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Terry von Feledae
09-02-08, 16:36
The same thing I mainly criticised on Vega also counts for the space pirate.

Oh, and use the version you edited for Vega, as it's at least a tiny bit more original. :/

Ryo Hazaki
09-02-08, 16:39
Well, since I made the pirates for FP's comic, it'll be up to him if he wants them changed.

Drei
09-02-08, 18:55
...
Laziest excuse I have ever heard here. If you made the sprites, then continue to edit them 'till they are perfect.
That sheet is also horrendously small.

Ryo Hazaki
16-02-08, 16:31
It's basic comic poses. The sheet's supposed to be small.

Anyway, Update!

Kazuki Takemura from Xenosaga: Project G.

casual, Pilot's suit, military uniform.

The second one has some added detail fot the pilot's suit. I know the pilot suit has some pallette issues. (I STILL can't find a decent white pallette!)

Foozdude
16-02-08, 16:33
I miss Xenogears and Xenosaga. :/
Looks like the white needs darker shades, in addition to the lighter ones you have. I'd suggest darkening the gray ones you have already.

The chest seems a little bland on the middle sprite, and on the right sprite, a bit too busy, or 'poofed' out.

Ryo Hazaki
16-02-08, 16:39
I could try to darken the shades of grey on the middle sprites. The Military uniform is supposed to look grey, while the Pilot uniform is supposed to look white.

Can you show me about the chests?

Foozdude
16-02-08, 16:42
I could try to darken the shades of grey on the middle sprites. The Military uniform is supposed to look grey, while the Pilot uniform is supposed to look white.
I see. I mean, that the contrast between colours looks too low, and that's what I mean about darkening the gray.
Can you show me about the chests?
I mean the lower torso, on the right sprite. It looks too far out, from his natural body. :/
Do you want a pic?

Good work so far, though.

Ryo Hazaki
16-02-08, 16:44
Yes please. When I finish fixing the military uniform, I'll start making the ones from Gundam SEED and make them PD.

Foozdude
16-02-08, 16:47
When I finish fixing the military uniform, I'll start making the ones from Gundam SEED and make them PD.
Cool~

Also, I realize that from afar it just looks like an extension of the body, but in reality, it's the arm furthest from us. >_<

Sorry about that.

Ryo Hazaki
16-02-08, 16:50
Oh. Right. I knew Ferio shaded that school uniform properly. (The base for the military uniform is Ferio/Rave's pd School uniform)

Well, now to look for images of the other Uniforms from Gundam SEED.

Ryo Hazaki
17-02-08, 19:19
UPDATE:

Finished the male officer (normal and Adult) and Male Ensign (Ie. Kira's) (Normal and Adult) SEED Uniforms.

Drei
17-02-08, 20:09
What's the diffrence between teenager and adult? A pixel taller on the legs? Not really befitting, since you used Vent for a base. I suggest one of the NPC's for a base, and then shorten/heighten that 2 pixels for the younger/older. You need to up the contrast on the white.

Ryo Hazaki
17-02-08, 20:12
It's supposed to be a light grey. Well, I could drop the adult poses.

Drei
17-02-08, 20:40
The colour it is supposed to be, shouldn't affect the contrast levels.

Xterra
24-02-08, 01:04
I like the girl at the very bottom of the sheet, (reminds me of Samus) But I think that you sprited her chest too far apart. I haven't zoomed in to see what's the problem, but from looking at it from my screen it looks too far apart.

...That...and you haven't shaded her "chest" properly yet.

Ryo Hazaki
01-03-08, 16:27
Those are place holders for the female version of the officer uniform. Basically right now it is Samus and Aile, just with skirts. (I really need to start working on those!)

Anyway... UPDATE!!!

First is Samus in NXC style. (YES, I KNOW THE HAIR NEEDS TO BE SHADED!!! I just can't shade properly in that style yet!)

Then, I've placed all my previous DOA sprites (Hiten, Ascalon, and the DOA girls) In ZX style and placed them on one sheet. I also fixed the contrast on the girls and added Tina (The blonde girl), and Alpha-152 (The blue girl, also the final boss of DOA 4)

NetSaver.exe
01-03-08, 16:31
....You forgot Lisa/La Mariposa... D:<

The others look good, though...even thought they could use more shading..

Ryo Hazaki
01-03-08, 16:44
I'm getting to her, just hould your horses.

Drei
01-03-08, 17:26
Okay, your ZX sprites all suffer from BAD contrast levels. I defiantly think you should go through the ZX rip threads and the INC sheets for better colours, since you can't seem to make all of them ones that fit well.
I haven't played a DOA or own one, so I jsut say, make the heights diffrent. Stop using Vent/Grey/Aile/Ashe as bases. Use civilians and NPCs.

Ryo Hazaki
01-03-08, 17:32
Oddly, The DOA Girls' height is roughly the same. (Usually about an inch or so in difference.)

Drei
01-03-08, 17:51
So, DOA girls are the height somewaht short teenagers? Wahah what?
Seriously, look at pictures of the characters, their age, and then look at the height diffrences of Vent/Aile/Grey/Ashe and al of the NPCs, and tell me if ZX's main characters are not short.

Ryo Hazaki
01-03-08, 18:01
*Ignores Drei and gets back to work*

Xterra
01-03-08, 23:15
Don't ignore him, he's right.

You should make them a bit taller, unless uour versions are so young.

Ryo Hazaki
04-03-08, 19:13
I often tend to use Vent/Aile as bases because they're easier for me to sheet at this point.

Anyway, What about some crit on the NXC Zero Suit Samus?

Fuzion Phoenix
04-03-08, 22:35
The Hair shading is crappy. FIX EET!

Thanatos-Zero
05-03-08, 04:50
Hallo Vega Obscura.
Here are your animated Sprites.
http://img91.imageshack.us/img91/8241/shionanimation1lf8.gif
http://img176.imageshack.us/img176/9286/shionanimation2dq6.gif
http://img176.imageshack.us/img176/7456/kosmosanimation1ur6.gif
http://img183.imageshack.us/img183/2582/kosmosanimation2ej6.gif

Ryo Hazaki
05-03-08, 18:02
Major thanks, Thanatos.

Ryo Hazaki
11-03-08, 19:20
FP, I already know the hair shading's crap... I even mentioned it since I can't shade in that style yet.

Anyway, went back and fixed some pallette problems with my omega fusion suit Samus. Which one's better?

Ryo Hazaki
14-03-08, 19:34
Added a Frozen pallette for the Space Pirates, and fixed the contrast on the Plasma and the Stealth Pirates.

