telling me I picked the worst time to critique. Sooner or later you'll find that if you do that every time someone tries to critique your work, people will simply give up on you because you don't listen/react in very negative ways to the critique. Like CH. :P
(and maybe me sometimes) But my point is that it was unnecessary.
Ryo Hazaki
27-10-08, 02:57
Xet, you of all people know that ZX doesn't do white that well. We even proved it. And there's only ONE blue on that sheet. Me and Drei both looked over the palette.
So, as I suggested, switch the palette. Make the ponytail the dark blue, and make the flat hair on her haid along with the bangs the white. This will also help because right now the dark blue of her hair is too close to the shirt and blends in a little. Make that part of the hair white so it stands out. Or, you could always give her a white shirt to look more clinical or something.
My point is that if you're keeping the blue shirt, make the base hair white, and the ponytail dyed into the dark blue. Then you could maybe even add a few strands of dye to the bangs for style. Or, dye the tips of the bangs.
[fish in space]
27-10-08, 03:04
ZX uses whit more than any other style I know. Also, about the sheet nearly being finished, there's still not many poses. After making the edits to the main sprite, it would take you thirty minutes MAX to apply it to the rest.
Ryo Hazaki
27-10-08, 03:13
Fine. I'll try it your way....
Better? And you only have 24 hours to decide if it's better or not, or it goes back to the way I just had it and I move on.
I want to get this damn comic sheet finished so that I can focus on getting more important stuff for my comic done like Mugs for Model C, Biometal C, and Duplica (Terry, you say ANYTHING, and I ignore you.), as well as getting some assembled ZX backgrounds ripped, seeing as there is practically NOTHING ripped. Not to mention I also have to start a comic sheet for Model C. And trying to make Duplica's mug is starting another mental breakdown.
And Tuna:
*stops himself before he says something that would get him banned.*
I'm REALLY not in the mood right now.
[fish in space]
27-10-08, 03:17
I'm sorry if you're in a bad mood but that's no excuse to have a character that looks like aile and ashe did the fusion dance.
Now this post will probably get you even angrier at me but keep in mind that Xet and I aren't posting to make you get ticked off, we're posting to try and help you. You shouldn't just sprite to get something done, you should also be doing this for the sake of improvement.
Ryo Hazaki
27-10-08, 03:35
Xet, first off, stop editing your previous posts... It gets annoying after a while. (especially when you edit right after someone posts...)
Tuna, you and everyone else here has to understand one thing. I have a mental disability that leaves me emotionally impaired, meaning I cannot control my emotions well and I get angry easy. And telling me to try to calm down only makes it worse.
It may sound like I'm trying to use it as a crutch or excuse, but I'm not. Due to Michigan's fucked-up economy, I've been without medication or therapy for over a year since my state-supported medical coverage got canceled, so I'm even more on-edge than usual.
Now, I'm trying to get back into therapy here on campus (and hopefully back on my medication for a brief while), but you also have to figure in the fact that I have classes here for six and a half hours, plus my job at the campus radio station, which is another three hours, and my homework, means that I don't have as much time to sprite or do much else for extracurricular activities. (this is noted by my WTF Comic thread which only saw 2-3 updates since late September when term started here.)
So a half an hour is a lot of time for me, especially when people keep telling me to change one thing or another with each update. Hell, it took me almost a week to get the shading issue with the hair resolved, and that took Drei to get it done, even though I told him I wanted to try to do it on my own.
Excuses-excuses... :P
Anyway, now that you have the capsules separated the way it is supposed to be, all you have to do is recolor the tank and replace all of the glass. I can still see the other tank behind the glass, in-front of the bg tiles. Create a new glass frame for the entire middle-section, and it'll be okay. Then just recolor the browns to be more blue and grey-ish in hue. Seem enough to you?
Over-react to that post, and it really will be childish of you, because I didn't say anything offensive or derogitory for you to take offense at. As for my editing, I can edit as much as I want to in order to fit the info I need down. :P
(EDIT)-AhAh! Okay, but seriously; There's a small white pad-like object at the base of the capsule behind the glass. I can see a remnant of the same pad-like object from the other capsule as well which is why you have to redo the glass. When you make the new glass layer, don't forget to include that small object at the base behind the layer. That will give it an appearance of see-through as well as having Duplica floating in it. Also, I'd suggested bubbles for added effect. Just to make it seem more realistic.
Unless there's no liquid in the tank, in which case just have Duplica hover.
Ryo Hazaki
27-10-08, 11:45
Well, I was debating to use wither a liquid or an energy field to suspend Duplica, but I'm probably going to go with the energy field.
Oh, and:
OMGWTFHOWDAREYOUADDMOREFUCKINGWORKFORMERAWRARGH!!! !
I'd also have to widen the tank to make it capable for holding a human rather than a floating ball of energy.
EDIT:
Removed the BG to widen the tank, and I'm going to edit the background back into it to match the widened tank.
...I'm going to edit the background back into it...And might I ask why? Is it absolutely necessary to have Duplica inside a tank within Ciel's room? Couldn't you be a little more creative and put the capsule tank somewhere else, and have a different tank holding her? It just makes more sense to me that way.
Also, I hadn't mentioned this before, but the new Biometal for Duplica is awesome. Not on account of there being much new added to her armor, but because the armor is so detailed. I like that. Just wanted to mention it.
Now if you can just finalize her human form, and the tank, it'll be perfect.
Ryo Hazaki
27-10-08, 16:35
Well, I'm going to edit Ciel's room into a prison-type area (hopefully...)
I'm also going to try a similar tank for Biometal C for when Duplica discovers it. Oh, and whoever said the base for the helmet was Model X is an idiot... It was Model L.
Also, I need opinions on the new hair color.
Honestly. I like the blu-ish hair with the white ponytail. Although that blue seems rather dark.
Maybe making the ponytail a light(e?) blue based white might help both problems.
And for the record. I thought there was one tank too. They aren't shaded that differently from each other.
Ryo Hazaki
27-10-08, 19:35
Well, I might go back to the lighter blue that I initially wanted to use, and swap the hair colors back to the way they were (blue hair, white ponytail), because the more I look at it, the more I hate it the way it is now.
Ryo Hazaki
28-10-08, 05:49
Okay, last opportunity for those who want a change in hair color.
Like before:
Seven front hair colors with the white ponytail, and seven ponytail colors with the white hair.
"Which is best?", and I'll be taking suggestions until Friday.
I think that bottom-row #3 (from our left to our right) looks the best for hair.
Rave T-blade
28-10-08, 07:33
Not trying to hi-jack or something, but I tried to do something for you that makes the hair blend somewhat. The ponytail color blended in in the normal hair from the second row, no. 3. Try to zoom in on it and see the difference, since its a little blending. I find this quit good.
