View Full Version : Ryo Hazaki's Sprite Workshop
Ryo Hazaki
23-05-08, 12:56
I'm saving the squared shoulders for the final editing phase.
Added some detail to the bang over Zero's face.
Ryo Hazaki
23-05-08, 15:09
Worked more on Zera, and finished Levi's Civilian form. Which Yellow is better for Levi?
Is that sprite based off of this picture?
http://maniac086.deviantart.com/art/Zero-a-la-MegaMan-Legends-16444513
If so, you are doing great
The second yellow.
And "Zera"'s Buster's elbow spike could either use some shortening or some pushing back.
Ryo Hazaki
23-05-08, 21:26
Like this?
@ Mathis: Look up a few posts. I posted the artwork I was basing this off of earlier.
☆Chrystal Chronicler☆
23-05-08, 21:30
This is not Hijack, but Vega said I could mess around with his sprite and told me to post it here.
Not what I meant. But it helped anyway.
I meant move it back farther on the buster. So you could see more of the red behind the white ring.
And... After looking at the picture again. I glad you misunderstood me. I was thinking the sword arm and the buster had the same elbow positioning...
So disregard what I meant.
Ryo Hazaki
23-05-08, 22:00
Yeah... I could see how that happens.
Next up: The Legs!
Like this?
@ Mathis: Look up a few posts. I posted the artwork I was basing this off of earlier.
Sorry didn't see that, man it is coming out great then
Ryo Hazaki
24-05-08, 12:40
Maybe not the legs next...
Legend Levi's Armor.
Based off of this pic (Spoilered for size):
http://www.freewebs.com/ryo_hazaki/Leviathan%5FLegendary%5FMode%5F2%5Fby%5FZerowsan.j pg
The head's going to be the cause for so many migraines...
That design is so much more inpressive as a sprite than the art work.
Its really good and I don't see any problems with it.
Except the shoulders don't quite match the artwork...
But personally I like these ones better.
Ryo Hazaki
24-05-08, 19:38
Added the staff.
Then I'll work on the head.
On the human version...is that supposed to be a right arm!?
It doesn't look like a regular arm on her hip, it looks like a round mess...or a distorted arm. And her left leg (our right) has way too bright of a highlight, while the rest of her pants do not. IT looks very weird to have so much contrast. As for the armor, much better. Now that is something I like.
Though her "thigh-wear" looks non-existant. What is that over her crotch?
And the only other problems I have with the armor is that the gold on her chest looks weird...but only when you zoom in. At regular distance, it looks like a white and gold part of her chest, but when zoomed in, it looks like her regular blue armor with a weird gold design shaped like this:
....|/
....O
...'...`
The only other problem would be that her right leg's fin (on our left) is at the wrong angle. Not only is it shaded lighter than the one in front, but the position makes it look much longer than it really is. And it shouldn't be coming out from her knee. It should be angled backwards, like other one.
(which by the way, is barely visible)
Her right shoulder also seems wrong, because it doesn't have the white underlining part of it before it simply jumps to the black tights on her arm.
A pixel or two to show that line on the arm would help.
Finally (sorry for the long rant), the armor looks great as a Leviathan, but it simply does not look as though it comes from Legends enough.
The design is still too much of something we see on a regular Levi. To be a real MegaManLegends type character, you need to do what Capcom did:
http://www.legends-station.com/other/mmbn/yaiglyde1.jpg
Ignore Yai, and focus in on Glyde. Do you see the difference between the Legends Glyde, and the Bn version? If you're making a Zx styled sprite of Leviathan, but in legends style, then you need more of the Legends detail, and you have to make it look a lot less like the original Levi.
There has to be barely a resemblance. Not such a strong one.
Oh, and I like your design idea for a human Levi. That part was a good idea.
Ryo Hazaki
25-05-08, 01:47
Remember, In Zero Hour, you play as Levi for a short time on Nino island, and I wanted a design for an armor that would move easily underwater.
Moving easily underwater isn't the problem. How much it looks like the real Levi is. That's why I showed you the Glyde reference.
It has too look less like Levi, more like Legends, and still be underwater-like.
Understand? Color choice is good, underwater-booster idea; good.
Generally recognizable "Leviathan-shapes"...bad.
It's a good start, but you need to make it less like the original character.
Oh, and I still like the human/playable form. Well done. Fix that arm.
Ryo Hazaki
25-05-08, 23:39
*blames the closeness of the colors for the sweater and the hand.*
I'll try to fix that.
Anyway, cheaped out and reshaded Levi's Head from MMZ and used it here.
Ryo Hazaki
28-05-08, 12:58
Started making a lifebar for 'Zero Hour'.
Okay, I know this'll sound stupid, but what is Zero Hour?
Also, Great Job so far.
Ryo Hazaki
28-05-08, 21:33
My Megaman Legends Project. Rags, it's not stupid. Right now, the only other person that knows a good-sized amount about it is Xet.
He meant he will sound stupid, not you. Not paying much attetnion and over-reacting, Vega.
It is, a major WIP. Try to smooth out the circle.
Levi: It is very obvious the base was Ashe, and she has non-Legends-like armour. The abdomen needs a diffrent colour/article of clothing, and/or should be reshaded.
Ryo Hazaki
28-05-08, 21:54
I'm still working on Levi's armor. I'm trying to find a good idea of Legends-style armor that's not Megaman's
And I was telling Rags that he wouldn't sound stupid, since Zero Hour's plot is still under wraps.
As for the circle, the only way I can smooth it out is subpixeling.
Drei, what about the stuff on the previous page?
Ryo Hazaki
29-05-08, 15:30
Added two new ZX Characters.
New Biometal Users in a Future ZX Fanfic/possible game:
Jacen Obscura (Vega and Raye's son) and Mara (Vent and Aile's Daughter)
Colors are official except for the skin tone.
I also fixed some colors on ZXA Vega.
Everyone has a horrible blue, and terrible skin colours. Model X's lightest colour was meant as a highlight, not base colour. Jacen has some hair issues. It is, just an off shape. Mara(who, ZX story-wise, can't exist) has huge hands, and the generic boots, but the colour oges up to her... Skin-tight, yet not skirt? Vega has extremely thin arms, and the black needs more contrast. His pants should be reshaded.
Vega's shirt looks great, but like CandleJack said, the pants are way too bright. If it was spotted, I'd think it was full of sequins. Look at NPC pants.
The main shading mistake, aside from color choice, would be around his knees where there's blocks instead of a curve. Also, the crotch region looks bad.
Oh, and his left leg's (our right) looks as though the knee's bend is too high. It needs to be a little lower the way you've designed his pants.
It would be a closer match to the one on his right (our right).
Ryo Hazaki
30-05-08, 21:31
I'll take a look at the shading.
Added two new ZX Characters.
New Biometal Users in a Future ZX Fanfic/possible game:
Jacen Obscura (Vega and Raye's son) and Mara (Vent and Aile's Daughter)
Colors are official except for the skin tone.
I also fixed some colors on ZXA Vega.
Wow... I swaer I didn't know you had a character named Vega too O.o
Such a coinsidence, anyway, you should make his hair shine, like a blue-ish sheen
Ryo Hazaki
31-05-08, 17:18
Well, took a stab at reshading the hair, and redid the pants using Terry's reshade as a reference.