Xterra
14-03-08, 20:18
Good update, and I like the new color schemes. As for Samus, a combination is best. Less contrast for the orange part of the armor (like the second group), and more contrast for the yellow (like on the belly) from the first group.

That combination should make it look even better than what you have now.

(EDIT)-And if it doesn't, I'd pick the second.

Ryo Hazaki
14-03-08, 20:22
I'll give it a shot.

Drei
14-03-08, 21:28
The third and fourth colour rows(look on the pallete) on the space pirates need more contrast. The Omega Samus... It doesn't even look good. Too much pillow-shading, and not enough good selective outlining. The arms are too small, and the colours look bad.

Terry von Feledae
14-03-08, 21:31
...Actually, all colours need more contrast.
That sprite looks almost unshaded in places.

Xterra
15-03-08, 00:02
I think a few highlights would help that. As for what I said earlier, that was why.

For example, the darker outlined yellow on her belly shows more contrast, and is what you need. While for the armor, you need the lighter orange, like in the second grouping. Then, after all that, you need to add lighter highlights to give off contrast like Terry said.

Ryo Hazaki
16-03-08, 16:56
I can't highlight for crap.

Xterra
17-03-08, 12:45
Why? You're able to shade. All you have to do is add one more color over. Preferably, either a lighter shade of the color the highlight goes on, or white, for a more metallic, or higher contrast look. It's very simple, and not that far off from regular shading.

Ryo Hazaki
17-03-08, 17:19
I'm already at the color limit for them.

Anyway, here's the new pallette fix for OFS:

Ryo Hazaki
19-03-08, 17:20
Made the DOA Characters taller.

Talon IceHawk
19-03-08, 19:34
At this point, I'm going to say that they all look like the same person. Their stance and build are identical, so, it's really no different than just using the standard ol' MM7 base for all your characters, in a sense.

In any case, they are good edits, though I believe the female portion of the cast could use slightly larger hips. I don't recall the DOA girls being toothpick skinny...

Xterra
19-03-08, 21:01
Cool. Did you also fix the shading when you made them taller?

Their colors, the contrast, and the highlights are much better now.

Ryo Hazaki
24-03-08, 17:43
I had to fix SOME shading on both Hitens and Ascalon.

And talon: I MADE THE HIPS BIGGER! LOOK AT THIS ONE AND COMPARE IT TO THE PREVIOUS ONE!!!

Ryo Hazaki
26-03-08, 16:45
Small update:

My New Inn Chars, Nathan and Aya.

And I started work on Eric's Megamerge poses. (Original Mugshot by Mako, Recolored by me (Hair and Eye Color), and emotions done by Proto Rock.

Ryo Hazaki
29-03-08, 16:34
Sorry... No new Eric Update. damn arm blur...

Anyway, Aya in NXC style.

Ryo Hazaki
31-03-08, 17:16
What do I have to do to get some C+C?

Anyway, More NXC Aya. (Yes, I'm planning on sheeting her)

NDraxian0
31-03-08, 19:20
The highlights on the breasts looks either sloppy or at least jagged and not smooth at all. Just the white highlight though...

[Edit] Correction the breasts are more one the jagged side rather than smooth as a whole... Not as refined as the rest of the sprite.

Ryo Hazaki
31-03-08, 19:24
Yeah... I might have to request a shading fix on that. (Damn Regina base...)

Ryo Hazaki
02-04-08, 00:45
Well, Finished Aya's shooting poses.

The remaining poses on the sheet will be all I can do until I can get the ROM for Namco X Capcom, and start ripping more.

Ryo Hazaki
03-04-08, 17:27
Well, I needed a break from Aya, so I made another design for Crystal.EXE's netop/Biometal user: Sakura Mitsurugi.

Xterra
04-04-08, 02:39
I like the pink bg color you gave it, and the shading looks good on her body too. I look forward to you sheeting her. This is for CymetalX, right?

Ryo Hazaki
06-04-08, 16:35
Uhhhh, not exactly. PM me if you want to know more.

Sheeting's out of the question for now due to the skirt, and the fact that the VRS Aile hasn't been sheeted yet.

As for Crystal, I went back and started remaking her. I need an opinion about the hair/armband color. Which looks better?

Gregarmet
06-04-08, 16:38
the second one looks better ^^ ( the hair color fits the body color ^^ )

Drei
06-04-08, 17:48
The hair doesn't fit the style. You'll need to reshade the hair, or scratch a new one.

Ryo Hazaki
06-04-08, 17:54
Can you give me an example?

Drei
06-04-08, 17:57
I don't do BN style, so no. I can only tell the hair isn't in style, and it largely resembles Roll.

Ryo Hazaki
06-04-08, 18:01
I'm doing more editing. I just wanted to know about the colors first.

This is how I sprite:

Step 1: Choose a base

Step 2: Choose a color pallette

Step 3: editing

Step 4: shading

Ryo Hazaki
08-04-08, 17:16
Well, Edited a little more on Crystal.EXE, and I think I've finally nailed the shading issue on Aya.

Ryo Hazaki
10-04-08, 16:32
Went back and reshaded Raye and made an adult Version of her.

Finally, thanks to Speed Remix and his PD Human ZXA Rock-on sheet, I have finally finished Duplica's Rock-on poses!

Xterra
10-04-08, 20:19
Awesome, so can you now show an animation of her rocking-on?

(EDIT)-I mean what she transforms into, because clearly, the rock-on itself looks good. I just want to see her actually change appearance.

Drei
10-04-08, 23:12
First girl, needs more/better contrast on the shades, and the adult version should have the back hair smoothed out.

Second girl. Okay, that hair is absolutely bad. She first has some darker grey hair, then goes to a very light blue hair on the ponytail. Her clothes could use some up'd contrast.

Is it alright if I edit them to show you?

Xterra
10-04-08, 23:35
Okay, that hair is absolutely bad. She first has some darker grey hair, then goes to a very light blue hair on the ponytail. Her clothes could use some up'd contrast.Have you never seen girls with dye in their hair?

That's what it is Drei(CJ). The white ponytail is dyed white, her real hair color is the blue-grey that you see on her head. She's Duplica. She can morph into GeminiMan...there's two hair colors in her hair for a reason. Make sense?

Drei
10-04-08, 23:37
Not really. But, that really isn't a good excuse. Too bad, as I doubt he will change it.

Xterra
10-04-08, 23:48
But...that wasn't an excuse...That is the actual reason that he put in two different colors. It's easy to fix, but he won't, because it's MEANT to be so.

Drei
10-04-08, 23:53
Okay then, but he still could fix up on the other things I pointed out.
Tried to fix up the adult version of the first girl.
http://img217.imageshack.us/img217/8448/showvegabh2.png

Edit: There was a misconception somewhere, causing us to argue about the same thing, yet two things at once.

