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Zan Sidera
11-07-07, 15:55
BaruEdit: I'll warn anyone who makes any kind of rip request for this game for now. Period.

http://i59.photobucket.com/albums/g295/ZanSidera/ZXAmugsGrey.gif
http://i59.photobucket.com/albums/g295/ZanSidera/ZXAmugsAshe.gif
http://i59.photobucket.com/albums/g295/ZanSidera/ZXAGreyAshe.png

TerryEdit: Going by the ZX-thread's tradition, here's a list of ripped stuff. Note: Almost all of these have incorrect palettes.

- Vent (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/characters/Vent.png)
- Grey (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/characters/Gray_basicmoves.png) (basic Movement)
- "Missile Walker" enemy (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=7030&d=1184464786)
- Character select (http://i59.photobucket.com/albums/g295/ZanSidera/ZXAGreyAshe.png)
- Mugshots (http://www.sympato.ch/~dark-ax/temp/mmzxsprites/zxa_mugshots-beta-02.png)
- Stasis capsule (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=6942&stc=1&d=1184184897)
- Grey's lifebar (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=6943&stc=1&d=1184185775)
- Aile and Helios standing (http://www.geocities.com/protozantetsu/ZXsprites.gif)
- Ashe standing on an airship cutscene (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=7003&d=1184395419)
- Ashe and Prometheus cutscene (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=7004&d=1184395436)
- Ashe with Model A cutscene (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=7005&d=1184395443)
- Pandora and Prometheus cutscene (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=7007&d=1184395454)
- Rockman Alpha: Grey (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=6956&d=1184279029)
- Rockman Alpha: Albert (http://www.geocities.com/protozantetsu/ZXA_NESTileAlbert.gif)
- Rockman Alpha: Ashe sliding (http://www.geocities.com/protozantetsu/8bitAshe.gif)
- Model H scanner stuff (http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=6948&stc=1&d=1184231906) (five enemies, Chronofos and Tesrat)

Correct palettes:
- Model A (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelaPAL.png)
- Model H (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelhPAL.png)
- Model F (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelfPAL.png)
- Model L (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modellPAL.png)
- Model P (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelpPAL.png)
- Model ZX (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelzPAL.png)
- Diaburn (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/diaburnPAL.png)
- Chronoforce (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/chronoforcePAL.png)
- Rospark (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/rosparkPAL.png)
- Argoyle and Urgoyle (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/argoylePAL.png)
- Condorrock (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/condorockPAL.png)
- Kaizemine (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/kaizeminePAL.png)
- Tesrat (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/tesratPAL.png)
- Bifrost (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/bifrostPAL.png)
- Rockan Alpha: Ashe (http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/rm8bitPAL.png)

Loki
11-07-07, 16:22
Zan. You are now my new best friend.

Xterra
11-07-07, 16:49
There's no need to be a suck up. Besides, all you want to do is use Zan'.

Loki
11-07-07, 16:50
By my post above, I just meant good job, but in a different phrase...

Xterra
11-07-07, 16:54
All I heard was "OMG!!IWANNADOEVERTYHINGWITHYOU!".

The very base of 'friendship' shouldn't be on what they can rip before you.

That's just disgusting.

(I was just kidding in this entire post, I now understand what you meant)

They trully are beautifull rips though, Zan'. Does it feel cool to be the first?

Zak
11-07-07, 16:57
How did you rip these? The game isn't released until October of this year.. Unless you live some were they released it sooner..

Loki
11-07-07, 16:58
I think it's already released in Japan?

Xterra
11-07-07, 17:00
It was released in Japan on July 12. (Think people, think)

It's so obvious I'm amazed you had to even ask.

BTW-Even if you're in America and not Japan, if it's released in Japan us Americans can still get our hands on the roms to start ripping right away.

Really obvious.

♠Dameon♠
11-07-07, 17:04
I cant wait till more people start riping sprites from the game. *I'll finally have some more bases to use other than Vent and Aile.*

Loki
11-07-07, 17:05
Yes, but you can use SEXY AILE and Giro-rip-off Vent as a base, too.

Xterra
11-07-07, 17:08
Zan' said that the emulator couldn't rip the sprite sheets.

He said it over in 'ZxA Oh My Gawd!'.

The emulator only let's you rip the backgrounds and cutscenes...

Sadly, we have to wait much longer for the sprite sheets.

(go read what he said over in that thread and nab' those cutscenes)

♠Dameon♠
11-07-07, 17:09
Yes, but you can use SEXY AILE and Giro-rip-off Vent as a base, too.

..Just think of the possibilities... Anyway... Great rips Zan! ^_^

Edit: *Reads Xterra's post..* You just crushed my hopes and dreams...

Loki
11-07-07, 17:09
It's okay, we'll be able to have new backgrounds for comics and fan-games-that-aren't-premitted...

Xterra
11-07-07, 17:13
Yeah, but compared on a scale of 1 to 10 side by side with sprites:

BGs: 1/10
Sprites: 11/10!?

Think about the difference in making new characters, and modifying BGs...

Think, one's about a thousand times better and much more fun to do.

Loki
11-07-07, 17:17
We'll just have to wait.

Xterra
11-07-07, 17:25
Yeah, but how long?

Another year or a half before a good emulator comes out to emulate ZxA?

