ACE_Spark
01-06-06, 19:06
A sequel to a fangame that some loved, others loathed, and most probably haven't heard of. This is the "side project" that's been made alongside Wily Stronghold. (More updates on that game soon!)
Storyline
It follows after the events of Sun God: Break the Targets, which followed after Megaman V (GB).
In the original game, Wily managed to recover Sun God and was attempting to reprogram him, how-ever Sun God's mind was able to use Wily's computer Network and destroy it, allowing him to escape. This WIP game is the escape, as Sun God tries to leave Earth, only to find that Wily has envenloped the Earth in a force field, making this impossible. (Makes no less Sense than Wily having a time machine.)
Having convinced his enemies, Dr Light and Dr Cossack, that Sun God is a threat to all, the player must now fight the combined forces of Light, Cossack AND Wily, while trying to take down the force field.
Thankfully, Sun God's inate abilities will help him in this quest.
"Mock Up" Screenshots -
Note, this is actually what the game will look like, this is to give you a general idea of how it players:
321
Sun God traverses the outside of Wily's Water-Logged castle.
320
Vs Knightman. Note the unusual room shape - boss arenas will have just as much to play in the fight as the bosses themselves!
Gameplay:
The game is divided in several areas, each area containing many Masters for you to fight. Like the first game, there will be "targets" for you to take out, each stage having different targets to unlock different exits.
Defeat of an master will aquire a "armour part", which can be equiped in any mix you want, how-ever complete armours worn will grant additional bonuses.
Masters and armour parts aquired are below: (Obviously not all of the masters have had their graphics altered yet.)
This is very much a Work in Progress list, and some armours may disappear from the final version due to balance issue.
322: Sun Burst Armour:
This is what you start off with.
Weapon: Sun Buster - A standard shot.
Head Piece: Sun Helmet - UP + Shoot Attack - Allows you to fire a singular flame burst upwards.
Body Piece: Solar Armour - Gives you 4 Health Points.
Foot Piece: - Space Boots - Allows you to jump once in the air. Can only jump once under water.
Complete Set - Sol Shockwave - DOWN + Shoot Attack - Sends a shockwave across the floor.
337: Knight Armour
A defensive armour.
Weapon: Knight Mace - Obtained from Unknown Boss - Throws your mace a short direction, which then returns to you. Destroys enemy sheilds.
Head Piece: Honor Helmet - Obtained from YamatoMan- Your head is Immune to spikes.
Body Piece: Guard Armour - Obtained from KnigthMan- Gives you 6 Health Points. Smaller shots do half damage. Enemy collision doesn't knock you back, and does half damage.
Foot Piece: - Guard Boots - Obtained from NeedlemanMan- You can walk on spikes. Cannot jump in water.
Complete Set - Knight Sheild - DOWN + Shoot Attack, brings out your shield, which blocks enemy shots.
338: Hawk Armour
A arieal armour.
Weapon: Tri Buster - Obtained from CentuarMan- You shoot 3 smaller bullets at once.
Head Piece: Air Helmet - Obtained from AirMan- UP + Shoot Attack - Creates a tornado, which you ride up.
Body Piece: Aireal Armour - Obtained from GyroMan- Gives you 3 health points. Jump a second time in air to float.
Foot Piece: - Feather Walk - Obtained from GravityMan- Crumbling/Falling platforms no-longer work. You also walk on top of water.
Complete Set - Hawk Flight - Jumping a second time in the air allows you to fly for short periods.
340: Aqua Armour
Armour thats specifically designed for Under Water.
Weapon: Spear Trident - Obtained from WaveMan- Shoots a spear-like shot that goes through enemies. Blocked by shields.
Head Piece: Scuba Helmet - Obtained from SonicMan- Allows you to survive underwater indefinately. Posioned water doesn't damage you.
Body Piece: Depth Armour - Obtained from DiveMan- Gives you 4 Hit Points. Allows you to go into deeper, pressurized waters.
Foot Piece: - Flipper Boots - Obtained from BubbleMan- Allows you to jump indefinately in water. Can only jump once on dry land.
Complete Set - Dive Missle - UP + Attack - Launches a homing torpedo.
341: Shadow Armour
Armour thats designed for maxium damage and avoiding combat.
Weapon: Shuriken Blade- Obtained from MetalMan- Can be thrown in any direction.
Head Piece: Shadow Mask - Obtained from ShadowMan- DOWN + Attack - Turns you "invisible" for a peroid of time. Immunity from enemy collisions.