Top Row #5 with Bottom row #6's ponytail.
Or just a darker ponytail.
Ryo Hazaki
31-10-08, 17:46
I forgot to mention... it's one or the other. Either the blue ponytail/white hair, or white ponytail/blue hair.
5 top row. Atleast then the different hair colors look intentional.
Ryo Hazaki
01-11-08, 13:43
I'll probably go with top #5 and leave it at that.
In the meantime, here's something new from me.
My Pokemon trainer, Fayt, as he would appear if he were actually in the games. (Diamond and Pearl style) Dawn's there as a size comparison.
Fuzion Phoenix
01-11-08, 13:46
Looks like a recolor of a D/P Ace trainer with some edits.
FIX EET!
(But seriosly, edit it a bit more.)
Ryo Hazaki
07-11-08, 18:05
*kicks thread out of the pit*
Okay, placing Duplica on hold for now, and decided to get some more work done on Raijin for MMX: Legacy. Right now, I'm working on his idle pose.
His entire leg, including feet but excluding the non-armoured areas, gets smaller. I still dislike his hair, and he is over the colour limit. He actually has 9 shades for the white-grey-dark grey, 2 for the yellow - skin, 2 for green, 4 for red, and four for blue. You also seemed to have shaped his shoulders wrong on the battle ready.
Ryo Hazaki
07-11-08, 22:19
The shoulders are probably due to the different angle. The battle ready isn't finished yet (obviously), so there are bound to be palette inconsistencies. The legs are the same size. Heck, look at X, Zero, and other Reploids in that style. Their legs are like that. I'll probably finish the battle ready tonight.
Ryo Hazaki
08-11-08, 12:58
Well, back to CG style and some more work on Nightblade.
Is Nightblade supposed to be a midget? Where's the tall authoritative figure? I thought he was supposed to be more slender and muscular, not a child. And I think that he looks much more like Mm8/MvC Megaman the way you did it.
As for the color: The white's too bright, the black's too gray, and the red looks like he has lights all over his body instead of something that is colored red. The red should be more of a colored-metal that is shaded like that. I see you did well on the left leg (on our right) but you need to do the same red shading for all the red he has, and perhaps not have the base shade be so light. The lightest red should be reserved for higlhights, not the base.
And just to be on the safe-side: You had Zy's permission to do this, right?
Ryo Hazaki
08-11-08, 14:50
Yes, I had Zy's permission to do this.
The 'midget' is due to the stance. When he stands at his full height, he is taller. I might find/make a better red for the reds on the armor.
I was reffering more to the bulgy appearance of his armor aside from his height, so it has nothing at all to do with his stance. My concern was with how blubly you have the armor, when it's supposed to be more slender.
Ryo Hazaki
17-11-08, 19:16
*kyicks thread back from the abyss.*
Nothing major, just an update to Duplica, fixing the hair according to everyone's collective decision, and planning out the non-combat comic poses for Model C.
[fish in space]
17-11-08, 19:56
Seriously Vega. Challenge yourself. Duplica looks like a recoloured Ashe with Aile's head. Model C looks like a recoloured Model A with Model X's head and a few stripes. You'll never get better if you never try. Just start with a basic pose, take critique, edit it, take more critique, edit it, take MORE critique, etc... It can go on for a very long time, but in the end you'll find it looks much better and you'll find you will be a better spriter. The first pose should usually take the longest.
Tuna's got a point there Vega. But at least it's better than anything I can do. <_<
My suggestions to make her more original....I don't know....(ignore these, they are just examples) give her pants, take away the sleeves, make her a Neko- Whatever suits your fancy, but right now, she does like too much like a recolor and a head swap (and trust me, I know a lot about recolors and head swaps).
Pretty much, what I'm saying is, give her some more original stuff....add onto her. Ya know what I mean? :/
Ryo Hazaki
24-11-08, 18:35
*Kicks thread back to the top of the page*
Finished all the Duplica poses outside of the boxes.
[fish in space]
24-11-08, 22:29
Are you ignoring my post completely or just saying you won't?
Zero James Magnion
25-11-08, 15:07
Are you ignoring my post completely or just saying you won't?
He's spriting a chick character in ZX style, cut him some slack
[fish in space]
25-11-08, 15:11
Why does that make any difference? It's just that she's a simple C+P. On any other forum Vega'd be getting ripped apart.
Zero James Magnion
25-11-08, 15:32
The fact being that there are really only 2 bases for felame character in ZX style...well..3 if you include Praire(sp?) So most of the custom characters look like that. Just as well, he could be trying to perfect the hair before he goes off on a massive edit spree. We can't read minds, so we'll just have to wait, and if in the process, things get ignored, genius can't be rushed.
[fish in space]
25-11-08, 21:20
Scratch parts, Take different limbs from other characters, Frankenstein it. Right now it just looks like there's no effort put in.
Ryo Hazaki
27-11-08, 23:09
ZJM, there's actually more than two, but only the Ashe and Aile bases are readily sheetable.
Anyway, finished Raijin's Idle stance.
Ryo Hazaki
29-11-08, 20:22
Okay, started sheeting Model C.
Ryo Hazaki
30-11-08, 15:23
A few more poses of Model C done, and one of its Skills (Prism Shield) done. The reason there are six colors for the shield, is that the shield rapidly switches between the colors as the shield is active. (Seeing as Model C is the Prism Mega Man) I also made Duplica in her Guardians unifom. (Ignore the mugs at this time.)
Credit to DNZ for the shield.
EDIT: Raised the sleeve of the uniform by a pixel.
Ryo Hazaki
30-11-08, 23:50
What, no crit?
Added the poses for Model C's Prism Buster, and made the OIS shot. I've also made animations of both the shield and shot to see how they'd animate.
What, no crit?
Do you seriously expect us to repeat ourselves? The simple fact is, you've stopped progressing in quality of your sprites because you aren't moving onto new things. Like scratching parts, or spriting in an obscure style. Even if it isn't good at first, you can't expect such things that take experience to go well all of the time. Another thing you could try is using different bases if you are so persistent on your lack of abilities.
Added the poses for Model C's Prism Buster, and made the OIS shot. I've also made animations of both the shield and shot to see how they'd animate.
Couldn't you change some of the frames to make it seems like it is energy flowing rather than just a single frame with multiple palettes?
[fish in space]
01-12-08, 04:29
You have gotten crit. From several people. You've just ignored it so people stop posting it.
Ryo Hazaki
01-12-08, 16:12
Couldn't you change some of the frames to make it seems like it is energy flowing rather than just a single frame with multiple palettes?
Like so?
I've prepped four animations in unFreeze, one with no frame delay, one with a 5 cs frame delay, one with a 10 cs frame delay, and one with a 15 cs frame delay. Which looks best?
