Aki-at
15-06-06, 22:17
Not sure how many know of this site (hell everyone here might know of this site) but I found this website to best describe what I find often annoying/extreamly funny in the storylines/settings/events of RPGs in general.
http://www.project-apollo.net/text/rpg.html
So far my favourites are...
14. Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
74. If You Meet The Buddha In A Random Encounter, Kill Him!
When you're out wandering around the world, you must kill everything you meet. People, animals, plants, insects, fire hydrants, small cottages, anything and everything is just plain out to get you. It may be because of your rampant kleptomania (see Garrett's Principle.)
13. The Higher The Hair, The Closer To God (Cloud Rule)
The more outrageous his hairstyle, the more important a male character is to the story.
124. Gojira Axiom
Giant monsters capable of leveling cities all have the following traits: Low intelligence
Enormous strength
Projectile attacks
Gigantic teeth and claws, designed, presumably, to eat other giant monsters
Vulnerable to weapons 1/10,000th its size
Ecologically sensitive
189. The Moral Of The Story (Ghaleon Rule)
Every problem in the universe can be solved by finding the right long-haired prettyboy and beating the crap out of him.
Yeah you can tell I was board to read through all that.
http://www.project-apollo.net/text/rpg.html
So far my favourites are...
14. Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
74. If You Meet The Buddha In A Random Encounter, Kill Him!
When you're out wandering around the world, you must kill everything you meet. People, animals, plants, insects, fire hydrants, small cottages, anything and everything is just plain out to get you. It may be because of your rampant kleptomania (see Garrett's Principle.)
13. The Higher The Hair, The Closer To God (Cloud Rule)
The more outrageous his hairstyle, the more important a male character is to the story.
124. Gojira Axiom
Giant monsters capable of leveling cities all have the following traits: Low intelligence
Enormous strength
Projectile attacks
Gigantic teeth and claws, designed, presumably, to eat other giant monsters
Vulnerable to weapons 1/10,000th its size
Ecologically sensitive
189. The Moral Of The Story (Ghaleon Rule)
Every problem in the universe can be solved by finding the right long-haired prettyboy and beating the crap out of him.
Yeah you can tell I was board to read through all that.