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Mathis
18-05-08, 01:52
First off I don't think I will sprite too often, since I am busy with other forms of art.

So well I'll post these to bring back memories. That's right, Megaman Axl sprites (not edited or updated)

Well I'll post my most recent too

A small Vega sprite I made a while back. So it's inaccurate to his colors

Sprite style is Luminous Arc 32-bit

http://i141.photobucket.com/albums/r61/titus4life/VegaLiqoui-1.png

Zombiechao
18-05-08, 02:47
Vegas shoulder is done badly. Other then that its good. Oh and I almost forgot. AXL ALWAYS ROCKS! RAR! HE IS TEH ALTIM8TE MEGAMAN!! RAR!
PS THe sprites that show his ass need work.

Mathis
18-05-08, 04:11
I didn't do anything special to the shoulders, just changed the color and extended the sleeve.

His "ass" well I'll fix that eventually, thanksa for pointing that out.

[EDIT] That reminds me, no one ever told me which Axl to use since 16 is the limit and all

[EDIT2] I will use a different blue though

Xterra
18-05-08, 04:15
The enlargement is distorted. And I like number 3 the best...though 4 is good. I'd still go with 3 though, because the contrast is brighter on the red.

[fish in space]
18-05-08, 04:20
You need to reshade the hair.

Xterra
18-05-08, 04:26
He also needs to add a color palette box...I don't know how close it is to the limit. If there's a few emty spots, he could fill it in with hair shades, to smooth the shading, but if not, it'll most likely remain choppy Tuna.

...and you didn't tell him which of the four you preferred.

Mathis
18-05-08, 04:44
*Opens a Sprite File after 3 months*

*sigh*

Well how is the color limit now? I changed the blue to something less eye-bleeding. I guess if I change that light shade in his hair, I'll have to change his skin tone too

Xterra
18-05-08, 04:47
Better? I still side with #3. And yes, you would have to reshade the skin, and gold, if you were to find new colors for the hair. I was just wondering if you could add any new shades that would help, but obviously, you cannot.

(EDIT)-And the enlargements you keep posting are still distorted.

Mathis
18-05-08, 05:00
Well Xet the enlargements have been attached with the sprites since I had them here last time. I'll fix it then, but since his hair color is orange, what could be better than the current color?

Well I did some modifications, Prnt Scrn'd the enlargements, got rid of all but number 3.

Xterra
18-05-08, 05:09
Better. Both in the selection, and better enlargement.

Fluttershy
18-05-08, 05:13
It's one color over the limit. The limit is 15+1 transparency.

Mathis
18-05-08, 19:45
Over the limit you say? Hm, well how is this?

*Strangely when I was "Away" I stopped spriting, but now, I want to do it again. I guess, I need this site

Xterra
18-05-08, 19:59
The first one. Although the gold is more bland, keeping the blue is best.

Well done.

Mathis
18-05-08, 20:11
Hm... how to keep the gold but get rid of something...

I GOT IT!

Look here, I replaced the brown with red on the bottom one, what do you think?

Drei
18-05-08, 20:16
Ypu can replace the second navy blue shade, with the last grey shade. Then, you've got another colour for whatever.

Mathis
18-05-08, 20:25
I tried that and he looks too ashy, he needs the color, I just replaced the darkest brown with red, wondering if it looks bad.

On a side sprite I made this for the MMZ contest I was far too late for

Tell me what you think of the red on the Axl sprite and your thoughts on this as well.

Xterra
18-05-08, 20:27
GAH!! That's horrible Aa. I don't know how dark your brightness is on your monitor, but on my end the red is so bright that it completely ruins the sprite. It was so much better the last time, when I said use #1.

Now it just looks terrible.

And I suppose what Drei says is correct, but it's up to you.

Please, at least fix his hair back to the way it was.

Mathis
18-05-08, 20:41
I GOT IT!

I was listening to a song called Dumb it down when doin' this.

What if I dumbed down the white to the lightest gray on the pallette? Tell me what you think

turpinator
18-05-08, 20:48
Replace the lightest red colour with the skin tone, that's the best way to lower it.

Mathis
18-05-08, 21:05
So I take it that it's a bad idea...

Well I could change his underwear....color and not use any white, right?

Xterra
18-05-08, 21:51
No. You need the white...without it it's way too dull.

Mathis
18-05-08, 22:09
Before you say that take a look at this. I also changed the underwear color.

See how the gray looks white?

Xterra
18-05-08, 22:12
The grey still looks like grey. Period. And the first one is best now.

Also, using official palettes for a lighter grey wouldn't hurt.

Mathis
18-05-08, 22:18
Official pallette? Of what? Model A?

What if I change the darkest gray pallete to a more blue gray?

Xterra
18-05-08, 22:21
No...look at the NPCs from ZxA. There's about 20 different replacements for grey. I'm sure that you can find better colors from there.

Different blues, greys, reds, and golds, to help you keep it in the limit.

Mathis
18-05-08, 22:41
Not the golds though, their golds look wierd for a mmz series.

But aren't their grays filled with shades of blue?

Xterra
18-05-08, 22:47
Depends on which one you pick. Like I said, take a look through these:http://img262.imageshack.us/img262/2294/rmzxanpcsar3.pngPick colors that suit you and Axl, that are under the limit.

And like I said earlier, it all depends on which one you choose, because there are a lot of golds that match Z series characters. You just have to choose the right kind. I'm sure all the colors you need for Axl are inside of there.

I used that single sheet to give me all the colors for Trigger, Master, and some colors for Roll and Juno, as well as Data. There's so much, and they're all official, and they're all unique, so you get new colors.

Thanatos-Zero
18-05-08, 23:01
Well, well. These wonderful Axl-Sprites are made by the now banned Advent Axl. Did you get ownership of his sprites from him, or are you Advent Axl in disguise? :D
Anyway keep it up!

Mathis
18-05-08, 23:03
Aren't those Zx style? Remember Axl is mmz style where the grays are different, I'll look through their section of grays. Until then here

Xterra
18-05-08, 23:06
You can still use official Zx colors to sprite Z style, so long as you're careful.

@Thanatos...He is AdventAxl. No disguise, no longer banned.

Thanatos-Zero
18-05-08, 23:23
Well then. Welcome back buddy! :)

turpinator
18-05-08, 23:27
You never listened to my suggestion. >_> Replace the lightest red colour with the skin tone INSTEAD, it'll look better, believe me.

Mathis
19-05-08, 00:29
Brilliant! Sorry Turp I didn't read that well then. I now have a spare color to use now (should it be white? If so he has to go back to his whitie tighties)

Xterra
19-05-08, 00:50
The third is the best. Use it already.

And no. The new underwear is better.

Mathis
19-05-08, 01:37
Well in the mean time here is Eclipse, most of you should remember him a little bit. The hair still looks wierd or innaccurate to this?

http://i141.photobucket.com/albums/r61/titus4life/MMEclipse.jpg

Xterra
19-05-08, 01:39
Hmn...somewhat accurate. The top of the hair looks weird.

Shouldn't the top-most hair strand be somewhat smaller than the one beside it? Right now it looks like a reverse-mohawk, because the topmost strand is quite larger than the one next to it, or longer in some sense.

I like the armor, and the attack, but as far as the hair goes...almost Aa.

Mathis
19-05-08, 01:43
I can't seem the fix that part even now...

here is a better picture showing just the head. To show a possible better sign of accuracy... (doubt it)

Xterra
19-05-08, 01:48
The whole point is you have to sprite it circularly, like a lion's mane.

The way you have it sprited is:
..(./
.\( )
./` `
And the topmost one is larger than the one next to it...when they should be relatively the same size, just going around in a circle behind his head.

Mathis
20-05-08, 01:38
I kinda know what you are saying, but how to do it is a little difficult.

he's supposed to have his hair like super sayian 4's hair, but it doesn't look that way.

Xterra
20-05-08, 03:09
Then I'd suggest you sprite the hair seperate from the head.

That's how I do Master's hair, and Wz's hair as well. It's too hard to make proper looking hair when it's stuck onto a body. You have to make the hair first, and then fit it onto the body. Right now you're trying to create a hair-do that is built around his head, when you have to realize that it's the hair in the back that the helmet should be built around.

Draw out the hair first, in a more perfect circle, and then begin shaping the spikes. Make them go around the circle you want, and then shade them.

Then you can place them behind his helmet, and you should be fine.

