PDA

View Full Version : ...Meh.


Marl Duothimir
29-02-08, 19:59
Figured I might as well make a topic for my sprites, since I'm planning on actually actively participating in the spriting commune again. Either way, here's my main character, Marl.EXE, slightly DIY:


http://img465.imageshack.us/img465/3199/marlexeqs7.png


M'kay, I know I probably screwed up horribly on the shading, so I would like some helpful hints for that. And yes, the torso is 100% custom. And yes again, I know the hands are simple recolors/minor edits. I'll get to that later.

Edit:Oh, and the cloak is for travelling purposes. No special benefits.

Edit 2: And I really need to fix the credit bit at the bottom. I made a Sonic-ized version before this one, and copied and pasted it without really thinking.

Marl Duothimir
01-03-08, 21:57
M'kay. I decided to take a break from the newer styles to get some practice in on the old ones. Namely, 8-bit Classic.

http://img137.imageshack.us/img137/3489/leo8bityf2.png

Leo (a character belonging to a friend of mine; not sure if I got his appearance completely accurate) in 8-bit nostalgic glory! ...Yeah, I know. It's little better than a recolor at the moment. Meh.


Comments are appreciated, 'cause they help me get better at this. So post away.

[fish in space]
02-03-08, 00:02
I like the BN guy, he has a very unique design. I'd suggest adding some highlights and getting rid of the cloaked sprites altogether. The 8-bit guy, as you said, is little more than a recolour.

Marl Duothimir
02-03-08, 00:08
Thank you for the comment.

...Highlights? Could you clarify that, please?

[fish in space]
02-03-08, 00:13
Little spots of light (in your case) red in an area close to the lightsource.

NetSaver.exe
02-03-08, 00:14
He is just saying you are missing a lighter shade of red/black/etc.

Marl Duothimir
02-03-08, 00:18
I...think I understand what you're saying. I'll get right on that.

Marl Duothimir
02-03-08, 00:27
Eh...I dunno. Is this any better?

http://img134.imageshack.us/img134/3922/marlshadeor4.png

[fish in space]
02-03-08, 01:14
Yeah, but do it on the main body too.

Marl Duothimir
02-03-08, 01:21
...You kinda confused me there. Either way...

http://img87.imageshack.us/img87/2359/marlshadepi3.png

Rainbow Dash
02-03-08, 01:38
You know, Tuna, you could save a lot of time and confusion by providing an example.

Marl Duothimir
02-03-08, 01:49
Yes, examples are certainly helpful.

[fish in space]
02-03-08, 02:44
Okay, maybe something like this.

Marl Duothimir
02-03-08, 04:19
Okay, I think I see what you mean now. It looks a little odd to me, though.

http://img104.imageshack.us/img104/670/marlshadeor4iq4.png

So I removed a pixel or two. Now it looks more rounded, which is how I was taught to do shading on a spherical object.

Marl Duothimir
07-03-08, 19:24
Boredom and a lack of inspiration caused me to take a step in the other direction: trying to make the worst sprite ever! ...I still failed, though.

http://img225.imageshack.us/img225/7974/frankencrossuh8.png

Behold, Frankencross! The most disturbingly hideous Cross to date!

On a scale of one to ten, one being prettiest, ten being most horrid, what is it?

Zombiechao
07-03-08, 22:53
Kinda bad, but with some recolouring he'd actually look ok. and take off that thing on his head.

Marl Duothimir
07-03-08, 23:00
Did you actually read my post? I'm trying to make it look worse, not better. It could be used as an example for budding young spriters in the future, if it were crappy enough. Yes, an example of what not to do when spriting.

...I lost my sanity a long time ago, so don't bother asking.

Zombiechao
07-03-08, 23:08
I was remarking on how it was ironic. Besides shouldn't it be saved in jpeg?

Marl Duothimir
07-03-08, 23:29
*Snaps his fingers.* I knew I forgot something!

Edit: http://img100.imageshack.us/img100/4935/frankencrossuh8cj3.jpg

Izzat any worse?

crimson hammer
07-03-08, 23:36
You forgot, you should recolor it with default paint colors, so we all go blind. XD

Marl Duothimir
07-03-08, 23:37
Actually, that might make it look better, unless I make him a RAINBOW!

crimson hammer
07-03-08, 23:38
NO I mean like recolor it with like one shade of everything. So no shade of blue...just...blue...no shades of purple...just one plain horrendous shade of purple.

