PDA

View Full Version : Action_Fence's PD Sprite Thread


action_fence
19-06-06, 05:52
http://www.geocities.com/action_fence/ZeroEXE.png

Zero in BN style with operator Ciel. I haven't had the chance to update it since I got it back from the archives at RPM, but I am going to add map Zero.

That is my first submission, how ya like?

Latest Vile sheet with out the ride armor and Ciel are accpeted. ~Blackbeltdude

kingofanime
19-06-06, 05:57
These are pretty good. But I do believe that they already have a Zero.EXE? ;)

dualR
19-06-06, 07:59
Wow, these are great, I'm no expert on BN sprites but I'm surprised no-one has tried something like this yet, also, the mugshot shows Zero with the face mask, but the sprite doesn't...

EDIT: Just realised there is a mask, only at first I thought it was his mouth, might want to add a darker outline or something.

Erik426
20-06-06, 19:15
Thats cool Ive been wanting a Zero.EXE although I may look for others first... KA, you said there is one already? where? Try making his hair look more like Protomans or something though.

kingofanime
20-06-06, 19:30
Zero.EXE was in Network Transmission for the GC.

Doogles
20-06-06, 19:54
Ciel as Zero's op? Okaaaay.... it's your sprite.
Anyway... The sprite doesn't look too different from the original Z series sprites.

action_fence
20-06-06, 20:42
Well, for an Op, I thought it made sence for Ciel to be his, for she is basically that in the Z series. Well, at least what it seemed like in Zero 1, and that is the one I played when I made this sprite.

And as for the look of the Z series I thought that it looked cool enough to stick with the look.

--or I just may be sounding stupid... I do that alot.

Dude/Man
20-06-06, 21:17
i agree. but you should do somthing a bout his mask it looks like he's fighting with his mouth a gap.

action_fence
22-06-06, 23:39
Try making his hair look more like Protomans or something though.

I was trying to make his hair look a bit like the Zero Virus, so I just went with a spike looking thing.

Cutman EXE
23-06-06, 03:10
I don't know... ACE has said that they don't accept non-canon characters...

Does this count?

action_fence
23-06-06, 04:55
I don't know... ACE has said that they don't accept non-canon characters...

Does this count?

11- In case it isn't blatently obvious, we don't accept fan characters.
This does not mean we don't accept offical Megaman characters as if they'd been designed in another style (ie, taking a Classic Master and converting it to a navi), but we do not accept fan characters.
Period.



Just to clear things up...^^^

Not meaning to sound like a jerk, just when I read the post, I went to re-read the rules to make sure because I am working on more sprites like a Vile.EXE, which in my opinion, isn't turning out that bad.

Edit: Speaking of Vile.EXE--
http://www.angelfire.com/planet/mmsprite/action_fence_sprites/VileEXE.PNG
just have a few more things to do to it, 2 more attacks. RideArmour, and Knee Grenade.
-It may look like a recolour of a generic navi, but as posted in another thread, I cannot do arms, so I took the arms from a generic navi.

Edit 2: The picture should show up but if it doesn't here's the link.
http://www.angelfire.com/planet/mmsprite/action_fence_sprites/VileEXE.PNG

Fluttershy
23-06-06, 14:08
Can't see it.

Morphman
23-06-06, 18:32
http://www.geocities.com/action_fence/ZeroEXE.png

Zero in BN style with operator Ciel. I haven't had the chance to update it since I got it back from the archives at RPM, but I am going to add map Zero.

That is my first submission, how ya like?

It's good over all. But the hair needs fixing and some of it is not in the battle net work style (or it just looks sloppy) OMG YOU FORGET ZEROS THONG UNDERWEAR!

Dude/Man
23-06-06, 18:58
vile looks good, but don't you think his cannon should be out all the time instead of just when he's using it?

action_fence
23-06-06, 19:17
vile looks good, but don't you think his cannon should be out all the time instead of just when he's using it?