The new palette/shading looks much better. Credit to Terry for helping you out there, because it's a much better improvement, but you did well with it too.
Ryo Hazaki
01-06-08, 19:30
What about the new leg pose?
Didn't I already say that was better? The shading was fixed with the repositioning that was done to the sprite. It looks all right now, and great.
Ryo Hazaki
02-06-08, 14:04
*claps hands*
Cool.
*checks ZXA Vega off his to-do list*
Since I didn't get any crit with the last time I posted them:
MMBN Crystal.EXE and a second shot at the skirt for SpiritWing.
Ryo Hazaki
04-06-08, 15:39
Okay, back to work.
Crimson remade, and started work on the Achikawa Family, and finished young Raye.
So, Here's the 'List' of stuff I still need for the Pride of Ligers game:
Vega Reshaded (Thanks Terry)
Raye Fixed
Model LZ (Thanks Turp)
Model LZJ (Thanks Turp)
Model LZS (Thanks Turp)
Model LZP (Thanks Turp)
Model LZE (Crimson-sized)
Model LZX
Duplica Reshaded
Model GM sheet finished
Boa Reshaded
Model SM
Model BM (I'll Ask Zoa if I can use his)
Blade pallette fixed
Blaze Pallete fixed
Model SDM (Swordman)
Model WM
Model DM
Darien
Serena
Young Raye
Crimson
Mugshots for all the above.
Apparently I still need a lot more than I thought I needed
Ryo Hazaki
07-06-08, 15:57
Can I PLEASE get some Crit?
Added a 'facepalm' pose for Eric.
MonoEyeGuy
07-06-08, 16:06
Facepalm.....Nice.
Ryo Hazaki
10-06-08, 15:12
Went back and fixed the colors on Athena.
AND WHAT DO I HAVE TO DO TO GET SOME FREAKING CRIT ON MY OTHER SPRITES!!!!!
I like the sprite in a tux... Also, you could add some red outline streaks to the face smack to add more effect to it.
Ryo Hazaki
13-06-08, 14:43
Facepalm. not face smack.
Better Crimson reshaded by edwardIX. I also redid the black on Raye.
Can I PLEASE get some Crit?
Added a 'facepalm' pose for Eric.
Gah!! You stole my sprite *shot*
Only kidding, you're using a different arm, I like how you are using all of the sprites the male characters have into one guy
Ryo Hazaki
15-06-08, 16:04
*holds the smoking gun* What?
Went back and fixed the Colors on Ryo and made an Alt Pilot's Uniform.
Edit: changed the blue on the black sprite.
Ryo Hazaki
20-06-08, 19:51
Started fixing the palettes on the Generals.
Ryo Hazaki
21-06-08, 17:00
Double Update:
Finished fixing Blaze's pallette and started sheeting ZXA Vega and finished Raye's 'glomping' pose. I also added a size comparison to see how tall each character was compared to each other. Base for the glomping pose by Galeon.
Nightmaresplody
22-06-08, 01:50
Freaking LOVE♥ the "goal saved" pose for the girl!
At least the lower half anyway...
The right foot especially, it looks perfect!
Do her pants really have a blue outline?
Ryo Hazaki
22-06-08, 16:57
It's a blue stripe running along the outside of her pants.
Fixed the pallette on the Liger Biometals using official ZX colors.
And an updated list:
So, Here's the 'List' of stuff I still need for the Pride of Ligers game:
Vega Reshaded (Thanks Terry)
Raye Fixed
Model LZ (Thanks Turp)
Model LZJ (Thanks Turp)
Model LZS (Thanks Turp)
Model LZP (Thanks Turp)
Model LZE (Crimson-sized)
Model LZX
Duplica Reshaded
Model GM sheet finished
Boa Reshaded
Model SM
Model BM (I'll Ask Zoa if I can use his)
Blade pallette fixed
Blaze Pallete fixed
Model SDM (Swordman)
Model WM
Model DM
Darien
Serena
Young Raye
Crimson (Thanks to Edward IX for the reshade.)
Liger Biometals Pallette fixed.
Liger Biometals sheeted
Mugshots for all the above.
Ryo Hazaki
26-06-08, 01:41
Finished a pose in Naoko's taunt.
AND WHAT DO I HAVE TO DO TO GET SOME FREAKING CRIT ON MY OTHER SPRITES!!!!!
That's what I'm saying ;_;
Why are two of those not coloured like the other three? Or two and a half?
Ryo Hazaki
26-06-08, 02:11
Still a WIP. I just haven't felt much like spriting in NXC style lately. I'll have to fix that soon...
Ryo Hazaki
30-06-08, 21:19
Luna in Card Gallery style...
I'll probably work on the standing animation when I get some stuff cleared of my 'to-do' list.
*walks off muttering: 'nxc zera, nxc naoko, mmzxpol stuff, mmzxp comics...*
turpinator
30-06-08, 21:34
It's a blue stripe running along the outside of her pants.
Fixed the pallette on the Liger Biometals using official ZX colors.
And an updated list:
More like use my liger model colours. XD
Ryo Hazaki
30-06-08, 21:54
And you said you used Official ZX colors, turp.
turpinator
30-06-08, 22:08
And you said you used Official ZX colors, turp.
Nope, none are official. I said I scratched the colours, and the ones I didn't create were the ones I used from the Zoids Legacy rips you did. XD
Ryo Hazaki
30-06-08, 22:44
*drops topic on turp's foot*
Anyway, what about CG Luna?
turpinator
30-06-08, 22:53
Good God it HERTZ!!!! X|
It looks good enough to use in-game. *Thumbs up*
Ryo Hazaki
30-06-08, 22:57
Thank god... I had to use the Xaiomu sprite as a shading reference, and thought that it wouldn't look right somehow.
Now to go do that thing for FP...
Ryo Hazaki
04-07-08, 17:06
Fixed the pallettes on the ZX Metroid Prime GF Marines, except for the visor on the MP2 one.
He's way too sleak to be one of them. Needs to be a lot bulkier.
And have their helmets, shoulders, and arms shaped more like the original.
I also don't see the "boba-fett" packs on their back like they have them.
Ryo Hazaki
04-07-08, 19:35
OHSHI- It's Xet! He's Back! jk. (Did you see the first part of the Zero Hour Script yet in the Writing Section?)
Well if you look at the artwork for the MP2 one, you'll see that it isn't that bulky. ( http://images.wikia.com/metroid/images/2/2f/Gftrooper.jpg ) I'll have to go back and fix the shoulders and add the pack (And the gun, but that's later.), but I don't think the pack was big enough to be seen in that position on the MP3 one ( http://metroid.wikia.com/wiki/Federation_Marine )
Right now, I'm wondering if the pallettes are better than what they originally were.
The trooper is a full-grown man. You're guy's a child's height.
Of course it needs to be bulky. And the armor of the Mp2 one is bulky-shaped. You need to make the armor heavier, and a bit more muscular.
But good job so far. And I've been back for quite some time. You've just been ignorant to every single post I've made in the last month almost.
Ryo Hazaki
06-07-08, 22:06
I'll fix the troopers later...