Marl Duothimir
07-03-08, 23:48
Like this?

http://img112.imageshack.us/img112/3743/frankencrossuh8rx4.jpg

I swear, I was laughing my ass off while I did this. *Random laughing emote here.*

Marl Duothimir
08-03-08, 01:48
Okay, I did a little work on the sprite to make it look at least half decent, and I think I did okay:

http://img253.imageshack.us/img253/9800/frankencrossuv7.png

Hm...Or maybe not. What do you lot think?

Gladd
08-03-08, 01:56
It's okay but not the best

Marl Duothimir
08-03-08, 02:36
Well of course it isn't the best. It's just a recolored frankenstein with barely noticable edits to the hair! Which is kinda the point, anyway. Now, can you tell me what it is that you don't like about the sprite? Help me to improve upon it?

Gladd
08-03-08, 03:13
hmmm....not quite sure it's decent but you should work on the light

Xterra
08-03-08, 03:37
I can't really judge how good it may be, but it's so much better than before.

Marl Duothimir
08-03-08, 03:41
Well, Xterra, that's because it was originally an example for other spriters; to give them an idea of what not to do.

As of now, it is in the frankenstein/recolor phase. After tinkering a bit, it will move on into the minor edit phrase. After even more tinkering, it will once again move on into the major edit phrase. After that, I can't make any guarantees.

And blame Capcom for the shading. It's all official in that sprite.

Marl Duothimir
08-03-08, 19:23
Not much of an update, but I straightened out the text a bit, and added Marl's navi mark just to make it look fancier.

http://img510.imageshack.us/img510/732/marlexecp5.png

Zan Sidera
08-03-08, 22:50
You forgot, you should recolor it with default paint colors, so we all go blind. XD
Like this?

http://img112.imageshack.us/img112/3743/frankencrossuh8rx4.jpg

I swear, I was laughing my ass off while I did this. *Random laughing emote here.*

Defining parts of a sprite with default colors during the shaping process, before applying shading, is an often used technique, which I myself employ. Allows you to manipulate shapes like you're molding clay, without having to bother with the trouble of destroying outlines.

So it's really not a thing to mock, even if complete n00bs would do such a thing, it's actually a stepping stone to a higher level. So having employed such a thing a thing on that particular sprite, one might aswell go all the way, reshape and reshade.

But I guess that's just the scratch spriter in me speaking >.>

Marl Duothimir
09-03-08, 01:23
I haven't done scratch sprites since Marl.EXE, I'm afraid. And even then, it was only his torso and his head crest thing. I might take your advice some day, though.

Marl Duothimir
19-04-08, 12:16
The nightmare...has only...just begun! *Rises from the dead! Rawr!*

http://img187.imageshack.us/img187/5315/fatetakeonezv3.png

Obvious base is ooooobviiiiioooouuuus.

Anyway, as you can see, he is currently in the "minor edit" stage. I already have about two thirds of a sheet, but I won't post it until it's finished. Next step: major edit stage!

Boilman
19-04-08, 12:32
I'm suddenly reminded of a quote I once heard.
"If Sigma had hair, we'd all be doomed."

Also, try blending the hair (helmet?) onto his head more. It looks like it's barely balancing on top of his head.

Marl Duothimir
19-04-08, 12:34
...Eh, I have a thing for sharp, pointy Shredder crests. Bite me.

Actually, I was thinking about that myself. I just couldn't decide on how I wanted to go about doing it.

Marl Duothimir
21-04-08, 04:29
Finished the sheet, and added a little strap-type thing to the side of his head. Not sure how much it helps, but meh.

http://img148.imageshack.us/img148/2234/fatepb9.png

...Yes, I know the hurt pose looks like crap. I might just omit it entirely.

Ryo Hazaki
21-04-08, 17:34
Or, you could put a guitar in there...

Marl Duothimir
21-04-08, 20:56
Last time I tried spriting a guitar, it didn't go very well.

The Mighty Fish of Spring
23-04-08, 01:31
doesn't mean it might not work this time

Marl Duothimir
30-04-08, 09:55
This next sprite here has absolutely nothing to do with Megaman, but I'm posting it anyway.

http://img259.imageshack.us/img259/1808/sunwukongiu5.png

'Tis Sun Wukong, the Monkey King. Y'know, from Journey To The West, the ancient Chinese epic that Dragonball is based on.