2nd animation from the left.
I think a little bit of dithering where the two meet would look better or making it round off instead of being flat. Also, I actually meant to make there to be differnt frames which you could recolour, as to give the illusion of motion or a pulse from the wind pushing the energy back.
Ryo Hazaki
02-12-08, 23:38
Okay, tried reshading the hair in the green boxes on the sheet.
Ryo Hazaki
05-12-08, 17:57
Okay, I'm trying to work in a new style, that of the SRW OG games for the GBA.
However, instead of doing the mechs, I'm trying the Mugs. (Hopefully, I can get some practice in AA.)
Okay, I'm trying to make Ryo's mugs in the style, from editing them from Ryuusei's. The first part obviously, is editing out the Jacket he's wearing. I'm trying to see how I'm doing, so I need crit on the mugs in the black boxes only, seeing as those are the ones with the face scratched in in parts (Such as the jawline on the middle mug in the second row, and the neck in the other two mugs.) Ignore the other mugs in the red boxes as well as the blue Alteisen Reise for now.
Ryo Hazaki
08-12-08, 11:55
I think a little bit of dithering where the two meet would look better or making it round off instead of being flat. Also, I actually meant to make there to be differnt frames which you could recolour, as to give the illusion of motion or a pulse from the wind pushing the energy back.
Okay, trying the 'rounded off' energy pulse, and made animations with the same delays as before to see how they flowed, and did some more work on Model C's poses.
... Okay, why does the 5 cs delay animation seem so much faster than the 0 cs delay one?
I say you go for speed, because it looks much more natural for a laser-like attack that is primarily light. Light is supposed to be fast. Also, I think that curving the edge of the color change was a good idea, because the flat end previously shown was very messy and unrealistic.
My only problem is that it looks like a C+P within the border of the attack. Although curving the end was great to show the depth and shape of the attack, you're not supposed to shade the curve. That makes it looks like a solid object flowing through the light. Which breaks the illusion.
Since it's light in the center (I assume) you'd only have the lightest shade of the new color within the old color. Don't shade the curve because that separates the light. No shading between the colors shows a transition.
If you're still confused, I can show you and example of how it should look.
Oh, and I almost forgot. The shield and the edges of the attack look pillowshaded. You need to ignore the outline a little when shading because right now you've only shaded inwards following the outline. You're supposed to be shading things according to their three dimensional shape, not the physical outline of the sprite. It ends up making the material look extremely flat and unrealistic. For the shield, you need to shade it more as a round object would. Realize that it's supposed to be a bulb-like object in front of your character. Right now it looks paper thin, and non-protective at all.
As for the attack, the edges on either side of the cylinder look wrong because you shaded according to the outline again. You need to curve the edges. Make the sides of the attack more rounded. (From the inside, not the outside. You must retain the sharp-like corners on the outside, but smooth the inside so that it no longer looks so pillowshaded.)
Ryo Hazaki
08-12-08, 17:11
Yeah, I might need an example of what you're talking about, because now I'm confused.
Reminded me of capcom's random tries to name megaman, like rainbowman, everything is fine but the biometal is still a model L recolor.
Ryo Hazaki
09-12-08, 15:16
Okay, went back and redesigned Adam Langley to be more sheet friendly, and tried making his Megamerge pose. Right now I need to know how accurate the Megamerge pose is to the source (Model L), and if I need to fix things like shading on the outstretched arm before beginning the final edits.
Actually... I think he means the medium edit one...
Anyways so far it looks alright... Although if I am correct on which standing is accurate... The arms and legs may need a pixel or two of lengthening.
Ryo Hazaki
12-12-08, 17:56
Nothing major, just a cleanup of Raijin's sheet and started working on the "R" for his life bar in MMX: Legacy.
Zero James Magnion
14-12-08, 01:29
That-R-is-HORRIBLE. Sorry, but I had to say it...
More importantly, the other stuff.
The Prism stuff is an interesting idea. poorly executed, but a good idea. From where I'm sitting, the shading on your Yellow ray seems to make the most sense. The outline is not overly present, and the colors are more suitable to the idea.
For the shield, I suggest a fade transition between colors: getting lighter to almost pure white, then reversing to the other color, and getting darker.
As for the green boxed Duplica sprites in question, The one on the top row shows too much motion in the hair. It should not be strait out, but only slightly less curved than the one before it. And Duplica in green = ugly. Not her color at all.
I see the word recolor being used a lot and that's never a good thing.
Ryo Hazaki
14-12-08, 01:38
I meant the shading on the hair, not the ponytail...
Also, I kind of figured the R would be horrible... It's one of my few scratches...
Also, not to forget what Drax said about the legs in Adam's soon-to-be rock-on pose, I tried with another pixel of extension on the arm and legs, and it looked odd.
Zero James Magnion
14-12-08, 01:47
Oh...the hair...It looks fine to me. You're showing appropriate surface highlighting depending on the angle of the head.
Ryo Hazaki
17-12-08, 17:30
*kicks thread back to the top of the section*
Nothing major, just an update to Model C's poses.
Ryo Hazaki
19-12-08, 00:18
Okay, tried whipping up a mugshot for Duplica. I think I got the jacket coloring nailed, and I know the eyes are right, but the hair's color has got me concerned.
So I made two mugs with different hair colors. The left's colors came from Thetis' mug, and the right's came from Model X's. Which looks better? And please, let me know, as I really need this done for my comic.
Rosing Phoenix
19-12-08, 01:24
Well, I think the left one looks better.
Also, looking on your sheet, there's one thing bugging me about it, the shield. You have it just sitting there, no real motion to it. So, i made this for you, perhaps it will help.
http://i60.photobucket.com/albums/h10/Epsilonus/Prismshield.gif
the sheet.
http://i60.photobucket.com/albums/h10/Epsilonus/Prismshieldanimation.gif
The animation.
Hope it helps.
Ryo Hazaki
19-12-08, 01:25
That will definitely help. Thank you very much. I was wondering how I was going to make the transition between colors for the shield.
Rosing Phoenix
19-12-08, 01:46
Glad to help. Just be sure to use the white as a transparent color.
>_<
Could you give Model C something other than the Model A gun thingy.
Do that, and I'll be okay. XD
Ryo Hazaki
19-12-08, 03:10
Well, I am working on trying to make poses for her primary weapon: The prism Saber. But it's slow going.
Zero James Magnion
19-12-08, 06:08
That's ok. Rome wasn't' built in a day.
I'm not too fond of the mugshot. The hair needs more shading and contrast IMO. As for color, the left's colors look better.
Ryo Hazaki
19-12-08, 11:38
So apparently, I'm sticking with Thetis' hair color from his mugs. But I'll try to fix the shading and try to add AA for the hair.