Thanks to Galeon coming through on the wings, Here's SpiritWing with the wings opened, and the ones in the corner are the Echelon's Betrayal Version of the SpiritWing Fusion. I also made the black fit the ZX pallette better.
Battosai Rai
07-07-08, 02:36
Uhhhhh the Wings are lighter than the body which kind of stands out so idk if it suppose to be like that.
On a Side Note:0.0 so Vega what were you plan on using the base of Model G for anyway?
Ryo Hazaki
07-07-08, 02:47
The Wings are made of energy. It's supposed to be like that.
I was planning on using Model G as the base for another Alter: Prometheus.
Only thing I gotta wonder now is.... Why does the Alter SpritWing have Model ZX's head? Or have you yet to apply whatever helmet you're using for it?
Might I also suggest pushing the wings back a bit? If it's stuck like that, there'd be no room to fold it.
Battosai Rai
07-07-08, 08:07
O ok just wondering
Ryo Hazaki
07-07-08, 14:38
Only thing I gotta wonder now is.... Why does the Alter SpritWing have Model ZX's head? Or have you yet to apply whatever helmet you're using for it?
I have yet to get my request for Luna's hair in ZX style finished, so I can't use my chosen helmet yet. The ZX one is just a placeholder in the meantime. In fact, you can see the chosen helmet on the sheet already. It's in the lower left corner on the far left.
Might I also suggest pushing the wings back a bit? If it's stuck like that, there'd be no room to fold it.
I'll get on that in the next update. That update will probably be the hair (Which means the actual Helmet will be used), and the opened wings on the EB Version.
Also, How does everyone feel about the name "Rein SpiritWing" for the Echelon's Betrayal Version?
Ryo Hazaki
10-07-08, 21:38
Made Naoko in Card Gallery style. I'll probably finish the NXC version when I finally pull my ass out of the anti-NXC mood I've been in lately.
And Yes, I did get permission from Slur to make this sprite.
Looks nice. Can't really critic it because I don't know anything about CG style.
Ryo Hazaki
11-07-08, 01:54
I think this style is easier than NXC, to be honest.
Only downside is the 15+1 color limit.
Card Gallery style just looks like "Mini-NxC" style to me...
But well done Vega. It's like a half-way between NxC and Zx.
Ryo Hazaki
11-07-08, 15:04
I think that's why I prefer it compared to NXC.
NXC gives me more freedom with color limits, but the shading seems to vary wildly from pose to pose (As both me Xet found out while animating Luna), While CG style seems to be easier to work with for those who have done MMZX Style, and shading shouldn't vary so much from pose to pose.
But I'll try to finish Aya, Zera, and Naoko in NXC style before I start working more in CG style.
Ryo Hazaki
16-07-08, 15:03
Well, back to mmbn stile, and a fixed Crystal.EXE.
Made the colors more MMBN appropriate, ditched the two purple colors that were the helmet's 'tiara', and finished the pants.
Ryo Hazaki
20-07-08, 17:39
Aya in CG style.
nice Oo ( wants that knive Oo)
Ryo Hazaki
21-07-08, 12:15
Then you'll like this.
I finally got off my ass and finished Aya's NXC Sheet!
Ryo Hazaki
22-07-08, 14:34
Fixed (hopefully) the wing positioning on Rein SpiritWing, and finished the open-wing poses, and began work a on a new outfit for Luna.
Something bugs me about the way the helmet is shaded, and yet I think its great the way it is. Shading wise they're all good overall. But the wings just don't seem to have the same quality of shading the rest does (could be just the lack of details). That and the logic of the wings down looking like that seems off... I'd think there'd be more segments..
On Pure Spiritwing/Rein Seeleflügel, I think you should either reshade the grey on the legs, or get a new pallete, as it is somewhat pillow-shaded. The blue needs more contrast, and the wing energy should probably have closer shades or pulses of the shades.
Ryo Hazaki
22-07-08, 19:10
fixed the blue. Better?
In my mind, it doesn't make much sense for the blue wing things to go down past his feet. That would mean that they are digging into the ground, and would be a bit of a hinderance.
Ryo Hazaki
23-07-08, 19:47
Okay, first shot at Luna's hair...
Ryo Hazaki
25-07-08, 01:21
My first attempt at a serious X4-6 sprite, and my first attempt at a scratch sprite.
turpinator
25-07-08, 01:36
The face is great, the body is not facing the right angle. Right now it's a ZX type stance. I would go so far as to say maybe bring in the head abit too, so that it isn't straight ahead, but more slightly off to the side.
Ryo Hazaki
25-07-08, 01:45
Yeah... I should have started with an edit, rather than a scratch.
As for the stance, I was aiming for something Unique. He stands with his torst facing the player while looking to the side in the direction the player wants to go.
That... Isn't a good idea. Maybe if the torso is slightly towards the player(Not fully), but the head is off slightly to the side(Not fully) like the character is pouting. If you want to edit, with the pose you wanted, you'll likely be doing more work than scratching the pose in the first place.
Edit: Here you go. My edits are on the right side. http://img373.imageshack.us/img373/3524/spiritwingqm6.png
Ryo Hazaki
26-07-08, 14:14
Thanks, Drei.
As for the stance, you mean more like what Zero's using?
Somewhat. Zero's body is lined up in the same perspective as his head. But his head position looks good if you were to edit the body to be slightly more foward.
Ryo Hazaki
28-07-08, 18:14
Okay. Shelved Raijin temporarily, and finished work on NXC Zera and the MML: Zero Hour Lifebars.
Rosing Phoenix
28-07-08, 19:12
Well, I like how Zera is coming out and it looks like you should make the green orb on the life bar a little darker.
But I have a question, on the reference picture it looks like the buster is on the other hand, so... why did you put it on the right (our left) hand?
Well, other than that, it looks awsome!
Ryo Hazaki
28-07-08, 19:22
Makes it match the Legends buster positioning better... I'll try to darken the Green on the Lifebar, though. But NXC Zera has been finalized, which means that it's been finished, and future editing is unneccessary/unlikely.
Rosing Phoenix
28-07-08, 19:23
Oh, ok. It was just a thought. Good job at it. ^^
Aya in CG style.
Where is the pallette for those style sprites?, I love the shading and how...um well it isn't scratched...since you said that X4 style was your 1st, so great edit *rambles on*
With a little anti-aliasing I think that bar would be nearly perfect! Zera looks surprisingly good for a color edit- I'm curious as to what you could do with that and a few scratch poses. :3
Ryo Hazaki
29-07-08, 17:16
Where is the pallette for those style sprites?, I love the shading and how...um well it isn't scratched...since you said that X4 style was your 1st, so great edit *rambles on*
I just pulled colors from other CG sprites. I'm certain you can find the official sprites if you google 'card Gallery'
With a little anti-aliasing I think that bar would be nearly perfect! Zera looks surprisingly good for a color edit- I'm curious as to what you could do with that and a few scratch poses. :3
Not likely on the scratching. NXC is a difficult style to scratch in.
As for the Lifebar, I do need to fix the AA on the 'orb' area as well as the green, so I'll get to that later today.
Ryo Hazaki
30-07-08, 15:28
Okay, UPDATE:
Adjusted the height of the MP Troopers, and began fixing the colors on the Space Pirates.
