PDA

View Full Version : Rockman 7 Sample Version


Quint
16-08-07, 18:01
Last night I noticed that a few days ago an early test "sample" version of Rockman 7 had been put up online, and I was immediately shocked about this as nobody in the set of Megaman communities seemed to notice. So, figured i'd rip a few things that were obvious and post about it here so those who would be more in depth with going through the rom could help.

The thing is comprised of 5 playable levels (layouts are similar to the final, changes here and there), being the intro stage, Cloudman, Junkman, Freezeman, and, for some reason, Slashman. After the four are finished once each (no bosses in them, either), the game ends. None of the existing PAR codes work for the rom and I don't know much about finding such things on my own.. so..

http://img.photobucket.com/albums/v128/crystaelf/RM7_sample.gif

First is obviously the title block.


http://img.photobucket.com/albums/v128/crystaelf/unused_stageicons_RM7.gif

Then the stage select.


http://img.photobucket.com/albums/v128/crystaelf/unused_forte_RM7.gif

Forte's jumping and midair firing frames. His buster shot is thinner, too.. didnt rip that tho.


http://img.photobucket.com/albums/v128/crystaelf/unused_flyer_RM7.gif

In the final this guy got shrunk. :P


http://img.photobucket.com/albums/v128/crystaelf/unused_gunner_RM7.gif

This guy replaces the floating blue gunner thing with the three cannons.


http://img.photobucket.com/albums/v128/crystaelf/unused_junkmagnet_RM7.gif

And this one is the magnet in Junkman's stage.


http://img.photobucket.com/albums/v128/crystaelf/unused_polarblock_RM7.gif

The ice block that the Freezeman polar bears make.


http://img.photobucket.com/albums/v128/crystaelf/unused_icicle_RM7.gif

And the icicle from later in the same stage.


http://img.photobucket.com/albums/v128/crystaelf/airdrill_recolor_RM7.gif

Just recolored the version from the final that was already on Inc for this, as its a pixel match. But hey, it's red here. :P


http://img.photobucket.com/albums/v128/crystaelf/s_adapt_icon_RM7.gif

The S. Adapt icon.


http://img.photobucket.com/albums/v128/crystaelf/coming_soon_RM7.gif

And the final Coming Soon screen.


I'm pretty sure I remember seeing the Coming Soon screen and stage select face posted on here sometime recently, sans the proper colors.

Also, I don't know if i'm allowed to post a link to the site with the rom of this thing here. If i'm not... uh... what should I do then? (no, I didn't dump or release it.. I just noticed it was online)

DWN-060 Clownman
16-08-07, 18:38
The rule about ROMs definitely apply to ones from commercially released versions, so I figure it applies to betas or in this case Sample Versions which is the same thing. Is there anything different in Slashman's stage?

Quint
16-08-07, 18:42
The only thing different that I noticed is that the T-Rex didn't have any attacks yet.. he chases you.. then stops and stands still while you smash him.

Might have been some minor layout and enemy changes too.. been a while since I played the final.


And sample version does not equal beta. Don't confuse the two.

Oh... the music was switched around a bit too. Slash and Freeze used Slash, and Intro and Junk used Turbo. Cloudman was the same as normal.

Gauntlet101010
17-08-07, 00:48
ehh!? I didn't notice that at all!

This is sweet! I gotta go find that topic....

Sample versions don't eaqual beta, but it probably was BUILT off a beta. Have you tries using the sprite viewing Game Genie code with the sample?

Edit: Bah, read too quickly .... you did say you tried that PAR codes already. Nevermind then.

mega rock.exe
17-08-07, 01:08
What an amazing find. Beta enemies are certainly worth ripping. Nice rips!

Quint
17-08-07, 01:10
Yeah, I know it sucks. I tried that one rather quickly as it prolly would help a lot. :P

Might have always just entered it wrong, but i'm pretty sure I didn't. And anyway, having people here know about it will give a better chance of some working codes being found. :)

And again, really isn't a beta.. is a prototype at best.

Gauntlet101010
17-08-07, 01:17
Beta, prototype .... although I use the two, I'm not very up on the technicalities of the terms.