Xterra
10-04-08, 23:55
I was never arguing against your comments, on either the hair, or your suggestions. They were good ones. I merely pointed out why it is multicolored. So now do you understand the two seperate colors?

Ryo Hazaki
12-04-08, 17:55
I like the fixed adult Raye. But yeah, can you show me the fixed contrast on the blue and black clothes for Duplica?

As for Duplica, not only does she weild Model Geminiman (Destroyed by Vega), but if you've read Gate of Destiny, she becomes Model A's original user.

Anywho... Another Crystal Edit as well as a ZX version of her (Base by Slur)

Also, I think I've nailed the shading for the completed poses of Aya.

Ryo Hazaki
14-04-08, 17:46
Well, since I needed the practice, I got Zy's permission to start spriting Kitten in NXC Style.

Which of the browns look better?

NDraxian0
14-04-08, 17:52
The first one.
They're all really good. I can't tell whats the edit! Mainly due lack of seeing many of the styles sprites... I'm fairly certain the last two are edited ones... And maybe the first on is the one thats going to end up Kitten... but i'm not... familiar with any of the charectors...

I'm going to be quiet now.

Ryo Hazaki
14-04-08, 17:56
Well, Sprite Database has an assload of NXC sprites.

I'm using Regina as the base for Aya, and Xiaomu (the female main character) as the base for Kitten.

Xterra
14-04-08, 22:23
I think the first one is the best as well. Please sprite that one.

(BTW)-Why can't I save the picture? It says "access denied" to me.

Ryo Hazaki
15-04-08, 01:26
What?

Well, Kitten is now about 95% complete. (I had nothing else to do.) Also, for those who haven't seen the style, I added the base as well.

Which arm pose is better?

http://www.freewebs.com/ryo_hazaki/nxckitten.png

MonoEyeGuy
15-04-08, 01:29
The one on the left looks better to me.

Ryo Hazaki
15-04-08, 01:48
Rokku, Vince starts drooling, and I will kill you and him.

I get the feeling I might need to fix the shading on the *ahem* 'chest', but I'll wait and see what Zy says.

Xterra
15-04-08, 01:50
That is totally awesome. Great job, it looks great!

Ryo Hazaki
15-04-08, 01:52
Once I get an okay on the design, I plan to make her tail wave.

Xterra
15-04-08, 02:00
An okay from Zy? Yeah, that makes sense. But for me, it looks fine.

Ryo Hazaki
15-04-08, 02:01
Hey, she okayed me spriting Kitten in the first place. But, I'll start on the tail wave shortly.

Xterra
15-04-08, 02:06
I can't wait to see Kitten whoop Juno's butt in battle. (NamcoXCapcom chars)

(EDIT)-...wait a sec...

That means I look forward to Zy defeating me... >.>

MonoEyeGuy
15-04-08, 02:21
Planning on spriting a dagger? It wouldn't be Kitten without one.....

Xterra
15-04-08, 02:22
Look at the last updated sheet of Kitten, above the one just made. See it?

MonoEyeGuy
15-04-08, 02:27
Oh, I see it now. Thanks.

Jace
15-04-08, 02:40
Nice Vega. REALLY nice. You've inspired me to try my hand at NxC style.

Ryo Hazaki
15-04-08, 11:49
Wow... I guess the shading's okay, then.

*claps hands*

Now for the tail wave!

@Rokku: I plan on redoing the dagger. Also, I might have her do KOS-MOS' backflip. There's an animation of the move in my thread a few pages back.

Ryo Hazaki
15-04-08, 16:13
Wow... I'm really churning these out.

First is the finished Kitten (complete with tail wave!) Unfortunately, the Backflip move will be moved over to Luna to become her 'Backlash Wave' special.

Next is my own Neko, Luna! (Soon to appear at the Inn) Luna's performing her 'Spirit Shield' move in the current poses.

And a request to Xet, or to anyone who can change 'official art' (the case being Pixel art):

I need the artwork at the bottom of the sheet to be changed from Xiaomu to Luna.

Xterra
15-04-08, 16:29
I can do the one in the right corner, if you like.

(EDIT)-She has blue eyes, right? It's hard to tell from how small the area is for color. I'll remove the detail off her vest, and change the colors to what you want them to be.

Too bad you didn't ask for me to change those into Kitten. Shame.

Ryo Hazaki
15-04-08, 16:29
Cool, thanks.

MonoEyeGuy
15-04-08, 16:38
Nice job on both. It's cool to see something other than ZX style for once.

Ryo Hazaki
15-04-08, 16:41
Then check Terry's thread as well. He's been on a Castlevania spriting tear lately.

MonoEyeGuy
15-04-08, 16:50
Well, congratulations for trying something new.

Ryo Hazaki
15-04-08, 17:04
Here's an idea as to the 'Backlash Wave'

http://sdb.drshnaps.com/sheets/Misc/Misc/NamcoXCapcom/KOS-MOS.png

(8th and 9th rows)

Xterra
16-04-08, 02:24
I did as you asked Vega. (Not high-jacking)
http://img294.imageshack.us/img294/6668/lunaforvega0uq6.pnghttp://img120.imageshack.us/img120/8159/lunaforvega2lu3.png

Here's your pixel art for Luna. Enjoy...oh, and you're welcome.

As for the other art, sorry, but you'll have to find someone else to do it.

(EDIT)-I added the original for comparison.

Oh, and I find it very odd how I'm known for putting so much detail into sprites, yet was the one to remove so much from this art. How very ironic. Oh well, at least the art now matches your character.

Ryo Hazaki
16-04-08, 19:30
Wow... That looks great.

Anyway, went back and redid Luna's staff, and Started work on Aya's slashes.

Xterra
16-04-08, 19:39
If it's so good, why is it not included in your update? ;p

Ryo Hazaki
16-04-08, 19:41
The update was done sometime last night. I'll add it to the sheet and post it later.

Xterra
16-04-08, 19:46
I was kidding, hence the ";p", but that's okay. I look forward to it.

Ryo Hazaki
17-04-08, 00:55
Thanks to Aiken, Kitten and Luna have been animated.

Fixed the shading on the legs of Aya's slashes.

And finally, added the artwork to Luna's sheet.

Xterra
17-04-08, 01:03
The strands of string tied to the staff look odd, because they're not moving...at all. While the hair is flapping in the wind.

The only other problem I see, is that the bang that appears before her mouth appears too quickly, and looks as though it materializes.

Oh, and nice update on the artwork. ;p

Ryo Hazaki
17-04-08, 01:06
Oddly, that's how the base's hair was sprited.