Wow.. It's too good! I know the base.. But I don't remember it!! It looks familiar.. Meaning you did good :D If it looked more like the base I'd know what it was!.... That claw thingie from Zero 4?
Oh oh! I know what to do! Alot more contrast! The grey is to be armour right? Then it needs more contrast and highlight use. This applies to both.
MP Troopers: The shoulder and elbow look like any other generic person. Make them slightly different.
Space Pirates: I still suggest a different pose, and to be made MUCH larger. Another neat idea is that the claws can swivel backwards into the forearm, leaving hands for them.
Ryo Hazaki
30-07-08, 19:23
Actually... On the Space Pirates, the Grey/black is the flesh, and the Green is supposed to be armor.
As for the color on the Troopers, I'm using the color pallette (for the grey, at least) that SC made when he made my CQB armor in ZX style, so I'm fairly certain they're close enough to be ZX style. But I will go back and reshade the armor on the troopers.
Zero James Magnion
30-07-08, 22:54
Actually... On the Space Pirates, the Grey/black is the flesh, and the Green is supposed to be armor.
That's an interesting concept. I'm not sure how light (Weight wise) the armor was supposed to be, but it is a bit on the light side and seems to merge with the flesh. I don't know if that was your intention or not, but if it wasn't maybe reshade it to give it a bulkier look.
Ryo Hazaki
31-07-08, 11:52
Actually, that was the intended look. If you look at the Space Pirates from Zero Mission (and to a lesser extent, Fusion), you'll see that their armor is integrated into their flesh.
Anyway, I've decided to hold off scratching Raijin until I know the style better, and decided to edit the pose of Zero I made into Raijin.
Yes... I know I need to work on the legs more.
what I miss on the space pirates would be dark and light troops ( since you seemed to have named them after beams of the game ^^) I love the scratched Zero sprite ^^ ( the right foot ... the one not facing to us needs a different angle thought ) keep up the good work ^^
Ryo Hazaki
31-07-08, 12:09
Anyway, I've decided to hold off scratching Raijin until I know the style better, and decided to edit the pose of Zero I made into Raijin.
I said it wasn't scratch. I had to drop it because I don't know the style that well yet, and Edit the standing Zero sprite into Raijin.
And there were troopers like that in the first Metroid Prime game. But when FP starts working on the second ZX Prime comic, I'll make a SP that's been possessed by the Ing (The dark Pirate)
oh .... I seem to have overread that post oO"" .... anywho I would love to see more pirate sprites ^^
Fuzion Phoenix
31-07-08, 16:15
I hate to admitt it, but The pirates need to be taller, alot taller.
Ryo Hazaki
31-07-08, 19:25
I could make them a pixel taller, since they're crouching.
Fuzion Phoenix
03-08-08, 16:29
A standing upright pose would also do the pirate great justice.
Ryo Hazaki
03-08-08, 16:34
I can tell right now that would be a b***h to do.
Anyway, planned out the poses for Civilian Levi in Zero Hour.
Zero James Magnion
04-08-08, 02:04
I can tell right now that would be a b***h to do.
Anyway, planned out the poses for Civilian Levi in Zero Hour.
*Hears fan boy squeal* Oh shut up!
Well, your base looks good. Would you mind posting a pic of Civilian Levi. I've never seen her before. We'd be able to give better C+C if we had it.
Ryo Hazaki
04-08-08, 12:12
Unfortunately, the only artwork I have is of her hair, seeing as Civilian Levi hasn't been drawn yet.
I made Raijin blink!
Ryo Hazaki
04-08-08, 16:56
DP for an update!
Started work on Raijin's teleport animation
Zero James Magnion
04-08-08, 21:31
Unfortunately, the only artwork I have is of her hair, seeing as Civilian Levi hasn't been drawn yet.
Awww....:(
I made Raijin blink!
It's a small edit, but it is noticeable. Good job.
DP for an update!
Started work on Raijin's teleport animation
Looks good so far. I see nothing wrong with your color scheme, but that white bulge that comes out is supposed to be for Zero's hair materializing, that should be removed.
Ryo Hazaki
05-08-08, 11:54
I'll remove it before the next update after this.
Did some more work on the teleport animation. The extra blinking frames are for when I make an Avi out of this. The frames in the yellow box are unfinished.
Ryo Hazaki
05-08-08, 18:34
Thanks to Ony's bald Zero sprite, I managed to make Raijin's hair and finish his teleport animation.
That is...awesome. O_O Great work, awesome color choice, everything is well defined...Very nice! Be proud! 8D
In the teleport, uh... second to last one in the first row, you can see the spikes from Zero's head at the top... not really noticable, but it's bugging me a bit...
Ryo Hazaki
05-08-08, 19:20
Oh. Hang on...
EDIT: Better?
Arrow-1: Yeah, I'm pretty proud of Raijin.
yeah, that's better, so what's next for Raijin?
Ryo Hazaki
05-08-08, 19:30
Probably finishing his weapon and making shooting poses.
Hey Zero! I like your new armour and haircut!
Let's try that without the dickery. Change his feet, no, LEGS and shoulders. They scream Zero. His hair is sprited like a blob. The shading on the legs and feet need to be smoothed. Change the pose some.
Rosing Phoenix
06-08-08, 00:41
Other than what Candlejack said, the only thing I can say is to change the colors of the warp in poses (aka. the energy poses). To me, the red within the blue just doesn't fit.
Just a thought.
The head looks too much like Zero's too me in shape (not detail). The rest of the armor looks fine to me, but do a little something to the shape of the helmet. Maybe the color would be enough. It's just the red helmet spikes.
Also, the face-mask looks pillowshaded.
Ryo Hazaki
06-08-08, 20:24
Well... His helmet's supposed to be based off of RAY-01 from Custom Robo...
http://www.rpgfan.com/pics/customrobo/art-001.jpg
http://www.rpgfan.com/pics/customrobo/art-002.jpg
So, I felt that the head spikes were appropriate. But I can try to fix them.
I'm just telling you what it looks like to me. To me it seems too much like Zero. Maybe you can add more detail to it, or slightly modify the shape?
And like I said before, the rest of it is fine in terms of design. If there was anything else irritating me it would be the contrast of color between the bright red and bright blue. Maybe dulling the colors a little, or a slightly different hue might correct that.
Then there's the teleport. There's no AA between colors, so it looks very choppy, and it's weird anyway to have a multi-colored plasma beam form a human shape. In the X series the teleports were one color. And the character materialized out of that color, and materialized into it when leaving. Just look at X while he teleports out. All his colors (even his skin color) become the blue for the beam.
Zero becomes all red.
Therefore, I think you need to pick a base color, only one color, that he'll come in and out from instead of a multi-color beam like that.
Also, something I just noticed was that the chest looks way too cluttered, and the sword has a very simple pillowshaded hilt, with a weird-looking energy blade attached to it. Do you plan on redefining the detail on his chest to be less cluttered in color and space? And do you plan on modifying the shape of the blade any? Something less rectangular perhaps.
Ryo Hazaki
06-08-08, 20:32
So find a different red or blue?
I'll try modifying the shape, and replacing the red within the teleport.
Don't forget to read my edit. There's a new paragraph at the end of the last post talking about the cluttered chest and the too simple sword design.