Ryo Hazaki
19-12-08, 15:08
Okay, this idea's been floating in my head for a while now.
Full scratch (the sprite in the box).
First person to call that a Biometal dies a horrible death. That's not what it is.
Zero James Magnion
19-12-08, 15:11
Is it a doll?
Ryo Hazaki
19-12-08, 15:14
Well, I might as well explain what it is. It's not a Biometal, but close. It contains the data for Pandora's armor, but no personality, and it does nothing else. I might make an animation showing her using it to transform into her armor.
Zero James Magnion
19-12-08, 15:17
Ah! I get it. So it's kind of like a Ronin Warriors or Knights of the Zodiac concept. That's actually pretty cool. Wonder why no one thought of it before...
But wasn't she peramanetly fused with her biometal?
Looks too much like a biometal and serves the same function. And the mugshot for Duplica is a recolour of your Samus mugshot which already has enough problems. I suggest you just edit Aile's mug since that is what her head is, basically.
Yes she was permenatly fused with her Biometal. BUT! Her Biometal is actually just a small Model W fragment. Same with Pro.
Still, it doesn't look that bad. I like what you did with Pan. Now, my only problem is with Duplica. She's just a recolered and slightly edited Ashe clone. Even her armor is like that. TRY, something more ORIGINAL.
Zero James Magnion
20-12-08, 00:39
I personally have not played ZX at all (Seriously, wtf Gamestop?), so I did not know bout that. However, the concept of having just an armor with no communing AI is interesting. Like maybe a dead biometal will leave behind the armor itself, but not be as powerful.
Ryo Hazaki
21-12-08, 16:12
Okay, finished the non-fighting Model C poses. I'll try to fix the mug as much as possible. As for using Aile's mug, I already tried. ZX mugs are proving hard to edit for some reason. I also whipped up a sprite of Duplica in a Santa suit as her Christmas outfit. I also added the Prism Shield effect that RP made as well as the Prism Buster effects to the sheet.
Things left to do:
Model C's shooting poses
Model C's slashing poses
Mugs for Duplica, Biometal C, and Model C
The remaning three Duplica poses in the red boxes. (Xet WAS going to do those heads about a year ago, but I'm now thinking that's unlikely.)
You know, it wouldn't be too hard to apply the prism shield effect to the prism buster, and it'd look really good too.
On a side note, I think it would suit Duplica's mug well if a slight wind effect was given to the hair... It'd make it look neat and you'd be able to get the white pony tail into the mug as well.
Ryo Hazaki
22-12-08, 00:36
But in order to pull that off for the mug Drax, that would mean the mug will need to be practically made from scratch.
As for the buster, I could give that a shot.
Because I know someone will eventually ask, I added the "Aile Edit" mug to the sheet that I said was difficult.
Actually with what you have already, it wouldn't require much scratch work at all, save for the ponytail.
Heck the simplest way I could see it working is splicing the Aile mug bangs onto the other mug, as it already has a similair effect.
Ryo Hazaki
22-12-08, 15:40
Figured I'd try another route with the mug's base, and whipped up a quick edit of Aile's ZXA mug. (I would have had to do this eventually to get Duplica's earpiece and her jacket's collar into the mug, and could make the 'wind effect' easier to do when I get down to it.) I also added the poses I was planning for the Prism Saber Slashes. Also, which dash trail color should I go with?
=/
To me, I feel that the shade of blue that the mug uses for the hair doesn't really work for the shade of blue that the sprite uses. But that's just me. I could be wrong.
Also, the mug's hair/earpiece is yellow, but it's red on the sprite.
Actaully Shike, it looks more like a yellow on the sprite. :/
Hmmmmm.... *looks reeeeal close at the sprite*Oh, hey your right. My bad.
Still, it looks a little orange, and to say the least, it's not the same yellow
Ryo Hazaki
23-12-08, 11:42
Actually, it's supposed to be gold on both, hence the Model W final form mug piece on the sheet.
And rarely are every detail on the mug matching to those on the sprite. Vent and Aile are good examples of this.
Anyway, added that bit of ponytail to the default mug, and whipped up a few quick emotions. (Ignore the middle one, that's only a stopping point between the other two in case I needed to go back and fix something.)
And no comments on Duplica in the santa suit?
Ryo Hazaki
24-12-08, 11:58
Judging from your silence, I'm drawing two assumptions:
1. There's nothing wrong with the mugs.
2. You simply don't care. T_T
Anyway, made Duplica's 'angry' and 'sad' mugs, and whipped up a mug of her crying.
Left to right on the 'official' mugs so far:
Normal, Angry, Surprised, Hurt, Sad, Crying (under sad.)
I'll probably make a happy next.
[fish in space]
24-12-08, 14:29
I think gritted teeth might be better for the crying.
Ryo Hazaki
24-12-08, 15:31
I'm starting to think so too. Okay, now to see if I even have one with... Oh, wait. I do. That will be in the next update (after this one, at least.).
Started work on a preliminary 'happy' mug.
Ryo Hazaki
26-12-08, 01:29
Okay, trying gritted teeth for the crying mug.
Zero James Magnion
26-12-08, 20:50
Congratulations, you nailed it.
Ryo Hazaki
28-12-08, 17:14
Okay, this could probably be the last update on this sheet until I can get my request done in the Request thread. Nothing major, but I finished the last of Model C's Prism Buster sprites, as well as isolated the slash effects for the Saber.
Add a white (or light green) highlight shine on the glass of the tanks. I really like the "mini-tank" which you have the biometal inside of, but the glass is just too darn flat because it's missing that glass shine it should have.
If you decide to have it be a white shine, that's the lazy-man's way, because the white would block out the biometal entirely, and all you'd have to do is make a white vertical line over the glass. The better way to do it, which is slightly harder (and what I recommend you to do) is have a light green shine on the glass that still reveals the biometal from behind the shine. Thus showing transparency of the glass, and the light gleaming off the glass.
If you don't understand what I mean, I can whip-up a very quick example.
As for the shield, RP did an amazing job, but it's still too flat and choppy. The shape of the transition needs to be smoothed out, and the shield given dimension. As it stands, the transition animation is pretty, but it can be better. If you shape the shield to appear more three dimensional, and still transition using RP's method, it would greatly improve your Biometal.
Nice job on the mugs so far, and I like the slashes. But how do you plan on animating the color transition for the blade if the slashes are done so fast?
(EDIT)-Oh, and I like the Christmas version in the sheet, but why is the "mini-tank" frames removed from the last update that you made?
Ryo Hazaki
28-12-08, 18:16
Really, the minitank was there only as a mockup for the comic, and their removal was part of a routine cleanup. As for the slashes, there's no transition. If it was in a game for example, the game woud randomly select one of the slash colors.