I can try to scratch more movement for the ribbons on the staff to make it look like it's blowing in the wind.

Xterra
17-04-08, 01:09
I just noticed, that in the center of her chest...where..."they" are...there's a blue streak that appears and dissapears, instead of the black shirt.

Ryo Hazaki
17-04-08, 01:10
*looks closely* That's a fold in the jacket.

Xterra
17-04-08, 01:13
*Zooms In* Ah, I see. Problem is, the black line is too long, and the color itself on the "fold" is too bright, so when 100% it looks like a seperate piece.

May I please fix it for you, so that it is in fact better?

Ryo Hazaki
17-04-08, 01:14
Sure. If you want, you can fix the strings on the staff, too.

Xterra
17-04-08, 01:20
I'm not that desperate to help you. :P

I've changed the vest's flap, edited some of the others to move into the flap better, fixed the hair issue when it moves over her face, and made it nicer.
http://img212.imageshack.us/img212/1825/lunaforvegaat5.png
I hope I didn't do too much... ;_;

I know I was just supposed to fix the flap, but I got carried away. Sorry.

If you want...I can animate it for you to see how it looks.

Ryo Hazaki
17-04-08, 01:21
Animate it.

Xterra
17-04-08, 01:31
Fine, but for forcing me to animate it, I'll make more changes!

Muhuwahahaha!!! XD

Nah, I'm just kidding, here you go Vega, how's it look?:
http://img141.imageshack.us/img141/6942/lunaforvega2gv8.gif
You like? :P

Ryo Hazaki
17-04-08, 01:34
Wow... much better. Thanks.

Xterra
17-04-08, 01:35
You're welcome. You still have to find someone else to do the other art. XD

Ryo Hazaki
17-04-08, 01:36
What program do you use? I might try it myself.

Xterra
17-04-08, 02:15
Macromedia FireWorks 8. Good luck. ;p

Ryo Hazaki
17-04-08, 11:57
I'll give it a shot.

I think I've fixed the ribbons on the staff.

Aikin
17-04-08, 18:21
After animating the sprite, I think the ribbons on the cane will look better if they flipped up and down like her hair. The rowing action the ribbons have now don't coincide with her hair or wind.

Ryo Hazaki
17-04-08, 18:23
I tried making them look like they flipped up and back, but I can try again. Oh, and it's not a cane. It a staff like some anime preistesses have.

Ryo Hazaki
17-04-08, 22:12
Staff ribbons, take two!

Xterra
17-04-08, 23:04
Take 2, is much better than the first attempt. Great job Vega.

Galeon
18-04-08, 02:49
Looks good so far. Maybe there will be more additions to her sprite what with the new game with her in it is coming out on May for the DS...

Ryo Hazaki
18-04-08, 12:04
Wait... What game? Are you saying there's going to be a Namco X Capcom for the DS?

Ryo Hazaki
18-04-08, 21:10
Back to ZX Style for the time being. (See as it's the style my comic series is in, anyway.)

I think I've fixed the shading on Samus' 'chest', and I'll post the Updated Eric sheet. (Sheeted by Edward IX, except for the Rock-On, and Biometal Sprites, which were done by me. Mugs - Same credit as before.)

MonoEyeGuy
18-04-08, 21:15
It all looks great. Good job.

Hey! stop that python
18-04-08, 22:04
Samus looks like she needs more shading on the body. The shading on the mug needs the lines to be smoother, more shading, and AA. The other guy looks pillow shaded but his mug looks good.
Edit: also, a lot of Samus' expressions look completely out of character and her colours are bad (needs moar hue shifting)

Drei
18-04-08, 23:16
Ditto what Tuna said.

Though the Samus mugs make her look very young. I don't know if you can ctually hcange that, though I suggest smaller eyes and a longer face.

Xterra
18-04-08, 23:21
Lovely Samus, but her breasts lack decent shading, and some detail is left out of the suit that could be put in by slight shade edits here and there.

Overall though, really nice work so far. Good job Vega.

Ryo Hazaki
19-04-08, 14:58
Tuna, Mako made the mug, and Proto made the expressions at my request.

Drei, I can't say anything about the mugs due to a confidentiality agreement.

Xet, Can you give me an example of the shade edits?

Hey! stop that python
19-04-08, 15:00
And that keeps you from fixing it... how?

Ryo Hazaki
19-04-08, 15:06
I'm not good with AA, and mugs in general.

Xterra
19-04-08, 20:06
Xet, Can you give me an example of the shade edits?I've done too much for you as it is. >.< Stop asking for more. XD

(I'm just kidding, here you go):
http://img329.imageshack.us/img329/4648/samuscomicsheet2sa1.png
Can you see the difference now?

You'd shaded "them" like you shade a ball, instead of shading it like a...a..."sloping-rounded-thingie, that doesn't poke out as much"...I'm sorry.

Also, this isn't your fault, but the red emblem you placed on her chest (which only exists in Brawl, and not the other ZeroSuit Samuses) looks like a...

Well, you know. Don't know how to fix that..."issue"

Does the example work for you to understand how to not make them so bulgy...and more at a slope? Also, I didn't add a hightlight, but used the one you had for her gloves and boots, but decided not to use for the rest of her suit. Sorry if that bugs you, but I thought it made her look nicer.

Oh, and I didn't count, but I could tell you were over the color limit for her suit, because when I selected pixels, what looked to be the same color, were actually different between the standing pose, and the crouching&jumping poses, so in the example I made sure all the colors that looked the same, were the same. I'm not sure if I did too much...but I'm just trying to help.

(EDIT)-What I mean by different colors, were that what's supposed to be the same shade on one sprite, was one shade lighter or darker in the sprite next to it, so I fixed that for you, so that all the shades that were supposed to be the same, were the same.

Ryo Hazaki
21-04-08, 16:57
Actually, the red symbol is on EVERY ZSS.

Thanks for the shading fix and color fix. I didn't notice the different colors. Now I need to make sure Eric doesn't have the same problem. *nukes the banned Advent Axl for the bad color problem*

Anyway, finished shading my NXC Samus' hair.

I also wanted to make Luna's shield flicker when she's using it, so which one is better?

Hey! stop that python
21-04-08, 17:15
Samus' hair should stick up more.

Ryo Hazaki
21-04-08, 17:15
Where? The art I have of her has it smooth.

Xterra
21-04-08, 18:10
Actually, the red symbol is on EVERY ZSS.Okay. I believe you. It's just that SmashBros was the only place I remember seeing it...now that I think of it...it was also in ZeroMission...but I just can't remember a single scene in Prime that showed it...anyway, I believe you.

