View Full Version : Sprites - That CANNOT be Ripped:
Pinkie Pie
09-06-06, 00:09
Before anyone else requests - the following games are, in general, really are unrippable:
Megaman Legends, 1, 2 and Misadventures (Barring any 2d artwork the game uses)
Megaman X7 and X8.
Megaman: Powered Up.
Maverick Hunter: X.
Megaman Network Transmission.
Megaman Battle and Chase (Barring any 2d artwork the game uses)
Why? I thought it would've been obvious, but the sheer amount of requests boggles the mind. Are people simply ignoring one basic fact?
They're 3d. Read it. 3D. 3 Dimensions. Models, Cameras, technically infinite amount of poses - its pretty easy to see why 3d graphics CANNOT be ripped.
And even if it could, it'd be un-useful entirely.
Don't email me with these requests, and don't request rips from these games (with the exception of any 2d graphics the games may use, such as Battle and Chase's victory artwork, mugshots, etc, or Misadventure's Cut-Scene images - altough don't request these examples either, they're up on the site.)
Blackbeltdude
09-06-06, 00:18
I'm not trying to contridict you ACE, but if I recall, I saw someone on the MMC boards post some rips from X8 (Before SI got its own forums.)... Not mugs or anything like that, but specail effects. Like, X's charged shot, and some other things like that. Apparently, the game used a 2-D image, made it transparent and turned it to make it look 3-D. Worked well enough...
But yeah, you're right, you really can't rip stuff from 3-D games other than textures and such. But hey, that's what a PD section is for. ;)
Pinkie Pie
09-06-06, 00:20
Yeah, but special effects are not what people request. It's the characters. And thats whats so annoying.
and if someone would work out the compression used for the images in Transmission, there is quite a bit that could definitely be ripped as sprites
(of course, not the characters :P)
Blackbeltdude
09-06-06, 00:35
and if someone would work out the compression used for the images in Transmission, there is quite a bit that could definitely be ripped as sprites
(of course, not the characters :P)
See, ripping from that game would be harder than something like X7 becasue Transmission is on the Gamecube. (Not to mention all the X games do have PC counterparts... maybe not Command Mission...) I've heard ripping ANYTHING from a GCN game in gerneral is harder than PS2 stuff. Nintendo does something with their discs...
well if someone would actually work at it it would probably get done
Blackbeltdude
09-06-06, 04:59
well if someone would actually work at it it would probably get done
Well, I guess you'd better get started then, huh?
Honestly, why don't you just go and google the information on your questions before you ask them here? I'm pretty sure the SI staff is busy with their own projects to stop and figure out how to rip things from GCN discs.
Well, not to be a nagger on the subject, but aren't there some 2-dimensional sprites in those 3-d games? I know there are some sprites that were ripped from the Legends series, like the mugshots and such. If I recall (and I haven't played these games at all, so bare with me a little if I sound idiotic), but isn't there (mug)shots of characters speaking in Megaman: Powered Up and in Maverick Hunter X? I don't think it's possible at this time to rip off of UMD's, but I am dying for any sprited 2-d material from any of those games. That isn't a request either, just a thought, Gentlemen.
Daemonseele
09-06-06, 05:28
Well, not to be a nagger on the subject, but aren't there some 2-dimensional sprites in those 3-d games? I know there are some sprites that were ripped from the Legends series, like the mugshots and such. If I recall (and I haven't played these games at all, so bare with me a little if I sound idiotic), but isn't there (mug)shots of characters speaking in Megaman: Powered Up and in Maverick Hunter X? I don't think it's possible at this time to rip off of UMD's, but I am dying for any sprited 2-d material from any of those games. That isn't a request either, just a thought, Gentlemen.
Well, that's true. Some games like Mario Kart 64 uses sprites for the actual racers. But the purpose of what ACE is getting at is that some people want instead rips of 3D models.
In fact, a person would be better off pulling the model and the skin, rather than ripping every "sprite" (every pose in every possible camera angle).
Well yes, that's what I was saying. I can't think of how you can even be creative with someone elses 3D models. It's not like we can pull out our 3DS Max or whatever 3D modeling program we have and just edit it. It would be saved as a image, not a 3D modeling file. You can get really creative with sprites, where as if you were able to recolour a 3D model to where it looked convincing that would be excellent.