...Does the shading look a little off to any of you?

turpinator
30-04-08, 09:58
Depends on which sprite style you are going for.

Marl Duothimir
30-04-08, 10:08
Well, it's based on Dragonball: Advanced Adventure's shading (and indeed, one of the sprites), but I editted it quite a bit. I'm more concerned with whether or not the shading actually looks good, and not just slapped together randomly.

dualR
30-04-08, 10:20
Sun Wukong had a golden headband thing, unless this is him before he met the priest. You need to add some contrast by making the darkest shade darker.

Marl Duothimir
30-04-08, 10:23
I thought there was something I forgot! I'll get right on it.

Marl Duothimir
30-04-08, 10:45
Okay, I added the headband thing (a headband thing, at least) and darkened the shades slightly.

http://img91.imageshack.us/img91/4608/sunwukongrt4.png

Any better?

Marl Duothimir
01-05-08, 05:11
Nyoibo pose:

http://img244.imageshack.us/img244/6381/sunwukongstaffds7.png

...Yeah, I got kinda lazy and just recoloured Goku's arm instead of making a new one from scratch. Bite me.

turpinator
01-05-08, 05:24
*Bites joo*

Seriously though, just make his back leg go back about a pixel and put up and out his left (our right) hand in front of him like a bowstaff martial arts ready pose.

Zombiechao
02-05-08, 03:39
I thought he was made out of stone or something.

Marl Duothimir
03-05-08, 09:07
Hey, remember way back on the first page, that 8-bit sprite I made? He's back.

http://img246.imageshack.us/img246/6085/leo8bityx7.png

And a little more customized this time. Especially the second one on the bottom row. Whew, that one took a while to get right, and I'm still not completely satisfied with it.

Marl Duothimir
03-05-08, 20:57
Look, he can run now!

http://img176.imageshack.us/img176/1024/leo8bitck3.png

Marl Duothimir
04-05-08, 02:54
Still no comments? I guess I'm just churning these out too fast, hm?

http://img240.imageshack.us/img240/8957/leo8bitgm7.png

Drei
04-05-08, 03:15
Well, he ois short, stubby, with a pot for a hat?
The style doesn't give much for proportions, but you could make him taller.
It is okay, though I feel you are putting too much emphasis on the mullet, it is shown quite often.

Marl Duothimir
04-05-08, 03:33
I believe it is a kind of hat called a bucket hat. And it isn't a mullet, just really long hair.

As for the height, I'll get on that as soon as I stop being lazy.

Marl Duothimir
11-05-08, 12:53
You didn't think I was finished with spriting, did you? Hah! Of course not! ...I've just been really lazy lately...

http://img112.imageshack.us/img112/8035/fatetransformur0.png

The black is there because it just looks really weird without it. Of course, it still looks really weird, but that's not the point.

http://img112.imageshack.us/img112/6518/marlperspectivell5.png

And, because Boilman suggested it to me, an in-battle front view of Marl. This particular sprite is my first actual 100% custom work (that didn't turn out like utter crap). So, no edits here. Nope. Nuh uh. *Brick'd.*


There. Now go ahead and tell me about all the myriads of things I screwed up on.

Edit: Also, if anyone would be so kind, I would like to see the top two rows of the transformation sheet animated. I just want to see if it's smooth or not.

Gravitee
11-05-08, 13:10
I think you're better at that style than 8bit. Your 8bit so far is just megaman with different hair and clothes. He's still got the same proportions and face shape (I'm guilty of the face shape thing). Even the poses are the same. I'd suggest trying to make parts longer and trying out different poses. Maybe a pose from a robot master instead of megaman.

Marl Duothimir
11-05-08, 14:30
Actually, the 8-bit sprite's legs are closer together than Megaman's. Just thought I'd point that out. And the right hook/uppercut/whatever you want to call it will never be found in any of Megaman's 8-bit sheets.

Gravitee
11-05-08, 15:44
Yeah I know that's custom. Well done on making that look not weird. But it still looks too much like megaman in my eyes.

Different legs?

