Jeric Hikari
07-06-06, 21:53
I'm posting here instead of in the gamesforum since, as of right now, I've no actual product to show(hence the thread would end up deleted). Basicly I want to know how importaint a story is to a mm themed game even if its there only so the author can say 'look, see, we have a story!'. On the same theme I'd like to know at what point people here would feel there's too much story for a side scroller. Granted I'm not planning on every other room being an uninterruptable sequence of events, but I want to know how people stand before I start cobbling something together(granted this is going to be a megaman game due mainly to the fact that I don't have enough sprites for much of anything else).
Finally I want to know how hard I should try to design levels that look like they have a little actual structure as opposed to throwing lots of random hallways and barriers up and calling it good(as you see in most megaman games). I'm not wanting total realism since, lets be honest, its megaman, meaning we're fighting walking hardhats, robots that're generally themed around something(cutting things, blowing stuff up, strength, ect ect).
Just wanting this thread open for my questions to everyone while I work as opposed to having a dozen or so that get deleted in quick succession.
Flame On!
Finally I want to know how hard I should try to design levels that look like they have a little actual structure as opposed to throwing lots of random hallways and barriers up and calling it good(as you see in most megaman games). I'm not wanting total realism since, lets be honest, its megaman, meaning we're fighting walking hardhats, robots that're generally themed around something(cutting things, blowing stuff up, strength, ect ect).
Just wanting this thread open for my questions to everyone while I work as opposed to having a dozen or so that get deleted in quick succession.
Flame On!