(MmJuno EDIT)- Oh, and what the moron forgot to say: "You're welcome".

Glad I could help you out with the shading and the..."chest". Yeah... >.>


Last edited by MmJuno : today at 11:12.

Ryo Hazaki
21-04-08, 18:12
MMJuno needs glasses. I did thank you. Second paragraph.

What about NXC Samus' hair and Luna's shield?

Xterra
21-04-08, 19:02
Those look awesome. And Juno was reffering to me Vega. I welcome you. What did you do for me that you'd welcome me for? You read Juno's EDIT wrong. He was saying I forgot to welcome you.

I like the shield's flicker, and Samus' hair looks very accurate.

(MmJuno EDIT)- Now you just have to find someone to make you some NxC-Samus Aran pixel artwork...*looks to someone other than Xterra*

Oh...and I already have glasses...thanks to Yakup...don't you notice how I squint in the games?


Last edited by MmJuno : today at 13:05.

Hey! stop that python
21-04-08, 20:00
What I mean is that it looks like she shaved her head, coloured it with a magic marker and added a ponytail.

Xterra
21-04-08, 20:07
What I mean is that it looks like she shaved her head, coloured it with a magic marker and added a ponytail.What?

But that's what her hair looks like...I assume this can be fixed by rounding the head, and reshading the front bangs, to make it look a lot nicer, right?

Pumpkin
21-04-08, 20:39
Zero Suit Samus' hair look glued to her head. The pony-tail is also a tad short.

Ryo Hazaki
23-04-08, 14:25
Considering I had to get rid of that damn beret of Cammy's, I think I did pretty good, but I'll try to round out the head. and enlongate the ponytail.

Terry von Feledae
23-04-08, 14:27
Oh, and I think Samus' body is way too muscular. She should have a much more feminine body shape.

Ryo Hazaki
23-04-08, 14:29
Are you shitting me? *looks at the sprite* Goddamnit!

...Back to work...

Ryo Hazaki
23-04-08, 16:26
I almost forgot I had an update today.

I added Xet's fixed Samus to the sheet and made her casual outfits.

Xterra
23-04-08, 20:01
Even though I like the more muscular Samus, Terry's right about making her more femanine. The whole point of the armor was to toughen her appearance. Without it, she's supposed to be very femanine.

As for the Zx sheet, nice casual.

Pumpkin
23-04-08, 21:20
In the closed eyes mugshots, her eyes look like extra eye-brows.

Xterra
23-04-08, 22:52
Well, not just the eyes, but generally speaking of the mugs themselves, it can use a lot of anti-aliasing more than it has now, if any at all.

Hey Vega, my Juno is a good example of AA eyes, want to see?

Ryo Hazaki
24-04-08, 12:33
Yes, please.

Xterra
24-04-08, 13:04
Not highjacking:
http://img266.imageshack.us/img266/8193/mastermugjunona1.png
Now, don't just go and C+P the eyes, but use it as an example for some AA.

(MmJuno EDIT)- You C+P my eyes, and I'll gouge out yours!


Last edited by MmJuno : Today at 07:10.

Ryo Hazaki
24-04-08, 13:05
Right.

Mako Ai: You know he's going to do it anyway, right Xet?

Eric: He'd better not.

What the...? Where did you come from?

Hiten: We're your other personas... Where did you think we came from? dumbass.

Great Xet... Look what you've unleashed.

Xterra
24-04-08, 13:07
It isn't as funny if you don't make the "MOD-EDIT" symbol, and the "last edited by" at the bottom of the screen, but you got your point across...

Does that help though?

Ryo Hazaki
24-04-08, 13:10
Got it.

(Mako Ai EDIT): Let me talk!

Shut it, you.

Last edited by Vega Obscura: Today at 9:09

Xterra
24-04-08, 13:14
(On-Topic)- Besides...you couldn't just C+P it in the first place, because Juno's at an angle, with really raised eyes. Yours are smaller, lower down, and more horizontal. Doing so would make it look horrible.

(Off-Topic)- The time has to read "09:09" in the "Dim-Grey" color to be more accurate to the real one. That, and replying to an edit, negates the "Mod-Edit", because you speak after, it should be your name in the bottom.

Nothing big...but I like realistic accuracy. :P

(Back-On-Topic)- Do you see how you're supposed to smooth the edges?

Ryo Hazaki
24-04-08, 13:22
Yeah. *looks around for the others*

And I changed the color a few seconds later.

I'll give it a shot, and post it again later.

Drei
24-04-08, 22:22
Oh gosh... It was bad enough that Xterra did, but now you're copying him...

Anyways, I think you should practice your anti-aliasing on something smaller before moving onto the mugshot. Also, you can use alot more colours(don't overobard), since this is a ZX mug.

turpinator
24-04-08, 22:25
Oh great, the MMJuno virus is spreading. >_>

Ryo Hazaki
26-04-08, 18:32
Quiet, Drei. well... Except for the AA tip.

Anyway, I went back and worked some more on the adult Vega.

MonoEyeGuy
26-04-08, 18:35
Looks cool.

(Vince edit) Not as cool as me!

Crap, looks like I was infected.....

Ryo Hazaki
26-04-08, 18:41
*Nukes Rokku for getting infected with an inferior Virus*

Do it right next time...

(Mako Ai EDIT): Vega, You always have the finger on the button, don't you?

It's more of a switch, really...

Last edited by Vega Obscura: Today at 2:41 pm

Drei
27-04-08, 02:28
Wonky proportions, even for ZX. His abdomen is EXTREMELY SMALL. He also has the Giro express pants top. Maybe some more use of the darker black shaded, and a diffrent hair style.

Xterra
27-04-08, 02:55
Well. The adult version is definitally an improvement to the original..."younger". I do hope you add some more detail into his clothes though. To make him more unique. That'll definitally make him better than he is now.

Ryo Hazaki
27-04-08, 20:40
I was going to have him with a gold trim on the jacket, but he's over the color limit as is.

Darx
27-04-08, 20:46
I'm almost positive you can merge the three darkest colours into one to win two palette-slots... I mean, they are so close to each other it's almost impossible to distinguish them.

Ryo Hazaki
27-04-08, 20:55
True...

Like this?

Darx
27-04-08, 21:15
For instance. As you can see, there is barely a visible difference between the two palettes, but with this method you can now add two new colours (or shades of colours)… ;)

Galeon
28-04-08, 01:49
Hmmm... Color contrast needs a bit of work... oh and your request is on my page.

Ryo Hazaki
28-04-08, 16:43
Thanks, Galeon.