Marl Duothimir
11-05-08, 16:11
Megaman's legs have about three pixels between them in his standing poses. Leo has a single pixel between them. 'Cause, you know, it's really easy for the enemy to kick you in the nuts when you stand like Megaman does. Of course, Megaman doesn't actually have any, being a robot and all, but Leo is human. And thus such a compromising stance is no good for him.

Oh, and the feet are smaller. But that doesn't have much to do with the actual pose.

Gravitee
11-05-08, 16:48
1 pixel is really a minimal difference. I still think he should have different legs.

HOWEVER- It's your character. Do what you like.

Marl Duothimir
11-05-08, 17:31
Actually, that would be a two pixel difference. 3 - 1 = 2. And as far as I can tell, a good number of the characters in the 8-bit games have pretty much the same legs, just in different positions and at varying distances from each other. And since Leo is human, he therefore does not have gigantic legs with kneespikes or crotch plates.

http://img357.imageshack.us/img357/8449/leomegamanhc8.png

As you can see, they're not quite a perfect match in stance and shape. Point made, ending discussion.

Gravitee
11-05-08, 17:43
I'll drop this, but first I'll say that you really missed the point.

Firemans legs are not like megaman's. Gutsmans legs are not like megaman. That was Megaman 1. The rest of the games always had really unique robots.

But like I said, your character. You do what you want.

*drops it*

Zombiechao
11-05-08, 17:58
Well the leg stance is unique. But what about the arms!!!,

Gravitee
11-05-08, 18:24
They're the same as megaman. Maybe changed by a few pixels, but not much.

Zombiechao
11-05-08, 18:36
Exactly. A different pose would be cooler.

Marl Duothimir
14-05-08, 10:39
Redrew the arms. Now they're closer to the body in the standing poses.

http://img218.imageshack.us/img218/5219/leo8bitzx5.png

Gravitee
14-05-08, 14:42
Is his hat supposed to fly like that? Random.

Igani
14-05-08, 15:13
I like what you have done so far. But you could make him look less like megaman by editing the face a little. Otherwise I think you’re doing a fantastic job.

Marl Duothimir
14-05-08, 17:36
Is his hat supposed to fly like that? Random.
Note: It's not flying. It's just there for general purposes, because I like conserving room wherever I can.

As for the face, that was actually the next part I was going to edit. I like to do things in steps, you realize.

Gravitee
14-05-08, 17:49
For his lying down sprite either-

a- put his hat on

or

b- put it on the ground next to him.

Marl Duothimir
14-05-08, 18:00
That's what it's there for. So anyone who wants to do that can do it themselves, moving it various distances from his body. Just trying to keep the sheet as small as I can comfortably keep it.

Edit: The head has been made slightly smaller, and he looks...older now. Or half asleep. Whichever.

http://img530.imageshack.us/img530/2730/leo8bitde1.png

Boilman
14-05-08, 20:14
Try scratching more stuff. It's 8Bit, so it shouldn't give TOO much trouble.

For one, change his legs during his jump, and his idle pose. Change it more than what you did now.

Seriously, you can't jump like that. I tried.

Gravitee
14-05-08, 20:26
Ok I've come up with a new spriting rule- If someone says the pose is the same when it isn't, it's because the change is so miniscule that it's still basically the same. That's the problem, if anyone compares this to megaman they'll say- "It's the same thing".

Just give him different legs, different arms, whatever. He still looks like megaman in different clothes to me.

And the face edit still looks like megaman too.

Try something a little bit more than a single line of pixels or 2 lines of pixels, because who can tell the difference between individual pixels?

Marl Duothimir
14-05-08, 21:29
Apparently I can, because it looks completely different to me.

Edit: Working on the jump. Hold on...

Marl Duothimir
14-05-08, 22:27
Alright, I bring you the...NEENJA JUMP OF DOOM!

...Oh, and he's also slightly taller now. Megaman's about the size of a 10 year old, right? Just not fitting for someone thrice that age.

http://img214.imageshack.us/img214/4302/leo8bitkj1.png

Marl Duothimir
15-05-08, 11:05
Changed his hair in the hatless standing sprites, and added a few more poses.

http://img508.imageshack.us/img508/3041/leo8bitrm5.png

New poses: Holding something up in the air, injured, giving someone the finger, *FACE!*, and the typical male reaction to a nutshot.

Zombiechao
15-05-08, 23:32
Nut shots are not to be made fun of. *laughs* Its hard to tell the arms from the body. Edit that and make that mj crotch grab pose. It might be funny.