It's rather pointless to do the helmet first, and then hair, because you can't properly visualize the back of his head where you haven't sprited any.

Mathis
21-05-08, 09:38
A small sidestep from that issue, I made a maverick from scratch.

I put Axl there as to see if it is in his style... you tell me

And which looks better?

1A 1B 1C 1D
or
2A 2B....you get the point

Xterra
21-05-08, 14:23
I liked 2B...but I'm having a hard time telling what his head is.

There looks like a reptilian head on the sprites, more visible on rows 1 and 3, but at first I thought that weird light-eye-head-thingie was supposed to be his real head, and that the reptilian head was an arm.

Especially since his torso looks angled that way, it makes the small thing on his shoulder appear like a head, which I prefered.

But if the reptilian shape is supposed to be the head, then you have to make sure to fix the angle of the torso and the connection it has with the neck.

As for the tail...I thought it was bent weird. It's very hard to see, but the part you can see, looks more like it's coming out from his leg.

Now, the second collumn was good, with both arms, but you can barely see his left (our right) arm behind everything. Maybe reangling it for a better view would help. Also, I don't think it's proper to have the energy "blade" facing the same direction as the other arm in reverse.

It just seems too perfect to have it flipped to be on the other side.

Oh, and the reptilian head's eye looks terrible. Can you make it more pantheon-like, with a red shiny eye orb, and a black metal rim around it?

Mathis
21-05-08, 21:37
I thought issues would be happening

here is a giant version of 1 to show the eyes.

I feel proud to make my first maverick though ^_^

I'm still in the editing stage though, I know about the blades

As for his pose, well he is meant to be bent that way, you'd slouch too if you had more of your neck in your body. >.<

K_kip515
21-05-08, 22:10
its left foot looks like it's not on the ground, as if it was about to put it on the floor, just didn't get there yet.
2B would probably work well, seeing as you wouldn't have to backtrack and add things if you still wanted them on the sprite.

Xterra
21-05-08, 22:42
The slouching isn't the problem, it's the angle at which his stomach bends.

If he's arching backwards, his stomach should not be moving to the side like that, because that gives the impression he's leaning sideways.

Which is why I confused which object was his head on rows 2 and 4.

Mathis
21-05-08, 23:08
Now I'm just going to ask for help on this one... I finished him at 4 in the morning, I'm taking a break from him... but I have these two Sprites

To show what he meant about the foot... which he is right, but I don't know how to fix it, what you said about his torso, kinda complicated, I'll see if I can get some help, if not, it's still up to me

and harpuia's air dash is in progress too.

If you noticed Harpuia's pallete is based off of Flight armored X (Look at the Green Megaman X) and Blade the Longneck's pallete is based off of Harpuia's. Interesting

Xterra
21-05-08, 23:13
Is that background all your own? The data strips looks amazing. And the blades definitally have to be reworked if they're C+Ps off your Harpuia.

Mathis
21-05-08, 23:22
Yeah thats a problem... I never saw a still blade in mmz, Doesn't Harpuia have them? *checks*

[EDIT] Yes, yes he does

and no that is the Hanging Gardens (MMZ4) I wish I could make that:p

Xterra
21-05-08, 23:31
What about Elpizo? You never thought of him? And yes, Harpuia's is better.

Mathis
21-05-08, 23:45
Maybe if I modify the shape of the blades, reason why...

http://www.sprites-inc.co.uk/files/Zero/Harpuia/

the blade I have now is so much better

Elpizo seems like a good example, better than Harpuia's shading

http://www.sprites-inc.co.uk/files/Zero/Zero2/Elpizo/


so what did you think of the design of the X6 harpy?

Mathis
24-05-08, 14:11
Thank you for ignore Xterra *joking*

Well I have here something interesting, A Vega sprite, but wait! His clothes look different. It's what I call ZX Style Vega, guess who I used.

I am making a Super Model H as well (modified armor)

Apparently I have Model P without the face guard and a normal face as well.

Can you tell I was bored?

Sword needs a better shape though

Gregarmet
24-05-08, 17:35
jep your are bored ( so am I ... I just canīt seem to find a good a idea to sprite something....) aanyway cool Vega ZX sprites the sword looks alot like a claymore ( I hope I wrote that right -.) I would say you should make a long word ( same color pallet but alot thinner) well anyway cool Idea ^^

Mathis
24-05-08, 23:12
Well his blade is made up of several blades

Basic (That red strip is indeed a sword too)
Falcion (What you see)
Falcion 2 (Differently shaped)
????? (Other blades aren't created or to be exposed yet)

Complicated to be different from other animes. Yeah his sword is black and if it were a long sword then I would be copying Ichigo's Bankai right? (Yeah I know a little about Bleach)

I will make the other forms soon enough

*Means I got to edit this post when I am about to post it.

Xterra
25-05-08, 00:46
The only real spriting problem I see with the sword is that the white segment shown in this picture below is too choppy in shape:
http://img86.imageshack.us/img86/5747/mathisswordrr3.png
You need to reshape that area and use AA to make it smoother.

Oh, and I think the first row of Vega sprites has a better color palette.

(EDIT)-And when I say "AA" I don't mean "AdventAxl". I mean "Anit-Aliasing".

Mathis
25-05-08, 01:09
Yeah, I know about that, I requested help in the Sprite request thread.

You mean down or across? Either way, I was going to point that out :D

...I swear I didn't know what AA meant, I was getting parinoid :eek:

You explained it to me a while back remember? Of course I know. I do agree on that subject though, I don't know how to fix the blade really, I haven't tried that out yet.

[EDIT] One row has Black-ish gray while the other has a dark shade of blue. Which to use?

Mathis
25-05-08, 03:28
UPDATE!

I fixed the Blade and now the sheet has their palletes.

[EDIT] The blade is supposed to look like this

http://i141.photobucket.com/albums/r61/titus4life/Vega-2.png

Xterra
25-05-08, 04:03
Better shape on the front end of the sword, but worse shading on the white.

And you still need to smooth it using shades already there.

Mathis
25-05-08, 04:39
Credit to Saigo Anchuu for the shape (not the one with the red circle)

Now I just got to fix where the red circle is at.

Arcan
27-05-08, 21:24
Cool sprites, but I think his clothes should be a lighter shade for shading puposes. Also, he has an awesome sword.

Mathis
27-05-08, 21:49
Lighter shade for shading purposes? You mean contrast? I hardly understand...

Arcan
27-05-08, 22:51
Yeah, contrast. Otherwise, it's too dark to tell which areas are shaded, and which are not. Sorry for the mismatch of words... :D

Mathis
28-05-08, 01:47
The shading is fine, is your computer screen showing the sprites dark?

Arcan
28-05-08, 02:49
Sorry. It's just that I have a thing for bright colors leading into darker colors with more contrast. It's just personal preference. :D

Mathis
28-05-08, 07:10
That makes perfect sense now (we all have our own styles)

Vega does have dark/light shades of green on, so that saves the trouble of shading in a way


UPDATE

I fixed Axl's pallete on one of his sheets, now I just have to color his Thong Diaper Underwear, but I'm having an issue on that...

Major change btw

A-Trans and Rapid fire now share the same sprites

[EDIT] I'm adding a new frame to each of the shooting sprites and will add the hair to all of the sprites later today (If I stop falling asleep)

Arcan
28-05-08, 22:41
Sooo... Is this a model? 'Cause it looks like a re-creation of Axl in MMZ style. Either way, I commend you on your handiwork. I think his hair should be shorter, though.

Mathis
30-05-08, 02:25
Might as well post something to prevent "2nd paged hell"

I haven't touch sprites in a while until I came back, so no, I wouldn't have anything entirely new, and I wont have any for all of next week either... Exams

[EDIT] I don't make models.....and

OBJECTION

If I were to shrink his hair, then Zero should have his ponytail in the Z series, which by the way he DOESN'T :D

NDraxian0
30-05-08, 13:10
This is just my personal opinion... But although I've yet to see an MMZ/MMZX vile (Design) I actually like, this is one of the better ones. So good job, The shoulder cannon looks mishapen somehow...

Oh and... Last I checked... MMZ Zero does have a ponytail.

Xterra
30-05-08, 18:37
@Ndraxian: He has hair, but not the small tassle that ties it together. His hair is more loose in the Z series, while in X he had it bound by that small loop.

@Aa: I don't get why you want to have Vile's shoulder gun morph onto his chest and shoot. Wouldn't it make more sense to have the gun come off the shoulder, and become a really large gun that he holds in his hands?

