View Full Version : Forte's sprites... again.
I kinda got discouraged after the Sprites forum moved, but now im back, and ready to make you all say "Ohsnaps!"
(sorry, deleted this pic, have a newer version though)
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/quint32.gif
I've had Quint for a while, but Sakugarne (His Pogo Stick) and the giant drill from RockMan and Forte- Challenger from the Future are new additions.
(We're sorry, the image you are trying to reach has been disconnected)
I'm working on TimeMan, I need to remove MegaMan's underwear from him, and he'll be up too. If you want to use any of these sprites for your comics, feel free to do so.
LeoSonic.exe
01-06-06, 00:52
needs more pose
but they are good
...Is Quick tripping over his own feet in that second frame? XD
Anywho, suggestions for the Quickman sprite would be to make the torso/shoulders a bit broader. For the running frames, don't be afraid to spread them legs. A good reference would be Sonic Extreme sprites (I'll find you some).
QuickEdit: Best I could do:
http://sost.emulationzone.org/sonic_xtreme/sprites/sonic/running/dashrun3.gif
To get the frames, pop that sucker into Animation Shop and extract the frames.
For some reason, I cant see anything after the colon.
I fixed up TimeMan, he's on his third or fourth retry now. I have never played RockMan RockMan, but reading up on him at Gamefaqs helped me with his moves. Its a shame I'm no good with Photoshop or somthing, I could have made Time Slow look a lot better than the generic inverted colors.
http://i4.photobucket.com/albums/y141/quickmanx2/TimeMan32.gif
I think im going to work a bit more on QuickMan, maybe see if I can find a better run for him.
They're all pretty good, but Quint needs more contrast on his umm suit thing whatever you call it(light green bit). Crash's helmet shouldn't be pillow shaded, that goes for Quint's Drill and Timeman's projectile too.
EDIT: Attached my fix, Anti-Alias beats the hell outta pillow shading, though that example might not be the best one since there is no light source for an energy attack.
Here's the Sonic sprite that was supposed to be in the previous post.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/6971bc14.gif
Maybe that fixes it? I also fixed up CrashMan's visor thing
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/cf0f5d18.gif
Hopefully these two are better.
Looks a lot better, just one more thing, what's up with Timeman's left leg(right to us) on that ready to throw sprite? It looks really random, you might want to fix up the shading.
The crashman thing on his head is looking like just pasted in the sprite.
It doesn't fit with the rest of the sprite...
TimeMan=very good. :)
CrashMan= Head needs work on, look at original sprites on Sprites Inc for help. But apart from that, its all gravy :) (i like gravy)
i like ur sprites but try and make quikmans face look less like megaman and more original and try and fix the thing on crashman's head it looks odd like it might be too big or too low on his head
I din't saw first that quikman's head was looking like megamn's... sure becouse of that thing in his head
all of ur sprites are the same height as megaman i think that they should be different heights
Quint and timeman don't need to.. but quikman...deffinatily
What's Gravy?
...You're kiding...Right?
I like timeman...think I could use it?
Yeah, you can use any of my sprites.
Im going to get around to making QuickMan and CrashMan as near perfect as I can. alot of my sprites are the same size because I think about in the 8 bit games, everyone was the same size as MegaMan, but I do tend to forget that they probably werent.
I made Enker by hand, and he is taller than MegaMan, though im not sure if he should be as tall as TenguMan. http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/Enker32.gif
I've also started on ShadowMan, who I also made completely by hand (still needs alot of work, never could find good colors for him)
(deleted pic to make room for the next one when I update on ShadowMan again)
Shadowman needs a very more work:
Bigger star
He is to damn thin!(look at his legs...)
Too short arms
And enker is very good
And to Rags:
No I'me not kidding
Click here for the reason
Dude english is not my first language,I'm Polish and live in netherlands! I have to know french and Germanish, I can't know english "perfect"!
Off-topic
Gravy is a luiqid that goes over mash potatoes.
On-topic
Thanks I'll give you credit.
sovietcommando
04-06-06, 21:05
Off-topic
Gravy is a luiqid that goes over mash potatoes.
More accurately, gravy is a sauce that can go over any types of foods, gravy is only one of them. Gravy information (http://en.wikipedia.org/wiki/Gravy).
Anyways, shadowman looks a bit skinny, even for a ninja. :p
...Typical Soviet Commando...
These all look pretty nice, but in some of the poses, the character seems to be facing the screen with his body (assuming that makes sense). The visor on Crashman should be in a straight line at the top with his helmet.
Did alot of work on QuickMan, gave him attack poses and a jump.
Since some people think he looked like MegaMan, I checked a few pictures of him and brought his eyes back a bit more, and the RockMan and Forte CD images have gold bands around his legs, so I aded those too.
Sure it's better... but wat is that thing on the right....
Those are QuickMan's oh so memorable death rays (MM2, Network Transmission)
aha, I first thought it was his life balk or something...
Did alot of work on QuickMan, gave him attack poses and a jump.
http://i4.photobucket.com/albums/y141/quickmanx2/QuickMan32.gif
Since some people think he looked like MegaMan, I checked a few pictures of him and brought his eyes back a bit more, and the RockMan and Forte CD images have gold bands around his legs, so I aded those too.
Looks pretty good. His running pose could use at least one more frame and like I said the first time, don't be afraid to have Quick take wide steps. Other than that, he looks pretty good. I still love that tripping frame. XD You should expand on that a bit more, it's awesome.
If need be... I could draw up a quick (Ah-hahahahaha! Oh, I'm funny!) run cycle sheet for ya. It wouldn't take me too long and I'm looking for something to draw while I have my tablet plugged in anyway. With a run cycle sheet to reference off of, it will help out alot with those running frames. Believe me, if I didn't have my run cycle sheet drawn up, my sprited avie would've turned out like crap.
QuickEdit: Here's the run cycle sheet for you to use as reference:
http://img.photobucket.com/albums/v295/QuickmanEXE/QuickRunCycleSheet.jpg
Rainbow Dash
16-06-06, 17:45
Quickman, you just flock to Quickman sprites, don't you?
Anyway, I think it might look better if the boomerang thing on his head was moved to the right a tiny bit. It's coming along nicely, though.
Quickman, you just flock to Quickman sprites, don't you?
But of course. =P That boomerang's like radar, I can spot the sprites a mile away.
Thanks for all your help Quickman. I'll make sure to use that run sketch to fix up his run.
For now, I have my first attempt at an EXE style sprite, and its completely scratched - GravityMan.EXE
http://i4.photobucket.com/albums/y141/quickmanx2/GravityManEXE.gif
If I get around to it, im going to put up a topic in the PD sprites section, just in case there's any confusion about how usable my sprites are..
Rainbow Dash
19-06-06, 01:49
It's good, but it looks nothing like Gravityman. And the things below him keeping him hovering look a bit odd with nothing but black space in between them. Also, if you're just going to flip the arm around to make a new one, reshade it. The shading on the bottom half of the ball thing could use a bit of work, and the head looks goofy. Maybe try making the head bigger?
I thought he looked like GravityMan. Maybe you havnt played Network Transmission for the Gamecube. Great game, I reccomend it, but if GravityMan.EXE was my idea he wouldnt look like the hideous floating red ball he is.
Just for future reference, this is as close as I can get to official art of him http://www.plutolighthouse.net/Artwork_MegaManEXE/GravityMan_Exe.jpg
Rainbow Dash
19-06-06, 03:14
Oh, I was thinking of NES Gravityman. Sorry. Still, some of my suggestions remain valid. The head could be a bit bigger and still look like the art but give you a little more room to work with the eyes, and the shading's still messed up in those spots.
So I fixed up alot of his shading problems (I think) and worked on the details, which makes the shading a bit easier to mess with.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/GravityManEXE.gif
Forte - The Gravityman pic doesn't work :( Also, Quick's legs are too thin on some of the sprites
Quickman(The member not the sprite) - Weren't you the one that said to post the link not the image, and "Basically, if it stretches the table, it's too big."