DWN-060 Clownman
17-08-07, 01:28
Well, according to this: http://www.m-w.com/dictionary/beta
4 : a nearly complete prototype of a product (as software) <released in beta> <the beta version>So Quint is technically right about it being more of a prototype.

Quint
17-08-07, 01:30
Beta would most appropriately be more of a release candidate. This is just an early sample version. :P

Same goes for Alpha... no calling it that either!

DWN-060 Clownman
17-08-07, 01:32
I keep forgetting to ask, how big is the ROM itself?

Quint
17-08-07, 01:37
A little over 2mb.

N-Mario
17-08-07, 17:28
I came across a website that actually has reviewed the Prototype of this game. They compare screen shots from the prototype and the final product.

I didn't post a link, because the same page contains a link to download the rom, thinking that I may get warned here if I posted it. Well the site's name is SNES Central, if that helps.

DWN-060 Clownman
17-08-07, 18:14
I just did a quick look through the ROM and the bosses are in the game, or at least most of them. I've found Burstman, Turboman, Junkman, Shademan, and Freezeman. I didn't see anything even remotely resembling Cloudman, Slashman, or Springman.

Gauntlet101010
17-08-07, 19:09
I've been doing some tinkering around and forwarded the results to Quint. So far, the weapons are totally messed up .... scorch wheel (oir whetver) functions very differently. It stays on you if you hold down the fire button and you can walk around with it and kill enemies. The bug being that it never goes away or wastes out of energy like this, so that's why I think they took it out (it's also smaller, I think).

If you hit the tree in Slash's stage, it actually does burn down to reveal a ladder! And if you go up ..... there's no secret level. I guess that part wasn't finished yet.

Wild Coil is in preliminary stages ..... it has some physics done, but no sprites. And it doesn't charge up, nor does it bounce higher the higher you are.

To skip the intro stage press the Y button while pressing start at the beginning of the game. That takes you to the stage select.

The base weapon looks like Rush Coil, since all the "special" weapons that aren't done yet show that as MM's colors. As it stands everything save the coil and the wheel is just MM's normal buster (although it does waste weapons energy). Interestingly enough, they do different amounts of damage at this point!

Edit: oh and this guy:
http://www.sprites-inc.co.uk/files/Classic/MM7/Misc/mm7deadrobot.gif
Yeah, he's in the game as an unused enemy.

Quint
17-08-07, 22:09
You want to rip that big guy? Or can I? :P

Anyway:


http://img.photobucket.com/albums/v128/crystaelf/unused_junkmagnet_a_RM7.gif

Missed a few frames before.


http://img.photobucket.com/albums/v128/crystaelf/unused_metcarrier_RM7.gif

Don't remember this guy. Even if its just my memory being faulty, I haven't seen him ripped.


http://img.photobucket.com/albums/v128/crystaelf/R_Search_RM7.gif

The icon for Rush Search.


Wouldnt've gotten any of this withuot Gauntlet and his code requests.

DWN-060 Clownman
17-08-07, 22:14
The one above Rush Search is based on the Bunby Tank, the one enemy that has tank-like treads that pops a propellor when said treads are blown. It was definitely not in the final.

Gauntlet101010
17-08-07, 23:01
You want to rip that big guy? Or can I? :P

Anyway:


http://img.photobucket.com/albums/v128/crystaelf/unused_junkmagnet_a_RM7.gif

Missed a few frames before.


http://img.photobucket.com/albums/v128/crystaelf/unused_metcarrier_RM7.gif

Don't remember this guy. Even if its just my memory being faulty, I haven't seen him ripped.


http://img.photobucket.com/albums/v128/crystaelf/R_Search_RM7.gif

The icon for Rush Search.


Wouldnt've gotten any of this withuot Gauntlet and his code requests.

Go ahead and rip him! You're definately more patient at the rips than I.

The first enemy is a magnetic guy that's not in the final. Aditinally, the magnets are always active and there's no "100 volts) in that area of Junk's level (the "thunder beam" or whatver is unfinished and doesn't activate the famicom at the beginning, nor does the freeze cracker freeze anything).

The second set of sprites make sence if you remember Wily's escape from jail. There's no real proof besides common sense, but they'd fit in that scene, flying towards the jail, causing it to explode. Moreover, that'd explain the met helmets in all the rubble. The sprite itself is taken out completely in the final. So it's an unused beta sprite.