SpeedReemix
11-07-07, 17:28
can it emulate spriteS ?

Xterra
11-07-07, 17:32
What are you talking about Speed'? We've just said Zan' can't rip sprites because the emulators right now can't emulate sprites.

Only the backgrounds, and some tiles. That's how he got those above.

Zan Sidera
11-07-07, 17:38
Think about the difference in making new characters, and modifying BGs...

Think, one's about a thousand times better and much more fun to do.

Well, if you learn scratch spriting, you're not limited to rips at all. But I agree it's nice to have them. Scratch wise you can learn a lot from examining these.

Boilman
11-07-07, 17:52
Wait, I'm confused. This game comes out on the 12th, but isn't it only jut halfway the 11th now? Or is this about timezones? In that case, I could understand.

Xterra
11-07-07, 17:54
It's about timezones Boilman...Which I thought was also obvious.

That's why Zan's the first on this thread to do it even though it's the 11th.

@Zan: Exactly what I was thinking about the rips. Good to examine.

Kairos
11-07-07, 17:55
Nice job there Zan.

I swear, Grey's mugs make him look emo.

Xterra
11-07-07, 17:57
(wow, 2 pages already and only one post with rips)

@Rags: Yeah, especially the one with his eyes closed.

I bet they'll do the same for Ashe but we haven't yet seen it.

Kairos
11-07-07, 17:59
Those mugs above Ashe look like Guts Soul.

Xterra
11-07-07, 18:01
Those are the Hunters/Guardians/Resistance Soldiers....

And yeah, they do...

(stupid Capcom/Inticreats with their name changing and style mixing)

Boilman
11-07-07, 18:09
Yeah, I just didn't expect the games (and ROM's) to be available at the first seconds of the 12th. I thought it'd be around halfway the day.

But yeah, I just checked. My regular download site has it ready too. Want me to check if the rom works when played on a DS?

♠Dameon♠
11-07-07, 18:10
It's completely up to you what you want to do with it so go ahead.

SpeedReemix
11-07-07, 18:11
I'm downloading rom now ( I cant post because of rules ). And tile set

should work. we can rip sprites from tileset, we just need true colors. I'll

try colors of SC's custom Model A that he made from screenshot. And I

have nearly 30 good NDS emu's I'll try with all to work sprites.

@BM : Boilman ! Please try it !

Xterra
11-07-07, 18:11
@Boilman...Zan' already tried with Ideas 1.0.1.7....

If you have a better version, do tell.

Djanjo
11-07-07, 18:15
ideaS (Emulator)

Can rip this game to shreds with those who have the patience, those with experience, should go at this game with GGD.

Xterra
11-07-07, 18:17
Yes...we already stated that it was Ideas....but now which one is best?

Boilman
11-07-07, 18:17
@Boilman...Zan' already tried with Ideas 1.0.1.7....

If you have a better version, do tell.

Nono, you didn't read that right. I said, shall I see if the Rom itself works correctly, when played on a DS. An actual DS, no emulator. I won't be able to rip the game, but it'd at least make sure if the ROM itself is good, and that the emulator the only reason nothing except cutscenes and such show up.

Zan Sidera
11-07-07, 18:20
GGD?

Also, DSEMUME and IDEAS both fail for this game. But it works on an actual DS. I also tried to see if I could see anything using YY-CHR. But there's nothing. I can see things in ZX's rom, but not in ZXA's. (Though ZX's tiledata is a mess to me.)

Xterra
11-07-07, 18:21
Maybe the rom you have is a bad copy?

That or we're screwed untill we get a good emulator that can rip them well.

SpeedReemix
11-07-07, 18:22
If you cant see anything in YY-CHR. It means data was corrupted. I'll try with my rom. But site is slow.

Xterra
11-07-07, 18:33
That's what I was suggesting. If the rom was corrupt or not.

Barubary
11-07-07, 18:36
Tileripping is possible, but I don't think you even _want_ to.
You'll have to make this (http://img.photobucket.com/albums/v175/barubary/chr000b.png) from _this_ (http://img.photobucket.com/albums/v175/barubary/chr000.png).
Unfortunately Tile Molester can't open ZXA, as it's too big, as I think TM could've solved the problem. =/


On a side note: you should also look at NeonDS (http://www.neonds.com/en) (yet another emulator). It's even faster than iDeaS, although it has no sound yet.

Zan Sidera
11-07-07, 18:37
As said, the same rom works on a DS perfectly. I think Inti used a different way to store sprites this time around. I guess I also can't get anything legible from ZXA like Barubary because I can barely get anything usefull from ZX in the first place.

Xterra
11-07-07, 18:38
Holy crap that's so ugly! And I thought that Zx tilesets were bad!

Yuck! With tile ripping how would we ever get our sheets.

@Barubary: Have you tried ZxA on NeonDs yet to see if it works or not?

@Zan': That's what I thought because of how different the tile sets of ZxA looked compared to regular Zx tile sets. That's just horrible!

Capcom/Inticreats had to store them differently to get that result.

Barubary
11-07-07, 18:43
It (NeonDS) does the same as iDeaS and DeSmuME; emulate everything but the OAM-layer. =/

Xterra
11-07-07, 18:46
(v.v)'

That makes me so sad.....and it isn't even corrupted either...it's a good copy.