Mathis
30-05-08, 20:17
Well that sprite is a prototype cannon, not the original design.

The cannon on his shoulder is not for beams, just for smaller shoots and missiles.

I'll try to update him soon as possible

Gravitee
30-05-08, 21:40
The beam is too simple, make the shades curve into the cannon so it doesn't just look like a gradient with triangles cut off of the back.

Mathis
31-05-08, 16:53
I'm goint have to put stuff in bold letters now....

It's old
I will get to it
I found better cannons
the blast was from a megaman zero game

I'm sure to get to it soon enough, just a little busy for exams

Since I have to not study, I will be playing the not study game studying a little...sorry

Kilik 64
31-05-08, 17:40
Why is Vile black? Also, you may want to try making him blue (X3) or camoflague green (X8). Those may work better than the original purple...

[fish in space]
31-05-08, 17:45
I think he's black because he changes colour every game.

Kilik 64
31-05-08, 17:52
I dunno... As a Vile fanboy, I pefer the purple, but I think the blue or camo green just might look better for the sprite.

Mathis
07-06-08, 09:23
*Mentions Megaman Axl yet again*

Anyway, I have an old sheet here, not large, but a few sprites, it's megaman...yeah I know, the buster looks wierd...I'll get to that soon enough... just a little busy...

NDraxian0
07-06-08, 19:15
The megaman looks odd. I'm not really sure why. I think its the color scheme...

And the axl's down shooting ponytail looks off center to me...

Mathis
08-06-08, 00:10
Wow, really? Well I'll see what I can do on Axl's hair issue. I'll also go snag a blue color pallette from a mmz maverick, you mean his legs right?

NDraxian0
08-06-08, 03:03
Well... The upper leg color. I think my problem with the color scheme may be that the upper lighter blue "mohawk?" on the helmet blends too much with the rest of it.

Mathis
08-06-08, 03:05
Hm... good point I'll fix those issues right now...

turpinator
08-06-08, 03:13
Otherwise known as MOAR CONTRAST! XD

You need darker shades and lighter secondary highlights.

Mathis
08-06-08, 03:55
Well I fixed something...right? look at the two Megas (feel free to critique the other sprites)

Mathis
08-06-08, 05:32
Update...more possibilites to choose from...which looks better?

the 1st one by levi is a mixture of Mega's colors and her shades of blue, good or bad? the 2nd is all hers. the very 1st one is obviously Copy X colors

and again feel free to ignore the other sprites

NDraxian0
08-06-08, 14:28
Okay the new mega's fixed it. The Levi mix and Copy X palletes look really good. Full levi's kinda too purple...

Also I like the red heads outfit.
Although her legs blend together, And the sleeve... is too stiff... even for a stiff sleeve... not cloth-like enough

Mathis
09-06-08, 01:08
Hm... Is this much better than Better? I used Copy X's limb color and reshaded megaman, also adding some more detail so he wouldn't be too plain...

[EDIT] Also on Row 3 of The Copy X section, the bottom is reshaded legs a bit, can you tell?

Mathis
09-06-08, 04:11
UPDATE!!! More for Megaman!!!

I added two more frames, used Copy X as a base for Shooting I also made a GIF to show it. Yes, there is no flashing at the moment, I'm getting to that

turpinator
09-06-08, 04:35
I like the Mega version on the immediate right and bottom of the sheet.

Mathis
09-06-08, 04:43
Really? I will be using that version as well (Megaman 0 project) Well I got the flashing done, how does it look? It comes with an animation for better results

[EDIT] Sorry for the quick response I was going to edit my post and then I saw your post ^_^'

turpinator
09-06-08, 06:04
Er, I'm not sure it you thought I meant the Mega separate from the sheet or not, but I meant the one right beside the palette in the black box. :P And the shooting looks nice, but the shading could use a bit of work. the leg furthest away needs to drop the lightest shade and the one closest's shading makes it look blobby.

Mathis
09-06-08, 06:20
Erm... I got an idea of what you are talking about, I'll fix that right now!

In the meantime take a few ganders at this Facepalm scene:p

[EDIT] Yes I knew which one you spoke of

turpinator
09-06-08, 06:37
You all fail and Axl wins. XD

Mathis
09-06-08, 06:47
XD
*Agrees with Turp all the way*

I fixed the 'blobby' issue, well I still need that light shade of blue, so I kept a small (emphasis on small) piece, it replaces most of the white :D

[EDIT] I can't help but notice the legs farthest away looks...pillowshaded somehow...

turpinator
09-06-08, 06:52
I'd help, but I have somewhere to go tomorrow. I'll take a look at it after, ok?

Mathis
11-06-08, 05:54
It's been decided, I will use two versions

The blue limbed one will be for Megaman 0, the Dark limbed one will be for Megaman Axl, good no?

Here is a them shooting regularly, and the one next to it is him jumping and shooting (yes the dark one only)

Are the animation/sprites good?

Evan Cain
11-06-08, 13:37
Hmmmm, the latest shooting sprites don't seem bad at all for my eyes. The lighting comes at right angle and the buster looks cool as well. Keep it up.

Gravitee
11-06-08, 14:21
The hanging shooting sprites have no motion, but then that would be asking for him swinging around, which would just be annoying.

ZD_Data
11-06-08, 14:54
They both look good, but are they supposed to be Models, or perhaps futuristic versions of Megaman?

Mathis
11-06-08, 20:19
Megaman for Megaman Axl and the blue limbed one is for Megaman 0 (An MMA Side story involving Megaman fighting his old rivals again)

Which reminds me, I have here something old, but to be work on after sheeting Megaman all the way, they look like garbage right now, too much shine and too much contrast check them out (snagiing them from my old thread)

btw the sizes are quite accurate compared to MMPB/PF

NetSaver.exe
11-06-08, 20:25
Wouldn't Gutsman need to be a little bigger? As in the width. Cause, in the 8bit games his body was a whole bunch wider than about two robot masters.

Ryo Hazaki
11-06-08, 20:28
Mathis, are you going to be making Oilman and Timeman too?

Doogles
11-06-08, 20:32
Wouldn't Gutsman need to be a little bigger? As in the width. Cause, in the 8bit games his body was a whole bunch wider than about two robot masters.
I don't know what game you're talking about, but the original 8-bit Gutsman wasn't much wider than the other masters.

That isn't to say, though, that his later depictions weren't quite large.
I just like setting the record straight.

Net's right about making him wider, Mathis.
Also, Protoman's scarf looks odd, and Roll should look more femenine. Try an Aile edit or something.

Mathis
11-06-08, 20:36
I don't know what game you're talking about, but the original 8-bit Gutsman wasn't much wider than the other masters.

That isn't to say, though, that his later depictions weren't quite large.
I just like setting the record straight.

Net's right about making him wider, Mathis.

Since KR is the kind of person who is great with acuracy, I will fix his er...weight, should he be a pixel or two wider?

Mathis, are you going to be making Oilman and Timeman too?

Well if I do, they will be PD, since they weren't with the original RMs of the 1st mm1 game

Doogles
11-06-08, 20:45
Yeah, a pixel in either direction would work.
Make his right arm more visible, too.
Also, read what I said about Roll and Protoman in my last post.

Mathis
11-06-08, 20:50
So you want me to change roll's hands and make her legs thinner? (sorry but I'm not going towards ZX sprites due to their wierd shading and all)

Protoman's scarf, well I can't explain myself on the one, I'll fix the shading, how should I do it?

Doogles
11-06-08, 20:56
ZX and Z style are similar enough to pass for one another.
My main problem with Roll is her masculine pose.
As for the P-man's scarf... I dunno, look at model P's scarf or something. I don't have ALL the answers, I'm not British.

Mathis
11-06-08, 22:00
I will keep that in mind for later, but well I'm working on megaman and switching to work on them will make me sheet them, neglecting megaman

how is my progress (look at the top 4) Do I need anything fixed? I'm working on his into pose right now, he put is fist forward then...ugh it's hard for me to explain, just look at it XD

Mathis
11-06-08, 22:43
Okay fine! You win, I did a femine pose for her, happy...

So this is an update for Roll's pose, now back to Megaman

Doogles
11-06-08, 22:50
That looks much better!
And I assume those poses for Rock are a punch attack? If so, it's looking nice.

Mathis
12-06-08, 00:15
I messed up my entire last post, here

Now that you mention it, I could use that as a punch attack as well...Hm... Well I suppose I should make him do a combo as well? *adds a second punch to sheet* Also how is the blur.