Ryo Hazaki
06-08-08, 20:38
The sword (Actually it's a Blade Rifle.) was a concept that I scratched, and such wasn't very well done. Ref Pic for the Blade Rifle: http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=13671&stc=1&d=1217507416 )
I might remove some of the clutter from the chest, though. I'll have to see what looks better when the clutter's removed.
Ryo Hazaki
07-08-08, 11:50
Okay... In the purple box:
Adressed the hair shading issue.
Removed the white patch on the side of the torso.
Tested a new red (Lower left) (Cyber peacock's red.)
Tested a new blue (Lower right) (Squid Adler's blue)
Outside the box:
Changed the two red shades in the teleport to two of Raijin's white shades.
I say Squid Adlers Blue, with the Regular Red,
Eh, nope. I like the new blue, but the hair still looks blob-ish. And the pose. Please change that pose eventually. Changing the shape of the shoulders and legs would pretty much get rid of most of the likeness of Zero.
Ryo Hazaki
07-08-08, 17:14
Well... I kind of like him with the shoulder pads, but I'm having difficulty rounding the shoulders to match what I want. I personally like the legs thick since they're also housing Raijin's speed boosters.
Tried enlongating the top head spikes on the helmet, and I'll recolor the rest of the sheet with the new blue later. The Zero head's just there for reference. I think what Xet was referring to when he mentioned the shape of the helmet was the fact it resembled MMZ's Zero rather than the MMX one.
Also, as for the hair, It's only shown for a few frames in the teleporting animation, so I'll leave it as is for now, or until I start getting down to the nitpicky edits.
I like it, but why are there that many frames? His hair reminds me at Sephiroth´s hair
The teleport looks much better now, and you improved the helmet. Oh, and yes I was talking about it resembling MmZero not the MmX Zero.
I'd think the spikes would be good even slightly longer than that, but it's up to you if you want to make it any longer or keep it as it is now.
Ryo Hazaki
07-08-08, 17:58
Okay... Now in the next update:
Fixed blues, and the new helmet on all helmeted poses.
(Probably posted tomorrow.)
Ryo Hazaki
07-08-08, 23:26
Fixed the blues...
I decided not to enlongate the spikes any more because they looked a little too off-balance, IMO.
Also... Started work on another avi.
Cinnamon sprite credited to BlackbeltDude... I might fix the white later, though...
One problem I have is mainly that one boot looks thicker than the other. Other than that it's looking pretty good, though surprisingly nobody's gotten on your case about having too many colors yet.
Ryo Hazaki
08-08-08, 11:44
The only reason one boot looks thicker than the other is that the far boot is mostly hidden by the closer boot because of the stance. But they are the same thickness. As for the colors, I could, if there's enough complaints, drop the two green shades.
Anyway, added the fixed helmet to the teleport animation.
Ryo Hazaki
11-08-08, 00:52
Went back and made the Space Pirates one pixel taller.
Ryo Hazaki
11-08-08, 12:21
So, Here's the 'List' of stuff I still need for the Pride of Ligers game:
Vega Reshaded (Thanks Terry)
Raye Fixed
Model LZ (Thanks Turp)
Model LZJ (Thanks Turp)
Model LZS (Thanks Turp)
Model LZP (Thanks Turp)
Model LZE (Crimson-sized)
Model LZX (Thanks Turp)
Duplica Palette fixed
Model GM sheet finished
Boa Reshaded
Model SM
Model BM (I'll Ask Zoa if I can use his)
Blade pallette fixed
Blaze Pallete fixed
Model SDM (Swordman)
Model WM
Model DM
Darien
Serena
Young Raye
Crimson (Thanks to Edward IX for the reshade.)
Liger Biometals Pallette fixed.
Liger Biometals sheeted
Mugshots for all the above.
Yeah... If you've been following the list, you'll notice that I fixed Duplica's palette to match ZX Style better.
@vega : I love these Guys Oo (exspecially the Green guy ... Crazy Hairstlyes ahoi XD) ähm one thing...the yellow guy ( don´t now his name ) looks alot like Vent don´t you think ? I would edit it a bit but that´s your thing to decide ^^
You said you fixed Duplica's palette, but now her hair looks even more separated. I preferred it before when the white was a good color, but not so high in contrast that it made it stand out this much.
I guess it's just my opinion, but Duplica's new colors look great, and it's only the hair's new separation in contrast that bugs me so much.
Also, the red/orange guy next to her has an interesting palette for the pants, and the hair looks almost like real flames. I'm pretty sure you intended that.
But even character after him on the right requires more contrast in color. Such as the brown hair, dark purple. The red needs a lighter palette, possibly just a lighter highlight. The black of the pants is fine, and the contrast of the black shoes look great. The grey shirt is way too dull, and definitely needs an increase of the color's contrast, and his hat looks way too flat on the top. The girl's hair is an awkward shape from where the ponytail starts. I suggest lowering that a little. And her head is way too (awkwardly) close to her chest, so I think you need raise her head up a pixel or two to give some space for her neck. All the colors on her body (except the dark purple making her skin-tight clothes underneath) need more contrast, because it's all a bit dull.
Aside from that, all I could suggest would be some more unique clothing.
So far the entire line-up is made of generic clothing parts except for character #1, #3, and #5 (who have the cool pants)
Duplica's clothes are fine, even though it's an easy Ashe recolor, I like the pattern as it is so you can keep it. Maybe try to modify her gloves and shoulders a bit though. Also, you could come up with better boots.
The heads for all of them are pretty much okay, but it's the generic shirts, shorts, and shoes that really is what needs more customizing from you.
Ryo Hazaki
11-08-08, 18:33
I actually didn't touch the hair at all when I redid Duplica's palette.
Blaze's hair was indeed intentional, and I still have to finish fixing the palette for him, Blaze, Aquatos, and Ballast. (The last 4 on the sheet.)
Oh yeah, while I'm in Pride of Ligers mode:
Raye in CG Style. (Also going to be my new Avi.)
You said you fixed Duplica's palette, and the white ponytail looking different, it may be a cause of the colors around it being modified. My point was still that the white color is at a high contrast compared to the rest. It always was, but it seems worse now. Maybe you could use part of the blue of her hair on the white to make it blend in better. It might help.
As for Raye, she looks great, but her hair looks too grey to me. It may be a brightness issue, but I think her hair should be a bit darker.
The shading on the shirt and skirt look fine. Good job.
Ryo Hazaki
12-08-08, 12:17
Well... It seems that CG Style uses a lot of 'washed out' colors, but I can try to find a better black.
Also, a notice:
Since my mother got a bug up her ass, she took my laptop for no apparent reason, so my spriting activity's going to go down by quite a bit... (I'm on hers right now...)
Ryo Hazaki
14-08-08, 13:58
Well... Went back and darkened the hair a little on CG Raye, and put her ZX Version back in a skirt and made a walking pose for ZXA Vega.
Ryo Hazaki
14-08-08, 19:34
Request for Saki:
Taki in ZX Style. (Also PD for those who want to use it.)
:eek:............Oh......my.......gosh. It's Taki!!!
It's cool, but are you sure you won't be sheeting it? Or at least make it for comic use.
In other words, non-animated, just has poses?
Pweeeeeezzzz? :p
Heh hehe hehehe. Unless you don't want to of course:D.
