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View Full Version : MMBN 6: Gregar ~ BeastOver sheet


Prince_Forte
29-06-06, 02:23
I need a mod to change the thread title, because apparently I can only edit it and have it show up in the thread...

I've decided to turn this thread into my personal sprite rip...thread. xD

I just got the english Falzer ROM, so I'm gonna play it through and see if I can rip anything useful for you guys. I'll keep you posted. :g-neko:

The sheet below is the Greiga BeastOver sheet, btw.

Griega Master
29-06-06, 02:27
Good you did well! I could use the beam for somthing else now!

Prince_Forte
29-06-06, 02:31
And the best part is, it wasn't hard at all to extract Megaman from the energy beam.

Doogles
29-06-06, 02:31
The thunder strike appears to be eleccross' thunder attack just turned vertical. Besides that, the beast over sprite is pretty kickarse.

Prince_Forte
29-06-06, 03:09
If you played the game and tried BeastOver you would see that lightning strikes sporadically as he transforms. And besides, the lightning curves inward slightly and shrinks the closer to the ground it gets, so it's not just a rotated sprite.

Prince_Forte
01-07-06, 18:53
http://img188.imageshack.us/img188/4672/mmexe6megamanthrowwaterovrwrld.png

This'll cool yah off. :P

mega rock.exe
01-07-06, 19:10
It's shaded red. It needs to be in the original pallete color. Try tile ripping or another method to remove the red fade. Other than that, it's good. You got all the frames.

Quint
01-07-06, 20:34
Not gonna be able to with tile ripping. That one only appears when in that one scene. MIGHT be able to guess the colors, but I dunno.

mega rock.exe
01-07-06, 23:02
You sure it doesn't reveal the correct colors with VBA's Tile Viewer? You can probably guess Megaman's colors, as for the water, I dunno.

Cutman EXE
01-07-06, 23:07
You sure it doesn't reveal the correct colors with VBA's Tile Viewer? You can probably guess Megaman's colors, as for the water, I dunno.

use the pallette from the water pillars. (the ones that only aquaman can pass)

Prince_Forte
03-07-06, 13:44
I could try replacing colors using Paint Shop Pro's color replacer, but I won't right now. I'm gonna focus on ripping a few other sprites, like Falzer's BeastOut and BeastOver transformation frames.

Prince_Forte
04-07-06, 08:05
As promised, a Falzer sheet: BeastOver!

http://img89.imageshack.us/img89/5753/mmexe6beastoverfalzerinbtl1ob.png

And as a special treat, I've fixed up the In-Battle Greiga and Falzer sheets. I've added the missing part to the edge of Falzer's wing, and reshaped one of the legs a bit. For the Greiga sheet, I fixed a small error with the tail on a few sprites, and also added another solo tail piece.

http://img88.imageshack.us/img88/5705/mmexe6greigainbtlcorrected4qs.th.png (http://img88.imageshack.us/my.php?image=mmexe6greigainbtlcorrected4qs.png)htt p://img81.imageshack.us/img81/9302/mmexe6falzerinbtlcorrected4md.th.png (http://img81.imageshack.us/my.php?image=mmexe6falzerinbtlcorrected4md.png)

Finally, because certain people were so picky, I fixed the pallete for the "throwing water" sprites:

http://img99.imageshack.us/img99/4672/mmexe6megamanthrowwaterovrwrld.png

Oh, and I did say I was going to rip the BeastOut transformation sprites for Falzer; turns out they're the same for both games, so there's no need.

Hyoi_Pear
04-07-06, 15:55
The water looks alot better...
I think it does anyway.

mega rock.exe
04-07-06, 23:38
Great sprite rip there. Your Grega sheet has the same errors as the one on SI. The face is transparent. If it's pure white, change the color to R:254 G:254 B:254. No one will notice and it will just fix it.

Quint
05-07-06, 21:11
Or use a program that lets you specify what the transparent color is, like Paint Shop Pro.

mega rock.exe
06-07-06, 03:58
Your still missing the colors on Megaman and the bucket. The water is okay.