As for you 'whipping up' stuff, I'm STILL waiting on the last few things you'd said you'd 'whip up'. (Zera's helmet, Gate from Zero Hour, Duplica's heads in the poses I needed, etc.)
I thought you'd given up on the DASH project. That's why I didn't do any of those, because you didn't send me any PMs requesting it. Otherwise I'd have had that done LONG ago. (although you'd done Duplica on your own, hadn't you?) As for Zera and Gate, I just have to draw up their DASH-like designs, show you the sketches, and then help you sprite them correctly.
I can't do those right now because I'm on vacation, but when I get back I'll certainly help you with those designs. As for the mini-tank; if it's not needed anymore, I guess you don't really my help in making it look any better, but I guess I can attempt making the shield looking more three dimensional...
I'll see what I can do to make it look less flat, if that's okay with you.
All right Ve...Ryo?
Ryo Hazaki
28-12-08, 18:37
The only poses for Duplica I didn't do are those currently residing in the red boxes on the sheet.
As for Zero Hour, I'm waiting for inspiration to pimpslap me so that I can get the next scene in the script done as well as workin on Levi's sheet. Not to mention that I still need to find programmers and background/cutscene artists. But if you can get the Zera and Gate stuff done, that would be helpful. Same with the shield. (the being helpful part.)
Then take a gander at this:
http://img374.imageshack.us/img374/4115/vegaprismexamplessu7.png
First of all (with the beam) I made is slimmer and gave it a better transition. It's a light particle beam, so it shouldn't have a very bold outline like you currently have. The style of color transition is good, but the shape of the beam and the heavy outline was definitely wrong for the type of shot it is. (the "shape" I'm talking about is the corners of the beam. The old one wasn't the right shape around the edges, so I fixed it for you with the slimmer shot) Also, removing the dark outline from the top and bottom of the beam (as well as between the transition) helped make the shot look a lot lighter, and actually resemble a light-based shot instead of "bright-crayon" shot.
What do you think about the new beam?
Secondly (with the shield) before you can define a shape you needed to smooth the colors because of how choppy the transition is (no offense to RP, he did well with helping you out). As you can see by the color bar at the sides of each shield all I did was add a shade. But as you can also tell, that one shade helped completely redifine the shield as being a smooth transition.
My secret? AA (anti-aliasing). It can help you out greatly. I didn't blur the shield, and I didn't use any programs to shade it for me. All I did was take the colors that already existed on the shield and better smoothed each color transition by shaping the edges of each color to be less choppy. See?
And then you just define the shape by giving it an outline, to not be so flat.
One new color, and proper shading, and it made a world of difference for it.
Ryo Hazaki
28-12-08, 19:16
So, for the shield, add another shade, and for the beam, just follow what you did? Okay, I think I can do that.
Yes. But with the shield you'll have to add a shade to each color change. For the frame I did it only took one added shade, but since you're using so many colors in the animation you'll need a bit more. The thing I was hoping you'd get out of that example was the importance of smoothing the edges of each color so that the shield is smooth. Do you think you can AA all the frames?
Overall, you don't need to add many new shades at all, you can actually get all the shading done with the colors that are already present in the sheet. It's just better to add 1 shade for each color to make it even more smoother.
Ryo Hazaki
28-12-08, 20:48
Well, for the AA, I won't know until I try.
Ryo Hazaki
30-12-08, 11:57
Okay, taking a bit of a break from Duplica to work on something with some relevance to the Cymetal project. (More specifically, its sequel) (And mainly to get some inspiration to get off my lazy *** and get to work on the script.)
I've decided to start making Mako Ai's (my MMBN fanchar) room. It doesn't look like much now, especially since I'm still looking for the other colors I need.
Things I'm planning on doing:
Changing the railing
Editing the carpet
Editing/possibly replacing the desk
Editing the chair
trying to see about adding a wood paneling effect to the walls
And then changing the colors. As for the middle of the floor, I'm wondering what would look best there.
Robert Oakes
30-12-08, 13:31
Unfortunately, I can't say much on your background since I have limited experience with Battle Network sprites. But I'd like to comment on Duplica.
I could be wrong, but I have the impression that part of the reason she doesn't look very unique is because you lack a defined idea for what she should look like. Have you ever considered searching the internet for fashion references? Taking a look at different hairstyles and types of outfit, both real and fictional, could be greatly helpful in determining a look which is both unique and fitting of your character's personality.
Similarly, I don't think you have an idea for a motif for your Biometal other than "red and blue", so you content yourself with recoloring and splicing parts. The other Biometals generally have details which match their abilities; Model H, for example, has wings on the helmet and the back to fit the wind theme. Since your "Model C" seems to have energy-based abilities, perhaps adding lights or similar detailing to the armor would suit that idea and give it a more distinguishing look. More custom poses would be helpful, too.
Finally, two questions out of curiosity: what does the "C" stand for, and is it based on another character of yours?
Ryo Hazaki
30-12-08, 17:09
Well, to answer your two questions on the bottom:
1. Carbuncle (the gem, not the FF summon)
2. No. It's not based on another char.
As for the defining characteristics, I could try adding something to match her abilities. (Probably something that changes colors, since Model C is the Prism Megaman.)
Ryo Hazaki
31-12-08, 11:49
Okay, did a bit more work on Mako's room. I added the wall paneling on one of the walls, and finished ediing the chair, along with the new carpet color. I also started working on the railing. (And yes, the sections between the posts will be reshaded.) And frankly, I'm impressed with how the wood paneling came out.
Zero James Magnion
31-12-08, 12:11
From what you have so far, Mako has a pretty sweet room. Sadly I never got into EXE style, so I can't offer much in the way of crit, but the wood paneling did come out very well.
Ryo Hazaki
31-12-08, 12:13
Little known fact: I'm basing Mako's room off of the room I wanted when I was younger.
Zero James Magnion
31-12-08, 12:17
Wow...I literally fell out of my chair laughing.
Considering where the ladder and bed is going, I think the windows need to be a tad higher up on the wall. Currently, the windows look like they will be about level with the character's face while they are sleeping.
Ryo Hazaki
03-01-09, 18:03
Well, taking a break from Mako's room to do some more work on Raijin.
I reshaded the "R" for his lifebar, and started work on his R-Blade (Buster Mode) firing pose. (Base for the pose by ZJM, and used with his permission.)
I also started preliminary work on the first of the bosses for MMX: Legacy: Flare Wraith. (Right now, it's a recolor, but I do intend to do some more editing on it.)
Zero James Magnion
04-01-09, 03:09
The R looks much better than it originally did.
For the buster, in all MM games, the buster has always been rounder than the actual hand/wrist area. You need to enlarge that area in order to make it look right.
