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DNZ.EXE
15-08-07, 22:26
Ok, besides my work with Moe on MMBNROP, I decided to sidetrack a little from the game and I came up with this. It's a platformer, so beware!

Demo:http://www.sendspace.com/file/0puzex

Press A to jump, and you can upgrade your jump three times to a double jump with a glide if you collect the roc's feather and cape.(oly feather is in the level.)

The only thing you can really do in the level is Jump around, gather rupies to the maxium limit(100) and open the chest to recieve roc's feather.

Note- to get to higher platforms, you must get the double jump roc's feather first.

DWN-060 Clownman
15-08-07, 22:34
1. Is the gameplay supposed to stop momentarily when you grab rupees?

2. You need walls or something as going off-screen really, really fucks you over.

DNZ.EXE
15-08-07, 22:36
Yeah, it's suposed to stop.I'll add walls in the next demo.
So, did you like it?

DWN-060 Clownman
15-08-07, 22:38
It's okay but exploring every inch got boring after a while. Double jumping was good tho.

Blues Light
15-08-07, 23:11
It's pretty good. I like the sprites you decided to use, and the idea to use the LoZ2 platform scheme is very clever. I agree with Clownman: Walls are a must. I can't wait to see it when it's done.

DNZ.EXE
16-08-07, 20:23
Thakns, still working on it up to now.Next Version's gonna have some sounds, the shield, pause screen, sword, and...WALLS! And clowman, what do you think's better, no time stop during rupee collection, or time stop?( better with sounds)

DWN-060 Clownman
16-08-07, 20:28
No time stop and up the limit to like 255.

DNZ.EXE
21-08-07, 20:09
Kay, I've been working on this for a while, MOst of the Bugs are worked out too. I added A sword(Usable) Shield(Unusable) Arrows(Usuable) Tall Grass(I lIke it) Octorock(Cant die but it can hurt you) Textboxes(There good) Weapon Select(Press P pick with S or D) and I think thats all.

Here: http://www.megaupload.com/?d=82OO1YLH

Critique Please! And Clown, you can't up the limit yet until I finish Link's engine.