Zan Sidera
11-07-07, 18:48
It (NeonDS) does the same as iDeaS and DeSmuME; emulate everything but the OAM-layer. =/

I think they do emulate the OAM-layer. Check the character select and disable it. The textbars dissappear. It's as if the sprites are on a completely different non emulated layer.

Xterra
11-07-07, 18:54
How many other layers could there be in ZxA?

Do you think Capcom/Inticreats did some micro encrypting to go further than what was aloud for all the other Ds games ever made?

Is that even possible?

If so, we'll definitally need a new emulator.

Zan Sidera
11-07-07, 18:58
How many other layers could there be in ZxA?

Well, not so much a different layer, as it's displaying it differently on the layer. There is the possiblity of using 3d to display it. Or any other means not emulated properly right now.

Xterra
11-07-07, 19:00
Then it's certain. We'll need the better emulator before we can do anything with the sprites of any of the characters.

(v.v)' I'm sad again.

Barubary
11-07-07, 19:10
yay :D

I _knew_ TM could solve the tileripping-problem. Download either Tahaxan or DsLazy, and extract the file 'obj_fnt.bin'. This file should contain all sprite data, and is small enough to open with Tile Molester. Set the mode to 2-Dimensional and decrease the width to ~4 tiles. Instead of this (http://img.photobucket.com/albums/v175/barubary/tma.png) you'll see this (http://img.photobucket.com/albums/v175/barubary/tmb.png).

=D

EDIT: don't forget to set the codec to 4bpp linear, reverse order

Xterra
11-07-07, 19:13
YAY!! Actual shapes, and no more hideously random lines!

♠Dameon♠
11-07-07, 19:17
Barubary, I love you in a non-gay way.., ^_^

Xterra
11-07-07, 19:19
Now that I can completely agree with.

SpeedReemix
11-07-07, 19:28
yay :D

I _knew_ TM could solve the tileripping-problem. Download either Tahaxan or DsLazy, and extract the file 'obj_fnt.bin'. This file should contain all sprite data, and is small enough to open with Tile Molester. Set the mode to 2-Dimensional and decrease the width to ~4 tiles. Instead of this (http://img.photobucket.com/albums/v175/barubary/tma.png) you'll see this (http://img.photobucket.com/albums/v175/barubary/tmb.png).

=D

EDIT: don't forget to set the codec to 4bpp linear, reverse order

I dont have tile moster. Do you know the homasite of it ? or direct link ?
I have Tahaxan too. The problem is colors, but we can find it from Tahaxan !

EDIT : And crappy tiles that you sended is Rider Varients's.

DWN-060 Clownman
11-07-07, 19:28
Tileripping is possible, but I don't think you even _want_ to.
You'll have to make this (http://img.photobucket.com/albums/v175/barubary/chr000b.png) from _this_ (http://img.photobucket.com/albums/v175/barubary/chr000.png).
Unfortunately Tile Molester can't open ZXA, as it's too big, as I think TM could've solved the problem. =/


On a side note: you should also look at NeonDS (http://www.neonds.com/en) (yet another emulator). It's even faster than iDeaS, although it has no sound yet.
http://www.sprites-inc.co.uk/forum/showpost.php?p=48876&postcount=397

TarkarisZX
11-07-07, 19:34
How many other layers could there be in ZxA?

Do you think Capcom/Inticreats did some micro encrypting to go further than what was aloud for all the other Ds games ever made?

Is that even possible?

If so, we'll definitally need a new emulator.
Or go back to the primative Print screen/ System requirements button.:(

Xterra
11-07-07, 19:35
NO! I hate that method! It's so horrible! Especially if you hit the key too late in a crucial moment that you can't save at. Like at a final boss, or when something only happens once during the entire game!

♠Dameon♠
11-07-07, 19:37
I'm pretty sure you people have figured out how to rip the sprites now so I'm only going to ask nicely once... Please for the love of God start riping those sprites! Any way I'd help but you know...

SpeedReemix
11-07-07, 20:15
My first ZXA ripppp ! yeeeaaaaah ! Still usable ! XD !

Xterra
11-07-07, 20:19
That's very nice Speed'. It looks great. Intro stage right?

Loki
11-07-07, 20:19
So what, this is the ZXA advent rip thread now? Nice job though.

Edit- it's Grey's pod, I think.

♠Dameon♠
11-07-07, 20:21
I thought Grey's was the big one in the center of the room?

Xterra
11-07-07, 20:22
Grey's pod was in the center of the room.

That's one of the many surrounding his.

Besides, that one's already been ripped by Dengaki Online.

It's part of the Background and not the foreground.

You can see it on Atomic Fire.

SpeedReemix
11-07-07, 20:29
Lifebar rip yeaaahhh !

Loki
11-07-07, 20:31
Whats "Re" stand for?

Xterra
11-07-07, 20:32
Reploid? It's like saying 'Human'.

Mako
11-07-07, 20:33
Zan, Speed, you freakin' rock! Keep up the good work!

Loki
11-07-07, 20:33
Ah. So that's Grey's bar?

SpeedReemix
11-07-07, 20:35
Yep, its grey's and I dunno how but I passed first stage without taking damage from enemies ! I jusy pressed buttons randomly maybe I can beat game without see anything. But other stages wont be easy XP

Xterra
11-07-07, 22:16
(>.<)!

Playing all of ZxA without being able to see a thing completely sucks!!