Marl Duothimir
18-05-08, 05:55
A broken arm isn't going to stop me from making sprites. So, without further ado, I present:

http://img93.imageshack.us/img93/8453/getterrobohn4.png

Note that it is still in the design stage. The MS Paint default colours are just to help me decide if it's "Getter" enough.

Mathis
18-05-08, 06:09
Looks like... a Bionicle...

But it's still cool. Get well soon BTW

Marl Duothimir
18-05-08, 06:36
It won't when it's finished. That is, if I ever finish it. Rather a daunting task for me. Haven't had much experience in the giant robot area of spriting...

Galeon
18-05-08, 06:43
Which Getter ya aiming to make? If that's supposed to be Shin, the silver parts on his ears need to be a bit longer and the face a bit more rounded.

Gravitee
18-05-08, 09:24
Apparently I can, because it looks completely different to me.

Edit: Working on the jump. Hold on...
Suit yourself.

*Tries to drop it for good this time*

That DOES look like a bionicle. Man those were fun. Well, before the film anyway.

I haven't heard of Getter but I looked at some pictures and I think the spikes might be a bit big. Only a tiny bit though.

Marl Duothimir
18-05-08, 14:34
Which Getter ya aiming to make? If that's supposed to be Shin, the silver parts on his ears need to be a bit longer and the face a bit more rounded.
Actually, I'm hoping to create my own version of Getter, with a bit of design influence from various versions of the past. Perhaps too much influence, if it really looks that much like Shin...

Marl Duothimir
18-05-08, 17:44
Added some shading. I probably messed up somewhere, so tell me if and where I did.

http://img139.imageshack.us/img139/7797/getterrobohp5.png

As for style, I'm not really using anything in particular.

Zombiechao
18-05-08, 17:57
Can you show me a quicksketch fothe side. Its hard to judge the ahding if I don;t know how its shaped.

Marl Duothimir
18-05-08, 18:02
http://img329.imageshack.us/img329/2280/getterrobolinedu3.png

Is that what you need, or did I misunderstand your post?

Zombiechao
18-05-08, 18:10
I meant a view from a different angle.

Marl Duothimir
19-05-08, 03:08
Well, everytime I try to draw a side view, it comes out looking like crap. But what I was going for was something similar to Shin's head shape, but a little flatter in front. Once I draw something that doesn't look like crap, I'll post it for you.

Marl Duothimir
22-05-08, 00:26
http://img384.imageshack.us/img384/3381/getterrobobz8.png

Finished Getter 1's chest piece. Something's bothering me about the shading, but I'm not sure what it is. Then again, the shading always bothers me.

Drei
22-05-08, 00:42
Well, for one, you have, about four lightsources. Pillowshading is there too. You've got to take into account the SHAPE of the PA, and use shading to make that shape. Perhaps look at some artowrk of the Getter's to tell how they are shaped, then find a style to actually make this in, so you at least have guidlines.

Marl Duothimir
29-05-08, 09:18
Getter 1 pixel art...thing...is being put on hold until I learn how to shade better. For now, you have...more 8-bit sprites. Of Getter 1!

http://img225.imageshack.us/img225/944/getterrobommtc0.png

Includes idle, jump, jump/attack, and a weird little dance thingy on the bottom that serves no real purpose!

Drei
29-05-08, 13:43
You do know, you're obliged to now make the Getta Tomahwack, Getta Beam, and Getta Missle. If you hadn't already planned to make those. It would be interesting to see you also make Getta 2 and 3, with the transformation sequences.

Now, for real critique. The green needs to be changed, as it fades into the red too much. The legs need to not have thunder thighs, and the details on them changed with perspective.

Marl Duothimir
29-05-08, 18:07
Alll of that except the thing about the green has already been noticed. I'll get to work on them when I have a bit more time to do so.

And of course I'm going to make a Tomahawk, Beam, Drill, Missile, Cyclone, what-have-you. And Getter 2 and 3 as well, though they'll come after I finish Getter 1.

Marl Duothimir
30-05-08, 02:53
Metter team, assemble!

http://img61.imageshack.us/img61/2052/metgetterqm3.png

One of my contributions to the 9000 Mets topic.

I think I went a little overboard on Metter 3...