Cutman EXE
19-06-06, 14:35
He's also too SMALL to be Gravityman. Don't hesitate to make him StonemanEXE-sized.
Quickman(The member not the sprite) - Weren't you the one that said to post the link not the image, and "Basically, if it stretches the table, it's too big."
>.< Yes, I did and that's an attachment. I dunno how to just display a thumbnail of the pic. Lemme see if I can fix it... if not, I'll just upload it somewhere.
QuickEdit: Uploaded the pic elsewhere and fixed the post. I gotta get a hang of the attachment feature... there's gotta be a way to make it show thumbnails and not the whole friggin' pic!
Decided since GravityMan was handmade, I should go for another handmade sprite, so I decided to make SparkMan in 32bit. Im sure he needs work around his legs and feet, since im worst with those parts.
http://i4.photobucket.com/albums/y141/quickmanx2/SparkMan32.gif
Well, the head should be bigger, the arms to. maybe ad some more shading, to make it look less "flat", and the legs are a bit skechy
After a long leave of absense, I'm back!
Since I think I screwed up alot of my imaes moving crap around in my photobucket, I should just repost everything.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/Enker32.gif
Enker, my first completely handmade sprite
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/dd024403.gif
Quint got some new poses, and Sakugarne
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/TopMan32.gif
TopMan's my newest sprite, just got through making him.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/QuickMan32.gif
QuickMan's nearly complete (still working on his run)
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/ElecMan32.gif
ElecMan needs a little bit more work, but I'm thinking some runs and a jump.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/6971bc14.gif
TimeMan still needs some sort of movement, but since I've never played Powered Up, I have no clue if he floats or walks.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/cf0f5d18.gif
Last but not least, CrashMan. I still need to make some run poses for him.
Of course, more to come when I make them.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/FlashMan32.gif
Recently finished up on FlashMan and his Flash Stopper, still need to make a run and jump for him.
and so, I have gotten around to fixing up QuickMan's run, extending his attack, and I am planning on giving him some of the moves as seen in MegaMan vs QuickMan (the flash cartoon) Sorry about the blue that got around his hand, no clue how that got there.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/NewQuickSheet.gif
Looks pretty good to me. Though I'm still wondering if that second frame is indeed a "trip" frame or just a "hurt" frame...
The run looks much better now that there's no run cycle animation. Sure, it's kinda cheap to pull a Power Fighters, but it works.
The coupla frames where Quick's throwing the boomerang seems a bit awkward. Throwing a boomerang like that wouldn't work too well as the boomerang won't spin or go very far.
When throwing a boomerang, you hold it by the end with the "elbow" of the boomerang pointing behind you as if you were gonna his someone with the point of the 'rang.
To get a good spin on the 'rang, you throw it over-hand much like you would a baseball. Add a flick of the wrist when throwing and the 'rang will fly in a high arc. The tilt of the boomerang will also determine whether it'll land behind you or infront of you.
Boomerangs are not thrown like frisbees. That's a common misconception. They won't get a good spin, or gain any height enough to return. I should know, I've thrown enough of the buggers to figure out which throw works the best. I've also been hit by one on its return to know that the damn things HURT.
Blast. I kept telling myself "when Quickman finds a flaw with them, let it be." But you're pretty hard to ignore, especially cause it makes sense. :p
The tripping sprite is going to be turned into what happens to him when he gets timefrozen, which stops him midrun, leaving him instantly slammed on breaks, and it does to him what a car does to you when you slam on breaks there.
I'm thinking about maybe getting together a few guys and making a 32 bit redo of MegaMan 2. Might take a while though.
The cheap powerfighters infinite dash was all I could come up with. since he did it there, and QuickMan EXE dashes everywhere he goes, I figured maybe it was ment for him to do that, just sprite limitations wouldnt allow it back in the day. Either way I'm sure it beats the weird run I had for him before.
The tripping sprite is going to be turned into what happens to him when he gets timefrozen, which stops him midrun, leaving him instantly slammed on breaks, and it does to him what a car does to you when you slam on breaks there.
Megaman: *Unfreezes Quickman*
Quickman: *Goes flying across the room, tumbling head-over-heels and scraping against the floor to a screeching stop on his face* x_x ...ow.
Yep, that'll leave a mark. Mebbe that's why he's weak to the Time Stopper.
Anywho, for good visual reference on throwing boomerangs, see if you can get ahold of the Identity Crisis graphic novel. There's a small section in there where Digger "Captain Boomerang" Harkness is teaching his estranged son Owen how to properly throw a boomerang.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/cabb6372.gif
Took your suggestion of him sliding along on his face for a bit into consideration, Quickman, and turns out it looks good on paper. I also fixed the boomerang error to hopefully be more along the correct way to throw them. (I always wondered why mine would never come back)
Now I'm pleased to announce, that as soon as I add a few more poses for his jump, not only will the sheet be completed, but it will be the first sheet I have ever made that is completely ready for pretty much anything it's needed for. *gives self a pat on the back*
Yay! Looking good and the trip frames are just awesome. XD The throwing's looking better, too. The only nitpick I have is that I would've had Quick rear back and put his whole body into the throw, but that's just me. *shrug*
Otherwise, the sheet looks good. I can't wait to see the finalized sheet... which I'll prolly snatch and use in my lil projects. Dunno what those projects would be, but I'll find a use for that sheet.
QuickEdit: I just noticed that the boomerang is backwards when he throws it. The point where the boomerang bends, the "elbow" should be pointing behind him. Basically, it just needs to be mirrored.
Yeah, a lil annoying technical issue, I know. I'm just picky when it comes to accuracy in relation to properly throwing a boomerang. If it's too much of an annoyance to flip the 'rang, then don't worry about it. ^^;
I love how those Quickman sprites are looking, but why does his eye turn blue in his falling sprite?
The eye is prolly just a technical error...
Anyway, these are looking good! I agree with Quickman on the throwing animation; it would probably look better if he wasn't standing completely straight when throwing the boomerang.
I agree with Strife qnd Quickman he looks way to stiff when throwing it
The shoulder armor is looking good on Flashman.
That depends on which eye you're talking about. in the last frame before he flips back to his feet, his eye opens again, all the others are closed. If you mean in the first part when he is tripping, that's the typical anime style sweatdrop, I added that in to make it a bit more... animeish I guess. I animated his falling, and so far it looks pretty full. If you see a place that he needs another frame, I'll gladly make it.
http://i4.photobucket.com/albums/y141/quickmanx2/QuickMan.gif I only made the animation play once, loop kinda ruins it. so if you want to watch it again, I think you can right click it to play again, if not, just refresh the browser or open it in a new window.
The animation won't play no matter how many times I refresh or what window I put it in. I'm gonna just save the bugger and watch it then.
Anywho, since the throwing frames look a bit static like Quick just tossed a piece of lint off his sleeve, I'm gonna whip up a series of throwing frames with a bit more movement in 'em as an example.
*About 15 minutes later...*
Okay, since I don't have my WACOM tablet with me right now, I couldn't draw up the whole throw animation sheet. It's just too time-consuming to draw with a touch pad. I got the initial pose drawn, and basically, just follow through from there.
1133
If you need a throwing sheet, I can put one together a lil later on.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/Slur.gif
I once again tried my hand at the Battle Network style, this is Slur (from RockMan Stream), Duo's helper.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/GospelShuryou.gif
This one is Gospel Shuryou (Kid Grave as he was known in the english version of
the anime) I was going to make a few more poses, but making his hair from the back was kinda hard, so I just stuck with one.
And now *drumroll*
QuickMan putting some actual force into his boomerang!
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/QuickMan32.gif
The throw doesn't look very forcefull. Make the hand move more after the boomerang leaves his hand. Also, make his other hand move more. When you throw, you use bother arms as a way of gaining momentum.
http://i4.photobucket.com/albums/y141/quickmanx2/QuickManAgain.gif
YET ANOTHER QUICKMAN UPDATE. I still havnt given him a jump, but now he has some nifty attacks with punching and kicking.
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/Jupiter32.jpg
This is a sprite of Jupiter I ment to add here a long time ago. He is completely handmade, and i have no clue how he got JPG'd. If anyone wants him I'll gladly send a GIF copy to you.