Body Piece: Powder Armour - Obtained from KosumoMan- Gives you 2 Hit Points. UP + Attack - Allows you to teleport upwards a short distance, avoiding an attack.
Foot Piece: - Frog Foot - Obtained from FrogMan- Allows you to jump higher. Can jump once in the air.
Complete Set - Ninjistu - Shadow Mask's effectiveness increased, enemy shots now go through you and lasts longer. Power Armour's teleport blast now harms enemies.
342: Polar Armour
Optium armour for cold conditions.
Weapon: Freeze Blast - Obtained from FlashMan- Freezes enemies in their place.
Head Piece: Cover Mask - Obtained from IceMan - Immunity from falling Ice Shards. Gives an additional Hit Point if not already at max.
Body Piece: Tundra Armour - Obtained from CystalMan- Gives you 4 Hit Points. Ice Damage is halved.
Foot Piece: - Grip Foot - Obtained from BlizzardMan- No longer slip on ice. Can only jump once.
Complete Set - Northen Wave - DOWN + Shoot Attack - Sends a shockwave across the floor & Polar Blast - UP + Shoot Attack - Shoots several icicles from your gun.
430: Booster Armour
An speed based armour.
Weapon: Thunder Beam - Obtained from ElecMan- Shoots an electric beam.
Head Piece: Galactic Sensor - Obtained from StarMan - Locates the nearest target for you.
Body Piece: Elec Armour - Obtained from BrightMan- Gives you 4 hit points. Creates a thunderstorm when-ever you're hit by an electricity attack which damages enemies..
Foot Piece: - Quick Step - Obtained from QuickMan- Allows you to run extremely fast. Can jump twice in the air.
Complete Set - Thundra Sheild - Thunderstorm now activates when-ever you're hit.
431: Devil Armour
An attack armour.
Weapon: Flame Shot - Obtained from FireMan- Shoots an short ranged fireball. Does not work under water.
Head Piece: Demon Fire - Obtained from FlameMan - Hold down the shoot button to shoot short ranged, weaker shots in rapid succession.
Body Piece: Flame Armour - Obtained from HeatMan- Half damage from fire attacks. Water is fatal. UP + Shoot Attack - Sends three flame bursts above you.
Foot Piece: - Fire Foot - Obtained from ChargeMan- Allows you to walk on larva. Can only jump once.
Complete Set - Firewall - DOWN + Shoot Attack - Sends a firey wave.along the ground.
432: Guts Armour
A very heavy armour.
Weapon: Super Arm - Obtained from Gustman- A short ranged punch. Can break crates and broken platforms.
Head Piece: Guts Helm - Obtained from Unknown Boss - Your head is immune to all damage. Can hit spikes without harm. Allows you to survive underwater indefinately, but posioned water still affects you.
Body Piece: Stone Armour - Obtained from StoneMan- Gives you 8 Hit Points. Half damage from all non-explosive attacks.
Foot Piece: - Lead Shoes - Obtained from HardMan- Wind no longer effects you. Cannot jump in water.
Complete Set - Quake Fall - Landing causes small quakes, stunning and sometimes damaging enemies.
433: Blast Armour
An explosive oriented armour that can dig.
Weapon: Drill Missile - Obtained from DrillMan- Fires a drill that can dig through dirt.
Head Piece: Digital Helm - Obtained from CrashHelm - UP + Attack - Fires a bomb that sticks to walls.
Body Piece: Bombers Armour - Obtained from NaplamMan- Gives you 4 Hit Points. Half damage from explosions. DOWN + Attack - Drops a timed bomb that can destroy certain objects.
Foot Piece: - Blast Foot - Obtained from BombMan- Allows you to jump twice in the air. When-ever you jump causes an explosion that damages enemies and can destroy certain objects.
Complete Set - Blast Immunity - Immunity from explosion damage. The explosions you cause are bigger.
434: Chaos Armour
An armour of death.
Weapon: Death Blast - Obtained from SkullMan- A standard shot that can be charged up, charged up shots go through enemies it destroys.
Head Piece: Chaos Helm - Obtained from Unknown Boss - Your attacks do additional damage.
Body Piece: Night Armour - Obtained from PharoahMan- Gives you 4 Hit Points. Immunity to smaller shots.
Foot Piece: - Gargoyle Foot - Obtained from CutMan- Allows you to jump off walls.