Zan Sidera
11-07-07, 23:22
http://www.geocities.com/protozantetsu/ZXsprites.gif

Found in tiledata

Terry von Feledae
11-07-07, 23:25
Helios looks a whole lot worse in the tiles than he does on the pictures.
Too bad I'm almost no good when it comes to tileripping.

Barubary
11-07-07, 23:56
Almost done with Vent, but I'm tired now. Expect him tomorrow (= later today)

*pinned+renamed*

Oh, and I had these bookmars:

- 00E080F4 : Prometheus. Below him is Pandora.
- 00E7E56C : Rayfly
- 00EA376C : I believe some 'guardians' are here
- 00F0F7E8 : King Flyer
- 00F31870 : Biometals
(Vent is at 00ED9470)

Zan Sidera
12-07-07, 00:08
http://www.geocities.com/protozantetsu/8bit.gif

WHAT THE FLYING F***. Transformed Albert using a saucer?!! 8 bit!

http://www.geocities.com/protozantetsu/ZXA_H.gif

http://www.geocities.com/protozantetsu/ZXA_X.gif

MODEL X?!!!

http://www.geocities.com/protozantetsu/ZXA_ZX.gif

http://www.geocities.com/protozantetsu/ZXAGreyAshe.gif

If you can't tell. This game fucks with my brain..

Xterra
12-07-07, 00:11
I KNEW IT!! If that really is Model X then I was right in the other thread about it being the final unlockable special model after Zx. This is so cool!

Zan Sidera
12-07-07, 00:12
Forget about X. That's a Wily Saucer. Piloted by Albert in 8bit!

Terry von Feledae
12-07-07, 00:13
Maybe the first sprites are used for a flashback.
I don't know if that's a spoiler, but I guess it would be better if you put it in spoiler-tags.

This is scary. This game is SCARY. It scares the hell outta me.
However, I guess it explains what happened to THEM after they, uh, died. Or not. Or something inbetween.

Xterra
12-07-07, 00:15
Vent/Aile and Z/X models didn't die. Therefore it might explain where thy left off in the start. The only problem with this is that Capcom showed us both intros for Grey&Ashe, and neither of them started with explaining Vent/Aile.

Zan Sidera
12-07-07, 00:38
http://www.geocities.com/protozantetsu/8bitAshe.gif

I officially forbid anyone from attempting to use this as an excuse to pass MegaMan edits off as female.

Terry von Feledae
12-07-07, 00:40
Is that... Is that Zero or Model ZX?
Or something completely different?

♠Dameon♠
12-07-07, 00:40
You have to be kidding me! Whats with the 8-bit stuff?

Fluttershy
12-07-07, 00:42
It's probably from one of the minigames.

Mako
12-07-07, 00:42
I'm so confused!! Maybe... um... 8-bit minigames...?

EDIT: Gah, outposted.

Terry von Feledae
12-07-07, 00:44
Is that... Is that Zero or Model ZX?
Or something completely different?

Flashbacks. I believe it to be flashbacks that wre made this way to say gently:
HEY GUYS. THE CLASSIC SERIES STILL EXIST.

SpeedReemix
12-07-07, 08:54
I'm still ripping chronoforce now but I dont have true colors, if you find them Zan please send me ! ( I hope I can get enough poses for first ripped bosses, chronoforce )

Terry von Feledae
12-07-07, 08:58
Isn't it almost impossible to find a correct palette?
Right now, try using a palette from some good-quality-trailer. Or even make up your own.

SpeedReemix
12-07-07, 09:18
@Terry, I'll try from trailers;

I found few enemies, Cronoforce's summoned enemy is here too. Enemies are in Blue box, and there's have first frames of Choronoforce and hedgehog bosses ( I forogt the name )... These are 8-bit frames..
I cant open Tile Molester.

Terry von Feledae
12-07-07, 09:23
Wait... Are the colours just very similar do they really only have three colours each?

SpeedReemix
12-07-07, 09:31
@Terry : I said Tile Layer Pro only makes 8-bit... Tile Molester is java program and I Dunno how to open it.

Terry von Feledae
12-07-07, 09:33
But doesn't that make the rips pretty pointless?
(No offense)

SpeedReemix
12-07-07, 09:48
But doesn't that make the rips pretty pointless?
(No offense)

its not pointless, I know how its have shapes now. I can rip it when I can open Tile Molester. But windows gives error everytime.

Barubary
12-07-07, 10:32
http://www.sprites-inc.co.uk/forum/showpost.php?p=48876&postcount=397
That goes for ZXA, too. (I forgot to thank you, Clownman =))

Vent, using ZX's palette:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/characters/Vent_zxpal.png
(I just couldn't fit some parts in correctly, so I just left the tiles there. I'm also not sure about the idle sequence of the long-haired Vent.)

Blackbeltdude
12-07-07, 11:20
http://www.geocities.com/protozantetsu/8bitAshe.gif

I officially forbid anyone from attempting to use this as an excuse to pass MegaMan edits off as female.

Zan, I thought we were going to wait 'til April for this prank. :P

Really though, that's freaking BAZAAR.

Fluttershy
12-07-07, 11:36
Grammer Nazi- IT'S BIZARE NOT BAZAAR!

Anyway, Thanks! That Older Vent will come in handy. Now, lets see some Sexy Aile.