Also, not to sound racist or anything, but I don't remember Taki's skin being that dark. It was actaully a little more fairer. If that's a word.
Ryo Hazaki
14-08-08, 19:54
If you've seen half of my ZX sprites, you know I detest the standard ZX skin color, so I try to give them a more natural tone. But now you have a Taki in ZX Style. Like I said in the PMs, I don't like sheeting my sprites unless I absolutely want/need to. (Frankly, My time on sheeting's being divided up between the 'MMZX: Pride of Ligers' and 'MML: Zero Hour' games.) Even in comic poses only. But at least you have something to put in the request thread to request a Comic sheet.
Ah, I see now. Yeah, the skin tones of the ZX characters are all the same. The only variety you get is Grey and Serpent. Okay, but where is the request thread? I remember seeing it but I lost it. If I find it, I'll edit the post.
Ryo Hazaki
14-08-08, 20:03
Top of the sprites section.
It's been stickied so you can't miss it.
Taki always wears a face guard !!!! ( just wanted to say that Oo)
Taki always wears a face guard !!!! ( just wanted to say that Oo)
Not in SC 4! ;p
Funny I don't remember Taki ever wearing a mouthguard actually.
and it's not like vega was the only one to have made a Taki sprite... T.T
*whistles*
Anyways, I think your Taki's darkest red may contrast a little too much. It almost makes the sprite look like it has a true outline rather than the partial colored ones ZX sprites have.
I remember her wearing one in ScIII Oo....EDIT: http://upload.wikimedia.org/wikipedia/en/8/8a/1133609060190.jpg see ? she DID wear a faceguard ^^
Though that was one of the designs I didn't really appreciate about SC3 XD
Ryo Hazaki
15-08-08, 11:59
And it would have been a bitch to do in ZX style.
Fixed the darkest red. Better?
Yeah, that fixed it. I can't really see anything wrong with it now.
The red does look better, but her hip looks off. It looks like part of her butt is more visible than should be, if at all. Her pony tail does not bend upwards impossibly but acts like normal hair, so that is another error I see. The entire head just looks to similar to Aile or one of your characters. I am unsure which one resembles it more. Mostly because the hair is wrong and she doesn't look stern or atleast serious.
Other than the hair issues Candlejack pointed out, it's a pretty good Taki sprite.
Ryo Hazaki
16-08-08, 13:38
Okay... So I suck at hair...
Anyway, what about the fixed CG Raye on the previous page:
http://www.sprites-inc.co.uk/forum/showpost.php?p=282904&postcount=893
She is a Kagome edit, correct? The skirt needs more contrast while the elbow of the raised arm should be smoother. Excluding the shirt, she looks mostly like a Kagome recolour. Perhaps a custom pose is in order with same changes to the skirt length?
Ryo Hazaki
20-08-08, 19:22
Started digging through some old sprites and made a lifebar for Dead or Alive: Legends. The green is health, and the blue is Chi (needed for elemental attacks.) It's supposed to look minimalistic to match the healthbars in the DoA series of fighting games. And I already know I need to fix the mug. It's just a placeholder for now. I also put an assembled screenshot together in a VBA (I don't even know why...) frame.
The majority of your sprites need to look less like their bases.
Ohwait. In ZX, that's impossible.
I'm not necessarily saying redo them, though.
As for your most current... Image, I cannot really give it C+C, as you've pretty much C+C'd it already(the mug).
Zombiechao
20-08-08, 20:32
Maybe he should just do some scratch work?
The green and blue are too close to each other, I have trouble telling them apart. The mug does need some work, maybe you should have him look to the right, as opposed to straight ahead.
Ryo Hazaki
21-08-08, 12:07
Well, the mug used was the Mug Speed made for me months ago. I already addressed him on that issue, but since he isn't spriting as much, I dout it will get fixed by him. And I know jack and shit about making Mugs, and jack just left town.
Fixed the blue on the lifebar, and added a boss version.
Ryo Hazaki
22-08-08, 11:57
Began working on the new Luna in NXC Style.
Ryo Hazaki
25-08-08, 12:00
Put Luna on hold to work more on Raijin.
Added his buster shot, And started working on the color pallets for each of the Maverick Weapons he's able to get, plus plotted out his jump poses.
Ryo Hazaki
25-08-08, 17:47
Added the pallete for the Mach Claw and came up with a different set of pallets for the weapons to see which looked better.
Oooooooooh. That's pretty good.
Ryo Hazaki
27-08-08, 13:36
That was... helpful, Saki.
Anyway, went back and decided to see which blue palette was best for Adam's pants, as well as reworking his hairstyle. Which looks best?
You need to use sarcasm tags more often, or actually tell him when it's not helping at all with sprite progress. As for which color of pants, I prefer the second to last coloring from the right end. So that'd be #7, but if you didn't want dark pants, and wanted the lighter colored kind, I'd say use #2.
It's on your preferrence of dark or light jeens on which one is best.
(EDIT)-Just realized that I only need to pick between four colors. I was taking it as the entire line-up. If light you should use #2/6, or if you want dark then you should use #3/7. It's between those two shades.
#1/5 has some good contrast but is too bland a blue, while #4/8 is lacking in contrast it is too dull looking even though it's a better shade.
Well, that's just my opinion on the matter. You decide now what's best.
I'd say... 4-2
Fourth pant shading, second hairstyle. Mainly because I've not seen a hairstyle like that before. The fourth pants may not have the best contrast but 3's last shade is too dark, and makes it look very outlined.
Ryo Hazaki
27-08-08, 19:44
Okay... Since three people have chimed in saying they liked the new hairstyle, that stays.
Karn and Xet agreed on the same thing (Karn gave me his opinion in Chat.)
Drax, 2-3's (well... Now just two's) is dark because I'm using the darkest black shade in order to keep it under the limit.
Anyway, dropped the old hairstyle and the first pants color. Down to three pants palettes.
Ryo Hazaki
29-08-08, 14:13
Added the new BlueDragon, now named Wyvern.
Also, finished the CG Version of the redesigned Luna.
Depending on what kind of blue jeans you want him to have I'd say either the 1st or third palletes are best. However the First has the best shading thought.
As for Wyvern... it looks good so far. In fact I think I like the torso of the ZX wyvern better than its reference, Makes it a little more fitting of the name Wyvern.
Ryo Hazaki
29-08-08, 14:35
Well, I'll probably stick with the third palette.
What about the CG Luna redesign?
I can't see anything wrong with it. Design wise its better than the last one...
Scratch that last comment. I can see something odd about it. Not sure if it can be helped, but either the angle of the sword is off, or the angle of the hand holding the sword is off. Looks as if the sword has an odd bend at the hilt.
Ryo Hazaki
29-08-08, 14:52
I've zoomed in on it, and it looks straight. Maybe it's the hilt.
Ryo Hazaki
29-08-08, 23:05
Adam Novus in Card Gallery style.
Pretty good, but I'm confused.
What are these fan characters from? They look like mixes between starwars, gundam, and naruto! Could you clerify who these guys are for me?
Ryo Hazaki
29-08-08, 23:19
Luna, Adam, and Wyvern are redesigns of the RP chars Luna Reisen, Adam Novus, and BlueDragon.