Complete Set - Ghost Beam - UP + Attack - Fires a large beam which destroys any minor enemies and heavily damages bosses. Has cooldown.
More information as it develops.
Comments?
Storyline
It follows after the events of Sun God: Break the Targets, which followed after Megaman V (GB).
In the original game, Wily managed to recover Sun God and was attempting to reprogram him, how-ever Sun God's mind was able to use Wily's computer Network and destroy it, allowing him to escape. This WIP game is the escape, as Sun God tries to leave Earth, only to find that Wily has envenloped the Earth in a force field, making this impossible. (Makes no less Sense than Wily having a time machine.)
Having convinced his enemies, Dr Light and Dr Cossack, that Sun God is a threat to all, the player must now fight the combined forces of Light, Cossack AND Wily, while trying to take down the force field.
Thankfully, Sun God's inate abilities will help him in this quest.
"Mock Up" Screenshots -
Note, this is actually what the game will look like, this is to give you a general idea of how it players:
321
Sun God traverses the outside of Wily's Water-Logged castle.
320
Vs Knightman. Note the unusual room shape - boss arenas will have just as much to play in the fight as the bosses themselves!
Gameplay:
The game is divided in several areas, each area containing many Masters for you to fight. Like the first game, there will be "targets" for you to take out, each stage having different targets to unlock different exits.
Defeat of an master will aquire a "armour part", which can be equiped in any mix you want, how-ever complete armours worn will grant additional bonuses.
Masters and armour parts aquired are below: (Obviously not all of the masters have had their graphics altered yet.)
This is very much a Work in Progress list, and some armours may disappear from the final version due to balance issue.
322: Sun Burst Armour:
This is what you start off with.
Weapon: Sun Buster - A standard shot.
Head Piece: Sun Helmet - UP + Shoot Attack - Allows you to fire a singular flame burst upwards.
Body Piece: Solar Armour - Gives you 4 Health Points.
Foot Piece: - Space Boots - Allows you to jump once in the air. Can only jump once under water.
Complete Set - Sol Shockwave - DOWN + Shoot Attack - Sends a shockwave across the floor.
337: Knight Armour
A defensive armour.
Weapon: Knight Mace - Obtained from Unknown Boss - Throws your mace a short direction, which then returns to you. Destroys enemy sheilds.
Head Piece: Honor Helmet - Obtained from YamatoMan- Your head is Immune to spikes.
Body Piece: Guard Armour - Obtained from KnigthMan- Gives you 6 Health Points. Smaller shots do half damage. Enemy collision doesn't knock you back, and does half damage.
Foot Piece: - Guard Boots - Obtained from NeedlemanMan- You can walk on spikes. Cannot jump in water.
Complete Set - Knight Sheild - DOWN + Shoot Attack, brings out your shield, which blocks enemy shots.
338: Hawk Armour
A arieal armour.
Weapon: Tri Buster - Obtained from CentuarMan- You shoot 3 smaller bullets at once.
Head Piece: Air Helmet - Obtained from AirMan- UP + Shoot Attack - Creates a tornado, which you ride up.
Body Piece: Aireal Armour - Obtained from GyroMan- Gives you 3 health points. Jump a second time in air to float.
Foot Piece: - Feather Walk - Obtained from GravityMan- Crumbling/Falling platforms no-longer work. You also walk on top of water.
Complete Set - Hawk Flight - Jumping a second time in the air allows you to fly for short periods.
340: Aqua Armour
Armour thats specifically designed for Under Water.
Weapon: Spear Trident - Obtained from WaveMan- Shoots a spear-like shot that goes through enemies. Blocked by shields.
Head Piece: Scuba Helmet - Obtained from SonicMan- Allows you to survive underwater indefinately. Posioned water doesn't damage you.
Body Piece: Depth Armour - Obtained from DiveMan- Gives you 4 Hit Points. Allows you to go into deeper, pressurized waters.
Foot Piece: - Flipper Boots - Obtained from BubbleMan- Allows you to jump indefinately in water. Can only jump once on dry land.
Complete Set - Dive Missle - UP + Attack - Launches a homing torpedo.
341: Shadow Armour
Armour thats designed for maxium damage and avoiding combat.
Weapon: Shuriken Blade- Obtained from MetalMan- Can be thrown in any direction.
Head Piece: Shadow Mask - Obtained from ShadowMan- DOWN + Attack - Turns you "invisible" for a peroid of time. Immunity from enemy collisions.