Also here is a small gif showing a second punch, also Megaman 0 wont be punching so he is cut out of the intro/punching sheet.

Enjoy and C+C please

Doogles
12-06-08, 00:19
The frames for each individual punch need to look more different. Right now, their silhouettes are nearly identical, so they look the same when played back to back.

Zombiechao
12-06-08, 00:21
The shading on them is too similiar.

Mathis
12-06-08, 00:27
How do I fix it? I'd like to know while I'm working on him. Though he is using the same frame twice, the 1st frame is also the 4th :D

Doogles
12-06-08, 00:32
Well, for one, the leg position. When he punches with his left hand, his body twists, so his left leg should come forward more. The right hand should be noticably darker than the left, to make it easier to tell apart.
Also, having his right hand higher then his left hand helps, as well as having his left hand not go as far out as his right.
Worenx's melee extensions for model X would make a pretty good reference.
(Couldn't find his model X extension, so here it is for model HX.)
http://img180.imageshack.us/img180/9382/hxmeleesd6.png

Not to mention the transition for both of his punches is the same.

Mathis
12-06-08, 01:25
Ugh, The animation looks horrible, if this leg doesn't work out, I will, make a better leg... I also made the hand darker :D

Doogles
12-06-08, 01:32
Would you mind terribly if I edited those? :o

Mathis
12-06-08, 01:37
Well sure you can KR, but before you do, take a look at this, I found a error in the frames, thus making a new one.

Though the animation is still choppy -_-.

Doogles
12-06-08, 01:48
Well, it's still hard to tell the difference between his left and right fists when he's punching.
That might be because the animation is too fast.
Also, his left and right shoulders when punching are in the same position in relation to the head.
His right fist should still be a tad bit darker. Remove the white shine from it, too.
Maybe do something to differentiate between the front and back of his upper body armor.

Mathis
12-06-08, 02:21
D'oh!

I forgot about the neck piece!

well, I don't know about the shoulder part, I don't see it ^_^'

But I did dim the right fist

[EDIT] maybe if I'm still wrong, you could show me ^_^'

I also can't seem to slow down the animation...

Doogles
12-06-08, 02:30
Okay, I didn't do anything to this except align the sprites by the right foot.
As you can see, it looks much better this way.
Things I didn't notice before, though... The whole arm should be a blur mid-punch. This includes the hand. You shouldn't just blur the back edge of it.
Also, the left foot moves a little odd.
That's all I can see.

Mathis
12-06-08, 02:57
Fixed :D Thanks to GIF movie gear I snagged that Gif you made and replicated it, solving the issuse as well, I notice that leg moving, but I thought it was a glitch like the rest of that animation

Doogles
12-06-08, 03:05
One more thing... his left arm in the single frame beforebhe punches with his right is strangely much lighter than his left arm in any of the other punching poses.
Not a huge deal, but it kind of breaks the fluidity.

Mathis
12-06-08, 03:18
Fixed, but I also noticed something missing, in that very frame, I'll post the one before I fixed it, and the After, what do you notice?

The red light on his arm
:D

Doogles
12-06-08, 03:24
Looks good, man. Thumbs up.

Mathis
12-06-08, 03:36
Now do you suggest he should kick? Like this? Or an Uppercut that will have him do a fourth attack striking Axl/Eclipse down to the ground (Punch, Punch, U.Cut, Jump Kick)

Or should I make him power up to do the uppercut and make the kick a standard attack for when he isn't powered up to do it?

turpinator
12-06-08, 05:14
Hmmm, since I've still been unable to work with someone on attacks for the sheet of my Rangers I would like to give you a hand. I have a kicking pose already done, and with some modifications for my own use those punches may come in handy.

Mathis
12-06-08, 05:17
Just as a forewarning, after the 1st punch, the standing pose should not be used...

turpinator
12-06-08, 05:20
Well my kick sheet is complete, but I want to make something similar to the first kick megs does on the sheet you posted. We'll start work on it tomorrow, it's pretty late right now where I am.

Mathis
12-06-08, 05:27
I'm usually up 'til 3 in the morning, so even though it's 12, I'm not fazed...yet...

Fixed up the combo sheet, The intro sheet contains the 1st punch so yes I know about the extra frames.

Why did I make him combo? Well;

-Protoman has a sword and shield
-Bass has Treble Boost

and Megaman has nothing special...So he has power combos, so he wont be a pushover to fight in MMA

NOTE: If anybody has a better pose idea for him before he enters battle...tell me...

Mathis
12-06-08, 06:36
Update, added more to his shooting...what? I feel that it's better to swap sections of sheets...

Also contains a jumping frame

[EDIT] Added busters in multiple directions

Kairos
12-06-08, 16:36
Seriously, Mathis, Good Job.

Mathis
12-06-08, 18:09
Yezzur!:D

I updated the sheet last night but didn't edit the post, now I just have to do the upward shooting sprites. I tried to replicate the heads facing foward...I had to make it from scratch, as well as the chest and buster.

crimson hammer
12-06-08, 21:45
three things, all of them involving the jumping sprites.

1.) The head needs to tilt upward when jumping. Look at official zx and zero sprites.

2.) The arm should bend a bit, instead of being completely straight. Look at MMX sprites of X (X4-X6)

The mouth should open like it does in Megaman 8 and Megaman 7, to stay to the original.

Mathis
12-06-08, 21:57
three things, all of them involving the jumping sprites.

1.) The head needs to tilt upward when jumping. Look at official zx and zero sprites.

Not if it isn't those 2 frames

2.) The arm should bend a bit, instead of being completely straight. Look at MMX sprites of X (X4-X6)

Not in the Megaman 8 Sprites, which I'm basing the jump from, besides the X series sprites are larger and have different designs, oh well, I'll do it...

The mouth should open like it does in Megaman 8 and Megaman 7, to stay to the original.

...his mouth is open...just not wide...

I hope you understand that I'm basing him from Megaman n8 sprites, but with a Copy X twist, but if the mouth isn't open (though you never explained where it should be open in the frames) I will look though CX's sheet to see if he has his mouth open:D

Gravitee
12-06-08, 22:07
The arms in M8 are slightly diagonal though. They just look unnatural just hanging there.

Mathis
12-06-08, 22:14
Alright, I will bend the arms a few pixels, but I will post the recently updated sheet before I started watching Spiderman 2 now, I am still watching it, so it will be a little while before I update it again :D

[EDIT] You know what...I'm giving him a double buster attack...

Doogles
12-06-08, 23:48
Shouldn't he have a diagnol upward shot? Just a thought.

Mathis
13-06-08, 03:05
Nah, then there will be no point in Axl using A-Trans on him, he will be just like Axl, plus Copy X doesn't have it...though the Pantheons that I got his design from does...hm... Any way, just finished his shooting sprites even the double buster shot.

Also since Megaman 0 megaman will not have attacks like Megaman Axl Megaman, he has been removed from the sheet, but moved to his own.

[EDIT] Until Turp shares his kicking sprites, I wont be working on the Close Combat Sprites, instead I will be working on Movement

Mathis
13-06-08, 12:54
UPDATE!!!

Modification and some frames have been added to the Melee sheet, though the bottom row might not be used. Yes, I know the blur sucks, I need help with that, also, thanks to SC's Model R attacks, I modified the melee frames to be these, enjoy and C+C please.

Mathis
15-06-08, 06:35
Well the Megaman Fighting Sprites are done, how are they?

Yeah I know the blur sucks, could someone help out?

Thanks to SC's Model R sprites (Though lacked a lot of shading) I modified those poses and wa-la, we have these, now I got to work on his running sprites...

I hate you guys... I hate you in a good sense though!

Be sure to give C+C okay!

turpinator
15-06-08, 06:37
The blur isn't that bad, you just have to see if it looks good when you animate it.

Mathis
15-06-08, 06:55
...too bad I'm only good with idle poses, it just doesn't look right...I don't know why though.

[EDIT I just realized I'm missing his Upper Cut -_-

turpinator
15-06-08, 07:08
I used to be as well, better poses come with more experience. Why do you think I put PRZX on hiatus up until now? BTW, you forgot a person to credit. ;P

Mathis
15-06-08, 22:30
Everything is finished on this sheet, right? right?

Got his sliding done, and the attack after the uppercut done (a.k.a. Crash Driver) and no...I didn't use SC's Sliding, I used Copy X (strangely this whole time) and then looked at his and made my own sliding, though thanks to him for the uppercut poses.