Daemonseele
12-07-07, 11:38
Grammer Nazi- IT'S BIZARE NOT BAZAAR!
"Bizarre" has two "r's"... --;

Now get back on topic.

Fluttershy
12-07-07, 11:42
Hey, I just assumed that BBD spelled it right so I copied his.

Anyway, I know we shouldn't be requesting sprites yet but, I'm just wondering why people are not tying to get Model A yet.

Terry von Feledae
12-07-07, 11:43
Because that would be an insane quest that would take millions of hours to complete?

Well, not millions, but... A lot. It would be easier to screenshot-rip player characters, regardless of how unlikely that sounds.

Blackbeltdude
12-07-07, 11:48
Because that would be an insane quest that would take millions of hours to complete?

Well, not millions, but... A lot. It would be easier to screenshot-rip player characters, regardless of how unlikely that sounds.

Ya know, as long as you can disable layers, (and you might not be able to), I don't think it'd be that bad. Personally, I'd rather do it that way then put together sprite puzzles. Then again, I don't know a lot about tile ripping.


And I'm not changing my mis-spelling. :P For all I care, it's slang for "bizarre" now.

Terry von Feledae
12-07-07, 11:51
Did I say easy? I meant "smarter".
I'm one of those guys who would never even allow the sprites they rip to be even MILDLY inaccurate, and because modern technology uses neat effects like rotations, resizes, transparency and blah and stuff, and thus it's very easy to make something inaccurately when just capturing. But in the case of the player, there aren't really any of those effects.

Fluttershy
12-07-07, 12:13
Because that would be an insane quest that would take millions of hours to complete?

Well, not millions, but... A lot. It would be easier to screenshot-rip player characters, regardless of how unlikely that sounds.
True. But you know someone's gonna try and do it eventually anyway.

clessalvein4354
12-07-07, 15:44
That goes for ZXA, too. (I forgot to thank you, Clownman =))

Vent, using ZX's palette:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/characters/Vent_zxpal.png
(I just couldn't fit some parts in correctly, so I just left the tiles there. I'm also not sure about the idle sequence of the long-haired Vent.)

Are those the correct sprites for Vent in ZXA?

Xterra
12-07-07, 16:53
What do you mean? Shading? Pixels?

Since they came straight from ZxA then the answer to both should be a 'Yes'.

♠Dameon♠
12-07-07, 17:07
http://www.geocities.com/protozantetsu/8bitAshe.gif
I officially forbid anyone from attempting to use this as an excuse to pass MegaMan edits off as female.

Zan, I thought we were going to wait 'til April for this prank. :P

Really though, that's freaking BAZAAR.

Was that a prank, or something real? I'm confused now...

Barubary
12-07-07, 17:32
It's real. Also see here (http://www.exe-undersq.com/newforum/index.php?s=&showtopic=8837&view=findpost&p=111300). (Topic might contain spoilers)

♠Dameon♠
12-07-07, 17:38
Ok. Thanks Barubary.

Loki
12-07-07, 17:42
Ooh. Cool! And 8-bit mini game of the first level of ZX! Now I really need to buy this game! But the thing that disappoints me is that the sprite is just a quick edit of Megaman.

Xterra
12-07-07, 18:01
Well, the point of the matter is that it is a quick edit of MegaMan done by Capcom. The fact that Capcom did that instead of a fan is amazing.

(maybe they're trying to bring back all the old Mm franchise into the minds of the younger players that play the series now by these quick little minigames)

Loki
12-07-07, 18:09
Squee! I was able to re-create the 8-bit sprite! Damn I'm good. The palette should be correct. SHOULD. I'll do more now.

Xterra
12-07-07, 18:11
This is a 'rip' thread for ZxA, and not a 'recreate' thread for ZxA.

That really doesn't belong here unless you ripped it first, then recolored it.

Loki
12-07-07, 18:12
Well I did have a reference...

Xterra
12-07-07, 18:24
That is true, but it needs to be ripped. You can post that in the critique thread and ask people how close you were.

But it can't go into the Zx rips on SpritesInc. if it isn't a real rip.

Loki
12-07-07, 18:28
I'm pretty sure it's pinpoint accurate. Besides the palette. I just used ZXA's palette for Grey.

Nigoli
12-07-07, 18:36
http://s38.photobucket.com/albums/e125/nigoli/misc/th_IMG_2700.jpg (http://i38.photobucket.com/albums/e125/nigoli/misc/IMG_2700.jpg)
Rockman a (Antique)

A Minigame Unlocked once you beat ZXA. The Music is pretty cool too. The Level Design isn't the same as ZX though. It could have sounded more like the Original Series Rockman games though. Definitely worth it though for this.

Not sure if I'll ever get my Save File uploaded and converted. I'll PM Barubury when I do.

Edit: Speaking of the Devil. I didn't see his post leading to the TUS Link.

Loki
12-07-07, 18:39
^That was my reference. Nigoli, any chance you could take an image of every sprite, so that I can recreate it and sheet it?

Daemonseele
12-07-07, 18:41
^That was my reference. Nigoli, any chance you could take an image of every sprite, so that I can recreate it and sheet it?
And leave it n your own sprite thread.

We really don't want to mix ripped sprites with recreated sprites.

Xterra
12-07-07, 18:42
If he did that then he was the one who ripped the sheet and not you, even though you were the one who sprited the rips. That's the point.