Ryo Hazaki
30-08-08, 14:19
Whew... Looking back, I just realize I made the biggest redesign yet.
Yes... I'm talking about Eclipse.
For those of you who don't remember, this is the old Eclipse:
http://www.sprites-inc.co.uk/forum/showpost.php?p=263757&postcount=663
Her original backstory was a cliche 'evil clone' thing.
Now, I present the completely redesigned Eclipse. With her new backstory as a childhood friend of Luna's.
I also made a sig image of the three redesigns together.
Ryo Hazaki
03-09-08, 00:44
Small update to Eric. Removed the ears since the hair would probably be covering them, and removed some stray pixels from Galeon's custom poses he made.
MMZX Prime? That's Fuzion Phionex's sprite comic right? Sorry, I'm a little not up with the times in Inc lately.
His hair really doesn't looks like his mugshot's hair. And I really like the mugshot hair. :T The biometal on the bottom, which I hope is outdated, is pretty much not shaded. And I don't like any of the shades, at all. They don't look ZX at all. The pose Samus is in is really unnatural, and probably isn't comfortable. The body and poses still remind me of Vent. His casual version has some issues on the hand that is more visible. Either reshade and or reshape.
Ryo Hazaki
03-09-08, 00:59
The Biometal is very outdated...
I can give the hair another shot.
The pose is actually natural.
I can fix parts of the hand's shading.
How does turning your back that much come off as natural for a kiss?
About the shades, I meant for Eric. He doesn't seem to be instyle with his gun. Are you going to do anything about how he looks like Vent in his poses and body shape?
Ryo Hazaki
03-09-08, 01:14
I'll add a 'shine' to the firing poses, and you've never seen people kiss like that, have you? As for the body shape... maybe in the future.
It isn't simply the firing poses. The entire pallete doesn't looks right compared to the other palletes in the style. And no, I haven't. It is unorthodox, and probably not comfertable. Well it is best to make your edits look less like their base before you sheet them, just to save you work.
Now, this may just be me... but it looks like you got the design for Novus from Gaia when the Plasma Gear came out. xP Nothing wrong with that though. Also, the new Eclipse reminds of Yuffie, though I think maybe that was the intention. As for the ZX person.... I can't really critique what I don't know much about.
Ryo Hazaki
03-09-08, 11:57
It's just you. jk. But yeah, I did get the idea for Adam's gear from Gaia. Eclipse was based on Advent Children Yuffie. (Mainly because I was on a Final Fantasy binge for about a week before remaking her.) Which makes sense, seeing as Eclipse went from evil clone with a dark version of SpiritWing to ninja ally. (Yes... She will be appearing in Alter Reign in the near future, and Possibly (I stress POSSIBLY) in Echelon's Betrayal as well.)
Update the biometal, it's getting old.
Ryo Hazaki
12-09-08, 20:35
I'll Probably update it in the future when I get to sheeting it.
Anyway, Tried fixing his black and dark blue, and started reshading his hair.
Ryo Hazaki
20-09-08, 17:13
*revives thread*
Well, looking back from when I first touched ZX Style, I think I've improved.
Here's a sheet showing various characters from their first inception, and their current. It also has the new Raye (with skirt) and Blaze.
Ryo Hazaki
20-09-08, 18:53
Back to CG style.
I'm working on making Vega in CG Style, but the shirt's giving me a real tough time when I try to shade it.
Ryo Hazaki
21-09-08, 13:10
Okay, I think I nailed the shading on CG Vega's shirt.
Also, the Luna/Adam Avatar I'm currently using.
EDIT: Well, when I placed Vega next to Raye for a new avi, I found out he was a bit on the short side. So I made him a few pixels taller.
Ryo Hazaki
22-09-08, 00:56
CG Vega Shirt shading take two.
I hope this is better.
I also added a darker colored shirt to see if that was better.
Fuzion Phoenix
22-09-08, 21:03
The shading with the new colors (I'm talking about Eric's hair) looks off.
Ryo Hazaki
22-09-08, 21:11
Me and Drei already discussed that in Chat. I'll get to reshading when I remake the hair.
Ryo Hazaki
24-09-08, 05:46
Okay. I have finally narrowed down the eight Maverick Weapon colors for MMX: Legacy.
Ryo Hazaki
24-09-08, 23:12
Rahu I, first form of Megaman X Legacy's final boss has been realized.
TheMegaBoy
25-09-08, 03:23
The first form, huh? It seems pretty good but in all honesty I think the red should look a little darker, possibly a little purple-ish in tint, unless this is how you wanted it, in which case it still looks good. Out of wild curiosity, how many forms does this guy have? (I'd guess at least 3 because that's what most final bosses normally have, but I could be wrong, and there ARE exceptions.)
("Rahu I"... why does that name sound familiar and fill me with hatred for a certain Custom Robo game?)
Ryo Hazaki
25-09-08, 04:10
I could try to find a more purpleish red. As for the number of forms There are three:
Rahu I: Short, about half of Raijin's height.
Rahu II: About Raijin's/Zero's height, and is the first form you fight him in.
Rahu III: BIG. About X5 Sigma's height. And is the final battle.
And I came up with a neat little trick for the final battle in MMX: Legacy.
Since Rahu and Kami Raijin (Raijin transforms into his Hyper Mode before the final battle.) can fly, I was thinking this could play out like a DBZ fighting game, where they're fighting in midair, each fighter dealing out damage as usual.
As for Rahu's name:
http://en.wikipedia.org/wiki/Rahu
Since Raijin is named after a Shinto (I think, but i do know it is some sort of a god.) God, I felt that the main enemy be named after a god as well.
[fish in space]
25-09-08, 04:40
He looks kinda pillowed. Since he seems like a less organic robot than most megaman characters, you should shade him more "square"ish if you catch my drift.
If you want I could show an example.
Ryo Hazaki
25-09-08, 04:45
I was going for an organic look. And I matched the shading to his base (one of the rescuable Reploids in X6) Perfectly, except for the facemask.
[fish in space]
25-09-08, 04:49
would you mind if I took a crack to show you what I mean? It just looks off to me. The design and lineart are great though.
Ryo Hazaki
25-09-08, 04:52
Sure, go ahead.
As I was trying to say before SI decided to leave my connection....
It may be a coincidence, but not only does Rahu look sort of like the Rahu in Custom Robo, you're also planning three forms, of which there are three in the series. Also, it may just be me... but his right arm looks like you just flipped his left arm around.
Terry von Feledae
25-09-08, 05:00
Base is too clearly visible, the flipped arm, legs are bent at an awkward angle.
Ryo Hazaki
25-09-08, 05:05
It's just a coincidence.
As for the arm, I tried scratching one for his right arm, but failed miserably. So I did flip his arm over to the other side. As for the legs, he basically floats around a lot in his first form, so having the legs look like he's standing on normal ground would be pretty pointless.
[fish in space]
25-09-08, 05:23
http://img88.imageshack.us/img88/8905/rahuyz7.png
Here's my edit. Added some much needed contrast. Also did a bit on the far arm, added some AA, and smoothened the shading.
Ryo Hazaki
25-09-08, 05:35
Thanks. The shading needed to be fixed badly, it seems. And the new shading seems to have revealed a few errors that the old sprite had before you fixed the shading.