Also credit to turp for showing me his kicking sprites, without him, the kick move would've been a failure. Also...Megaman is now as dangerous as Fefnir, he can dash at you to uppercut you!

Anybody know where I can get sliding effects? Copy X has his attached to his sprite... ah well

[EDIT] I also made the light effect frames for the uppercut separate

Close range combo

No Charge = 1P-2P-K
Full Charge = 1P-2P-SU-CD

crimson hammer
15-06-08, 23:09
Not Hijacking
http://img412.imageshack.us/img412/9756/sketchqw5.png (http://imageshack.us)

In Marvel v.s. Capcom, Megaman does an uppercut too. But its sky blue.
http://www.sprites-inc.co.uk/files/Classic/Marv/Megaman/

So to pay homage to it, I made it like so.

Fluttershy
16-06-08, 02:01
Hey Crimson, that point is moot. Mega also had an uppercut in MMPB/F and it was Yellow.

http://www.sprites-inc.co.uk/files/Classic/Megaman/MMPF/megamanpowerfighterssheet.gif

Mathis
16-06-08, 02:10
Thanks to CH, the color is blue (last time I base the color from MMPF, it was yellow D=)

I added a fram to the punching, he takes a stepin the second punch, and a ready pose for the 1st punch. here, I'm working on Megaman's Mugshot, I need help shaping the head though

[EDIT] OUPOSTED

Mathis
16-06-08, 22:07
Um, here is an update... I'm not sure how to make it shine like the other mugs...

Also, here is the character replacing Blade, his name is Nigh

Ignore everything but the Megaman mug and Nigh

Drei
16-06-08, 22:14
Nigh is the headswap, right? There isn't much to say about it than the helmet design is good, but that's really it. Mega's mug makes him look very chubby, and I think you sprited the ear peice part wrong. It should seem connected, but a different part, no?

Mathis
16-06-08, 22:20
Connected? I have no idea what you mean by that, but his face has been bothering me though...


and about Nigh...I forgot to mention, that, that sprite is just to see if his color scheme would work out, also the helmets he has, so temporarily it's a head swap, he'more ninja like than anything

Mathis
17-06-08, 08:01
Update

I have someone for the second part MMA

It may not be a game, but it will be a comic

this guy is currently called Zazume (halloween, shadow, and night are taken)

His name is either Zazume, Zazu, Zazzil, Sazu, Ramus, Malleolus (Malleo)....(lots of Z names) well if someone is willing to find a bone name that sounds cool, I'm willing to hear (Bone/Ghost)

he is supposed to look like a skeleton with a Jack o' lantern looking head, to give a spook feeling, take a look, and...um...could you tell me which one is better... thing is...strangely he moves, he is just energy wrapped with bone-like parts.

Will he be good, bad, or neutral? who knows.

[EDIT][Read in Below for my questions, I made a Blue BG and a White BG for you]
here is his conncept artwork
http://advent-axl.deviantart.com/art/--76657710

[EDIT-DOS] Is Twilight a good enough name?

Fluttershy
17-06-08, 16:52
Final Section, top middle. That's the best. And you know, this reminds me alot of a MMZ version of my Ectoman char. He was a Ghost/skelleton made of mostly energy as well. As for a name. Go with Plasm.

Mathis
17-06-08, 20:32
Hm... you gave me an Idea, Mix the names Cranium and Ectoplasm and you get Esrani....

you know what I realize... What's a Fefnir.....

Also, You said top row, middle, problem is...

http://i141.photobucket.com/albums/r61/titus4life/Seckton.png

There is no middle...

Fluttershy
17-06-08, 20:41
Fefnir is a mistranslation of Fafnir which is a Norse Dragon who had a "Powerfull Arm". And see the sprite between the first and third from the left?(before the dark line) That's what I meant.

Mathis
17-06-08, 20:48
Fefnir is a mistranslation of Fafnir which is a Norse Dragon who had a "Powerfull Arm". And see the sprite between the first and third from the left?(before the dark line) That's what I meant.

Funny thing is...you actually meant the bottom row, middle then...that sprite wasn't suppose to have that part on there (my mistake XD)

Thanks, will do, also here is something crappy, I drew it in flash and shrunk it, then gave it it's 256 colors, not worth it...

and also this...sprite of him as well...what game is this from again (forgot)

[EDIT] and Before you correct me on the Mug, Copy X's eyes were blue at first...(not a good excuse) yeah I know, it was hours ago when I made it

Fluttershy
17-06-08, 20:51
Hmm.. that Art of him looks alot like the EXE version of my Model Ectoman. Cept it's mostly white and black. Not saying it's a BAD thing. Just ironic I guess...

Regardless it looks good. Let me know if you ever want help with him. I'll be glad to.

Edit- Oh, and the mug looks great. The only thing I'd change is the yellow's color. Change it to Orange to reflect the sprite.

Mathis
17-06-08, 20:54
I have NO idea what he can do... Though I think he should do ghostly things...like how he did it

http://sprites-inc.co.uk/files/ZX/ZxA/Boss/ModelBoss/mmzxa_boss_modelp.PNG
I seriously don't know what he could do...

Fluttershy
17-06-08, 20:57
Leave that to me. I can think of a bunch of stuff for him to do. Just not right now. Cleaning and packing my bags for a trip. I'll PM them to you soon though K?

Mathis
17-06-08, 21:12
Sure thing, but right now, I got Nigh fixed up a bit... look at the sprites at the very bottom of all of them...

[EDIT] I also got something for him...not sure what to do with it really... become a shadow of the opponent and strike, I'm guessing...

Fluttershy
18-06-08, 00:36
I gotta say Nigh looks pretty spify. Looks like a Poison master or something.

Mathis
18-06-08, 04:04
Good, to hear, he WAS going to be like Esrani, but using dark powers, maybe poison would work too, except instead of poison (because robots/reploids can't get poisoned) lets call it...*thinking of something...*

anyway, I have Esrani's Intro...how is it?

[OFFTOPIC] Nice sig btw and I added you

Fluttershy
18-06-08, 04:11
Thanks. It took aqhile to get the colors right. Now, it looks pretty cool. Don't see a problem with it right now.

And I can see how a reploid can get poisoned. Virus. It can be the same thing.

Mathis
18-06-08, 04:18
Now his battle stance...which will be like...hm...like how Zero is standing, but both arms up in...(I'm bad at describing things)

[Edit] Made a GIF of him Transforming...ignoring his intro sprites...I need to do something for that,and my new Avi

Mathis
18-06-08, 05:49
Update, I got his pose done...how is it? Essani sounds better BTW

Fluttershy
18-06-08, 05:55
HAHAHAHAA! That's funny. That's the same EXACT post I imagined someone who uses a charkram would use. Hell, it's the same pose I showed my bro a few weeks ago. Anyway, I think it looks great. All he needs are some weapons or glowing hands and he'll be fine.

Mathis
18-06-08, 06:01
I think I will get rid of the white on his fingers, here are more animations btw

http://i141.photobucket.com/albums/r61/titus4life/HAHAHAHAHAAAAGIF-1.gif
http://i141.photobucket.com/albums/r61/titus4life/HAHAHAHAHAAAAGIF2.gif
http://i141.photobucket.com/albums/r61/titus4life/HAHAHAHAHAAAAFlashing.gif
http://i141.photobucket.com/albums/r61/titus4life/HAHAHAHAHAAAA.gif

I got to add more frames to the flashing eyes..I'll just repeat them

Mathis
18-06-08, 08:44
Sheet Update, I explained their purposes as well

though it bothers me...what I did with his hand...it looks familiar somehow...

Terry von Feledae
18-06-08, 09:05
Needs more transition from the screenfacing sprites to the sidefacing ones. One frame where he faces between the two is needed; Two are even better.
Also, why doe the ghost's eye suddenly disappear temporarily when his body appears? Also, when he puts off his armour, you may want to put a frame or two more between the last armoured and first unarmoured frame, for example one of the armour schattering or fading or something.

Mathis
18-06-08, 09:36
Needs more transition from the screenfacing sprites to the sidefacing ones. One frame where he faces between the two is needed; Two are even better.
Also, why doe the ghost's eye suddenly disappear temporarily when his body appears? Also, when he puts off his armour, you may want to put a frame or two more between the last armoured and first unarmoured frame, for example one of the armour schattering or fading or something.