Looking VERY nice! The throw is much better-looking now, too. His kick is a lil odd, but I can't quite begin to figure out why. Not with this headache anyway. Otherwise, looks good.
Oh my God! An update that has nothing to do with QuickMan!
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/mercury.gif
I just finished making Mercury, since he looks how I feel :/ For those who seriously need to play the GameBoy MegaMans, he's from MegaMan V.
OOOHH! Gooey! Seriously it looks good.
mifflemaster
23-08-06, 02:05
wow that is cool!
I like the Mercury sheet, my main problem with it is that it's too Megaman, the face, the pose, etc makes him look exactly like Megaman in a Mercury suit :P if that makes sense. Well nice work so far, keep those updates coming.
http://i4.photobucket.com/albums/y141/quickmanx2/AirMan.gif
AirMan, made completely by hand. I think he might need some work, but even so, I'll eventually make a full sheet. not like he did much.
I'm glad everyone liked AirMan. Meh. I completely handmade some Dr. Wily sprites in 32 bit, he's just standing there, since normally when you see him, he's falling/begging.
http://i4.photobucket.com/albums/y141/quickmanx2/Wily32.gif
crimson hammer
02-09-06, 00:30
it is good but add some rinkles to the pants they are to straight and the hair, something is wrong with it. I give it a 9/10
I'm back again, with my first jump into the ZX style. this is a recent creation made from HX's change sequence... Model Forte!
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/ModelForte.gif
and an upgraded Dr. Wily http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/Wily32.gif
The ears should be rounder on the bass model
http://i4.photobucket.com/albums/y141/quickmanx2/Enker2.png
My newer version of Enker. Still completely handmade. I was going for trying to make him a little less bulky, since the old version was huge compared to everyone else. I'll start making more poses for him when I get this one right.
Well, for all you fans of my 32 bit QuickMan, the sheet is finally complete. He has a jumping set.
http://i4.photobucket.com/albums/y141/quickmanx2/Site%20Stuff/modelpx/QuickMan32.gif
I've been really bored lately, if you want me to make sprites for you, so long as they're reasonable requests, I'll take em.
Wow, an update that didnt take a month to make! I'll probably make a sheet of him later, since I think he was a cool dude anyway. (no pun intended).
http://i4.photobucket.com/albums/y141/quickmanx2/Ice32.png
I'm dedicating this one to Gary, even though I didnt know him, he made the RockMan community what it is, and we all know him for that, at least.
I hope I successfully captured the cuteness IceMan has, and I made sure that he's shorter than MegaMan... probably not short enough though, and I think he's awfully thin, but I'll fix that in time.
http://i4.photobucket.com/albums/y141/quickmanx2/BrightMan.png
Just one pose of BrightMan. The crying thing is just something I thought up after the fact. I stole the face from DynamoMan though, everything else is scratch.
That is amazing good job Forte!
http://i4.photobucket.com/albums/y141/quickmanx2/RockAndFortelolz.png
Forte and RockMan 80XX. They're prototype ideas I have for when I run out of ideas for my current comic, I can just switch over to that. The comic is going to take place 3000 years after the Legends Series, and involves a long story I made up myself in about 5 minutes. Sorry, its kinda obvious that they're based off the original RockMan's body, but like I said. Prototype.
The armor, face, and hair were completely scratched.
I made an update to my 32 bit Ballade, who used to be just a lame recolor of X, now he's 80% custom. Just for a filler on my history with Ballade...
http://i4.photobucket.com/albums/y141/quickmanx2/BalladeNew.png
This is now Ballade. The last one is in his battle ready mode (shades and facemask)
http://i4.photobucket.com/albums/y141/quickmanx2/Sprites/Ballade.gif
This is back then Ballade, when I first started spriting. He was my first heavily edited sprite, and my first finished (working) sheet. I forgot how much I really have improved. (If you actually want to use these, then go ahead and dont bother crediting me unless you want to, in other words, disregard the sig on that)
As usual, more to come.
Good just on the 32 bit your missing the thing on the wrist.
Its actually there, the gold band there is supposed to be his arm firer thing. I was so busy worrying about the legs, I took less detail into consideration on his arms.
Make it look likes its buldging out more and he only has it on the one arm so try and get rid of the one onthe other arm.
Forte, for the last Ballade on the 32-Bit the horns point straight up.
Yeah I remembered that when I posted it, and fixed it, but really hoped no one else would even notice/care :P I wont repost this until I have some other actual poses though.
http://i4.photobucket.com/albums/y141/quickmanx2/Mars.png
Made Mars in 32 bit, because the Star Droids don't get enough attention. Besides, Mars makes NapalmMan look like a 4 year old choir boy. He was a real pain to make, took me a while to get his legs right, but he's completely scratched.
http://i4.photobucket.com/albums/y141/quickmanx2/ForteLogout.gif
This is what watching TV will get you. For all you fans of the RockMan EXE anime, I guess you've been thinking "How long is it going to take before someone makes a logout sequence like is in the show?!" Well I did. Here's the sheet to it. I dont suggest putting RockMan or someone else in the place though, because I put a pretty visible outline of Forte in the cubes. With a little work though, you can edit it to resemble others.
http://i4.photobucket.com/albums/y141/quickmanx2/NewStyleLogout.png
Of course, as usual, Free for anyone's use.
I bring to you today the largest thing I have ever created, 100% scratch work... WILY MACHINE #2!
http://i4.photobucket.com/albums/y141/quickmanx2/WilyMachine2.png
It took me a while to start it, since I have it perfectly scaled to 32 bit. Compared to the 8 bit versions of both RockMan and that, it is almost exactly as big as it would be scaled to RockMan's (32 bit) sprites.
At first I decided that I wouldnt make this PD... but if you can seriously find a use for somthing that huge... go ahead. Just please credit me. I know I didnt put on Wily's saucer, but I will make that when I feel like it, and paste it to a copy of this. I MIGHT make the version of it with the face plate blown off, but not any time soon.
NetSaver.exe
25-10-06, 23:46
Man that Logout is awesome and so is the Wily Machine.
The Walrus
25-10-06, 23:47
@Forte- That's awesome, the forte.exe logout animation is cool too though it might look better on a transparent background
BTW- Would you possibly take requests for logout animations? Just curious
NetSaver.exe
25-10-06, 23:49
How about you try to do a logout for every navi. Or could you just make the part where Bass is shown whit so we could put a different navi there.
Damn that's one huge Machine.
I might take requests for Navi logouts... but not this week, anytime. I'm so burnt on that Wily Machine that all I want to see of paint again for a while is this week's comic for my site.
TwIzTeR_91
26-10-06, 02:57
And did nobody notice the pixelage on that Wily machine? Inspect it closely, and alot of parts look like resized pixels.
Somewhat off topic- Twizter, I feel like that's some odd accusation that I did nothing more than resize the Wily Machine. The large squares are there to save the shading from looking horrible.
Back on topic...
After my period of inactivity and little inspiration, I made a new comic and on the last frame thought "HEY GREAT TIME FOR SHADOWMAN, NO?" so I made a 32 bit ShadowMan. He's 80-85% custom in mostly all poses. The sheet is still a work in progress, I'm just getting opinions now.
EDIT: I forgot to include the image. I must be some kind of retard.
http://i4.photobucket.com/albums/y141/quickmanx2/PETs/ShadowMan.png
Nice, but the throwing looks not so good try something like this
http://i97.photobucket.com/albums/l212/blackhook/df.png
it would be much better
Well, after some time of me doing absolutely nothing about it, I made an all purpose Anime style log out!! (crowd cheers)
http://i4.photobucket.com/albums/y141/quickmanx2/NewStyleLogout-1.png
Now, for some simple usage instructions.
This log out thing wont work with huge navis like KnightMan or GutsMan or Duo.
When you wish to insert your navi, using the shining frame they all have for when they log out is a good idea. makes it look more convincing. In the later boxes that dont have white parts in them, shade your navi with the included "Navi highlight color"
Then simply put the animation into your favorite animation program and viola! You have a much cooler log out than the simple ones on the game.