Yeah, but this is just the first version of vile, I am gonna fix it, I just thought it looked cool like that.


And to the post above, yeah it is sloppy, but it was my first sprite attempt.

--Me

HZ
23-06-06, 23:24
!!!! vile exe dont work

Fluttershy
23-06-06, 23:46
It did for me. Try the link.

Don Kalypso
23-06-06, 23:50
I tried the link, all I got was the no hotlinking thing.

Fluttershy
23-06-06, 23:51
Hmmm. I had to click the scroll wheel button to put it in a new tab on mine to view it so if you can try something like that.

Don Kalypso
24-06-06, 00:02
Yeah! It worked, but on a more serious note, no Vava does not work as a RMNT sprite.

Edit: WOOO!!!!! Hatchling, Awwwright.

action_fence
24-06-06, 04:13
515

Well this is the final version of the Vile.EXE I am working on. I didn't do the Knee Grenade because every time I would make the leg bend, It came out looking horrible. But I did do the RideArmour, and well I was pretty proud of the armour.

--Me

Daemonseele
24-06-06, 04:49
That looks really nice.

However something about it doesn't look right (maybe it's the pallette, but I'm no expert on MMBN sprites), in my opinion.

Megaman .exe5
24-06-06, 04:57
Well I am and I think you might want to add more and darker colors to it.

Doogles
24-06-06, 05:21
I agree, it could use some darker shades. As it is, it looks too flat.

action_fence
24-06-06, 05:37
Would anyone happen to have a good pallate for me to use? I was using the SNES Viles to get my colour scheme.
I usually only use colours on the computer, never when I draw, because I am a bit on the colour-blind side... and MSPaint doesn't help that much either.:g-drop:

--Me

Daemonseele
24-06-06, 05:42
I was using the SNES Viles to get my colour scheme.
Well that explains the awkwardness I thought I saw. Try using an existing pallette like from an existing MMBN sprite.

Vile in the SNES games uses a 16 bit style pallette whereas MMBN tends to use 32-bit colors (GBA).

Hobo
24-06-06, 05:50
Aww, dude thats awesome, you should try doing a Sigma.EXE!

Kairos
24-06-06, 19:12
Awesome. Purely awsome. Make sigman exe. Please?

Cello
26-06-06, 06:43
The reason that Vile looks awkward is because it has an all black outine, something that would be found on a 16-bit sprite. Change the outline color and you should be good.

[ray.z]
28-06-06, 12:44
Wow. Your sprites look good.

But his hair is two stationary. When I think of Zero, I see long, flowing hair - not something stiff like a board.

Also, are you gonna make overworld sprites as well?

Megaman .exe5
29-06-06, 02:41
Umm that's not Zero... that's Vile.

Rainbow Dash
29-06-06, 03:20
You could also try adding a more visible right arm to all of his poses...

[ray.z]
29-06-06, 08:09
I know it's Vile.

I was referring to Zero.

But his hair is two stationary. When I think of Zero, I see long, flowing hair - not something stiff like a board.

See

GrooveMan.exe
29-06-06, 15:50
Cool, but the mech looks a bit wierd. The flat shading and outline makes it look like it should be a Mario and Luigi: Superstar Saga sprite.

Mikado
29-06-06, 16:04
When he's standing, I can't see his arm.

Edit: It was hidden, I can see it now.
Just ignore me...

action_fence
29-06-06, 17:15
Well after consideration of what needed to be done, I placed a request in the custom sprite request for 32 bit pallates for both Vile and Sigma where I can make the colours for the Vile better, and where I can finish the SigmaVirus.EXE I am working on. A request responded with they will make those, and when I get those I will remake the Vile, colour-wise. Yeah The RideArmour is cartoony looking but, well I have no real excuse than the fact that I made it really quickly.

And as for Zero.EXE's hair, I just wanted it to have a feel of the Zero Virus from Network Transmission with the spiky looking hair.