To explain about the armour (uh-oh, he's explaining), like how the biometal user switch out, is how the effect between his armor loss and gain.

I'll solve the transition right now, it did look strange to me.

What puzzles me is what you mean about the disappearing eye...? it flashes to a bright yellow, but doesn't disappear, is the yellow too bright?

As I fix that issue I will post this to show how his pose should look

[EDIT] OHHH Those eyes, well that is when Axl runs into a dark room, dialouge starts, the room dims a little light, he is a ghost, more dialouge he transforms, then the battle starts, does that explain the eyes Terry?

Mathis
19-06-08, 04:58
added 2 frames, but the armour will just pop up, he has to transform quick

Mathis
21-06-08, 01:22
Almost at the bottom, and close to page 2 in less than a day, I feel so ignored

I made him from scratch, Longneck Dagger and Essani are there to show height...and if it looks official (which I doubt...)

Also, it's about time I work on something for Megaman Axl other than the characters so here is the life bar (note that it's max right now)

I can't seem to get the red light to look right though...Since Axl and Eclipse are characters, character switch is good right?

[All of this is WIP]

Arcan
23-06-08, 17:37
They all look really good, but the Longneck Dagger dagger guy... Well, no comment. Also, the Essani guy looks like he should be shouting out WAAAAGH! when in that straight ahead pose, in reference to the Orks in Dawn of War imo. Otherwise, good job.

Mathis
23-06-08, 17:40
They all look really good, but the Longneck Dagger dagger guy... Well, no comment. Also, the Essani guy looks like he should be shouting out WAAAAGH! when in that straight ahead pose, in reference to the Orks in Dawn of War imo. Otherwise, good job.

That comment toward Dagger sounds bad... Only scratch practice, I'llbe sure to fix most of all that is error'd on him and the pirhanna

Arcan
23-06-08, 18:19
Sorry. I just don't know what it is, but I didn't want to get reported because I offended someone or any of that crap. I shouldn't have said anything at all. Damn my idiocy! >.<

Mathis
01-07-08, 19:27
Um...okay, I'm not spriting much, here are some updates...


http://i141.photobucket.com/albums/r61/titus4life/EssaniWIP.png
http://i141.photobucket.com/albums/r61/titus4life/GaurdiansWIP.png


[EDIT] I'll be able to explain anything you want to know about my sprites

Mathis
01-07-08, 21:40
UPDATE

I made a rush sprite out of boredom and just for the hell of it...

I also noticed that the MM8 version and the MMZ dogs look like rush as well

and yes... I did use Megaman's head...

http://i141.photobucket.com/albums/r61/titus4life/RushMKII-1.png

Arcan
01-07-08, 22:08
Nice job on essani's sprites, and I like the brighter X8 harpuia sprite. MMZ rush looks a bit too much like a recolor, except for the head and tail.

Mathis
01-07-08, 22:50
That is the problem...it's too close to rush...too close to the dog, i'll have to make more modifications

also it's a VERY minor edit

Arcan
02-07-08, 01:25
Yes... I reccommend the tail being in the diaganoly up position like the MM8 rush, and make rushes helmet smaller, and extend his snout.

Mathis
02-07-08, 02:16
He has a stumpy tail, it's not meant to ALWAYS be up, I will do that, but not permanent...I don't even know if I'll use Rush in MMA...I'm already having Megaman,Bass and Protoman in it...

Arcan
02-07-08, 02:46
Well, I like the idea of Rush being with Megaman. A dog that can turn into a jet can be very useful at times. I mean, how else he going to cross the obligitory needlessly large bottomless pits that don't have platforms over it?

Mathis
02-07-08, 02:56
...God Mode >_>

Well, he doesn't really need it since he's not playable...and if there were any pits, Axl can hover to that spot easy...Also, I forgot to edit that post (I thought I did edit it...)

I rounded Rush's shoulders, and...well that's all I CAN do to bring him close to the original

Arcan
02-07-08, 04:17
Hmmm... Try making his whitish parts more red in color. They look too white compared to the mm8 rush.

Mathis
02-07-08, 09:19
http://i141.photobucket.com/albums/r61/titus4life/o_rly-1.jpg I swear I didn't know that

Honestly, if it's not THE rush, it shouldn't be the exact pallette, he is supposed to have white

Arcan
02-07-08, 15:43
Good point, but could you at least make the helmet smaller? It looks too big on his head.

Mathis
02-07-08, 17:59
Yeah, I was working on that actually ^_^'

Arcan
02-07-08, 18:20
Well, I guess that sums up all the problems I can see. Also, cool sig :D

Xterra
02-07-08, 18:40
The new white-guy in your sig (whom I saw the sheet of on previous pages) looks okay design-wise...but for the most part, resembles a white-X.

And in your sig, I don't understand why you have his "crotch-light" animated to repeat over and over like that...It's like you're trying to emphasize something. Can't you just have it in the final frame of the transformation, and have his arms moving up and down while he changes his face?

The crotch-lighting is unnecessary.

I think the main thing that reminds me of X is his helmet. Looking closer, his legs and arms do have more unique detail in them, but the helmet is normally the first thing people recognize aside from the center of the sprite which is generally the chest. I suggest you do more detail into the helmet design.

And you could make the arms look a bit more like the boots.

What theme are you trying to achieve with this character? Knowing this would help me think of other design ideas that might help you.

For example, if he were the fighting type, I'd suggest huge bulky armor that emphasized muscular build. Flying type would require aerodynamics. And etc.

(EDIT)-And the shadow-guy he transforms from is an interesting idea, but while it's quite unique, the legs seem...wrong. The triangular shape at the bottom of the specter is continually bugging me. Maybe emulate the same type of "flame-hair", but around his legs where they don't exist. Which may explain his floating, and make his lower half look more desirable.

Mathis
02-07-08, 19:25
I'm confused, yet understanding what you mean at the same time, well he is supposed to be a Skeletal/Ghost/Shadow type of reploid, which would explain the thin look, he...well...I don't know WHAT he can do, but I was thinking of a Shadow Skull attack (I wish I could show what I mean)

Don't judge too much on the animations, I have the sheet here if you need it ,wait , I think I know what you mean, that's going to be removed, the "legs"...yeah it bothers me too, I just been busy, I just started spriting again after a week or so...

http://i141.photobucket.com/albums/r61/titus4life/EssaniWIP.png

Xterra
02-07-08, 19:41
Basically, he doesn't need to flash his crotch at us while screaming/laughing.

Glad it'll be removed, and glad that you're working on the specter's legs.

Mathis
02-07-08, 20:46
Well it wasn't suppose to do that regularly,but it only happens in the intro (black to pink color inside)

The ghostly form "Legs" will be changed to...something...

Anyway, the Design is this shown below, his arms aren't suppose to match the legs

here is a pic of him:

http://i141.photobucket.com/albums/r61/titus4life/huh-5.jpg

Also...WHY DIDN'T I THINK OF THE NAME SPECTER!!!!! Oh well, Essani will have to be his name T_T

Xterra
02-07-08, 21:03
Then you definitely need to make the arm more ribbed like the legs, because it isn't noticably the way you want them to look.

And the amount of detail in the art you see on the helmet should be what we should see on his sprites. It'll be tough, but try to add those details.

And the thing in the center of his chest doesn't look like a skull.

For example, the "second set of eyes" don't even show on the sprites.

Mathis
02-07-08, 21:09
Could you perhaps show an example, so I could see how I can shove EVERY detail in?

Xterra
02-07-08, 21:17
I didn't say every detail. Most detail.

Mainly the arms, and the other eyes. Oh, and the skull.

I'll go make an example.

Mathis
02-07-08, 21:43
Well I made a shell, it's still in progress though, lower right corner


http://i141.photobucket.com/albums/r61/titus4life/EssaniWIP-2.png

Xterra
02-07-08, 21:50
Now, can you see what I did to it to add in more detail?:
http://img45.imageshack.us/img45/9020/mathisexampleskeletonsg3.png

If not; then read the below, and look again:
For the arms all I did was extend his right arm (our left) one pixel and have that side ribbed. The base of the arm was where you had it. All I did was make the bone jutt out a bit more.
For the legs I just manipulated the lower half of the bone to appear more in the shape of one. I didn't actually do much movement of pixels. Most of it was reshading. And the end result was a more bone-like base for the white area above the shoe.
For the helmet, I did shading fixes, added a second line, and reshaped the top of the helmet to better see the eye. The reshaping was mainly for accuracy, and better visibility of the eye, which of course involved some shading changes. I also had to recolor the eye. You can't have it that light of a yellow and expect people to see it on white.
And finally, can you see the small skull on his chest. I love bones, so naturally I love to sprite them. I hope you like the new skull, even though it has a lower jaw, and your art does not. I just thought it looked better that way, because without it the skull was too small, and I thought it was unrecognizable. I'm hoping that you're satisfied with it. I also modified his real ribs on the chest to better suit the new skull.
Enjoy. I hope my example helps you out Aa.