I wouldn't mind to see what someone can do with a base of a 2D sprite that a 128 bit or 256 bit game was capable of having, you know? I'm not trying to be stale or make an arguement or anything, but wouldn't it be cool to try to look into 3D games a little further to see what is rip-able in the 2D sense?
Pinkie Pie
09-06-06, 10:13
Emulation is also a problem. The PSP isn't emulated, and unless someone cracks the compression format used then theres not a chance in hell any of the "2d" objects in MMPU will be ripped.
Daemonseele
09-06-06, 10:18
We could always take screenshots and painstakingly pull them out. *kicked*
jgiannantoni05
09-06-06, 13:56
We could always take screenshots and painstakingly pull them out. *kicked*
Yea, I'll take characters being cut out of screenshots, it would be painstaking though.
Gimme some damn-high-quality screenshots and I'll see what I can do with extracting "sprites" from 'em.
Speaking of ripping... If I were to take like Battle&Chase and pop it into my computer, would I be able to search the cd and possibly hack the sprites/models outta it?
Pinkie Pie
09-06-06, 21:50
Beats me. I haven't actually tried.
Sweet, looks like something I can try then. Now... to get Battle&Chase...
Yeah, post your progress, becuase this topic is starting to interest me probably alot more than I should allow it, considering it's difficult if not impossible to do.
I'm not sure if this directly applies to this topic, but when you open up a PSX game folder on your computer (From a PSX disc) all the files have alot of weird extensions. Is there any programs that are out there that can run those extensions on your computer? I dunno if that's even legal, but it would be cool to be able to play music off a PSX disc through a program, or the sprites.
Try searching Zophar's Domain, they have some utilities that let you watch movies and listen to music/sound effects from PSX games
Sorry to Necropost but.
PLEASE,WITH ROCKMAN ZN(REBIRTH ROCKMAN) RELEASE,DO NOT REQUEST IN-BATTLE SPRITES,CURRENTLY,THEY ARE 3D
....my friend ripped models or 3D stuff...but it was Tekken so I guess there is a difference, ignore me anyways.
mega rock.exe
31-07-06, 03:40
Those would be useless.
kingofanime
31-07-06, 03:46
PLEASE,WITH ROCKMAN ZN(REBIRTH ROCKMAN) RELEASE,DO NOT REQUEST IN-BATTLE SPRITES,CURRENTLY,THEY ARE 3D
Yes, that is true. Currently though, I'm spriting them in original EXE format...
Now to the topic at hand. There may be 2-D sprites in those ps2 games, but I've yet to hear of any PS2 emu, but then again, I haven't really looked for one...
And GC discs are completely incapatible with PCs. I've tried popping in several discs, none of which were able to be read. Nintendo must put some super read protection on those things...
There is alwways the possibility of turning them into iso files though....
Okay. I am going to say this once more and if nobody gets it, then I give up.
X7, X8, powered up, and maverick hunter x ARE rippable, but they are are models NOT sprites even if it is in a sheet. If you reshape the edges to look good which isn't hard, they will look decent. These sheets are called ripped model sheets, NOT sprite sheets and when people mix those two up, the staff get angry. So I am later going to start a thread to prove once and for all that these games are rippable, but are model sheets.
No :).
*shadow03 goes crazy*
!!!!!!!!!!!!!!!!!
I give up. If you want to live with a wrong idea, then go ahead. The only exception for me is x command mission. The others are rippable bottom line, end of story. There is absolutely NO way that it is impossible to open animget and in your 3D games and move sideways then take all of the pictures ripped and remove the background and then fix the edges. That is my point.
He's bugging you you little twit. Calm the heck down...
Well,good luck with that.
Thanks Rags. And I was kidding with the anger. No big deal. I could see that he was playing around.
That was sarcasm.
But,whatever,If you prove your point,good for you!
Isn't that how they take screen shots?
ANyways-it's not necisarilly ripped-it's the colours more likely. Each Pixel is different from the other-you won't find 3 the same. That's what no one likes.
And I quote
"MODELS CANNOT BE RIPED IN A USEFUL MANNER"
well then...what about those mugs i ripped? there a little glitched
but they got atleast 5000 colours
The edges are noticable. That is why they say it cannot be used in a useful manner. But I think that can be fixed.
