View Full Version : Cutman's Rips
Cutman EXE
01-07-06, 01:49
One of my recent rips.
2 new rips this time.
Burning Program Mugshot (this was incredibly difficult)
New Rock (on another note, these new rocks have a CRAPLOAD of HP)
mega rock.exe
01-07-06, 01:51
What was so hard about the rock? Anyways, those rips look good. The mugshot looks about correct and seems to have all the frames. Good Job.
Cutman EXE
01-07-06, 02:07
The mugshot was hard, not the rock.
The Program is constantly changing color while he talks, meaning the next frame in the sequence comes in a different color.
And I can't ever slow the game down enough to capture every frame in a row. If anyone can tell me how, that would help a lot.
The best way to do things with mugshots is to actually start recording an AVI video file (in VBA), let the thing animate/talk for a while, then stop it and open the file in an animation editor and get what you need out of it from there.
mega rock.exe
01-07-06, 03:16
Or use AnimGet with Freze Frame on the emulator.
I must have reworded your sentece. How can a rock be hard to rip? Are you sure the mugshot wasn't affected by the constantly changing color layer in that area? People who rip Blastman often mix these in too and are useless unless you get the original color.
He's fine with the mug.. i've looked over it before and yeah, that seems right. :)
Cutman EXE
01-07-06, 03:48
This also happens to be the widest mugshot sheet on the entire INC.
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