(EDIT)-Made a mistake on the ear-lines, and seperated the skull so you could see it better: (hope this helps you do better on his sheet)
<<REMOVED>>
(EDIT2)-Fixed even more than the previous. Fixed chest and leg bones:
http://img45.imageshack.us/img45/4896/mathisexampleskeletonqx3.png
Now they're much more skeletal, and they look much more custom.

I did my best to keep to your art's accuracy, and make it look good. But it's up to you whether or not you use anything I've shown you with these.

Mathis
02-07-08, 22:21
O.O Oh...My...GOD!!!! That is better than what I could ever do, well, with "close as possible" wise that is, I'll start the modifications now.

[EDIT] Um Hey, what's the deal with it...is it in GIF format? the colors are off, the BG is black, and shading seems lost... iis it distorted by mistake?

Xterra
02-07-08, 22:28
It's PNG...Not sure what's wrong with what you're seeing, but it's fine on my end. Do you need me to reupload it?

Oh, and make sure you're using the last edit I've made.

It also has a helmet fix for the eyes, and you're welcome.

(EDIT)-Black Bg? It's a transparent bg...there's supposed to be no color. You must still be using MsPaint or something to see black. No, it isn't distorted on purpose; no, the shading's not supposed to be wrong; and no, the background shouldn't be black. Something's wrong on your end.

Mathis
02-07-08, 22:40
I havent done anything different at all, see it shows up black, the pixels are different colors too... see for yourself

http://i141.photobucket.com/albums/r61/titus4life/EssaniWIP-3.png

[EDIT]here is to show it closer
http://i141.photobucket.com/albums/r61/titus4life/bigger-1.png

[EDIT2] I might as well add in something about him, here is something for you guys...

Axl: Wait, so a reploid is doing all this?

Essani: GYAHAHAHAHA!!! Fool, I am no reploid, I am a Virus, a ghost as many called it.

Axl: Then Explain the Armor, why do you look like a reploid?

Essani: Since I am an advanced Virus I can take shape and make an Exoskeleton to my liking, this isn't even my full strength!

Axl: It's nothing like my A-Trans at all, Ciel I'm going to have to lask for those Specs...

Ciel: I can't he isn't anything the Computers have seen before.

Axl: Well it's always better to find out yourself anyway, such as his weakpoints!

Essani: Hm hm hm, maybe when you are retired I can use your body as a shell, haunting the living with the great Axl's body...

Well...Battle Conversation atleast

Xterra
02-07-08, 22:53
If you're using MsPaint, it will make it black, and mess with it.

Let me reupload it with a good bg color other than white:
http://img91.imageshack.us/img91/7272/mathisexampleskeletonlr9.png
MsPaint saw the black of the skull and boots touching the edges and must have thought that the background color was supposed to be like that.

It's retarded. There was no bg color at all, it has no right to change it. qK

And for the last time Aa, you shouldn't be spriting on white because it makes color removal hard. It helps to have an unused color instead.

Otherwise those images will continue showing up black when you try.

Mathis
02-07-08, 23:03
It fixes the BG issue, but it still looks strange by color, maybe there IS something wrong with my comp.

Well no worries, nothing replication can't fix right?

in MS Paint is it easier to have a white BG because it's easier to move your sprites without a big blue square tagging along around it, Also might want to read my last post too.

Zero20XD6
02-07-08, 23:13
You can easily fix the big blue square following the stuff around by right clicking with the color dropper thing. Since it makes the color the background color.

Mathis
03-07-08, 00:58
I feel like such a n00b, thank you for clearing that up Zero20xD6

I have edited Rush's head size while working on Essani

I seriously don't know what to do to change rush...

Zero20XD6
03-07-08, 04:17
Tis fine, Anyways on Rush you could make the stance match Rush's more by spreading the legs to make it look more relaxed since unlike the enemies in MMZ I doubt Rush is getting ready to pounce on you.

Mathis
03-07-08, 05:02
Well, I'll keep that sprite for other purposes, how is the legs looking now?
http://i141.photobucket.com/albums/r61/titus4life/RushMKII-2.png

Arcan
03-07-08, 13:17
The second rush sprite still looks a bit weird. Try moving the front leg to the side as well, otherwise he looks like he's going to pee all over the place. I reccommend making rush's sprites based off of real dog movements, if you have a dog anyway.

Mathis
03-07-08, 19:29
To make a robot like a human dog hmmmmm

Well, since that pose looks nothing like a dog ready to "pee", I'm still going to fix it -_-

Now, back to Megaman, yes, I keep switching because I don't want to lose intrest

Cruuent Progress:
http://i141.photobucket.com/albums/r61/titus4life/MegamanPlayableMovements.png

Arcan
03-07-08, 23:49
Like what you did with the buttons for the awesome megaman pose. Thank GOD someone actualy made an edit of zero's climbing sprites without that annoying hair in the way. perfect! As for the other sprites, they look like they're just on actual sheets. In other words, I can't tell if they're edits or not.

Mathis
04-07-08, 00:24
Well I did make more Buttons (http://www.sprites-inc.co.uk/forum/showpost.php?p=275764&postcount=21)

Arcan
04-07-08, 02:25
I know. I like how you USED those buttons.

Mathis
04-07-08, 07:15
Added more to Megaman's shooting sheet, both battle and playable, and no one STILLm said nothing about the life bar

Xterra
04-07-08, 12:15
Nice to see you using a background color. And the buttons are useful.

MegaMan looks great so far, but when he's shooting upwards, (and his mouth is open) it looks like he's torn his jaw in half. I think it's the way it's shaded.

Oh, and the bars look cool, but you did the stretch wrong on the energy bar that's on the righthand side of the bar that's on our left.

It looks too weird to have the bar skewed that way, but the idea's good.

What you need to do in order to fix it would be something like...

Hold on, I'll show you in a sec.

(EDIT)-Like this:
http://img133.imageshack.us/img133/6015/mathisbar1wz1.png
Okay, I know it's a really bad edit, but that's more like how the skew should look, becuase it looks way too weird the way you had it. The bar is supposed gradually extend at an even pace. Not so suddenly.

Anyway, don't use my example, but try to make yours more like it.

Mathis
04-07-08, 15:52
I actually like it, but I think I'm going to shrink the waiting character life bar by 1 pixel, to make the guage smaller

I fixed megaman's mouth, wasn't too hard...

Mathis
04-07-08, 18:09
UPDATE

Well, I'm switching between Megaman and Axl right now, why? They are the CLOSET to completeion...no I STILL didn't do Axl's A-Trans sprites, but Axl's hair is smaller *points to sprite on the left*

Xterra
04-07-08, 18:19
Good, finally you've made the hair a little more accurate than the previous.

Mathis
04-07-08, 18:27
his is some more hair styles...I'm worried that 3 would be chosen most... it will be difficult a little bit

Xterra
04-07-08, 18:32
I prefer the size of #3, but it doesn't look much like Axl's hair the way you have it bent. So my vote would have to be for #4. It's more in-shape.

(EDIT)-But it's weird to have that very small strand sticking right up.

Mathis
04-07-08, 18:35
O.o Wow, um... you realize you accidentally made a quadruple post right?

Anyway number 4 it is, I'll get started on the modifications

Xterra
04-07-08, 18:40
My computer was lagging at the time, and I accidentally hit post.

I only hit it once, but because I was still typing, it made a new post for each new word when the load was complete. And there was actually many more than four. Since it was for each new word, there was more than eight.

I was frantically deleting them as fast as possible. Which is why you saw four.

(EDIT)-I counted, there were a total of twelve posts. All gone now.

Mathis
04-07-08, 19:35
I got the Majority of this minisheet done, now I have the sliding to do, though I still have to color the 'underwear'

...it's not easy to recolor what you can hardly see

Xterra
04-07-08, 19:50
Aren't you going to make it the black underwear with the red stripe?