If you use this, which I dont mind, please at least dont say you made it. I know it isnt the greatest thing in the world but still... I really dont want people running around all over the internet claiming they made it. So with that out of the way, enjoy using it for whatever.
EDIT2 or 3... whatever this is. Found the reason for that. fixed it.
You for got the "/" at the end tag.
The first time I forgot it, but when I put it in the other time it just did that link thing. I'm feeling kinda slow today...
TwIzTeR_91
23-11-06, 22:05
Somewhat off topic- Twizter, I feel like that's some odd accusation that I did nothing more than resize the Wily Machine. The large squares are there to save the shading from looking horrible.
No, that wasn't what I meant at all! I meant that they just look like blocks, while alot of the rest of the machine looks more smoothly shaded.
Off topic: Jace, I could watch your new avatar for hours... If I weren't so addicted to the Wii.
On topic: A first for me, I'm trying overworld sprites. Final Fantasy 1-5 style overworld sprites. Enker.
http://i4.photobucket.com/albums/y141/quickmanx2/EnkerFF.png
Took me a while, but still, free usage if you want to.
Looks good! I like it.
Off topic- You know, the fact that you said you could stare at it for hours but you're busy playing with your Wii doesn't sound too good.
The Sian Random Man
30-11-06, 18:25
off topic: i have to horribly agree with forte...
on topic: EXCELLENT sprites! im searcing for things to fix...
one thing i found is...
the wily machine's metal "tubes" are copper/bronze, not gold.
The Walrus
30-11-06, 18:38
I agree with Forte, but i don't have a Wii so i can. AHAHAHAHAHAHA!!!
On-Topic: YAY! MULTI PURPOSE LOG OUT!!!
Offtopic- You freaks:g-laugh: :g-ninja:
Ontopic- Cool logout.
The Walrus
30-11-06, 19:14
Your not funny blackhook, stop trying to be so. 'sides, admit it. You've looked at it too for "long" periods of time
OffTopic- I think itīs: Youīre not funny...
Off Topic:
Um... The properties adress doesn't work in an image tag, I REALLY wanna show someone else on another forum but I can't... >_______________>
On Topic:
Well, yellow guy sprites look good (not sure who that is, looks familiar but forgot name, wanna say Enker) He's kinda... Bright, too much yellow
Hmm. All this random hate. Maybe my latest sprite will clear that up, from the under appreciated RockMan World 5, I bring you Sunstar!
http://i4.photobucket.com/albums/y141/quickmanx2/Sunstar.png
The armless one is for an unfinished idle pose I was going to make, but forgot to. I haven't tested the blast to see if it's good or not, but I'm sure it is.
Well, his arm seems a little stiff, and is positioned oddly. His buster is also not fluid enough, it's just like: UP, DOWN, DIAGONAL... Make some varying angles, that's what makes the sprite look good
Wow. It took me forever to find this topic. Guess thats what happens when you don't pay attention to your own sprite topic. Ah well. Had to remove something from my schedule in order to work on my site, so I took off spriting. (And replaced it with making sprite comics... how... odd.)
Ah well. Back on topic. Made Blocky from RockMan 2 in 32-bit... I accidentally made him look decent.
http://s4.photobucket.com/albums/y141/quickmanx2/Blocky.png
Dead Panda
01-02-07, 21:48
Sunstar's left shoulderpad needs to be bigger.
http://s4.photobucket.com/albums/y141/quickmanx2/IceMan.png
My latest version of IceMan. Each pose is 100% scratch, which amazes me to how I even managed that.
heīs to Tall. IceMan is Short
If you compare him with RockMan's standing sprites, he is much shorter. Maybe I should have included RockMan in the image to compare... Ah well. Like I said, unless he grew, I made sure to keep him shorter than any other sprite I have.
http://s4.photobucket.com/albums/y141/quickmanx2/Deleted.png
Since my Navi Logout was so popular, here is a delete sequence. I was hoping that the blocks the navi forms would make "Delete" perfectly, but since it didnt, I had to cheat a little on the last blocks. The base is on the bottom, so you can do this to any navi, the forming of "DELETE" is it's own base, since it just has random navi parts in it anyway... Hope you enjoy.
EDIT: Had to link it since it stretched the tables.
NetSaver.exe
12-02-07, 00:54
Animate it. It looks cool.
http://s4.photobucket.com/albums/y141/quickmanx2/NewCrashMan.png
What is this? The like... 5th time I have tried a new CrashMan sprite? He's 100% Scratch this time, I'm rather proud of the legs, since they are just about the best I have ever made.
the drill arms are too thin but looks good
His arms are fine... They should be angled downards though, not stright forward.
http://s4.photobucket.com/albums/y141/quickmanx2/NewQuickMan.png
After much thought and consideration, I have decided to make QuickMan better looking, taller, and overall more QuickManish. He's 100% scratch, and it took me 45 minutes to complete just that one sprite. I still think he needs work though.
looks good but something let me feel it doesnīt look good :-d
For everyone who wanted to see it animated (I dunno, for proof that it actually works or something) Here is my custom Deleted thing. It's really jumpy and has a few things at the end of it because I made it in GIMP, and it's the first animation I have ever made in GIMP.
http://s4.photobucket.com/albums/y141/quickmanx2/Untitled.gif
It only plays once, since I feel constantly repeating will ruin it. I think that to watch it play again, you just click view image or something like that with Right Clicks... Enjoy
Terry von Feledae
05-03-07, 13:31
The idea is nice, but it's far too jumpy. If you use gimp to animate it, it's easy to line up the sprites using a new layer and a black line... But that is explained in another topic.
Wow, apparently I am making sprites much too slow, because I cant stay off page three.., -_-
http://s4.photobucket.com/albums/y141/quickmanx2/NewQuickMan-1.png
Still 100% custom, I made him a bit shorter. The last sprite was almost as tall as King, and we can't have that. I still need to make more poses for him though :l
http://s4.photobucket.com/albums/y141/quickmanx2/EnkerAgain-1.png
I added quite a few poses to Enker, I like the spin, but I know most people probably will think it sucks. Ah well.
eh, the only think that moves is the arm, heīs sticky
http://s4.photobucket.com/albums/y141/quickmanx2/NewQuickMan-2.png
A few new poses for QuickMan. Still completely scratch. The new poses, in my opinion, are kinda lame. I don't really know why, but I think they are. It's probably just me though. Anyways. More to come.
Dead Panda
25-03-07, 04:04
It doesn't matter if the poses are lame, as long as the sheet rocks(and it does)!
http://s4.photobucket.com/albums/y141/quickmanx2/HeatMan32.png
My most recent work, a 32 bit version of HeatMan. He is most definitely still a work in progress, but the two completed (mostly) frames are free for anyone's use.
Heīs sooooooo cute........
http://s4.photobucket.com/albums/y141/quickmanx2/ModelX4Sigma.png
My first time making a model that I actually put some effort into... Since 32 bit spriting seems to be a dead art around here anymore... :(
It's Model Sigma. How many times has that been done? I just did X4 because he's the coolest one. The laser eyebeams were hard... so that explains why they suck.
Terry von Feledae
10-04-07, 19:22
Somehow, I think, you should keep with the (awesome!) 32-Sprites. Not to be bashing or anything... But I think you're not as good with ZX-style.
His head is as big as his entire torso... You should make it smaller. Also, the shoulder pads look strange compared to the tiny arms.
The scythe and the legs are done good, however.
I wish i could make so good 32 bit sprites as you (and SC) ...
Thanks, and I know he's pretty lame. I only sprite 32 bit... so ZX is way too different for me. I just thought I would try my hand at it, and he's waaaaaaaaaaay better than Model Forte...
crimson hammer
10-04-07, 19:28
Actually that is pretty good. But a sigma model would not fit a 15 year old type of humanoid. Use a base like Serpent.
A Model fits anyone, CH, you should know that. The Model is as big as the user.