Funny thing, Commander Yammark wears orange surprisingly well. lol
[fish in space]
04-01-09, 03:15
Hmm... a mediocre head edit, some simple details added and removed now and again, a clashing and hard to read pallet, pillowed anime hair, I think we have a winner. Try making custom poses and parts, or even scratching.
But Tuna, didn't you see his last attempt at scratching! There is absolutely no way he could ever do anything like this by scratching!
If it hasn't been pile-drived into your head enough yet Vega, you've pretty much reached your quality limit in edits.
Anyways, that R's main problem is it's shades. Just put the Z's palette over it and see the magic work. The other problem is the left side needs to be even in the pixel lines, while you have it going from bottom to top: one pixel line to a three pixel line to a two pixel line to a three pixel line to a two pixel line. Granted this isn't counting the very tops and bottoms as those need to be sharp and should not count in this.
Ryo Hazaki
04-01-09, 16:05
Well, I actually tried the Z's palette to start. As for the lines, I think I can try to fix them.
Anyway, finished working on Adam's Rock-On pose.
[fish in space]
04-01-09, 19:47
Ignoring any critique that you don't like/means you'll have to try and/or improve? How mature of you.
I know it sounds like we're being harsh but we tried to sugarcoat it, it didn't work.
Ryo Hazaki
06-01-09, 11:43
Okay, I'll try scratching something.
Like now.
Started working on a pixel art of Luna from Echelon's Betrayal.
I'll probably be scratching and shading each part one at a time.
[fish in space]
06-01-09, 14:19
Yaaaay! Its like all my dreams have come true! But anyway, there's not much to comment on yet, but It looks okay so far.
Ryo Hazaki
06-01-09, 15:26
Okay, shaded the right leg, and added and shaded the left.
I'm trying to mimic the shading from one of the King of Fighters games, and the colors came from KOF 2002 sprites, more specifically: Kyo Kusanagi, Billy Kane, Ryo Sakazaki, and Athena Asamiya.
Next will be her belt, tail, and will probably start work on her torso and right arm.
Zero James Magnion
06-01-09, 15:28
I belive the post is missing an image Ryo. lol Looks nice so far.
Only complaint here is that the ankle looks like it's broken.
Btw, finally accepted your FR on YIM. Hadn't logged on in a long time.
Ryo Hazaki
06-01-09, 15:29
I edited the image into the post, ZJM. And what Friend request on YIM?
Zero James Magnion
06-01-09, 15:30
I got a freind request on Yahoo from vegaobscura, which I belive is you is it not?
Ryo Hazaki
06-01-09, 15:36
No, that wasn't me. My YIM was modelligerzero, but I no longer have YIM.
Also, back to the art, this is the outfit I'm trying to sprite into the Pixel Art:
http://i57.photobucket.com/albums/g217/perseonn/CaS/LunaReisenR2.jpg
All except for the gloves, hair, and the scabbard I'm adding to the belt.
Zero James Magnion
06-01-09, 15:38
Odd...well, I'll look at it again later tonight.
SC character creation for the win eh?
Ryo Hazaki
06-01-09, 15:42
Indeed. SC3 was the inspiration for the new outfit.
Heh, I just noticed that the new Luna's going to be a bit bustier than the original (Old Tavern) version.
Zero James Magnion
06-01-09, 15:46
And we all know how that winds up don't we? *points to Jace's sprite thread*
Well anyway, It looks good so far cept for the ankle, which appears to be broken. SO fix that and keep going with this; it looks nice.
Ryo Hazaki
06-01-09, 15:54
Okay, tried fixing the ankle. And I'd rather stay away from Jace's thread. Otherwise I might get the idea to sprite Luna in a bikini or something...
Zero James Magnion
06-01-09, 15:56
Looks much better. no longer broken. You just need a little bit of shading to show the bend of the ankle now unless the leg and foot are extended out all the way.
Ryo Hazaki
06-01-09, 15:58
It's a full extension. The final pose will be of Luna coming in to slash someone with her new Quad Sword, so I felt that the pose needed to be 'actiony'.
Zero James Magnion
06-01-09, 15:59
Ah! ok. makes sense. Sort of a Fire Emblem theocricy as it were. Well...carry on.
Ryo Hazaki
06-01-09, 16:48
Well, started work on sticking point #1: the tail.
[fish in space]
06-01-09, 19:22
Looks a bit pillowy and needs more contrast.
Ryo Hazaki
06-01-09, 20:42
The tail, the pallette overall, what?
[fish in space]
06-01-09, 22:33
Overall. Also, the tail looks awkwardly bent, smoothen that out. You've got a pretty nice start so far.
Ryo Hazaki
07-01-09, 12:18
So much for my attempt at making a 'graceful curve' in the tail... Now that I look closely, I can see that it looks like it's broken.
As for the contrast, I did say I used colors from KoF 2002 sprites (Apparently that series isn't that big on contrast), but I'll see about pulling the needed colors from my old CG sprites. (If you tell me to go with ZX style colors, I'm going to have to hurt you. ZX style colors seem too 'shiny' for a realistic look for cloth and skin.)
And the shading? I think I'd better get the art finished so that I have a better ides what needs to be reshaded.
Also, anyone have any clue as to how to shade fur?
[fish in space]
07-01-09, 13:39
KOF colours are bad for a small pallet. It anti-aliases the crap out of it. But I also hate ZX style.
Ryo Hazaki
07-01-09, 19:14
Well, tried reshaping the tail, and tried a different black, white, and gold, all custom made by me.
[fish in space]
07-01-09, 23:43
Much better. The lines look a bit jagged at parts though.
It is still pillow-ish. You can have the lightest colour touching the "outline" in sprites. Especially ones this big. And obviously what Tuna mentioned.
Ryo Hazaki
08-01-09, 11:41
Well, I think I can fix the jagginess in the tail when I go back and fix the shading.
Ryo Hazaki
08-01-09, 16:44
Okay, tried fixing the jagginess on the tail, and I'll work on the shading next.
Ryo Hazaki
12-01-09, 11:55
Okay, sorry for the delay in updating, Internet Explorer won't allow me to upload anything, so I'm switching over to Opera for a while.
Anyway, I started addressing the shading issue. Better?
Ryo Hazaki
13-01-09, 17:36
*kicks thread back to the top of the section*
Okay...
Well, first off, the bad news. Today, I discovered that I need to reinstall Vista... AGAIN. Fortunately, I managed to get as much off of the laptop as I could, but there were still some files lost, particularly the scratch FMian I was making in MMSF style, and was planning to update with today.
Good news: I'll probably be having a faster laptop for a while... Oh, and I DO have an update today.
I started work on Luna's upper body last week, but didn't show it because I had to go back and reshade the legs. So, here's the new upper body portion (minus the head and left arm) in the new palette, and an assembled version.