Ageman20XX
06-08-06, 03:33
Okay, kewl I understand ( as well as anyone in their right mind) that the character models in Powered Up cannot be 'ripped'. Sure you could take screenshots, and then cut them out and call them sprites, but they're not sprites.
Powered Up DOES however use a lot of sprites, just not ones that you guys are interested in. I however, NEED them to finish version 2 of the Master Level List and While I have the game, I have a 2.7 PSP so I cannot take any screenshots and rip them myself. Does anyone here have the means of taking clear PNG screenshots? If you can, lemme know. There are a few things that I need screenshots for. And I'll find a way to repay you - hell, I'll donate them to the site when I'm done ripping. I need screenshots of all the scenery packs (with those little block sprites) and enemy packs (with the little enemy sprites). Including the special packs (like Xmas, GnG, etc.). ANyone help?
I just need the screencaps, I'll do all the ripping.
-Age
slpowerhouse
18-04-07, 13:11
Ok, I am feeling a little slow today, but tell me again why the characters in Maverick Hunter X can not be ripped. I only say this because they seem to me to be no different in style than those in X4. The only problem I see is that no one has cracked UMD format and created an Emulator and Rom for PSP yet, at least that I know of.
DWN-060 Clownman
18-04-07, 13:15
They're 3-d models, not sprites.
3-D models are just impossible to make a sprite comic with..and also to edit..
Ok, I am feeling a little slow today, but tell me again why the characters in Maverick Hunter X can not be ripped. I only say this because they seem to me to be no different in style than those in X4. The only problem I see is that no one has cracked UMD format and created an Emulator and Rom for PSP yet, at least that I know of.
Here's a metaphor, 3-D Models are action figures, sprites are drawings, when people take screenshots of 3-D Models, all they're doing is drawing a picture of an action figure, you can move the action figures up and down, tilt them, rotate them around their Z axis, but you can't do the same to the picture you just drew of the action figure.
There are some games that pre-render their models and save them as sprites to create a 'fake 3-D' (Starcraft, Zoo Tycoon 1, etc). This fake 3-D is just pictures of action figures if you will.
Also Donkey Kong Country has Fake 3-D..
Gauntlet101010
19-04-07, 00:31
So is Rockman Strategy.
So is Rockman Strategy.
Just noticed that you've already ripped those and they're on your site.
Why isn't that and the MM PC sprites on Sprites Inc?
EDIT: What I mean is, why didn't you submit them?
Gauntlet101010
19-04-07, 05:09
Just noticed that you've already ripped those and they're on your site.
Why isn't that and the MM PC sprites on Sprites Inc?
EDIT: What I mean is, why didn't you submit them?
Well, why should INC have all the fun?
:P
My site specialises in the obscure part of MM. And I'm really the guy who cares most about RM Strategy, MMPC, or the pirate games too for that matter. INC already has every single official MM game in existence, and I took care of INC for a LONG time. Even submitted ripped sheets of my own that were actually on my site. So, I like to keep these sheets on my site. And Ace is kind enough to let me. That's some professional courtesy right there - that's how site relations ought to work!
Come to think of it. I think Star Force is Fake 3D to. But, I'll have to get another look.
Well, why should INC have all the fun?
My site specialises in the obscure part of MM.
Haha, alright, just making sure you didn't just forget to submit them.:D
Come to think of it. I think Star Force is Fake 3D to. But, I'll have to get another look.
I don't think it would be, the DS is powerful enough to handle 3D models JUST for battle scenes XP.
I checked some screens, they look Cel-Shaded 3D to me.
Fake 3D is edited very thoroughly, they don't just render them and plonk them in a game.
Gauntlet101010
19-04-07, 05:26
Fake 3D is edited very thoroughly, they don't just render them and plonk them in a game.
Except if you're Rockman Strategy. :rolleyes:
Seriously wish they did a better job on that game.....
Except if you're Rockman Strategy. :rolleyes:
Seriously wish they did a better job on that game.....
Maybe that explains why theres like 3 copies in the known universe XP
Gauntlet101010
19-04-07, 05:34
Just to stop this sort of argument on INC tho, someone ought to open up a Non-Sprites INC for that sorta stuff. Just to cover the basics ....