I always thought that was the best type. X's blue one was too dull, and Zero's white one looked too much like real underwear. Axl's was awesome.

(EDIT)-And make sure you add a pixel to make the smallest bang on his hair not sticking up so vertically, but slanted more. I think it'd be better.

Doogles
04-07-08, 19:56
I don't know how I haven't seen these before, but they're pretty good.
Is he gonna hold his gun in his left hand no matter which direction he's facing, or will he just be flipped horizontally when he faces left?

Just a note, though... Axl couldn't fire straight up or down when he was sliding down a wall...

Mathis
04-07-08, 22:34
Well no one really noticed, because, well, no one really cares about my sprites... I suppose he can't, I'll have to check into that, because I don't think he can shoot diagonally either on the wall...

Well I slapped every mini sheet together, now I have to organize it, I also noticed, he doesn't have wall kicking sprites... I shouldn't have stopped spriting him, I missed a lot on his sheet...

I'm currently adjusting the sheet, I know I have to edit the hair size, the hand color, pallette and color the underwear, if you see ANY other errors, just point it out, my headache is making it hard to notice things...

Doogles
04-07-08, 22:37
He can shoot diagnolly on walls. When you shoot while on a wall, you'll stay still.

Why doesn't he have a standing pose?

Also, you should add the hovering thing to his shooting in the air, since when he's shooting in the air he hovers. (I'm going off of X8. I don't remember how it was in X7)

Mathis
04-07-08, 22:40
Standing Sprites are at the bottom of the sheet, he has multiple, to show some experssion, than the dull standing all the MM characters have. I was actually getting to that, I have the room for it, I just never got to solve that issue...:D

and yes Axl can shoot while Hovering, I wish I could double check...but my PS2 is broke, and I have no way of buying one right now

Doogles
04-07-08, 22:43
Well, if you keep the hoverjet effect seperate from Axl, then you won't have to match up the number of frames for the hoverjet thing to the amount of frames for each shot.

I hope that made sense.

Mathis
04-07-08, 22:50
You mean layering, correct? hm... I think I will do that, I thought about it before, but never did it, you saved me some time :D

Mathis
07-07-08, 00:11
http://i141.photobucket.com/albums/r61/titus4life/PINGARS.png

I made 7 different resized versions scratched and I have one set Reshaded, Nuff said

As seen in my PD thread...I made them for Megaman 0...long story...

Mathis
07-07-08, 04:00
Well I have a UPDATE here, some eniemes that branched off of what you see in the last post.

I call them Plaphlar and the round ones Plaphlamos, why, well I thought of the spanish word Hablar when I made them, and since the Square one is a Platform, Pla+Hablar-ab+p=Plaphlar

Plaphlar do the following:
-Platform
-Shoot spikes in 4 direction (sometimes all together)
-Send bolts of Electricity through the spikes when stood on (or launch spikes up)

Plaphlamos can:
-Chase you after passing an "Invisible line"
-Shoot spikes
-Roll after you
-If awoken, he can shoot beams in four directions (Spins on hard mode :D )

These two will be known for their random attacks, you wont know which they will do...

Also I have an Example of what it looks like in game and Axl's bullets, 'Underwear' and lifebar are shown in it as well (I mention it because I would like Critique on all of that as well)

The E stands for Eclipse BTW
http://i141.photobucket.com/albums/r61/titus4life/PlaphlarandPlaphlamos.png
http://i141.photobucket.com/albums/r61/titus4life/AxlStage.png

Arcan
07-07-08, 14:57
Nice! The Plaphlar could be darker though. He looks like he's a bit too bright when compared to the background. Only slightly darker though. Like about one or two shades.

Mathis
07-07-08, 22:10
Well that solved 1 issue, but what about the bullets, the underwear and the life bar, anything on that?

HZ
07-07-08, 23:10
The screenshot looks good, Everything with Axl fits but his mouth, its to open.

I suggest using the Plaphlar in a stage with a red BG, because it sort of blends, making the game a bit harder, and a challenge is always fun.

Mathis
08-07-08, 04:48
Fixed, I made him have a sort of grin like you're grinding your teeth

Against? wait that statement made a little bit of sense...you want hard or no?

Xterra
08-07-08, 20:39
A grin's a whole lot better than: (ooo)

HZ
08-07-08, 21:03
Against? wait that statement made a little bit of sense...you want hard or no?

Sorry, I meant that you should use it in a red BG stage.

Anyways, the Axl looks even better now,

Mathis
08-07-08, 21:16
Should I have him grin while shooting or no? I mean all the shooting sprites BTW

and Well I added more to the sheet, all I need now are the bolts, this doesn't sound easy ^_^'

[EDIT] Nevermind, it's nothing special to the last sheet...

Mathis
17-07-08, 17:54
I made a 32-bit and a 16-bit versions of who was 'Hornetman'...I'll just call him Hiveman. The sprites are in the above right...igore 'Plugman'

Rosing Phoenix
17-07-08, 19:40
Well, I like the designs, very origional. A little idea for Hiveman, try to make the wings in about three poses: one at rest up, one in the motion blur, and a third one at rest a bit downward.

Just a thought.

Mathis
18-07-08, 06:42
Axl Sheet Update!

Yeah, I'm still working on him, in the 4th row you will see Wall Kicking Sprites, those weren't there earlier. Also I modified his helmet, I gave it a more X8 look, I only have a few more sprites to make Zero to him (look at the very bottom) After this I need to add his new hair in and edit his Teleportation sprites to suit him. after that, I need to do his A-Trans sprites...that will be the hardet part of what I'm telling you... Tell me how i'm doing so far okay


http://i141.photobucket.com/albums/r61/titus4life/AxlSheet.png


[EDIT] GAH! It's been resized... I'll have to put it in attachment.

Xterra
18-07-08, 15:30
In that very last frame at the bottom...is he crying!? Cool pose none-the-less.

Looks great so far, and I love how extensive the sheet is, but I'm sure you could move the sprites closer together to save more space and condense the file to be easier to load and save. Also, making it smaller (more condensed) would allow more room for even more extensions later on.

HZ
19-07-08, 14:46
In that very last frame at the bottom...is he crying!? Cool pose none-the-less.


Actually, its a *facepalm* Like in my avi.

But the only problem I have is with the wall shooting, because in the games, you can't shoot strait up and down when your on a wall.

Mathis
20-07-08, 05:05
Upward wall shooting is a neccessity in the game, the other poses, aren't downward shooting it's his wall sliding sprites.

Anyway, I am adding the hair, but the back view hair seems to bug me the most...

(Here is an order of what I'm doing with him:

-Colors
-Hair
-Underwear colors
-A-Trans
-Custom poses)

Mathis
22-07-08, 05:33
Well I finished a decent section with new colors, underwear and hair, I also added the small gem in his helmet, can you spot it?

Mathis
26-07-08, 22:00
Here is an Eye Catcher! Just give me some C+C

Toon Link in zero Style shading WIP, how did I do?

Drei
26-07-08, 22:34
... Just because he is a kid, doesn't excuse him from looking human/hylian. I suggest editing a child or remaking the whole sprite while using children as references.

So, make him overall bigger except his head, make his sword smaller as the Master sword, which looks inaccurate on the hilt, was magically made smaller anyways, and to go with larger proportions, bigger sheild. You should reshade the hat to show the folds from his head, and make it droop with a lsight instead of a large curve.

Mathis
26-07-08, 22:38
So you're telling me to take him out of his character? Seriously?

Gravitee
26-07-08, 22:43
He's saying to take a sprite from a kid in the game, because the current body is far too small for Z style.

Drei
27-07-08, 00:49
Let me put to you blunt, which I only do in extreme cases. It isn't in style in any way. If you can't tell from my post detailing what is wrong, too bad. I'm not repeating after being so straight-foward.

Mathis
27-07-08, 01:54
Well, both of you we're right. I checked the heights between Link and toon link in brawl, Link is at Zero's Height whil toon link in slightly half of that, have a gander at him now!

[EDIT] I only used red because...well it's pretty obvious as to why.

Mathis
27-07-08, 06:57
UPDATE on Toon Link! Colors, bottles and a few weapons...

Does anyone know why I'm spriting him? I sure don't...

Gregarmet
27-07-08, 12:50
you missed dark toon link ^^ ( appears in SSBB )

Mathis
27-07-08, 15:52
No, I didn't forget, I ran out of time and posted it before I made that one. The sprites don't seem to have those colors, so I'm going to use Essani's colors.