If you really want to rip it yourself you have to rip it yourself.

(EDIT)-Thank you S.C. I've been trying to explain that to him for some time but he just wouldn't listen.

Loki
12-07-07, 18:42
@SC- Okay. That, I will now do.

Zan Sidera
12-07-07, 20:56
http://www.geocities.com/protozantetsu/ZXA_NESTileAlbert.gif

http://www.geocities.com/protozantetsu/ZXA_NESA.gif

Have fun compiling and recoloring, I guess. Cause I'm not gonna bother. Tiledata is such a mess...

Xterra
12-07-07, 21:08
That's so funny how they even made Albert in 8-Bit. Great rips Zan'.

Terry von Feledae
12-07-07, 21:12
Heh. They even gave him Wily's begging poses.

Xterra
12-07-07, 21:14
Yeah, question is 'What will Grey do when that happens'.

The first time it happened with Mm, he should have killed Wily on the spot to prevent any future encounters....infact every time that happened he should of. I wonder if they'll make Grey charge shot and blast him away into pieces.

Barubary
12-07-07, 21:45
Small teaser:

http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/GrayTeaser.png

Oh, and thats most likely his actual palette.
(DeSmuME also doesn't show the sprites, but it does display the palettes in the palette viewer)
:D

The palettes of Gray (top) and Ash (I think the bottom one, haven't tested to see how it looks)
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/GrayAshPAL.png
Pandora's palette: (top = body, bottom = shield and/or zap ??)
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/pandoraPAL.png

SpeedReemix
12-07-07, 22:01
@Barubary : It works, you can send me the tile rips and I can color them.

Xterra
12-07-07, 22:04
Awesome, it's just been a few days after release and we're already making huge progress, even with emulators that don't work right.

This is definitally going faster than Zx was when it started out.

Fluttershy
12-07-07, 22:08
That's because people know what they're doing now. Before no one knew how to get the sprites.

Xterra
12-07-07, 22:10
That is very true.

BTW-I hope people didn't stop ripping BGs from Zx now that ZxA is here.

Terry von Feledae
12-07-07, 22:22
Well, I've assembled the tiles as well as I could. I guess there are some mistakes, but for now it's enough.
6956
The palette is, of course, guessed.

Note: Below the palette is the stuff I didn't find any use for.

Xterra
12-07-07, 22:25
Nice job. I'm sure Barubary can get you its true colors.

Barubary
12-07-07, 22:53
Nice job. I'm sure Barubary can get you its true colors.
Well, I would if I could actually import the save Nigoli sent me with an emulator. -.-
(I'm not blaming Nigoli, it them emulators again)

Loki
13-07-07, 00:07
I have the colors! I'll start recoloring now. XP

Terry von Feledae
13-07-07, 00:09
Where did you get them!?

Loki
13-07-07, 00:16
I drifted around SI in the sprite section until I found a thread called "Jpeg to PNG conversions" by SpeedRemix... Inside, I found sprites of Grey with a palette that he said he found... I just used the third darkest color of each color that he posted. Ended up looking like the sprite in those images. This should be almost 100% accurate if not, in the 90%s...

Terry von Feledae
13-07-07, 00:19
I don't think it's accurate, but it looks btad better than...
Wait. You added an additional colour. The yellow is supposed to be his skin colour.

Loki
13-07-07, 00:20
Is it? >.>

Barubary aparently ripped the palette of Grey...http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/GrayAshPAL.png

Terry von Feledae
13-07-07, 00:23
The tiles don't lie. And the screenshots, while being blurry, seem to imply that too.

And actually, Model A's palette would be better. I used some colours off Grey, but he didn't have a good red.

Loki
13-07-07, 00:25
Tiles don't like! Making more barracks! Err... Recoloring more sprites!

Terry von Feledae
13-07-07, 00:28
Yellow face makes me sad.

Loki
13-07-07, 00:29
Well, It's Grey. Grey makes me sad that Aile is in his story. Deal with it. Plus, you said this yourself... Tiles don't lie...

Terry von Feledae
13-07-07, 00:32
Tiles don't say anything about palettes.
And the screenshots, while being blurry, seem to indicate a beige face.
Following: The yellow parts are beige.

Loki
13-07-07, 00:33
Well. Now we just have to find a new color for the face and yellow parts. Wonderful.

Terry von Feledae
13-07-07, 00:35
Wat about just using the skin colour I used?
It's from grey.

Loki
13-07-07, 00:52
Yeah. We could use that... Someone go and recolor it. I'm to lazy.

Kairos
13-07-07, 02:33
Speed-I'm almost certain that isn't Ashe's pallet.

SpeedReemix
13-07-07, 10:49
@Rags - Its Ashe's pallete dont worry.
I was found that I havent colored something on Ashe's torso. Then I fixed it.

SpeedReemix
13-07-07, 12:44
sorry for double post but I need to update now. Because I cant be here for 3 days. And I Found my this sheet was Model H's enemy analzy data. Not real bosses ! http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=6948&stc=1&d=1184231906

ZetaZero
13-07-07, 12:57
Well, there's something new for us to base our mugshots on. Something less like Vent. Not to mention that the characters' mugshots come in mutiple angles, which can also be used to make everyone's mugshots look alike.