Drei
29-04-08, 01:23
Wonky proportions, even for ZX. His torso is EXTREMELY SMALL. He also has the Giro express pants top. Maybe a diffrent hair style would look better.

Quoted for restating.

ZetaZero
29-04-08, 03:17
Suggestion: You can use ZX's gold pallet for his skin tones, Capcom reused them as well. Thus the gold trim colors are the same as his face, no need to create an extra pallet. The last color in the gold pallet can also be used for his mouth/lip, that also cuts out the red you have at the bottom. Replace ZX's gold pallet's lightest yellow shade with pure white, and delete the pallet that consists only of white and a shade of unused gray.

Besides that... Everything is a little generic and still looks like Giro in a new choice of wardrobe and a haircut. The most significant part of the Giro Express uniform is the shoulders, edit that out, simply flattening it would be enough. His wrist still have the rings, Vega isn't a reploid, right? Get rid of it. Right now due to the green pallet you chose for the chest, which has very little contrast, makes the shading in the chest look like a bunch of strangely placed pixels. Try picking a green pallet from ZX and fix some of the shading. Remember, MOST ZX pallets have white/blindly bright color as the lightest shade, you probably created those pallets from paint's color picker and lightened them each time, correct? Well look at ZX references when doing so, the darkest hue is always extremely dark compared to the others, the second hue is only slightly lighter than the third, and the lightest is always very close to pure white, if it's not pure white.

Ryo Hazaki
29-04-08, 14:47
First, ZZ, the 'rings' are the cuffs of his jacket. I can try to use another green for the jacket. The pants are the ones I used on the fixed Hiten/Ascalon. I can try to remove the 'pads' from the shoulders. I can't remember where I got the greens from, but I'm sure they were appropriate for the style. I'll try it with a few greens from ZX and ZXA and see which looks better.

Anyway, started work on another NXC style Neko, Eclipse.

Drei
29-04-08, 23:10
Why do they all look pallete and weapon swaps, and not diffrent people?

ZetaZero
30-04-08, 02:12
...What Drei said. Alternate costumes...? It's a fighting game, afterall...

Ryo Hazaki
30-04-08, 16:21
Actually, it's a boss from a game that got scrapped. Eclipse was the castle's (the area the game took place in) personification, and assumed the form of Luna but with different colors and weapon because it assumed Luna was the most powerful being in the area after she defeated all the other bosses.

Also, I edited the jacket more on Vega and tried the greens from Helios.

Xterra
30-04-08, 22:35
Helios' colors suit Vega better.

Drei
30-04-08, 22:50
His darkest skin tone needs to be darker, and as I've said twice with you ignoring it twice...

Wonky proportions, even for ZX. His torso is EXTREMELY SMALL. He also has the Giro express pants top. Maybe a diffrent hair style would look better.

Ryo Hazaki
01-05-08, 16:26
...And Drei needs to zoom in.

I'll try to extend the torso by one pixel, but the hairstyle stays. I'll also try to darken the skin tone a little.

Anyway, I've started work on a ZX version of Luna.

Fuzion Phoenix
01-05-08, 16:37
Looking good!
Make the pose slightly less like Ashe's.

Ryo Hazaki
01-05-08, 16:40
Oddly, the main reason I used Ashe, is because Ashe's stance is EXACTLY lie how I pictured Luna would stand (and will stand when I get to work on her NXC standing pose). ...And I was getting tired of using Aile.

I can tell you right now, the staff is going to be a BITCH!

Fuzion Phoenix
01-05-08, 16:45
Are you *BEEP*ing insane?
It's a stick, with a circle on top.

Ryo Hazaki
01-05-08, 16:47
Shading, the ribbons, the rings on the staff... Not to mention I'll have to scratch it.

Xterra
01-05-08, 17:08
Shading, the ribbons, the rings on the staff... Not to mention I'll have to scratch it.Shading, not a problem if you look at Pandora's. The ribbons, don't necessarily have to be there..but if so, just look at Siarnaq/ModelP's cape for ribbon shapes and shading. As for the rings, they're so small, that they'll actually show up as small dots, not rings.

So, you won't really have to sprite them, unless you want to.

Ryo Hazaki
01-05-08, 17:09
Well, I'd like to get it as accurate as possible.

Xterra
01-05-08, 17:14
That is as accurate as possible...unless...you did like what I did for Wz, and make Luna taller to match her age, and not be a child character.

In that case, you'd be able to make the pixel rings two pixels long.

Big difference.

In any case, you've started off rather well, and I saw your request in the sprite request forum. I'm a little dissapointed with you. After all the sprites you've shown us, including the Zx Samus, I think you could do the hair...

...on your own. All you really have to do is make Ashe's ponytail skinnier, and then multiply it by three. Then curve the ends to be in different directions.

Not that hard for you Vega. And make the tips black as well. (too difficult?)

As for the ears, now that I can understand you having troubles with.

At least, if anything, sprite the front bangs, and start the ponytail. Please.

Ryo Hazaki
01-05-08, 17:19
Well, Samus' was a blatant Aile recolor, but I can give it a shot.

Xterra
01-05-08, 17:25
Samus' ponytail was in no way a "blatant Aile recolor".

You can do Luna's hair. It shouldn't be that hard for you.

Galeon
02-05-08, 04:55
All nine tails of them anyway, I tried figuring it out on my own. I managed to find a somewhat decent solution to it... once I finalize it and if you need it, I'll pass it along.

turpinator
02-05-08, 05:54
That is as accurate as possible...unless...you did like what I did for Wz, and make Luna taller to match her age, and not be a child character.
*Giantasscough* Who did older Wz? XD *Tease* (Yes I realize I only helped abit :P)

Xterra
02-05-08, 12:44
I wasn't actually suggesting him to do it, since it'd be a waste of time for him.

A few pixels of height would not help him sprite the small rings at all.

And who the heck is X8terra? How do you hit the number "8" while quoting?

Ryo Hazaki
03-05-08, 03:02
ANYWHO...

Made the staff and started work on her SpiritWing Alt form:

Staff and SpiritWing shoulder pads scratched.

Xterra
03-05-08, 03:06
Don't forget to angle her staff, so it isn't so horizontal when in final form.

Nice progress so far.

Ryo Hazaki
03-05-08, 03:10
The only thing about the staff that worries me so far is the shading on the head (of the staff), But I'll angle it for SpiritWing.

Ryo Hazaki
05-05-08, 18:32
Started work on another character from the Alter Reign universe, Adam Novus. I'll probably start work on his Alter sometime tonight.

DNZ.EXE
06-05-08, 00:16
Wow, I tink your the first person(In a while) to get ZX human skin tone correct. Good color choices, especially the jeans.