I give it an 8/10 only because something about the feet bother me, maybe it's the way that the yellow part connects to the rest of the foot.
crimson hammer
10-04-07, 21:02
Why I said use serpent is because now the model looks short and disproportionate.
http://s4.photobucket.com/albums/y141/quickmanx2/MetalMan-1.png
Has to be the finest MetalMan sprite I have ever made... The only thing I can find on him that sucks is his hands and the shading on his legs. I'll work with that.
The blades on him should be MUCH MUCH brighter. Not black. Silver would be more fitting.
And now, for an update that does not concern anything 32bit.
http://s4.photobucket.com/albums/y141/quickmanx2/RockManRobots.png
Something I have been working on at school for the past few days. I dont know why I made them, I have no plans for making more than just that pose for them, and yes, they are basically 8 bit. I have included all the different kinds of bases I used for anyone who wants to make others.
I didnt make a few, like WoodMan and BubbleMan and such because they were ugly when they came out. Everything there is 100% scratch, though.
Glad those last sprites were a hit.
http://s4.photobucket.com/albums/y141/quickmanx2/QuickMansheet.png
While browsing through my computer today, I found what was most possibly the best 16-bit sprite I had made during my early days of spriting (He was the last 16 bit sprite I made, probably around a year ago, now)
Since I dont do 16 anymore, I guess it's obvious that I probably wont finish the sheet. I never could find a run fast enough for him. Sorry if the base is easy to tell, but like I said. Probably a year ago now.
SpeedReemix
06-05-07, 11:24
Glad those last sprites were a hit.
http://s4.photobucket.com/albums/y141/quickmanx2/QuickMansheet.png
While browsing through my computer today, I found what was most possibly the best 16-bit sprite I had made during my early days of spriting (He was the last 16 bit sprite I made, probably around a year ago, now)
Since I dont do 16 anymore, I guess it's obvious that I probably wont finish the sheet. I never could find a run fast enough for him. Sorry if the base is easy to tell, but like I said. Probably a year ago now.
I think base is megaman and bass, right ? *I want a cookie Xp*
Zan Sidera
06-05-07, 15:27
32 bit version
Ugh, the bitplanes system is so stupid.
Basing on the obviously flawed bitplane system, NES=8 bit, SNES = 16 bit, PSX = 32 bit. The GBA and by extention the DS are 32 bit+ systems.
Why is it flawed? You can put R8 sprites on a SNES with ease, you can put X4 sprites on a SNES with ease. Case in point: Rockman and Forte. This bitplane deal is nonexistant, as after the SNES, sprite quality does not increase at all.
The palette range for Capcom games is 16 colours each sprite. This is true for X1~3, R7, RM8, RnF, X4~6, EXE1~6, RnR, ZERO1~4, ZX. The only difference is STYLE. And style governs shading, size and outlining.
R1~6: 4 colours per sprite, including transperancy. Overlaying sprites feasible but employed only for major character. Small in size but big heads. Black outlining.
X1~3: 16 colours including transperancy. Overlaying sprites used sparingly. Bigger than R1~6, small heads. Black outlining.
R7: 16 colours including transperancy. Overlaying sprites used sparingly. Bigger than X1~3, big heads. Black outlining.
X3~4: 16 colours including transperancy. Overlaying sprites used sparingly. Usage of prerendered backgrounds on occasion. Coloured outlines, more proportionate than X1~3
R8: 16 colours including transperancy. Overlaying sprites used sparingly. Coloured outlines, more proportionate than R7.
ZERO1~4: 16 colours including transperancy. Overlaying sprites used sparingly. Coloured outlines, proportions akin to X4~6 but smaller. Lighter colours than X4~6. Backgrounds occasionally colour reduced sketchy artwork.
ZX: 16 colours including transperancy. Overlaying sprites used sparingly. Coloured outlines, same as ZERO style but better colouring. Backgrounds occasionally colour reduced CG-ed artwork.
All stylistic differences can't be summed up with something as stupid as 'bitplanes.'
Ok... fine. He was a RockMan 7 styled sprite, and yes his bases were RockMan and Forte.
But otherwise...
You know what I mean.
I dunno if this qualifies as an update to my sprites... but whatever.
http://s4.photobucket.com/albums/y141/quickmanx2/Rollin.gif
How did this come to be, you ask? Well I was browsing through Forte's RockMan 7 sprites, and came across that silly little roll thing from the Power Fighters. So I got to thinking. "Hey, maybe I can make fun of a song with this!" and I did.
I made this for a contest at TREZ, unknowing that the contest was over a long time ago.
http://s4.photobucket.com/albums/y141/quickmanx2/SerenadeCrossForte.png
This ungodly creation here is Serenade Cross Forte. I might actually sheet her if people like her.
Ahh... yeah.
I just want to say that Serenade's gender is undefined.
turpinator
10-05-07, 04:09
Actually, it HAS been defined. It states he's the "Undernet King", and it also keeps referencing as a "him" in the mangas.
Well I don't read the Manga, I've only played the game where they said it had no gender, despite it's titile. I consider the games cannon compared to the Manga too so...
turpinator
10-05-07, 04:18
I was talking about the games as well for the Undernet King statement. They say it in the games, too.
EDIT: Although I do have to admit to you, even in the mangas he looks like a freaking girl. I might as well post him while I post a couple other things in the cannon reference thread.
Ok, last off-topic post. YES, they say he's the "underking" but they also go on to say that he has no gender, they just put in the title "King" for the name's sake. It's like when you say "hey guys" but there might actually be one guy and a group of girls. Well, not exactly, but along those lines.
On-topic: The sprtie itself seems like a C+P recolor, you might want to re-vamp it before sheeting.
turpinator
10-05-07, 04:54
Ok, maybe the heat's getting to me....... >_> The manga actually references Serenade as a "she". My bad.
EDIT: Oh, for the luvva....! -_-; Ok, let's just leave Serenade as "undefined". It states she and he in the mangas as well. >_>
*Continues to look for cannon stuff*
Serenade is referred to in the game as "The Underking" because the Japanese game called her "Serenade-Sama" or whatever it was, which in Japan is just the highest honor to be called, meaning one who is a lord or leader. Since we in America and most western countries believe that males are normally the only people in such a position as "lord" or "king" we mistranslated it into the male gender.
But yeah. It is a simple recolor and copy and paste job, with a few additions, but like I said. It was for a contest that I thought was still going, and my only competition would have been a poorly done SearchMan with helmet fins and Gospel's head for the SearchGun. *shrug* Like I said, if I feel like it, I will sheet her. And that might bring about some major edits.
Zan Sidera
11-05-07, 00:09
EDIT: Oh, for the luvva....! -_-; Ok, let's just leave Serenade as "undefined". It states she and he in the mangas as well. >_>
*Continues to look for cannon stuff*
Official stance is that Serenade, being the ultimate netnavi, has been designed with aspects of both genders. So, he ain't genderless, he's everything.
Dead Panda
11-05-07, 00:10
BZZZZT! Wrong. Serenade is male, but his design was based off a female. Freakin' perverted scientists...
Zan Sidera
11-05-07, 00:14
And your basis for stating that is? People that own the japanese info books have been pretty concistant in stating he's multigendered.
Dead Panda
11-05-07, 00:19
Well, I checked wiki, and in the Japanese V. of MMBN 3, Serenade is Female, and in the U.S V., Serenade is Male.
Zan Sidera
11-05-07, 00:32
Wiki really isn't reliable. He's been referred to with male wording in an exe3 book and later said to contain aspects of both genders. That is canon stance. Kinda akin to the silliness that is Kyuubit Foxtar.
I believe I heard somewhere that Serenade is perhaps based off of a Hindu god, one of the most powerful ones, who is both genders. So perhaps Serenade is simply both. But as I heard it somewhere else before, Who are we to question the gender of a god?
Back on topic - For a while I have been meaning to do this, but I have neglected it for other things, so finally I finished it up. QuickMan.EXE in the smaller BN4-6 style
http://s4.photobucket.com/albums/y141/quickmanx2/BN4QuickMan.png
And in other QuickMan related news, I have added a few poses to my new and improved QuickMan (classic)
http://s4.photobucket.com/albums/y141/quickmanx2/NewQuickMan.png
Ignore the silly recolors with the visor, he's for my comic. The run is the only thing I could think up to give him that.. "I'm fast" effect.