Ryo Hazaki
14-01-09, 12:07
Okay, I guess that whole 'need to reistall Vista' thing was my laptop thinking it was funny.
Anyway, a combo of scratch and edit in this update.
First is the scratch. It's that custom FMian I mentioned yesterday, Liger, in Starforce style.
Second, I added the R-Blade buster portion to the Buster pose on Raijin's sheet, and evened out the lines on the 'R' for his lifebar.
Zero James Magnion
14-01-09, 14:35
I assume that the FMian is not finished. Looks good so far.
Luna seems to be coming along swimmingly. However, you've all but masked the tail with the sheath for whatever weapon she has. You may want to consider revising that to show all of Luna (no pervert). The open palm lok is done very nicely though. great job on that.
As for Raijin, the R in the lifebar does look better. The buster however seems really plain. If you recall a few posts back, I mentioned that for busters, the hand actually morphs into the buser, and is usually larger than the actual hand/wrist/forearm area. Not to mention, it's still 90% how it was on my sheet. lol.
Ryo Hazaki
14-01-09, 16:20
Well, Raijin's R-Blade is unique, in that it's not the entire forearm, but a device mounted INSIDE his forearm that pops out when in use for either his buster shot or the energy blade. And yes, the FMian is not complete.
Anyway, began scratching one of the mavericks from MMX: Legacy: Psyche Devil. (The Zero hair's there only as a shading reference when I actually get to that point.) Oh, and:
*begans setting up protection against people like crimson hammer and Jace.*
Ok, I can't even tell what that's supposed to be right now so why would you need protection from me? What have I done?
Ryo Hazaki
14-01-09, 18:08
Call it a precaution...
So... You gonna tell us what EXACTLY you were trying to make? I mean, I know it's supposed to be Psyche Devil but I mean, right now it just looks like an amorphous blob.
Ryo Hazaki
14-01-09, 18:19
Well, Psyche Devil's a succubus ( http://en.wikipedia.org/wiki/Succubus ) Maverick, so she's supposed to have a seductive (although I fear she may come off as mainly fanservice,) appearance, and attacks through mainly illusions such as transforming into either X, Zero, Axl, or Cinnamon (Attacking the Cinnamon illusion will actually hurt you, so I wouldn't recommend it, and the other three illusions will attack in their normal fashion, but you can hurt them), or turning the walls and floor into spikes (Sometimes the spikes are fake, but other times they aren't.), or simply firing off the Psyche Bomb, which generates an object (Currently a black hole) that continually damages Raijin for a few seconds, healing herself in the process.
According to the Bio for her that's going into the manual, Psyche Devil was built to study psychological disorders, but decided that humanity was in itself inherently insane, and thus decided to user her powers to cleanse this insanity, thus becoming Maverick, and joining the main enemy's forces.
Detailed enough?
Ah, I see. And yes, I know what a Succubus is. Hell, half the time my Alter-Ego is an Incubus(male Succubus). Anyway, it's good to hear her bio that way it'll give us some more info to critique her with. But for right now I think it'll be better for you to get a full body done or at least the outline of it all done first so we can critique it better.
Ryo Hazaki
14-01-09, 18:42
Well, there's not that much more for me to do, just the upper torso, arms, and head. I'll probably have it done tomorrow. And the link was for those who don't know what a succubus is.
Zero James Magnion
14-01-09, 22:02
Hell, half the time my Alter-Ego is an Incubus(male Succubus).
ROFL. Called it.
That is one hell of a good bio Ryo. This has been well thought out and flawlessly executed (much like my dance moves lol). Can't wait to se a more finished product.
I understand now about the buster. Interesting idea.
Ryo Hazaki
15-01-09, 12:10
Wish granted.
Psyche Devil pose complete. The hair's the only thing edited, seeing as hair shaping and shading is my weakness.
Also, I have a better Bio finished with full details on the character:
Psyche Devil
================================================== ====================
Psyche Devil was built to study psychological disorders, but decided that humanity was in itself inherently insane, and thus decided to user her powers to cleanse this insanity, thus becoming Maverick, and joining Worenx's forces. Worenx prizes Psyche Devil highly for her capability to induce fear and confusion to her enemies. Anyone who falls for this Maverick's deadly illusions is quickly torn apart by them.
Statistics:
Name: Psyche Devil
Type: Succubus Reploid
Alliegance: Mavericks
Stage: Haunted House
Gained Weapon: Psyche Bomb
Gained Weapon Effect: Much the same as Psyche Devil's but without the healing effect, and a smaller black hole, but it can attack all enemies on screen.
Weakness: Venom Shot
Weakness Effect: Attacking Psyche Devil with the Venom Shot will cause her to dispel whatever illusion she is using at the time.
Known attacks:
X Illusion: Psyche Devil assumes the illusion of X in his Comand Mission Armor, and attacks using a variety of Buster shots.
Zero Illusion: Psyche Devil assumes the illusion of Zero and attacks using a series of Saber slashes.
Axl Illusion: Psyche Devil assumes the illusion of Axl and attacks using Axl's pistols.
Cinnamon Illusion: Psyche Devil assumes the illusion of Cinnamon and attacks by slapping the player. If this illusion is attacked, it will damage the player with damage equal to the attack used.
Spike Trap: Psyche Devil causes an illusion of spikes to appear on whatever surface that the player is currently on, either the walls or floor. The spikes are false, but there is a 30% chance that the spikes are real, and will cause instant death to the player.
Dark Shot: Psyche Devil attacks using a series of blasts of shadow energy.
Psyche Bomb: Psyche Devil creates and object (currently a black hole) that damages the player constantly and heals Psyche Devil by the same amount.
================================================== ====================
And ZJM, I try to be a little unique with most of my concepts.
Well, Next up will be Shotgun Leopard and a remade Flare Wraith.
Zero James Magnion
15-01-09, 14:57
Looks good and in style, but it looks like she has no neck. you may want to elevate the head a pixel in order to give it that effect. Also, instead of Zero hair, why not do something more creative with the hair. I would suggest a skinny pony-tail and maybe a hairband with small horns or something.
Ryo Hazaki
15-01-09, 20:23
Well, she's tall enough as is, but I may remake the chest to show more of a neck. As for the hair, I can try to remake it. (Skinny ponytail means someything like ZXA Aile's, right?) And I can TRY a headband on her helmet.
Ryo Hazaki
16-01-09, 17:23
Okay, went back and made a skinnier ponytail for Psyche Devil. I also edited the chest a bit to see if that made it look like she had a neck.
Still doesn't really look like she has a neck.
Ryo Hazaki
18-01-09, 00:40
Most Human (Well, human-like) MMX chars look like they don't have necks either in sprite form.
Anyway, did more work on Luna, Head, left hand, and sword. (I think I messed up somewhere on the head/hair)
Ryo Hazaki
18-01-09, 00:40
Most Human (Well, human-like) MMX chars look like they don't have necks either in sprite form.