Ryo Hazaki
06-05-08, 00:58
Thanks. I'll probably post BlueDragon tomorrow.

Galeon
06-05-08, 02:05
For some strange reason, his overall design suddenly reminded me of John Travolta in his "Grease" outfit...

Ryo Hazaki
06-05-08, 15:04
Actually... *looks closer* he does.

Anyway, added BlueDragon. The wings are on a seperate layer, so I have the sprites seperated and assembled.

Bloodbane
06-05-08, 19:42
So the Alters are really like Models.... Heh, crap. Guess I kinda did my profile wrong, but oh well.

On-Topic: Looking pretty good, Vega. Keep them up. Wish I could say more, but I don't do ZX style....

Ryo Hazaki
06-05-08, 22:28
Really, Alters are alternate forms that can look like models. The names are just there to make things easier.

I might do Eclipse and ShadowWing later.

Whoops forgot, the Wings were used with Galeon's permission.

Ryo Hazaki
07-05-08, 02:50
I've been meaning to post this...

I think I've got the problems with NXC Samus figured out.

Galeon
07-05-08, 02:56
So that's what it looks like... Hmm... The head kinda reminds me of the Lancelot and IMO, I think it has too many colors ^^;

Ryo Hazaki
07-05-08, 02:58
The body has 15+1 and the wing, which is on a seperate layer has 8+1.

Ryo Hazaki
08-05-08, 12:38
Well, back to ZX style.

Added a casual outfit for Eric and a sprite of him in his model without his helmet.

Xterra
08-05-08, 13:51
His mugshot's hair does not look realistic without the ear behind the bangs.

This also makes the mugshots not match the sprite's design like you want it.

Aside from that, you realize the hair colors of both are different, right?

Only other problems would be the lack of AA in the mugshots.

Ryo Hazaki
08-05-08, 13:54
The hair of the Sprites?

Xterra
08-05-08, 14:16
Um, yeah. That was the whole point of my post. But it isn't the sprite's hair that's wrong, it's the mugshot's hair that is innacurate with the sprite's.

Unless you were wanting the sprites to have what the mugs have.

Of course, this doesn't make sense, because the sprites have ears, but the mugshots do not have ears. So I think it's the other way around.

Ryo Hazaki
08-05-08, 14:23
Well, the brown for the mugs was the only one I could find from an official mug, so... But I can try to find a better brown for the sprites.

Xterra
08-05-08, 14:27
But which one do you want? Red hair, or brown? And do you want ears?

Ryo Hazaki
08-05-08, 14:41
Brown. With ears.

Xterra
08-05-08, 16:28
Then look for a better official pallete of brown, and sprite ears into the mug.

Ryo Hazaki
08-05-08, 20:08
Is there an official mugshot with ears?

Ryo Hazaki
08-05-08, 23:09
Anyway, I did a bit of a request for FP.

He asked for Ada Wong's skirt from RE4 in ZX style, so I gave it a shot.

BTW, it's PD.

Galeon
09-05-08, 02:05
Is there an official mugshot with ears?

There is. Try looking for her new pictures under the title "SRW OG Saga Mugen no Frontier"

Ryo Hazaki
09-05-08, 11:43
What? We were talking about Eric's Mugs.

Anyway, I noticed that Eric and Samus were a little too short for their ages, so I bumped them up a pixel.

Xterra
09-05-08, 12:16
Well...if you "noticed" That...then shouldn't Samus be as tall as this girl?:
http://i103.photobucket.com/albums/m121/shingodslayer/rmzxa_npcs_.png
Third row down, fourth column. The girl in purple, next to the stuck-up.

...I mean, very rich girl in lighter purple clothing.

Ryo Hazaki
09-05-08, 12:21
Ugh... crap. I am NOT redoing the sheet.

Anyway, what about the skirt?

Xterra
09-05-08, 12:24
Oddly shaped. It's good, and accurate, but the shading throws it all off.

Also, when "Aile" is facing to (our) right, there's an awkward bend in it.

You need to make a very smooth curve going up on that side, not a choppy bend like it is currently. It needs to curve better.

As for the other side, okay...but it may need to be angled more away, to match how much it covers one side, and not the other. But still good.

(EDIT)-And who said you had to redo the whole sheet? Making Samus just a few pixels taller, to match the girl I mentioned would work, without much difficulty. If you could make Eric a bit taller, the same can be done with Samus, right? But if it's too hard for you, forget it. Having Samus as a child is still okay. (remembers the childhood stories told by the Chozo)

It'll be like the story barely mentioned about her before the games.

Ryo Hazaki
09-05-08, 14:07
I DID make Samus a pixel taller.

As for the bend in the skirt, I was trying to make it follow the angle the leg was at.

Ryo Hazaki
11-05-08, 21:30
Anyway... Added the wings to SpiritWing and started work on "Alter Reign: Prelude"'s final boss: Dr. Rundas and his Alter NightBane.

Xterra
12-05-08, 04:33
So...Serpent's going to be Nightbane? So far, all it really seems to be is a sheet of a cool regular character, standing beside rocked-out Serpent.

Am I to assume that Serpent's going to be converted to Nightbane, and the regular guy is this Dr.Rundas of which you speak? As for SpiritWing...

Nice. I like how it's coming along. Especially the wings.

My only problem would be that most of the armor looks too generic, and is lacking detail, especially when grouped with those cool wings.

I'd suggest making something more original/unique in design. But good so far.

Galeon
12-05-08, 06:21
Those WERE my wings after all XD As for my suggestion, ditch the metal underwear style and opt something different for the lower half

The Sian Random Man
12-05-08, 10:33
Dr Rundas: A soma copy, or a wannabe soma in disguise? =/

Ryo Hazaki
12-05-08, 17:50
No... Original Char.

I could add like a Gundam "skirt" to SpiritWing.

Started work on Nightbane Ver. 1.

and started work on a new NXC char. (I got permission to make her.)

Fuzion Phoenix
12-05-08, 19:00
That NXC chara looks very similar to, Slur's Char, Naoko.
Edit Nightbane a little more.

Ryo Hazaki
12-05-08, 19:02
*Gives FP a cookie*

That's EXACTLY who it is.

...i'm still working on NightBane...

What do you think of the skirt?

Fuzion Phoenix
12-05-08, 19:07
*Nibbles cookie.*
Looks realy great

Ryo Hazaki
12-05-08, 19:07
Once I get rid of that bump, it's yours.

Galeon
13-05-08, 04:46
The skirt kinda gives off an overly glossy look or was that your intention?

Ryo Hazaki
13-05-08, 12:38
I may need to try to fix the shading.

Anyway, removed the 'bump' from the skirt and did some more work on Naoko.