Well, it's nothing much at all right now but here is the base of what is soon to be the SigmaVirus.

548

All is scratch, but hands. Just a few more things need to be done to it before I colour it. Need to apply viral "tenticles" to his back, and a few other odds and ends.

--Me

Hyoi_Pear
29-06-06, 22:54
The Zero...
I dunno, it doesn't quite look "Exe" yet, I guess since I'm so used to playing the MMZ and it looks alot like it... :P

A few things wrong with the Vile. First off he's completely stationary the entire time, maybe some sort of recoil when he uses the shoulder cannon, and maybe he bends down while shooting the buster. Also, his left arm (his left) is sort of thin, maybe add some sort of guantlet to it, or just make it thicker near the end.

I can't wait to see Sigma! :D

Pinkie Pie
05-07-06, 13:50
While the entire sheet hasn't been accepted, Ciel (with a few edits by myself) has.
I'm pretty sure you won't mind the edits and that your main concern was getting the sheet on Sprites INC anyway.

The edits consist of making the shading more consistant in places and reducing the sprite to 16 colours rather than 23.
My edit is this:
http://pd.sprites-inc.co.uk/Expansion/action_fence/GBACielAction_fence.gif

As nice as Vile looks, he doesn't seem very EXE styled spriting wise. (Art style he's fine.)
The few outlines that the EXE series uses are coloured. Alter it and i'll accept him.

Rakia
05-07-06, 13:56
I agree, the Zero just looks like him from MMZ.
..And this is what Zero.EXE looks like.
http://upload.wikimedia.org/wikipedia/en/1/1e/Zeroexe.jpg just lettin' you know what the other looks like.
Maybe someone should do him in MMBN style for GBa.......*gets an idea*.

[ray.z]
05-07-06, 14:20
After seeing the concept art (which looked like shite), I searched Google for a better shot.

Better pic of Zero.EXE (http://img.sheezyart.com/art/medium/44/443541.jpg)

This is something you should try to do, cause it looks mad!

...

Or maybe I'll try to do it (but I ain't that good at MMBN sprites).

action_fence
05-07-06, 20:17
Well here is Vile.EXE without the black outline.
I have also taken out the RideArmour, even with the non-black outline It really didn't look like it fit in the game style.

595

Kairos
06-07-06, 16:09
Great.I forgot about the paleets,when I'm done,I'll PM them to you.K?

action_fence
08-07-06, 04:46
And for those who asked for it. I may continue on the SigmaVirus.EXE but, ummm... it's kinda not turning out to look much like a BN sprite... here just look for yourselves.

637

If people do like the way it is turning out I will continue.

That is all for now.
--Me

EDIT: I do need to make the fade at the bottom better also.

garethfurbank
08-07-06, 10:46
Are you intending the SigmaVirus to just be a random Navi/Virus, because all the BN big bosses are huge screen filling things. I know Sigma isn't normally hooge but still.

Mikado
08-07-06, 10:57
If it didn't had outlines, it would be bn style, it isn't bad. A bit of editing, and it would be pefect.

Grid Man
08-07-06, 14:38
The Sigma sprite looks like it's coming along fine, and I'd like to see a finished copy of that. Just make his eyes brighter so they look like they're glowing or something.

I love the Vile sprites, but I've just gotta throw this out there. I think he would look a lot more Vile-like if you changed the black area on his mask to a "T".

action_fence
08-07-06, 18:13
Are you intending the SigmaVirus to just be a random Navi/Virus, because all the BN big bosses are huge screen filling things. I know Sigma isn't normally hooge but still.

Its going to be bigger, this is just the base.

If it didn't had outlines, it would be bn style, it isn't bad. A bit of editing, and it would be pefect.

The Outline is gonna be gone when I'm finished.

I think he would look a lot more Vile-like if you changed the black area on his mask to a "T".