I am clearly losing my fans :(
Whatever. I made some extensions to Forte's Gospel Fusion for RM8. Nothing much really, except I kinda gave him some EXE themed attacks.
http://i4.photobucket.com/albums/y141/quickmanx2/ForteExpansion.png
Also, I separated the Dark QuickMan sprites from the rest of the sheet, so he's PD for anyone who wants him.
http://i4.photobucket.com/albums/y141/quickmanx2/DarkQuick.png
Terry von Feledae
16-05-07, 23:35
Not bad, though...
The slash isn't really MM8-style. Only MMBN style-slashes look like this... But I have no idea how to make it better. Try looking at the MM8 flame sword and remove the "flamy" effect.
For the overpowered cannon, I suggest making Treble's head bigger and let him open his mouth farther.
Zero James Magnion
17-05-07, 00:15
Not bad, though...
The slash isn't really MM8-style. Only MMBN style-slashes look like this... But I have no idea how to make it better. Try looking at the MM8 flame sword and remove the "flamy" effect.
For the overpowered cannon, I suggest making Treble's head bigger and let him open his mouth farther.
Agreed, make it look like the cannon is opened wider for such a big blast.
Well, I thought about making the head bigger, but then it took up too much of Forte, so I just left it at that. I have tried it, and it didn't turn out too well :l
Finally got around to updating my FlashMan sprite. I personally think he's better than the last one.
http://s4.photobucket.com/albums/y141/quickmanx2/Flashman32.png
the buster looks flat but still it looks good
The Sian Random Man
21-05-07, 20:07
Oh my Forte...
Is that forte extension PD?
Yeah. As I have said before, Everything I post here is PD unless otherwise noted.
http://s4.photobucket.com/albums/y141/quickmanx2/TypoMan-1.png
How ironic that right after the post that I say "everything is PD" I post a sprite that isn't PD. Right now, he doesn't have a name, but he is my fan character. Eventually, I'm sure I will come up with a name for him. I plan on giving him more poses than just that one though, since soon I hope to put him into my comic.
http://s4.photobucket.com/albums/y141/quickmanx2/Enkeragain.png
Another upgrade to Enker. The old sprite is there for comparison. Redid his colors, shading, and spear to achieve what I hope is a better look.
Man I don't update enough.
http://s4.photobucket.com/albums/y141/quickmanx2/NewElecMan.png
It's an updated version of ElecMan. his shading is weird like it is since almost all of his dress is fabric of some kind. (legs, arms, leg armor). I don't know if according to the story his leg armor is covered in fabric, but the manga version of him gives that impression, and since it's cooler, I tried to mix that style with the classic version.
Yes, 100% scratch and 100% PD, if you have use for those two poses, or the "scolding" pose. (It was a joke.)
It's starting to get hard to find this topic.
http://www.fortescomics.tfcph.com/Sprites/ZXQuickMan.png
Model QuickMan... yeah. The one without arms is really just there for my uses later, to give more poses and the like. Dunno how likely that is, since I hate ZX style... but whatever. He's still PD if anyone wants to use him/likes him.
That sir, is possibly the best Model Quickman I've ever saw. I mean, seen. I'm in awe...
That sir, is possibly the best Model Quickman I've ever saw. I mean, seen. I'm in awe...
Wow, glad you liked it. I figured it probably would turn out like my last ZX sprite. I used that one tall dude from ZX as a base pretty much, I'm thinking about just making it his model.
ZX Sprites starting to come from my thread? It's more likely than you think.
http://www.fortescomics.tfcph.com/Sprites/ModelGutsMan.PNG
As far as I'm concerned, he's not as good as Model QuickMan, but whatever. Base is obvious. He required a bit more scratchwork than QuickMan, since he's larger. If you can't tell, it's Model G - GutsMan
Don't start looking forward to these things, cause like I said, I hate spriting ZX. I like to be different from everyone else.
Thank you. That's my sign to stop doing these things for another month or five.
Don't start looking forward to these things, cause like I said, I hate spriting ZX. I like to be different from everyone else.
At last. Someone who also hates it.
The scary thing is that the mouth looks like a brush.
I also donīt like ZX style......
I guess that makes me kinda strange... "I'm posting ZX sprites to say I hate ZX sprites."
And now for something completely different.
http://www.fortescomics.tfcph.com/Sprites/NewCrashMan.PNG
Increased the width on his arm cannons, but the shading needs definite work there. Any other problems you can find I'll take into consideration.
http://www.fortescomics.tfcph.com/images/GospelCycle.PNG
I'm sure at least once in your life you've wondered "What makes RockMan so special that his dog can turn into a cool motorcycle, but Gospel can't do the same for Forte?" Well now he can.
There's lots of scratch work on it. Most of the motorcycle is scratch except for the Gospel pieces, Forte's body and legs are RockMan's riding pose, heavily modified. I put him riding Rush for size comparison. I would have had just the cycle without Forte on it, but it looks really lame without a rider. The various parts are down there if you ever want to make your own version.
It should :P. It only took most of the morning. I think I think I need to fix the seat type thing, it looks too much like it's on the other side, when it's only on top.
I live on page three. Go me.
http://www.fortescomics.tfcph.com/Sprites/RingMan.png
It's RingMan! RiiiiiiiiingMaaan! I need some advice for his arms. I know they shouldn't be that long, so try not to bring that up. Otherwise I'm pretty happy with how he turned out.
Recently I deleted just about everything in my Photobucket account, which killed most of the stuff in this thread. So just as a review, here's what I have done so far.
http://www.fortescomics.tfcph.com/Sprites/review.png
I think that instead of just skipping around anymore, I'll work on just one character at a time, so if you have someone you would rather see completed, just tell me and I'll see what the popular opinion is. Many of them will end up being completely redone.
AirMan's upper body was made by Blackhook. I just did the legs and put him in there because I have him. I also made a few fan frames.
Sheet WTF man.
I mean, make a Tomahawk Man. That'd be sweet.
Haha, I actually just tried making TomahawkMan last night. He turned out looking like crap. I might try him again soon though.
It's kinda saddening to look at all of the sprites I have done and see so few :P
I like AirMan the Most :D.......
Metal man looks awesome but the metal blades on his shoulders could use some work.
Since you wanted to see TomahawkMan, here you go. This is version 2 and he still sucks. The colors are terrible, I can't seem to get anything on him right, and I think he's too thin. He has too many different colors to make a decent palette for him, worst part being that most of his colors are only used once or twice. If anyone wants to take him and work on him, please do.
http://www.fortescomics.tfcph.com/Sprites/TomahawkMan.png
I don't think there's a way to make him not look gay, especially with his wonderful tri-boobs.
Advent Axl
03-09-07, 23:54
Nice. Tomohawkman, he is over used but is still cool
I think it's time for a better success than TommyhawkMan there.
http://www.fortescomics.tfcph.com/Sprites/ShadeMan.png
I'm no good for shading wings and such that isn't human like, so I just stayed away from that. they might not even need much. If I somehow failed so terribly that you can't tell who it is, it's ShadeMan. I fueled my production of him telling myself jokes about how lame he is.
(My server is having some issues. Here's a link to a copy on Photobucket - http://s4.photobucket.com/albums/y141/quickmanx2/shademan.png)
He is X style no? If so, 15 colours max.
His thigh is bent in a weird way.
X style/RockMan 8 style... same difference. I know I went over the color limit by one color, maybe two, but it got to the point where I didn't care enough to follow the rules. I'll go back and fix it when I shade the wings. I think I see where you're talking about his thigh being bent weird, I think I need to fix the shading there.
Is his face supposed to be that long?
His crotch is too weird.
His hands looks squashed.
Well looks like it's that time of year again... QuickMan changing season.
http://www.fortescomics.tfcph.com/Sprites/NewNewQuickMan.PNG
There's a slight history on this one, from left to right, my oldest version, the other one, and now the new version.