Ryo Hazaki
01-10-08, 01:32
Okay, Zy requested/challenged me to make Nightblade/Notte in CG style. This is what I have so far, in both Official CG colors, and in his ZX Palette.
And yes, I still have much more to work on.
Rosing Phoenix
01-10-08, 01:46
Well, it kinda looks like X style at first, but looking closer, it accually looks pretty cool.
But wait, isn't Nightblade supposed to have fins on the helmet?
Oh wait, you said you're not finished, nwver mind.
Ryo Hazaki
03-10-08, 12:29
Since CG Nightblade/Notte is wanting to make me throw my laptop out the window, I'm putting him on hold for now.
Small update to Samus' mugs.
I added a tear running down her cheek on the two crying frames.
Fuzion Phoenix
03-10-08, 19:58
The tears look less like tears and more like blue blood.
Ryo Hazaki
03-10-08, 20:07
I need to find better colors, it seems.
In my opinion, Samus' eyes in the portrait are too large, making here look too youthful. Maybe try making the eyes a quarter less width vertically, since older anime characters seem to have less wide eyes.
Ryo Hazaki
03-10-08, 20:37
Uhh, Ekoi, there's a reason that the eyes are like that... *goes to the PM console.*
Anyway, I think I fixed the color of the tears. Better?
Fuzion Phoenix
03-10-08, 20:39
Add a hint of blue, with a pinch of Transparency, And it's perfect.
Ryo Hazaki
03-10-08, 20:46
*sighs*
I figured that this would happen...
XET!!!! I need some help with transparencies!!!
Edit:
As for the blue, like so?:
You need to learn to use AA. And please explain WHY her eyes are big to me aswell.
Now, about the Anti-Aliasing. You need to make a shade(s) that BLEND the two colours together. Very much so on the darker areas where the outline is jagged. Look at some of the official mugs.
Ryo Hazaki
03-10-08, 22:02
Then can someone please tell me as to the color limit for a mugshot, so that I know how much leeway I have with the colors?
EDIT: Eh, to hell with it.
I used Tuna's tutorial to do it in GIMP.
Better?
NO. Tuna's tutorial is to DRAW it yourself. And you messed up somewhere.
Don't just cheat your way. Actually choose each pixel to be the way it is. And jsut try to limit yourself on the colours. The hair and suit looks pasted on because of the lack of AA. But the colours created on this new version could possibly help.
"Don't ask for it. Go out and win it. Do that and you'll be rewarded."
Ryo Hazaki
03-10-08, 23:16
Okay... let's try this.
NOTE: I've only done the first one for now. And what of the tears?
Fuzion Phoenix
04-10-08, 00:10
Looks Ok. Much better than the first.
Ryo Hazaki
04-10-08, 00:20
Okay... You can drop the other shoe now. I can see it hanging there.
Fuzion Phoenix
04-10-08, 00:32
Ehh, what?
Ryo Hazaki
04-10-08, 00:45
Well, for one, you didn't specify whether or not you were talking about the tears or the AA on the first mug.
And I'm kind of used to having Drei completely tear my stuff apart, so I oddly have a bit of cynicism when it comes to receiving crit.
Zero James Magnion
04-10-08, 01:51
Well Vega, tears in a mug is definitely something I have not seen done before. Kudos to you for originality. I do believe they need more transparency to them though. they still seem really white and solid.
Ryo Hazaki
04-10-08, 14:51
Well, I'm going to hold off on Samus to scratch an itch I've been having.
A new female navi for Sakura. (Yeah... I've all but given up on Crystal.EXE)
Cookie to whomever guesses its identity.
HINT: She is an actual Megaman series character.
Fuzion Phoenix
04-10-08, 16:18
I know that design from somewhere, I just can't put my finger on it.
But so far, the clors and shading need to be sofented up.
Splash Woman.EXE.
I've never sprited in .EXE style... So I just have some general mistakes. Her butt is facing us. The bakc of her head is undistinguishable. Not enough colour variation in my opinion.
Ryo Hazaki
04-10-08, 17:10
Damn you, Drei. *hands over the cookie.*
How is her butt facing us?
Head shading is like that in EXE style.
EXE style's colors are like that. (blues from Megaman, and the teal is from Tomahawkman.)
Variation. As in you use the same colours all over. You should add some detailing colours. And yes, uou need to define the groin and fix her legs as they look backwards. The head is shaped badly, as it is flat and near impossible to tell details.
Shouldn't she have a......mermaid tail. :/
Terry von Feledae
04-10-08, 21:22
Or any sort of identifying design feature beyond "feminine and blue" for that matter?
Ryo Hazaki
04-10-08, 22:32
Well, this is the artwork I'm basing it off of (Spoilered for size). Plus it's not finished.:
http://fc79.deviantart.com/fs37/f/2008/259/2/c/SplashWoman_EXE_colored_by_TurtleMonk.jpg
Also, I wanted to try the Capcom route on this one. Instead of taking an existing design (Rags' Levi.EXE is a good example) and making it in BN style, I wanted to take a character from one universe and redesign it to fit in another (Megaman, Protoman, Roll, Ring (very good example of this. heck, it even changed gender!) are examples.) She does have the mermaid tail, but only at certain times (her legs merge together to create it.) like attacks, and probably in battle (if I ever get around to making the pose with the tail).
I like the idea for her, but she could use some blue.
Ryo Hazaki
05-10-08, 03:18
Saki, did it really? Zoa seems to have no problems viewing it.
No, it's still there. But I honestly don't like the pic or the design. Try something a little more unique. Or make your own instead of using someone elses.
Well, I can't seem to view it.
All that appears in the corner is a little red X. Can anyone tell me wht that means?
I get that every now and then with but I have no idea what it means.
I agree with Jace that you should make your own design though, I mean, that one is nice but it looks too much like those Zora's from Zelda(in my opinion).
Ryo Hazaki
05-10-08, 16:52
Well, FP wanted me to create a lineart sprite of my concept sketch of the Cypher from his comic. It's not perfect, obviously.
As for the Splash Woman.EXE, I can try to make a new design.
Ryo Hazaki
13-10-08, 20:48
Shelved other projects to get this annoying thought out of my head.
Ryo Hazaki (My GGG) Character in TTGL (game) style. (about 85-90% complete)
And yes... I do need to edit the hair a little.
EDIT: Fixed a few small errors so far.
Those pants are really high. His left elbow looks like a toy joint. I don't think the shoes are done right. I bet this is the last bit to customize, but his head is still Simon's.
Now I am going to try this style out.
Ryo Hazaki
13-10-08, 21:12
What, didn't you know there was going to be a Ryo action figure?
*shot repeatedly*
Okay, in all seriousness:
Like I said, I'm going to edit the hair some more, and I think I fixed the left elbow.
I dropped the shirt down two pixels and fixed its shading a little.
I'll probably be fixing the shoes next.
And do so. It's a good style for displaying RP chars.
the pants are still way too high. And the crack where the two legs meet in the middle is too high as well. lower those and you should be okay. Actually. The shading on his arms is blocky too
Ryo Hazaki
13-10-08, 21:57
Like so?
Look at Kamina's sprite. his left arm is done almost the same way.
Actually, look at everyone else, as Leeron should help for the pants, Dayaka and Kittan for the shirt.
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