Body Piece: Powder Armour - Obtained from KosumoMan- Gives you 2 Hit Points. UP + Attack - Allows you to teleport upwards a short distance, avoiding an attack.
Foot Piece: - Frog Foot - Obtained from FrogMan- Allows you to jump higher. Can jump once in the air.
Complete Set - Ninjistu - Shadow Mask's effectiveness increased, enemy shots now go through you and lasts longer. Power Armour's teleport blast now harms enemies.
342: Polar Armour
Optium armour for cold conditions.
Weapon: Freeze Blast - Obtained from FlashMan- Freezes enemies in their place.
Head Piece: Cover Mask - Obtained from IceMan - Immunity from falling Ice Shards. Gives an additional Hit Point if not already at max.
Body Piece: Tundra Armour - Obtained from CystalMan- Gives you 4 Hit Points. Ice Damage is halved.
Foot Piece: - Grip Foot - Obtained from BlizzardMan- No longer slip on ice. Can only jump once.
Complete Set - Northen Wave - DOWN + Shoot Attack - Sends a shockwave across the floor & Polar Blast - UP + Shoot Attack - Shoots several icicles from your gun.
430: Booster Armour
An speed based armour.
Weapon: Thunder Beam - Obtained from ElecMan- Shoots an electric beam.
Head Piece: Galactic Sensor - Obtained from StarMan - Locates the nearest target for you.
Body Piece: Elec Armour - Obtained from BrightMan- Gives you 4 hit points. Creates a thunderstorm when-ever you're hit by an electricity attack which damages enemies..
Foot Piece: - Quick Step - Obtained from QuickMan- Allows you to run extremely fast. Can jump twice in the air.
Complete Set - Thundra Sheild - Thunderstorm now activates when-ever you're hit.
431: Devil Armour
An attack armour.
Weapon: Flame Shot - Obtained from FireMan- Shoots an short ranged fireball. Does not work under water.
Head Piece: Demon Fire - Obtained from FlameMan - Hold down the shoot button to shoot short ranged, weaker shots in rapid succession.
Body Piece: Flame Armour - Obtained from HeatMan- Half damage from fire attacks. Water is fatal. UP + Shoot Attack - Sends three flame bursts above you.
Foot Piece: - Fire Foot - Obtained from ChargeMan- Allows you to walk on larva. Can only jump once.
Complete Set - Firewall - DOWN + Shoot Attack - Sends a firey wave.along the ground.
432: Guts Armour
A very heavy armour.
Weapon: Super Arm - Obtained from Gustman- A short ranged punch. Can break crates and broken platforms.
Head Piece: Guts Helm - Obtained from Unknown Boss - Your head is immune to all damage. Can hit spikes without harm. Allows you to survive underwater indefinately, but posioned water still affects you.
Body Piece: Stone Armour - Obtained from StoneMan- Gives you 8 Hit Points. Half damage from all non-explosive attacks.
Foot Piece: - Lead Shoes - Obtained from HardMan- Wind no longer effects you. Cannot jump in water.
Complete Set - Quake Fall - Landing causes small quakes, stunning and sometimes damaging enemies.
433: Blast Armour
An explosive oriented armour that can dig.
Weapon: Drill Missile - Obtained from DrillMan- Fires a drill that can dig through dirt.
Head Piece: Digital Helm - Obtained from CrashHelm - UP + Attack - Fires a bomb that sticks to walls.
Body Piece: Bombers Armour - Obtained from NaplamMan- Gives you 4 Hit Points. Half damage from explosions. DOWN + Attack - Drops a timed bomb that can destroy certain objects.
Foot Piece: - Blast Foot - Obtained from BombMan- Allows you to jump twice in the air. When-ever you jump causes an explosion that damages enemies and can destroy certain objects.
Complete Set - Blast Immunity - Immunity from explosion damage. The explosions you cause are bigger.
434: Chaos Armour
An armour of death.
Weapon: Death Blast - Obtained from SkullMan- A standard shot that can be charged up, charged up shots go through enemies it destroys.
Head Piece: Chaos Helm - Obtained from Unknown Boss - Your attacks do additional damage.
Body Piece: Night Armour - Obtained from PharoahMan- Gives you 4 Hit Points. Immunity to smaller shots.
Foot Piece: - Gargoyle Foot - Obtained from CutMan- Allows you to jump off walls.
Complete Set - Ghost Beam - UP + Attack - Fires a large beam which destroys any minor enemies and heavily damages bosses. Has cooldown.
More information as it develops.
Comments?