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View Full Version : EXE Wonderswan, anyone?


Marl Duothimir
08-06-08, 22:33
I noticed that Fireman seemed to be the only boss in the EXE Wonderswan section of the site, so I decided to try ripping the rest of them. As I have no experience with ripping, I'm doing it the only way I know how: Print Screen and MS Paint.

First up, most of Elec's sprites.

http://img237.imageshack.us/img237/89/elecwsqj8.png

Not very organized in parts, and there are some sprites missing. I kinda gave up and decided I'd post what I have now and try again later when I kept getting the same run frame over and over. It's difficult to get the timing just right.

If anyone knows of anything that could make this easier, please tell me.

mega rock.exe
08-06-08, 23:12
Does tile ripping work for this game? It would guarantee the sprites ripped.

Jessy
08-06-08, 23:20
google animget, start the program at the begging of a animation, and stop when it finishes, save the screenshots, and you simply take the sprites off.

Marl Duothimir
09-06-08, 03:31
It's a little awkward, and much of what it records is useless, but it did help me to complete Elec's sheet. At least, I think it's complete.

http://img363.imageshack.us/img363/2521/elecwslt1.png

The Walrus
09-06-08, 03:32
The sheet on The Spriters Resource is complete, to my knowledge. You could check that to see if yours is complete or if you're missing something.

EDIT- To save you some time if you choose to compare yours to the sheet on TSR, here's (http://www.spriters-resource.com/capcom/megaman/mmbn/ws/) a link to the page

Marl Duothimir
09-06-08, 03:43
Ah. I was unaware The Spriter's Resource had rips from the game already. Somewhat embarrassing, 'tis.

Hm...it seems both our sheets have sprites the other lacks. Mine has the flinching pose, and theirs have some running and attack sprites that I missed. I would combine the two, but I'm not sure if I'm allowed to do that without their permission.

Marl Duothimir
21-08-08, 15:28
Not really from the Wonderswan game, but it seems this sprite was missing from Falzar's sheet. Correct me if I'm wrong.

http://img231.imageshack.us/img231/4300/falzarho0.png

Blackhook
21-08-08, 17:30
Not even FireMan is complete... Itīs a shame that there is no way to tile rip from WS games...I had a hard time with MagicMan

Quint
21-08-08, 20:50
Actually, you can. Use SMS format in Tile Layer Pro. No idea how many of the navis are out in the open, though. I had more fun playing the game and ripping with screens than trying to tilerip.

DWN-060 Clownman
21-08-08, 21:13
The game can be viewed in Tile Molester (4bpp planar), but ripping it would be time-consuming. Basically you get one pose, then adjust the address to get the next one, etc. The main problem is getting the palettes, where someone needs to make a crapload of savestates of every area. I can't since I can't figure out how to do anything beyond the title screen. I finally figured out what format the palette is done in, and editted my XML for it to work.

And so far, I've found Snakeman, Forte, and Rockman.

Blackhook
22-08-08, 08:42
And so far, I've found Snakeman, Forte, and Rockman.
But Forte isnīt in the game...As far as I know

The Walrus
22-08-08, 14:49
Forte is in the game. IIRC, he the last boss in one of the Challenge Mode Difficulties.

Blackhook
22-08-08, 16:24
O.O...I though that Gospel is the only secret boss...*Goes to fight Forte*

DWN-060 Clownman
22-08-08, 16:54
It's enlarged but here is Forte in the data itself. Therefore I was right.