Anyway, did more work on Luna, Head, left hand, and sword. (I think I messed up somewhere on the head/hair)
Rosing Phoenix
18-01-09, 03:55
The only thing I can say if that you should probably make the thumb of her right (out left) hand a bit more like a thumb (more think, maybe by 1 or 2 pixels).
That and you should change the angle of the sheath to something more horizontal.
Other than that, you may want to work more on the shading of the pants...
some more.
Just a thought.
[fish in space]
18-01-09, 04:44
most of the upper body looks pretty garbled, i can't really tell whats going on.
Zero James Magnion
18-01-09, 08:06
most of the upper body looks pretty garbled, i can't really tell whats going on.
It seems that Luna has extended an open palm towards us, which given it's closeness to the screen, covers most of her upper body.
She needs eyebrows. 'nuff said.
Ryo Hazaki
18-01-09, 20:20
Well, her bangs cover her eyebrows, so they wouldn't be that easy to see...
I may just go with a different pose so that it looks less garbled.
Ryo Hazaki
20-01-09, 17:19
Not much of an update, but an edit to Duplica's sheet with a stab at a new Biometal (Scratch), and a remade Model C (Heavy edit), as well as a new expression for her mugs.
Zero James Magnion
21-01-09, 02:26
The new Model C looks much better. I can't really tel what you did to the mugs. And the Biometal needs more prongs.
that is all.
Ryo Hazaki
30-01-09, 19:36
Okay, remade the biometal, added a back view to same biometal, and added another pose to the Model C remake sheet. Ignore the official biometals on the bottom of the Biometal portion of the sheet, as I'm using them as a reference for the size of the side view sprite I'll be doing next.
Zero James Magnion
30-01-09, 21:02
You should make that new pose into the idle stance. IMO. looks pretty good.
Also, a suggestion for the mugshots, add the ponytail in some way, shape, or form to is. the fact that it's present on the sprite but not in the mug doesn't make sense.
Ryo Hazaki
31-01-09, 16:28
*points to the official mugs of chars like Giro, Vent, Aile, Ashe, etc.*
They don't show their long hair. Why should Duplica?
The Ponytail wouldn't really be onscreen anyway.
*points to the official mugs of chars like Giro, Vent, Aile, Ashe, etc.*
They don't show their long hair. Why should Duplica?
An excuse at mediocrity. Just because Capcom is lazy doesn't mean you have to be.
Because of the shape and position of the ponytail it wouldn't even be onscreen in any of those mugs.
Zero James Magnion
02-02-09, 01:36
Because of the shape and position of the ponytail it wouldn't even be onscreen in any of those mugs.
Correction, there is plenty of empty space in those mugshots to do so. It doesn't have to be very big. And in all honesty Ryo, break away from Capcom a bit, do something extravagant.
Correction, there is plenty of empty space in those mugshots to do so. It doesn't have to be very big. And in all honesty Ryo, break away from Capcom a bit, do something extravagant.
Sorry, but if you haven't noticed from the concept of Duplica, Ryo has no wishes to do so.
The eyebrows on the mugs need to blend into the forehead better. It could also do with not being so thick.
Ryo Hazaki
02-02-09, 17:56
Something minor this time:
Well, I decided to do some more work on stuff for MMX: Legacy
First, I've started work on scratching Flare Wraith, and the next pic is to show the concepts for the life/weapon bars and the navigator Icon (It also shows the 'W' that's used for the boss life bars.) Unfortunately, Seeing as the concepts are from X8, and thus are too big compared to the X4-6 screen on the sheet, I'll be scratching them so that they fit on the screen properly.
Hey, I've already got some scratched HP Bars if you want to use them? It could save you some time. And so far Flare Wraith looks pretty cool. But we'll see when more of him is shown.
Ryo Hazaki
03-02-09, 17:16
Could you show me the lifebars, please?
Ryo Hazaki
04-02-09, 19:33
Well, thanks to Jace's lifebars, I have the lifebars made for MMX: Legacy, including the boss variant. Ignore the notes and the Weapon icon, since the notes no longer have any purpose, and the icon's just a placeholder until I can get or make Icons for the eight Maverick weapons from the game. (Worenx used in the demos screenshot with permission from Worenx)
Next will probably be some of the items in the game (Life and weapon energy sprites will probably be reused), probably the 1-up and the metals (money to buy upgrades).
Zero James Magnion
04-02-09, 21:00
If you want Ryo, I can make some icons for you. just send me a pm with what you would like for each one if you want me to.
Lifebars look good btw.
Ryo Hazaki
07-02-09, 17:15
Flare Wraith's form is done, now All I need to do is shade it.
Zero James Magnion
12-02-09, 00:10
Per your request Ryo, here are your icons in the order they were in the PM.
Not hijacking.
BTW, Flare Wraith looks pretty cool so far. unique position and has that undead feel to him.
Ryo Hazaki
12-02-09, 17:16
Thanks.
Speaking of Flare Wraith, he's shaded!
I also went back and did a new pose for Samus and fixed her mugs' eye color (The pose above the white box, Saki's sprite for reference for the pose, mostly scratch, poses in the white box by Fuzion Phoenix)
I also went back and tried redoing the MMZXP Space Pirate palette (purple box)
EDIT: Whoops, forgot to shade the yellow part on Flare Wraith's right arm. Fixed.
Ryo Hazaki
14-02-09, 15:34
What, no crit? *shot*
Anyway, began sheeting Psyche Devil, primarily her transformation sequences. Credit to the relevant creators for the X, Axl, and Cinnamon sprites on the sheet.
Ryo Hazaki
17-02-09, 16:24
Okay, it seems that I too have become infected with the MMBN style virus...
Remade the front portion of Crystal.EXE's head to look more like actual hair. Mostly scratch.
Ryo Hazaki
18-02-09, 11:55
Okay... I'm starting to feel like I'm going for a record here...
Anyway, more BN stuff.
More work done on Mako's room, and I need to know which desk color I should go with.
Also, more work done on Crystal, and a new mug for Mako.
The back hair on Crystal.exe could use a little more shadow (or a darker cyan) so that the frontal hair strand (Which once I actually make out what it is... looks pretty dang good) stands out more. The pants irk me for some reason... I think it may be due to the the legs looking like they aren't connected to the body correctly...
Ryo Hazaki
18-02-09, 14:23
Well, I was trying to make arabic genie-styled pants for Crystal and make her more genie-based. And since I saved a color by getting rid of one of the blacks, I could add a darker shade of the cyan for the ponytail.
What about the mug and room?
The room... is good. Boring, but good.
The mug needs more outline on the jaw-line and some more highlight to the hair, but otherwise I like it.
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