I ditched the first one because he's.. well.. RockMan in a QuickMan outfit.
The second one, I have thought for some time is too tall. And he's just not in true RockMan 8 style. This new one (I think) is.
He's still taller than RockMan, but not by quite so much anymore, to me, just the right size. I think his pose looks a bit more "battle ready" than his others.
Well looks like it's that time of year again... QuickMan changing season.
http://www.fortescomics.tfcph.com/Sprites/NewNewQuickMan.PNG
There's a slight history on this one, from left to right, my oldest version, the other one, and now the new version.
I ditched the first one because he's.. well.. RockMan in a QuickMan outfit.
The second one, I have thought for some time is too tall. And he's just not in true RockMan 8 style. This new one (I think) is.
He's still taller than RockMan, but not by quite so much anymore, to me, just the right size. I think his pose looks a bit more "battle ready" than his others.The new one looks the best overall, but the original's position for the legs is better than the new ones.
Well of course, the first one's legs are better... they're RockMan's legs recolored with those golden spikes and trim down at the bottom.
I actually like the new legs, myself, I do have a problem with his left (our right) foot though, does it look like it's facing towards the screen or towards the direction he's looking?
Should his leg be so weird, his thighs so short?
Actually, yeah, kinda. Most of the official art of any of the robots have their thighs shorter than their lower leg, which should make it impossible to walk... but it's a game, so physics and biology need not apply.
anyway... some new ZX sprites from me.
http://www.fortescomics.tfcph.com/Sprites/ModelElecMan.png
Model ElecMan, attempted with one of those new NPCs from ZXA. He kinda looks like a giant pikachu.
http://www.fortescomics.tfcph.com/Sprites/ModelIceMan.png
Model IceMan. Really tiny. Really cute. I think that's all that matters when it comes to him, right?
They're both really simple edits, so don't bother telling me what I already know. They're just something different.
Iceman tiny and cute, Nice, but I cant see him correctly, The model Elecman Not looks right.. to me.
Elecman should not have those ears. They contribute to his pikachu look.
They're actually not ears, but the sides to his mask, partially covered by his hair. I probably shouldn't have left him without a helmet thing though.
Oh yeah, the mask. The bangs had me fooled!
0.0 oh no Forte startet to make Models? We are doomed now!
Hehe Nice model IceMan..I would Say you should sheet him...but i know how much you hate ZX spriting :P
Model Iceman's users have to be a child... or something.
Or Flueve. I think the dude I used for him was a child... but he kinda had gray hair... so I have no idea. The possibilities of me sheeting him are less likely than me becoming president, so I wouldn't look forward to it :P
http://www.fortescomics.tfcph.com/Sprites/GrappleRock.PNG
I'm actually surprised no one's done this yet. It's RockMan's grapple hook from 4. I also included the set from 4 recolored with normal RockMan colors, if anyone wants them. Both colors are on the RM8 styled ones, just in case anyone would rather have the actual colors from 4 or just keep him as normal RockMan.
Ragekill15
16-09-07, 18:41
Good but the original MM has a big cheek.
I blame hamster cheek RockMan on Capcom.
Now to do something I rarely do and break away from RockMan.
http://www.fortescomics.tfcph.com/Sprites/MarioRockManStyle.PNG
Well kinda. RockMan 8 style Mario. full scratch using Mario's colors from RPG.
Advent Axl
21-09-07, 02:25
I blame hamster cheek RockMan on Capcom.
Now to do something I rarely do and break away from RockMan.
http://www.fortescomics.tfcph.com/Sprites/MarioRockManStyle.PNG
Well kinda. RockMan 8 style Mario. full scratch using Mario's colors from RPG.
. . .Megaman 5 sprites, right?
I blame hamster cheek RockMan on Capcom.
Now to do something I rarely do and break away from RockMan.
http://www.fortescomics.tfcph.com/Sprites/MarioRockManStyle.PNG
Well kinda. RockMan 8 style Mario. full scratch using Mario's colors from RPG.
Plus, Rockman 5 is 8-bit. ^o^
This is making me more and more confused XD
When I wrote RockMan 8 is that turning into 5 for everyone else or something? Or did AA quote the wrong post?
The grapple hook RockMan is from RockMan 4. I upped the bittage on him from 8 to 32. The 8 bit sprites are just recolored from red because I wanted to add them in. Red is the original color since it was counted as a special item. I did it in 32 in both colors just cause.
The Mario sprite is supposed to be in 32 bit/RockMan 8(Eight) style.
MechaEmperor7000
21-09-07, 04:12
Mario looks kinda like from MM7.
This is a little something I've been working on for the last few days. These are all the navi symbols that EXE 4.5 left out. I made these mostly to make cursors from and put into the cursors section at my site, but I bet someone else has a use for them.
http://www.fortescomics.tfcph.com/Misc/RockMan%20Cursors/navisymbols.PNG
I also didn't mean to put ChargeMan's in there. I didn't know he had an official one.
Click the spoiler thing to see the names of the navis in order of their symbols, if you can't tell by looking at them.
BurnerMan, BubbleMan, AirMan, BombMan, BowlMan, SparkMan, ColdMan, FlashMan, FreezeMan, GravityMan, GyroMan, MagnetMan, PharaohMan, NeedleMan, LaserMan, MistMan, Medi, MagicMan, PlanetMan, ShadeMan, SharkMan, Ring, TopMan, SkullMan, Zero, VideoMan, SnakeMan, SwordMan, TomahawkMan, TurboMan, SwallowMan, ChargeMan, Forte's original navi symbol, Glide, GateMan, Colonel, FootMan, CloudMan, CutMan, QuickMan, ColorMan, BlizzardMan, Punk, and Serenade.
Yaay an update from beyond the grave.
He's some guy that I'm working on for ShadeMan's/Muffin's fighting game thing.
He has no name. Poor fellow.
http://www.fortescomics.tfcph.com/images/someguy.png
Still needs more stuff, but I think he's coming along quite nicely.
More sprites yay.
http://www.fortescomics.tfcph.com/Images/someguy.PNG
First up is the no named robot. I'm thinking something ending with -Man... Completed sheet now.
http://www.fortescomics.tfcph.com/Sprites/_vti_cnf/NewNewQuickMan.PNG
QuickMan... my masterpiece... Now go! Amaze them!</wily>
Nothing much has changed, but I have worked on a few kicking/running poses. Nothing too life altering. Also Clown QuickMan, Burnt QuickMan, and Shiny QuickMan.
Heh, Clown Quick man is the funniest thing I've seen all day.
*sigh* I hate to sound like such a baby or something, complaining about this, but really... when I post sprites, I'm looking for some criticism, too. It's nice to know that Clown QuickMan brightened your day with his cheerful smile, or that Mario needs sheeting, But how on earth am I supposed to get any better if someone doesn't tell me what I'm doing wrong? Ok. Now that that's out of the way...
http://s4.photobucket.com/albums/y141/quickmanx2/NewerCrashMan.png
A newer version of CrashMan (avoids using "model") Older version is beside him, QuickMan is there for... Size comparison. (I actually have no idea why I left him there, He was originally there for me to have a reference to around what size I wanted CrashMan.)
I know his legs could use work, but everything else probably has problems too. Are the colors alright? It's hard to tell with orange. How he's holding his Crash Bombers, does that look ok? Some people probably won't think they're big enough, but I like them that size.
>.>
Well yeah, I'm not the best with 32-bit s[rites.
But Crash's visor is way to long.
Ok. I'll look into that. By the way, that small rant wasn't directed at just you. Even though I did cite everything you've done XD
And now that I think about it, CrashMan's arms are too short. He looks like a T-Rex. Gonna have to fix that too.
an update for CrashMan... if you can call it that.
http://s4.photobucket.com/albums/y141/quickmanx2/NewerCrashMan-1.png
Fixed his visor, it's shorter and appears more curved now (I think). Also thickened and made his arms longer. Legs still need work, but overall I think this upper body design works. I also gave him some kind of collar/neck protection thing, since personally, I think an explosives expert would need something there.