Darx
13-07-07, 14:04
I've started to rip the mugshots and the cutscenes (which Zan Sidera has mostly already done, I know : I should be more careful when I read the forum next time)...

...B-U-T...

1) Since I've managed to go far in the first stage of both characters (I even went right to the boss with Grey), I managed to get one supplementary mugshot of Ashe.

2) I've kept the orange counterpart of the soldier with the red-visor, since they are some little differences between the sprites.

http://www.sympato.ch/~dark-ax/temp/mmzxsprites/zxa_mugshots.png

Xterra
13-07-07, 14:21
Wonderfully ripped Darx. Very nice.

Zan Sidera
13-07-07, 14:47
sorry for double post but I need to update now. Because I cant be here for 3 days. And I Found my this sheet was Model H's enemy analzy data. Not real bosses ! http://www.sprites-inc.co.uk/forum/attachment.php?attachmentid=6948&stc=1&d=1184231906

For some reason, the left Ashe is very tiny....

Also, palette is inaccurate:

http://www.jeux-france.com/afficher_images.html?Image_big=Webmasters/Images/56051020070427_151056_11_big.jpg

Xterra
13-07-07, 16:09
Yeah, I was wondering why they made Ashe look so young (small) when in all of the movie clips she looks taller, older, and more mature than Grey?

Barubary
13-07-07, 17:13
Ash(e) uses the same palette as Gray, apparently. The bottom palette seems to fit with the palette of Vent and Aile perfectly:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/characters/Vent.png

Anyway, here's the basic movement of Gray:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/characters/Gray_basicmoves.png

Oh, and this is what Ash(e) really looks like: (she's the same height as Grey, and even taller if you count the hair)
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/ash_idlepose.png

The Walrus
13-07-07, 17:24
That's freaken awesome Baru!

I really wish inti would make the running poses more realistic.
That Rock-on sequence looks awful. What the hell where they thinking!?

Mako
13-07-07, 17:30
I dunno. The Rock-On sequence doesn't look that bad. I actually kinda like it.

Man, I can't wait for more Ashe sprites/mugs.

ZetaZero
14-07-07, 04:44
Well, there's now more then one character to reference long hair movement.

Does Grey's cables ever hang straight down?

Terry von Feledae
14-07-07, 05:17
...I think those cables are alive...

GuardianHX
14-07-07, 06:44
I ripped a few things. I'm pretty sure there's a couple sprites in here that haven't been ripped yet...

Pluvius
14-07-07, 08:28
Well, there's now more then one character to reference long hair movement.

Does Grey's cables ever hang straight down?
No, they're like Ashe's hair, which is always in a curve.

Barubary
14-07-07, 10:43
Never mind what I said earlier about the saves;
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/rm8bitPAL.png
I'm not sure if the last 2 colours are actually used, but the other half of the 16-colour palette he actually has is the same as on Gray/Ash's palette.
(more palettes to come soon)

EDITs:
Model A's palette:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelaPAL.png
Diaburn:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/diaburnPAL.png
Rospark:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/rosparkPAL.png
Chronoforce:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/chronoforcePAL.png
(I have no idea what the bottom palettes are from)

Repliroid20XX
14-07-07, 13:28
I'll be thinking that all those bottom palletes are for dashing.

Barubary
14-07-07, 14:10
Very possible =)

Model F:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelfPAL.png
ModelP:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelpPAL.png
Model H:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelhPAL.png
Model L:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modellPAL.png

Kairos
14-07-07, 15:07
Model P's stance scares and amuses me.

Terry von Feledae
14-07-07, 15:11
I've started ripping too, but enemies rather than the main staff. Ripping with TM is more difficult than with YY-CHR, but I'm getting the hang of it now.
Currently ripping the strange enemy that looks a little like Model F's gun on legs. I'm done with the idle pose and half of the walking poses... Took me a while!

Barubary
14-07-07, 15:44
The chances of me ripping Condorock are close to zero. Even trying to complete this pose was annoying:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/condorockPAL.png

Kaizemine:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/kaizeminePAL.png

Model Z(X?) ZX
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/modelzPAL.png

Loki
14-07-07, 16:32
It's ZX, Baru.

Barubary
14-07-07, 18:10
Thanks =)

Bifrost:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/bifrostPAL.png
Yes, I know, he also has teeth and claws. That's where the bottom palette is for this time. I didn't include them because I don't really feel like ripping all icicles and then try them all on at the moment.
Also, his parts are a bit scattered around the tileset:
- Torso: ~01046254
- Head: ~012FE3B8
- Teeth & claws: ~01078308

Argoyle&Urgoyle:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/argoylePAL.png

And the last one for now, Tesrat:
http://img.photobucket.com/albums/v175/barubary/sheets/ZXA/tesratPAL.png

Note: If any of the palettes I posted are inconsistant (the example has colours that differ from it's palette-bar), the bars contain the correct palette, not the example.

Darx
14-07-07, 20:06
More ZXA mugshots!
http://www.sympato.ch/~dark-ax/temp/mmzxsprites/zxa_mugshots-beta-01.png
I allowed myself to add the work of GuardianHX
Got one more Grey's normal mugshots
Got some Grey's A form mugshots
Got Model A's mugshot
Got some Prometheus' mugshots
Got Diaburn's mugshot
Got somes Hunter NPC's mugshots (you'll see a familiar face)
Got a Sound Only

So... I was able to defeat the introstage boss of Grey's storyline.
Without seeing it.