You're right.
642

So I guess I'll finish the SigmaVirus.
--Me

EDIT: Oh, and there is no sig on the new sheet for Vile.EXE.

DragonZero
09-07-06, 22:12
The Zero sprite looks okay to me, except for his poses. He looks too much like he's staring forward. Also, his arm doesn't look rigid enogh when he's using the Cannon. I mean, those things must be like 20 pounds, or something!

action_fence
09-07-06, 23:25
Okay so the above attachment isn't working... here is the VileEXE

655

--Me

garethfurbank
09-07-06, 23:29
Ah now we're better - the T for a visor really makes the difference.

Really good sprites, well done

DragonZero
09-07-06, 23:32
I think it'd look a little better if the arm cannon didn't protrude above his head. That's the only recommendation I've got.

action_fence
12-07-06, 05:13
Okay... sorry about the spam of SigmaVirus updates. But I have been thinking of how it is going to work and this is the idea.

Sigma usually has multiple forms you battle in the games. So, the first is just a normal Navi Virus similar to Zero. Then there is the big boss version. The boss version is based on the big Sigma from X1.

Here you go, this is what I am working on. I still need to make the body for the big one, but this is what I have.

Input?

679

Grid Man
12-07-06, 14:48
Cool idea, and I'm diggin the new form's sprite. You might wanna make his blue a lighter or different shade, though. It kinda blends in too much with the shadow from his shoulder pad.

garethfurbank
12-07-06, 22:58
I second that motion.

I do like the new look indeedy, even if the orange bit looks kinda flat.

DragonZero
12-07-06, 23:01
I think you should give the second form floating claw arms, suspended from under his shoulders by purple lightning.:D I've always loved that effect.

Hyoi_Pear
12-07-06, 23:13
Ooooh... Yes, floating claws might fix a few space problems... :D

DragonZero
12-07-06, 23:15
HoorJ for purple lightning!

action_fence
13-07-06, 03:15
I second that motion.

I do like the new look indeedy, even if the orange bit looks kinda flat.

Yeah, I'm still working on that one.

I think you should give the second form floating claw arms, suspended from under his shoulders by purple lightning.:D I've always loved that effect.

That was the idea all along, it's gonna be a while before it's posted though, I am about to lose my interweb.

So no more updates for a bit. But when I update next it should be done save for the parts you all tell me that I need to work on.

That is all for a bit. See you all when I return.
--Me

Grid Man
13-07-06, 17:46
I'll hold you to that, action_fence.

Blackbeltdude
14-07-06, 04:44
Well, Ciel and Vile NOT in the armor are accpeted, and here's why...

Zero's sprites are very different from his MMZ ones, and the proportions are also a little odd... He should probably be as big as Megaman atleast. Plus, his battle chips are very poor in representation. It just doesn't seem like you did a whole lot to change them...

The ride armor doesn't look all that good. You could also add legs if you wanted, but that's a design thing. His drills on the other hand don't match how the style does them, which isn't good. Nab some from Drill man or something. :P

Ciel and Vile are fine though.

action_fence
25-07-06, 16:10
So I am going to keep half of my word on posting a finished SigmaVirus. The First form is finished, but the second isn't. I am having a bit of a creative block on making the body for the second form, but here is the finished First form.

895

That is all for now. Anyting need fixed on this?

--Me

EDIT: Oh yeah, what each set on here is.
from top to bottom:
Movement, Damage, Maverick Tenticle attack, Cannon, Sigma Sabre, and the Maverick Tenticle.

Zero20XD6
25-07-06, 16:16
shouldn't he have legs

action_fence
25-07-06, 16:32
Crap I forgot the fade at the bottom. No he isn't supposed to have legs he is meant to be glitched. Thanks for pointing that out. Well, I thought that it was finished, but I guess not.

Grid Man
26-07-06, 01:14
*Saves sheet* Love em. One thing, though. Even the flying characters in Battle Network have a shadow below them. Just a suggestion, to see if that makes it look more official.