Marl Duothimir
30-05-08, 08:58
Updated the Metters. There are now two versions:

Metter G:

http://img524.imageshack.us/img524/2146/metgetterwb8.png

New Metter:

http://img91.imageshack.us/img91/9884/newmetterbg9.png

I am freaking insane, trying to put that much detail into 8-bit sprites...

And no griping about the colours on Metter G. I wasn't going for total accuracy.

Marl Duothimir
31-05-08, 08:52
Shiiiiiiiiiiny!

http://img149.imageshack.us/img149/9153/newmetterkh3.png

I can't believe I'm actually sheeting this...

http://img149.imageshack.us/img149/3589/newmetter1wz6.png

Yes, I understand it's basically the same pose over and over with the arms changed. That'll change later, probably when I update this particular sheet again.

Zombiechao
31-05-08, 14:16
Its too crowded and the palette isn't good.

Marl Duothimir
31-05-08, 16:31
Explain what you mean by "the pallette isn't good". What's wrong with it?

Xterra
31-05-08, 20:26
http://img149.imageshack.us/img149/3589/newmetter1wz6.png

...

Explain what you mean by "the pallette isn't good".They're dark colors, and they're weird palettes to use together without more contrast. It's just...weird. The sprites are good, but I suggest finding a more suitable yellow, that is somewhat brighter than the current.

That way it will not blend in as much with the darker red.

(which could also use a little more contrast)

And it looks like you used MsPaint colors for all, including the green. It's a good color of green for the arangement, but looks even worse in that attack.

Marl Duothimir
28-06-08, 06:09
SHAAAAAAAIIIIIIIIIINE SPAAAAAAAAAKUUUUUUU!

http://img124.imageshack.us/img124/5488/newmetter1kq7.png

The supercharged Getter Beam stays until I figure out what to do with the extra space I'll have once it's gone.

Galeon
28-06-08, 09:29
Metter no chikara! Omoishitaka! Not bad, not bad at all XD

Marl Duothimir
19-07-08, 08:14
http://img150.imageshack.us/img150/622/mistmancl3.png

Take a wild guess who this is.

Marl Duothimir
19-07-08, 20:09
And I figured, why not Bowl Man to go along with his BN3 White counterpart?

http://img225.imageshack.us/img225/6795/bowlmaned2.png

Marl Duothimir
07-08-08, 01:27
More work on Leo. His RAGE powers fully unleashed:

http://img50.imageshack.us/img50/8923/leoangryam1.png

A bit of a parody of a certain anime.

I know, I got lazy on his hat exploding sprite. I'll fix it later.

Mathis
07-08-08, 02:51
And I figured, why not Bowl Man to go along with his BN3 White counterpart?

http://img225.imageshack.us/img225/6795/bowlmaned2.png

*Mathis gets idea*

*lightbulb*

You just gave me a design idea for bowlman. Now for critique...

His head is very tiny...

Marl Duothimir
07-08-08, 03:03
How do you know that's his actual head? It could just be a distraction, so Megaman tries to get a head shot, but can't because it's not his real head!

...Yeah, it's pretty small. I might fix that sometime in the future.

Marl Duothimir
07-08-08, 21:34
http://img80.imageshack.us/img80/3228/leoangryww9.png

I'm going to make more sprites for the beard attack later, so don't bother saying anything about that.

Karnstantine
08-08-08, 00:05
Wait what? Attacking with his BEARD? Where can I get ME some facial hair like that? It is quite neat, and you went into great detail on his torso. Perhaps you ought put muscle lines on his arms?

Marl Duothimir
08-08-08, 00:32
I tried that, and it wasn't pretty.

Marl Duothimir
12-08-08, 23:25
http://img141.imageshack.us/img141/5521/leo8bitrm5uk2.png

A couple of new poses. Should I keep the pistol's sliding effect?

Xterra
12-08-08, 23:28
Might I ask what sort of hat that's supposed to be? Because it looks like he's wearing a bowl on his head. (or a met helmet without the stripe) The rest of him looks fine to me, but that hat just struck me as being very odd.

And yes, you should keep the pistol sliding effect. It looks almost like recoil.

Marl Duothimir
12-08-08, 23:32
I believe it is called a "bucket hat". I'm sorry if it looks odd. That's just how my friend always drew it. And, considering how the one he always wore looked, I'd say it's not too far off.