Quint
17-08-07, 23:59
http://img.photobucket.com/albums/v128/crystaelf/unused_bigguy_RM7.gif

Here. There was a set of electrical shock sprites with him I didn't include because it was impossible to line them up properly. Pretty sure they go with the fist attack.

If we get a chance to see the attack in action then yeah i'd rip it, and include the sprites, but right now i still have the frames sitting around just in case.


Oh, and almost forgot:

http://img.photobucket.com/albums/v128/crystaelf/unused_rockman_RM7.gif

Three Megaman sprites from the proto I didn't see on the sheet on Inc. Another sprite that IS on the sheet on Inc goes between the second and third in that set.

*Edit*

I've seen the attack in action now, and it seems to be random flickering down his arm. I'll post the sheet of just the sparks later. Too hard to rip.

Gauntlet101010
18-08-07, 01:54
Three Megaman sprites from the proto I didn't see on the sheet on Inc. Another sprite that IS on the sheet on Inc goes between the second and third in that set.

That might be useful, to give the full sequence, even if the one sprite isn't technically, unused. All this really ought to go in a seperate "beta stuff" section anyhow, IMO.

Quint
18-08-07, 02:04
http://img.photobucket.com/albums/v128/crystaelf/unused_rockman_RM7-1.gif

Good point. Works out well anyway; i'd gotten the order mixed up somehow on the other one. :P

And again, "Proto Stuff" would be more accurate. ;P

Gauntlet101010
18-08-07, 02:40
looking over the copter / met sprite, you didn't put in the small debris at the end of the sequence. Why not? Those mighta been used as the building is destroyed.

Quint
18-08-07, 02:44
because the colors the sprite viewer used really didn't look like the colors the sprites were supposed to have, and the viewer was the only source we had for them

Gauntlet101010
18-08-07, 02:48
Perhapse a note in the sheet is a good idea then? They give a clue as to where those sprites might have been used and bad pallettes haven't stopped other unused sprites from making the cut (albeit, with notes).

Quint
18-08-07, 02:52
I don't know.. I kinda think without the palette and with absoloutely no way to get it, it would be left kinda useless really. The difference between this and the other ones on the site with bad palettes is those all have a chance of being fixed. These don't unless a way to place the enemy in-game is found.

Gauntlet101010
18-08-07, 03:00
Well, usless is in the eye of the beholder, ne? On it's own, yeah, it's usless. Even as a sprite, it's just debris. However, if we're looking to analyse WTF these sprites are about, then that changes things. Then they become a small peice of the puzzle (as it were). I'm arguing more of a context-driven approach than sheer usability for the sprites themselves.

Also: not all sheets have correct pallettes. Check the unused Power Battles sheet to see the unused e-tanks and energy pelletes.

Now, I'll grant you: those are more interesting sprites on their own than debris. But debris give context and context is useful.

Quint
18-08-07, 03:05
guess i'll add them in the morning

Pinkie Pie
18-08-07, 07:07
As far as the rom goes, theres a definate difference between a prototype and a final...

But It's still not worth the risk posting it here. It's easy enough to find online anyway.

Great stuff guys. Will be addign to the site as soon as I take a gander through it.

DWN-060 Clownman
18-08-07, 14:46
Here's Wily's UFO.
http://i103.photobucket.com/albums/m121/shingodslayer/wilyufo.gif

Quint
18-08-07, 16:58
http://img.photobucket.com/albums/v128/crystaelf/inventory_differences_RM7.gif

Compilation of all available inventory differences. I did some in-close comparing and the rest are the same.

http://img.photobucket.com/albums/v128/crystaelf/unused_metcarrier_a_RM7.gif

Again, now with the miscolored debris I still find unnecessary.

*edit*

http://img.photobucket.com/albums/v128/crystaelf/bigguy_elecshock_a.gif

The shock attack from the big guy. It seems to go behind his arm but i'm not sure how to line it up. If someone else wants to try, use the available codes to go to Shademan's stage, he's there in place of the pumpkin boss.


http://img.photobucket.com/albums/v128/crystaelf/bigguy_elecshock.gif

Version with lines to divide the 4 seperate frames, in case it helps.