Kairos
26-07-06, 01:48
*looks* *steals*

There All mine. MUHUHAHHAHA *Hits brick wall*


*Dazed*Awesome,I'll give credit*faints*

Ahem...Sorry bout that....

EDIT:Anyways,are you making anything else after this,like RM's that haven't been made in EXE style?


EDIT after almost a year- God I can't spell KER-FIXED!

DragonZero
26-07-06, 02:39
Sigma looks good. Only I can recognize the bases you used for his hands. Try editing them to have armor trim... Or some of those pulsing lines, like on Gospel. You also rotated the sword for his slashes, but I bet no one's gonna ding you for it, unlike on my Zero sprites...

garethfurbank
26-07-06, 07:16
Thing is Sigma's body moves when he swings, and its a comple 180 turn, so it looks smooth and not jagged like on Zero - BUT - this isn't about you.

The tentacles are a bit bright, maybe if you toned the purple down a bit that may look better?

All in all fantastic work, nice one.

DragonZero
26-07-06, 18:34
I still vote for pulsating lines...

NetSaver.exe
05-08-06, 20:35
Fantastic Zero sprites.

Protosoft
06-08-06, 22:30
Could you explain what some of the attacks do or what attacks he has? And I don't get whats the purpose of the hand disapearing.

AndromedaMan
06-08-06, 22:56
I think the hand disapear and then go attack his enemy.

action_fence
09-08-06, 17:21
Could you explain what some of the attacks do or what attacks he has? And I don't get whats the purpose of the hand disapearing.

The hand is supposed to be the tentacle, so it disappears and reappears at the tentacle.

The tentacle is supposed to be like the wood spikes that come up from the ground when WoodMan uses his ability, or like the fire from the furnace virus.

action_fence
01-09-06, 01:22
Not meaning for this to be a double post but it would be the only way for people to know about the non-update.

I have yet to be able to make a sucessful body for form2 SigmaVirus, so if anyone would like to make the form2 I will give the whatever rights are to be given to let someone edit my sprite, oh yeah and the form2 head and shoulders not on the form1's body.

About the legs, or lack there of on the form1, I just haven't gotten around to doing it.

Procrastination(sp?) and ADD don't go that well together.

--Me

Hobo
01-09-06, 01:49
Hand to Tentacle? I hope Roll never fights Sigma when he wants to get laid. Yes I am sick.

Fluttershy
01-09-06, 01:51
But it was funny as hell.

GameSaver
01-09-06, 03:07
*thinks about that*........That would be funny.....XD

action_fence
29-04-07, 08:45
Sorry for lack of Sigma updates... I lost my internet at one point and while not having it, I lost all intrest in spriting. When I got it back I was welcomed back, and well, I am trying to return to the ranks.

I hope it isn't too late to post sprites, being the PD section is open. But I have been working on design for the second form of Sigma, and this is what I think I might stick with. My idea for final product makes the smallness of it work out.

5223

Yeah.
--Me

action_fence
29-04-07, 20:52
Sorry for the double post, but I couldn't find how to add attachments in the edit form. I believe I have finished the second form of Sigma. Input and the such might change that though.

Sigma Form 2
5247
Top is stationary, second row is damaged, third row is telling one hand to attack.

Sigma Form 2's Left Hand
5248
Top is movement and stationary, second is damaged, third is attack.

Sigma Form 2's Right Hand
5249
Top is movement and stationary, second is damaged, and when it attacks it floats up off the screen and goes above the player using the lightning.

The idea I had was to have the hands circle Sigma to keep the main body safe. The main body would have less HP than the Hands, but it would be neigh impossible to hit the main body, until the hands are defeated.

That is the second form, now all I need to do is finish the first form, and everyone will be happy.

--Me

Fluttershy
29-04-07, 20:55
Really damn cool! But I would've thought Sigma would have more than two attacks since he would be a final boss.