Xterra
13-05-08, 13:04
Having a Gundam-like skirt would be best for SpiritWing.

Something close to the style of the wings. It has to look like it's from a mech.

Oh...and the "pink-Serpent" Nightbane looks better...

Ryo Hazaki
13-05-08, 13:14
Is the skirt better?

Slur
13-05-08, 21:34
Definitly I love it Vega! =D Uhmm... yeah XD she is "exactly" as my char

Jace
13-05-08, 21:48
Looks great! The only problem is that I can tell the base was Sakura. But that might be because that was the same base I used for Aria. Anyway, great job!

Xterra
13-05-08, 22:55
(about the skirt) It's better, but you didn't really remove the bump...

Maybe just a pixel, but it's still shaded as a bump, and it isn't very smooth.

Other than that, the shading over her...area...looks wrong. (flat skirt area)

Ryo Hazaki
14-05-08, 16:29
Well, as for Sakura being the base for Naoko, I decided on her because it would be easier to sheet a few of her attacks than if I decided to use another base. And after Looking at Mecha's drawing of her, I chose the best base. (Really, on the ZX sprite I was originally using, her shirt looked like an open jacket with only a bra on underneath it.)

Anyway, finished the NXC Naoko sprite and added the poses I'll be editing for the rest of the sheet.

Ryo Hazaki
15-05-08, 11:43
Added a gundam-like skirt to SpiritWing. Better?

Xterra
15-05-08, 12:37
What skirt where? *notices the small white underwear patch*

Honestly, that doesn't look like a skirt. Gundam-like, or not.

Especially since the top segment still looks like Mm underwear.

You also need to stretch the shading into the side. On her right leg (our left side on the sprite) the "skirt" segment doesn't go all the way into the underwear the way that it looks shaded. It looks like there's a gap there.

Ryo Hazaki
15-05-08, 12:45
Okay.

Added some detail to Nightbane and am getting ready for final editing.

Also made the councilors from the AR RP. I decided to turn Elrond into the councilors.

Left to Right:
Orwin, Thanatos, Aeros.

Base on the Councilors was Elrond, who used Xet's old master as a Base.

Xterra
15-05-08, 12:50
You mean "Counselors", correct?

...and you could have used the slightly newer version of Master's old lower robes. The ones that went with his last update, before the redesign.

But if you want to use those ones, then that's fine.

I like the design to all three, though they could all use a bit more detail.

Oh, and is her stomach not shaded?

Ryo Hazaki
15-05-08, 12:57
Councilors. They are members of a Council, not therapists.

It's a sash. I could reshade it like I did with the old Hiten.

What about Nightbane?

Xterra
15-05-08, 13:01
Not too much difference on Nightbane. Still makes me think "Pink-Serpent".

You'll need much more detail on him, and much less of ModelW.

For example, the shoe spikes could be different. But good so far.

And Counselors aren't therapists...at least, not unless the meaning changed.

The point of a counselor is that their on a counsel, a committee.

I'd never heard the term councilor used before. Maybe it's just my bad english. I've already looked it up, and it's spelt right, but it seems wrong.

Oh, and you didn't say anything about the robes.

Ryo Hazaki
15-05-08, 19:04
Counselor is a therapist / person who gives advice. (I.E. Lawyer)

Councilor is a council member.

As for the robes, I think the older Master robes fit Orwin and Thanatos better.

Xterra
15-05-08, 19:43
Sure. Fine by me. As for the "Counsel/Council", I blame my many languages. :P

Just make sure to properly shade the lower robes. Mine were horrible.

Galeon
16-05-08, 01:59
Nightbane could use a bit more tweaking IMO. As for the Gundam skirt, uhh... I can't really see it all that well.

Ryo Hazaki
16-05-08, 11:24
Take two!

Also, more progress on Naoko.

I just know cleaning the opened wings is going to be a pain...

Ryo Hazaki
18-05-08, 14:35
*shelves SW and NXC Naoko temporarily*

Since I was busy with the Cymetal script, I decided to work some more on Crystal.EXE. I made her pants baggier to match what a gypsy would wear.

Ryo Hazaki
21-05-08, 17:08
*drags topic back to the first page*

*insert rant about not receiving crit*

Started work on a new NXC sprite. A cookie to whomever guesses who it is.

Xterra
21-05-08, 17:18
Can I guess? Or would that be cheating?

Nice work on the hair though. Very accurate to what I know you're making.

You just have to make the back longer, and more accurate to...you know.

Ryo Hazaki
21-05-08, 17:29
I would, wouldn't I?

What about the other Recent work?

Ryo Hazaki
21-05-08, 18:05
Anyway, lengthened the hair a bit.

Gravitee
21-05-08, 19:54
Ooh! ooh! Is it!...

..

I have no idea. (Actually I do have ideas, but I'll wait till someone gets it)

The hair length is right, but megaman characters in general have messy hair at the end, yours is very neat and round. Rough it up a bit.

Erm.. Rough it up a bit please. It looked like an order.

Ryo Hazaki
21-05-08, 22:05
I'll try to get it raggier.

Xterra
21-05-08, 22:37
http://img237.imageshack.us/img237/5094/zriggerexampqo5.png
The top circle has the wrong edge on the bang. Remove the unnecesary pixels. And the lower circle is at too much of an angle. It needs to slope more. Right now it looks like the hair ends in a "U" instead of a "V". Like it's supposed to...

HZ
21-05-08, 23:11
Oh!
Its that Megaman Ledgends Zero picture I saw a few days ago!

Ryo Hazaki
22-05-08, 15:02
*gives HZ a cookie*

Made the fixes Xet and Gravitee recommended and started work on the shoulder pads and buster.

Xterra
22-05-08, 15:15
The bottom of the hair is much better now, but the bang is still wrong...

Oh, and I'd suggest you turn the red circle on his shoulders to a "Z". You also did very well on the shoulder's color for the white. I like how you made it match the MmL type of white/silver.

The buster's good as well. I like the stripe down the side.

Ryo Hazaki
22-05-08, 15:29
I'm trying to match the artwork as close as possible, and it has the circles on the shoulders. The three pixels on the hair is his hair line, and helps define his bangs.

The white was an accident, but I also like how it turned out. (Had to add two darker shades of the white I used for Aya.) The stripe on the buster is actually a sort of elbow spike, as seen on the artwork:

http://www.freewebs.com/ryo_hazaki/maniac086.jpg

I can tell right now the hair and chest are going to be my two big sticking points.

After I finish Zero, I'll start work on his spotter/partner, Levi.

Xterra
22-05-08, 16:21
Then you need to make the shoulders more squared, and not round like now.