The next part was the Hunters' headquarter which I literally scanned to find some NPC (going forward, up, going forward, up, going forward, up, going forward, up...), so I've surely missed a lot of them but hey, it's a start.

The last part was the train stage, where you get Model A...which has an awful girly voice... Axl, I so despise you. Anyway, I managed to go to the boss (Diaburn), but oddly enough I wasn't able to defeat him... *cough*

Pluvius
14-07-07, 20:53
I'll be thinking that all those bottom palletes are for dashing.
Given that the cactus dude can't dash, I'd say that seems very likely. I don't recall all that purple when dashing as A, though. I'll pay close attention to that when I next play.

Darx
14-07-07, 21:03
There is a dash effect when he... uh... "dashes" between two poles.

Doogles
14-07-07, 21:05
I'm kinda glad to see that the NPC mugshots aren't all edits of each other like in ZX... though they haven't all been ripped, so I can't really say that for sure, can I?

Terry von Feledae
14-07-07, 21:24
But why are there so few reploids?

GuardianHX
14-07-07, 21:25
So I tried using Tile Molester to help rip some sprites. I extracted the obj_fnt.bin or whatever it's called, and when I open up TM, I get a jumbled mess. X_x
I set it to 2-dimensional and 4 in width and all that codec stuff. Everything is unrecognizable. I used NDStools to rip the file, could that be the problem? Or am I doing something wrong? Every page is full of what looks like static.

Barubary
14-07-07, 21:40
So I tried using Tile Molester to help rip some sprites. I extracted the obj_fnt.bin or whatever it's called, and when I open up TM, I get a jumbled mess. X_x
I set it to 2-dimensional and 4 in width and all that codec stuff. Everything is unrecognizable. I used NDStools to rip the file, could that be the problem? Or am I doing something wrong? Every page is full of what looks like static.
It shouldn't matter what program you use to extract the file. =/
Anyway, since everyone is importing the whole rom into TM, it's probably best to do so, too (if you're going to use/give offsets). See here (http://www.sprites-inc.co.uk/forum/showpost.php?p=48876&postcount=397) on how-to.

If it's still all static with codec set to 4bpp linear, reverse order; mode set to 2-Dimensional and a tile-width of 4, I think you got a bad copy =/
(sprites start appearing around offset 00D3CA8C if you're using the whole rom)

The Walrus
14-07-07, 23:05
Which Emulator are you using for the Rom Baru?
BTW- Are you going to rip the palletes for every character/boss/enemy/ETC which you rip them as you've been doing with bosses?

Darx
14-07-07, 23:15
You know what?

I slaughtered Diaburn/Deerburn/Buckfire/Whatever...

And after half an hour finding how to end the mission, I were able to rip more mugshots :

http://www.sympato.ch/~dark-ax/temp/mmzxsprites/zxa_mugshots-beta-02.png
Got the Three Wise Men's mugshots
Got seven more NPC's mugshots
Got one more Sound Only

Xterra
14-07-07, 23:35
Very nicely ripped Darx. I have a special interest in those citizens...

Terry von Feledae
15-07-07, 01:59
Yeah, the NPCs look pretty cool.
Anyway, I'm finally done! This is my first full tile rip. Praise Albert.
7030
Palette is guessed. Duh.

AddIt: For anyone who is interested, some addresses:

Grey: 0034520C
Ashe: 0036278C
Model A (Grey): 0045910C
Model A (Ashe): 0046EB8C
Model A (Floating head): 00204014 / 002E748C

Model X: 0060CC8C
Aile: 001E64A0
Model ZX: 0037FE8C / 00606F0C / 002ACD0C
Siarnaq and Model P: 00436A8C / 005E6C0C / 0060460C / 002E410C
Model F: 003D940C / 005FE88C / 002D4A0C
Thetis and Model L: 00245194 / 00417A8C / 005FBB0C / 002D720C
Helios and Model H: 00284D0C / 003B270C / 005F618C / 002C1A0C

Diaburn: 004BC40C
Chronofos: Somewhere around 004E328C
Rospark: 0052C70C
Argoyle/Urgoyle: Somewhere around 0054EC0C
Condorrock: 00594A8C
Kaizemine: 0016E324 / 0058440C
Tesrat: 0056D40C

Intro boss: 00059C30
Prometheus: 000CBB24
Pandora: 000EC9A0
Final boss(first form): Somewhere around 00232394
Final boss(second form): 00257B0C

Wise Men: 00195220

Rockman Alpha Ashe: 0054C80C

Medals: 005E2C0C
Debris: 0026CB8C

Xterra
15-07-07, 02:05
I just love how that enemy reminds me of the X4-X6 walkers...

Do you remember them? They looked quite similar and shot big missiles.

(I think these are actually the exact same things, but Zx style of course)

Grid Man
15-07-07, 04:05
Hey Terry, if it's not asking too much, do you think you could include one fully complete standing pose on sheets like that? That way peons like myself will know where the parts need to go when being assembled.

Terry von Feledae
15-07-07, 04:07
Problem being: I usually have no idea how to put them together either - I'd have to guess, like you.

Pinkie Pie
15-07-07, 04:13
This topic is locked. Please use other, non clogged thread. kthnx.