And thank you for your approval of my sliding pistol sprite. I think it looks odd, but it's probably just because of the lack of shading or detail. Of course, there's not much we can do about that in 8-bit, is there?

Xterra
12-08-08, 23:39
Nope, but you have to keep in mind that it's meant to be animated as well. The sliding you see in the frames don't necessarily look right, but when animated it'll be the equivelant of cocking your pistol/recoiling the top half.

It'll also make the shooting animation much less dull and still. Like usual.

(EDIT)-Also, the second frame sort of makes it look like an automatic rifle. So if you wanted you could make a collection of assorted guns for him to use instead of just the pistol. Which would be interesting.

Marl Duothimir
13-08-08, 00:03
That's actually what I was thinking of when I made the sliding sprite. It sort of looked like an Uzi to me, so I decided to try making other guns in the future. For now, however, you're stuck with the pistol.

Karnstantine
13-08-08, 00:52
I wonder, when are you going to combine all your sprites for him into a single sheet? I remember seeing more than just what is in the sheet with the gun.

Marl Duothimir
13-08-08, 00:55
The only other sprites I made were his RAGE sprites.

Unless you mean his old ones? In that case, this is the same sheet, only more customized.

Karnstantine
13-08-08, 00:58
Oops, I didn't notice the five-to-the-face and nutshot. Sorry 'bout that. It is quite cool the amount of detail that you've put into 8-bit.

Model Rl
13-08-08, 19:26
Could you ZX-style that please?

Marl Duothimir
14-08-08, 22:34
Why would I want to make Leo in ZX style, which I am totally unfamiliar with and have no intention of ever spriting in?

No really, I'm curious why you're requesting that. Please enlighten me.

Marl Duothimir
19-03-09, 04:20
Added a middle frame for that pistol animation, and some phone sprites. Also, the pocket. Should I add it to all of the other sprites on the sheet, or just leave it on that one and forget about it?

http://img27.imageshack.us/my.php?image=leo8bitrm5.png

Trying to get back into a spriting groove.

Marl Duothimir
21-03-09, 16:09
Touched up some of the sprites, as certain details on some of them just weren't up to the latest edition's standards (the width of the trenchcoat, mostly, but there was also one that had some black pixels that should have been the same colour as the coat). Also, I reorganized (or rather, disorganized) the sheet as a whole, as I noticed it was getting a little on the long side. Hopefully, this will help with that problem.

http://img15.imageshack.us/my.php?image=leo8bitrm5.png

Marl Duothimir
03-06-09, 08:17
http://img268.imageshack.us/my.php?image=leo8bitrm5.png

More work on Leo.

Actually, the ladder sprites were something I had made a while back while messing with the sprite files for the 8-bit MM7 fangame. I just forgot about them, is all.

Marl Duothimir
05-06-09, 21:23
Neo MX Gundam. (http://img177.imageshack.us/my.php?image=ogundam.png) Why Neo MX? Because it's just about as random and irrelevant to the Gundam itself as a good portion of the other Gundam names.

Pieces to the far right are there just because. Now, which one looks better, the black one with a white head, or the white one with a white head?

/copypasta

Drei
05-06-09, 22:48
I think the far right one looks best on the Gundam.

Leo is coming our really well, not much to comment about.

Marl Duothimir
12-04-10, 18:09
Boy, it's been a while, hasn't it?

http://img130.imageshack.us/img130/9389/marl1.png

So yeah, as you can see (or not, depending on how familiar you are with the original sprite), I've been tinkering with the shading on Marl's sprites, trying to improve on my lack of skill with that particular area of spriting. BN style is vaguely what I'm aiming for. Critique, suggestions, etc.?

Marl Duothimir
14-04-10, 00:41
Added a shotgun to his arsenal. (http://img709.imageshack.us/img709/3041/leo8bitrm5.png) Based a bit on the Benelli M4, but I think the proportions might need a little work. Thoughts?

Marl Duothimir
05-05-10, 09:43
http://img192.imageshack.us/img192/9603/bigzeong.png

The Federation's days are numbered.

Not currently planning on continuing this one.

Marl Duothimir
11-11-10, 13:02
http://img713.imageshack.us/img713/3041/leo8bitrm5.png

I returned to the old version's eyes, because let's be honest here. Larger eyes means more expressiveness means more emotion means more identifiability.