Hm ......
Now if only I didn't already have a full schedual....
Why not just set up a page on Sprites INC about models?
You know like the pages set up for the FAQ and Contest game, I'm sure theres someone here who can write a better metaphor than me :D
Gauntlet101010
19-04-07, 05:43
Well .... because it's SPRITES Inc. Doing that makes the name a misnomer. It's like my villains the "Sinister Six" (PC) when they have more than six members.
And just covering sprites alone is pretty overwhealming. Open that up to models? Well, *I* wouldn't be able to handle it. And I can handle alot.
Edit: Plus, Ace doesn't see value in them; nor can they really be complete" in the way sprites can.
No no, I dont mean INC hosting the 'model rips' I just meant have a little page in the index explaining WHY there aren't any 'model rips' and never will be.
Gauntlet101010
19-04-07, 05:55
It's mentioned in the FAQ. But I bet he gets that alot. It's a pain when people want to question your judgement or prove your wrong on your own site.
Just checked the FAQ with the small font, this page is linked from there anyway XD
slpowerhouse
20-04-07, 17:27
What I meant was I was confused because The models in Maverick hunter x don't actually appear as a 3d modle they look more like fake 3d to me because it is a side scrolling platformer game.
Yes,Faking 3-D can be tricky..
Terry von Feledae
20-04-07, 17:31
Ever seen MMX8 or Kirby 64? They are side-scrollers too, but they have 3D-graphics. The perspective changes prove that.
yes,but there is a problem:the camera..
Terry von Feledae
20-04-07, 17:35
...What's your point?
What's with the camera?
Because of the angle. It's hard to rip the 3-D from the game because there is a point that the camera angle shifts time to time.
Daemonseele
20-04-07, 17:38
3-D models also change with different lighting positions and intensities. You have to take that into consideration.
There are more reasons why 3-D "Sprites" can't be ripped. One example that certain graphics can't be ripped due to some game characters can transform..
Pinkie Pie
20-04-07, 17:47
Just to clear up a little something:
Pre-rendered Models, (thats Donkey Kong Country, Starcraft, the aforementioned Rockman Stratergy, Metroid Prime Pinball... etc..) count as Sprites.
Because they're 2d images.
3ds are.. 3d.
Theres a camera, lighting and infinite possible poses.
Taking screenshots of those 3d models in action turns them into sprites.. but we don't accept those sort of sprites.
Quite simply: If we accepted Rockman Stratergy (which we won't, because they're already covered to completion at Gauntlet's site, and because I'm just that nice a guy not to subject you guys to it's horrid graphics.), that would be acceptable.
Because they were made by (and I use this term loosely) professionals and are part of the game.
If someone took screenshots of Megaman X8 in action and put on a sheet, we wouldn't accept that.
Because those graphics weren't originally 2d in the game and sprites specifically refer to 2d elements of the game.
The resulting sheet would be inconisistant (don't start smart arses, im getting round to fixing Inc's occansionally crappy sheet.) mess that would not be usuable regardless. Theres too many variables to accurately rip.
(X8's various explosions and artwork are acceptable on the other hand.)
Get it now? That clear things up?
If anyone does actually rip the 3d models, as in, the actual models useable in a 3d modeling program, I might consider it.
Might.
I'd need some confirmation if they were usable first.
DWN-060 Clownman
20-04-07, 17:53
What if we were to rip the textures from the game, for example:
Jill Valentine from Resident Evil
http://i103.photobucket.com/albums/m121/shingodslayer/jillvalentine1.png
These are the 2-d elements that are used on a 3-d model.
Pinkie Pie
20-04-07, 17:56
Textures are acceptable. A bit useless, but they're 2d elements.
Thats the main reason i'd consider models. It just needs someone to do a good job at getting them.
(Refer to the PM I sent you, ACE)
I have the X8 effects (Which I downloaded from MMC like one year + ago)
would that be accepted?
virusmaverickzero
27-04-07, 07:12
Question.
In MMMHX, there are special (I just don't know how to call it) talking sprites.
Are they possible to rip? I PM'ed AC spark about it, but I think he just deleted it because he get the title wrong..
Because the talking sprites are the same length and don't have special effects.
Rainbow Dash
27-04-07, 07:25
Question.
In MMMHX, there are special (I just don't know how to call it) talking sprites.
Are they possible to rip? I PM'ed AC spark about it, but I think he just deleted it because he get the title wrong..
Because the talking sprites are the same length and don't have special effects.
If you're referring to when the gameplay pauses for them to talk and pictures such as this (http://www.atomic-fire.com/gallery/albums/x/main/normal_x8_alia.jpg) appear, then yes, it is possible to rip them, though I'm not sure they're so much sprites as artwork.
If you're referring to when the models are standing still and talking... no. They're still models, and you can still rotate them and change the lighting to give them an infinite number of "poses."
Pinkie Pie
27-04-07, 11:08
Question.
In MMMHX, there are special (I just don't know how to call it) talking sprites.
Are they possible to rip? I PM'ed AC spark about it, but I think he just deleted it because he get the title wrong..
Because the talking sprites are the same length and don't have special effects.
Providing you mean the artwork they use for when characters speak (ala X8) those would be accepted with open arms, and we really really need them!
It's just the 3d stuff we don't accept. Anything 2d is fair game!
That includes textures and flat special effects. (Explosions for instance?)
The warning thing in MHX is 3D?
virusmaverickzero
28-04-07, 17:13
ok.
I wish I could rip them... But Bit Torrent is soo slow, it is gonna take forever.
But thanks for the info.
I didn't read the whole thread but, I have a megaman for mugen in high resolution, I think he is based of Megaman X8 since he looks a lot cell shadding.
I think it is possible to make a spritesheet...
It is not my interest, I'm just saying that I think it is possible =P
Gauntlet101010
17-10-07, 17:19
I didn't read the whole thread but, I have a megaman for mugen in high resolution, I think he is based of Megaman X8 since he looks a lot cell shadding.
I think it is possible to make a spritesheet...
It is not my interest, I'm just saying that I think it is possible =P
Not a 100% accurate one.
Fluttershy
17-10-07, 17:20
Nope. Its impossible. Period. Since MMX8 doesn't use sprites, for the last time, THEY ARE MODELS, not sprites MODELS.
outposted...
Blackbeltdude
23-10-07, 04:50
I didn't read the whole thread but, I have a megaman for mugen in high resolution, I think he is based of Megaman X8 since he looks a lot cell shadding.
I think it is possible to make a spritesheet...
It is not my interest, I'm just saying that I think it is possible =P
I've seen the character you're talking about. Yeah, you could rip renders, and "use them" but it's impractical. What the guy did who made X, at least what I think he did, was "rip" the renders and then sprited over them. So, he still used sprites, but they might be a higher resolution to what you're used to seeing. :P
And there's some characters who are made with 3-D first, then later converted somehow into 2-D.
Rusty Screw
29-10-07, 20:57
Oh... too bad that those are unrippable, but I'm personally more of a Megaman Zero and ZX spriter... so it's no problem for me! ^^
ProtoManZXE
05-02-08, 00:14
I know this topic is very old and I will probably get in trouble for posting in it, but I feel that I must post this.
http://www.spriters-resource.com/nintendo/mario/other/othermario/
Look at the DS section. 3D Sprites galore. It just goes to show that 3D sprites are rippable, just not in games that have so many zoom-ins. Like Star Force's in battle sprites.
Rainbow Dash
05-02-08, 00:24
It's pseudo-3D.
As in still 2D.
As in not models.
Which can't be ripped.
Why is this so hard?
And even if they DID take screenshots of models... that doesn't qualify as a rip. Just screenshots of models.
Because, see, when something's 3D...
It's not a sprite.
...It's a model.
...As in not a sprite.
...As in 3D.
As in a MODEL.
With MESHES and TEXTURES and LIGHTING.
...
Here's the SLAB.
WARRIORS, revive the power of the ORBS.
[fish in space]
05-02-08, 00:34
I know this topic is very old and I will probably get in trouble for posting in it, but I feel that I must post this.
http://www.spriters-resource.com/nintendo/mario/other/othermario/
Look at the DS section. 3D Sprites galore. It just goes to show that 3D sprites are rippable, just not in games that have so many zoom-ins. Like Star Force's in battle sprites.
Those are called renders, its when game people make 3-d models, take screens of the anims, and use them for saved space.
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