Actually, the top part of the head needs to be angled to the left more.
Not trying to hi-jack, but it is hard to explain with Crash Man's odd body armour. http://img216.imageshack.us/img216/4582/newercrashman1ya3.png
Here is a fix that I made. I'm not trying to hi-jack your thread. If you want it removed, then please ask.
*sigh* I hate to sound like such a baby or something, complaining about this, but really... when I post sprites, I'm looking for some criticism, too. It's nice to know that Clown QuickMan brightened your day with his cheerful smile, or that Mario needs sheeting, But how on earth am I supposed to get any better if someone doesn't tell me what I'm doing wrong? Ok. Now that that's out of the way...
http://s4.photobucket.com/albums/y141/quickmanx2/NewerCrashMan.png
A newer version of CrashMan (avoids using "model") Older version is beside him, QuickMan is there for... Size comparison. (I actually have no idea why I left him there, He was originally there for me to have a reference to around what size I wanted CrashMan.)
I know his legs could use work, but everything else probably has problems too. Are the colors alright? It's hard to tell with orange. How he's holding his Crash Bombers, does that look ok? Some people probably won't think they're big enough, but I like them that size.
Quckman sucks fucking monkey balls! Joking, amazing job on quickman. 10/10:D
I suppose that means CrashMan isn't nearly as amazing. Must be the legs. I have no idea what a good stance is for him, same story with ShadowMan.
I like what you've done with his helmet. If you don't mind, I think I'll keep that. The edits you made to his cannons are nice, as well. I don't like having his left arm sticking out that much though, since it kinda ruins the feel that he's facing in the RockMan 8 perspective. Thanks for your help.
http://www.fortescomics.tfcph.com/Sprites/NewerCrashMan-1.png
Well, once again I have something that could be called an update for CrashMan. Mostly it's just his upper body again. Special thanks to Drei for his new helmet design and reworked buster ends. I reshaded in a few places to fit how I wanted it to look. For once I have a body for CrashMan I can be proud of, and I can't get his legs right...*sigh*
Also included an "Evolution of CrashMan" in there too, just to show how far he's come.
Advent Axl
10-11-07, 23:21
Meh, it's not quickman so i'm not too impressed (I am but you know)
Need a partner for this? I'm willing to join in the MM8 style
I prefer doing my stuff alone, normally, it gives me a better feeling of accomplishment. But someone else aside from me doing something close to this style would make me happy :P
I prefer doing my stuff alone, normally, it gives me a better feeling of accomplishment. But someone else aside from me doing something close to this style would make me happy :P
*coughwhataboutairmancough*
The upper body looks good, Try not to make his legs in a stiff position, make them more like in the games he appears in
No problem, Forte. I was just bored at the right time.
The boots are too high up. Same with Quick Man. This will give you more freedom with leg poses.
The boots... QuickMan and ElecMan don't look too stiff, do they? The only thing that really stops me from giving them more poses is a lack of skill on my part. Running poses are hard. XD I do my best to keep all of my sprites within the same height of RockMan's sprites (give or take a few pixels), but I have recently come to the conclusion that the 32 bit sprites of RockMan are... well... crap. I may remake him to fit into my "style" later.
For the most part, I have been trying to give CrashMan the spread out legs he has in every game he's been in, even though it looks kinda silly. That's where most of the problem comes in, since I can't seem to get one lower leg or the other right. I think I might just give up on him and go back to working on QuickMan XD
Well, like I said, working on QuickMan instead. however, instead of the run he desperately needs and never has had, or perhaps a jump, or even throwing the Quick Boomerangs, I have a kick.
http://www.fortescomics.tfcph.com/Images/_vti_cnf/Kick.gif
First time I've ever animated sprites I made... or in this case, parts of sprites. I still need to work on an upper body for these frames. I think it could use an extra pose in between the start and the second frame... dunno though. Any suggestions would be appreciated.
Terry von Feledae
12-11-07, 07:23
- his left leg should move a bit too! I suggest making it turn a bit to our left during the kick. Something subtle.
- You are right about another frame between the first and second. His body just moves too suddenly.
- You don't need two(three?) frames of motion blur. One is enough. Well, unless you put in another frame with the leg halfway up, then both that frame and the frame where it stops need motion blur. Because right now, the blur simply animated too slowly, creating an odd effect.
- during the last frames, the shading on the tip of his left foot twitches a bit.
I would also say "needs more shineys" but seeing asthat's your style...
Ok, I'll definitely get that fixed up... unfortunately I don't have an animation program here at school, so I can't really test anything.
There are only two frames of motion blur, and seeing as I suppose I only need one, do you think the longer one or the shorter one would work better? I'm leaning towards longer.
Here are the frames so you won't have to break them down in Irfanview or anything (I had to screenshot each frame from here XD)
http://s4.photobucket.com/albums/y141/quickmanx2/kickframes.png
Edit: Before anyone notices I made a post... updated the set of legs to now have a body attatched. Making diagonal sprite of anything is hard XD
http://s4.photobucket.com/albums/y141/quickmanx2/Kickbody.png
The boomerang on his chest could probably use work. I'm sure I'll have a ton of fun with his head.
another update for the kick. All he lacks now is a right arm. Still needs that frame in between frames 1 and 2... and needs more motion with his right leg (our left)
http://www.fortescomics.tfcph.com/Images/kick3.gif
Instead of busting my butt trying to make a sideways head, I remembered that normally when a person kicks, they face the direction they're kicking, unless they throw their body back while doing it.. which would be strange. I think it looks ok.
And again with the QuickMan...
This is yet another attempt at making his kicking poses/animation as good as possible. Aside from the jumpy pixel on his leg trim on the last frame, I think this is as good as it's going to get. Maybe.
http://www.fortescomics.tfcph.com/Images/kick7.gif
Advent Axl
19-11-07, 02:57
um, your Crashman looks, odd, use the first legs
... First legs? On the first sprite? The very first one, the pathetic little RockMan recolor/edit?
I would really rather not... But I know his legs still need work.
Guess what time it is?! It's (more) QuickMan time! This time I have...
http://www.fortescomics.tfcph.com/Images/run.gif
A run! A RUN! I think the shading on the waist area probably should shift a bit as he runs, but I'll work on that when I get around to making upper bodies for that.
http://www.fortescomics.tfcph.com/Images/NewNewQuickMan.PNG
Here's his "sheet". It feels so close to done, yet there's so much left to do... :l
I also made an "opposite side" sprite, or whatever you would call it. He lacks the arm thing, and the shading has changed to reflect the difference in lighting. When I finish up everything, I might make an entire second part of the sheet for him facing that way.
Even though he's unfinished, he's still PD, if anyone has a use for a few frames, or needs QuickMan to kick someone.
This guy? Again? Yep. Nothing much really new on QuickMan aside from his overly long almost generic entrance sequence teleport thing. It animates quite nicely, which is good enough for now.
http://www.fortescomics.tfcph.com/Forte/NewNewQuickMan.png
If anything, I can give Aikin a lot of thanks for his animation contest, since it's really been the push that's making me work so hard on QuickMan XD
Also - http://www.fortescomics.tfcph.com/Forte/run.gif
Before anyone says it, yes, I did mean to slap the same body on each run frame and no, I didn't do it to be lazy. It's just kind of an outline for me to see what I'm looking for. I personally think the run looks even better with a body on top.
I dunno, Forte. The run looks too snappy. Kinda looks like it's got three frames rather than six.
Basically, the frames look too alike. I suggest adding some kind of sway as he runs, kinda like MMX or MM8, to add more differentiation between the frames.
Advent Axl
10-12-07, 02:36
maybe you should blur the legs
That just seems a bit lazy to me. For everyone who wasn't in chat, here's an example of QuickMan running with a background. I seem to be getting good at this animation stuff, but I need to figure a faster way to do it, since that simple animation took an hour and a half.... I took breaks here and there.
http://www.fortescomics.tfcph.com/Forte/wut.gif
Advent Axl
10-12-07, 04:23
Make em' faster, or did you already plan on doing that
Constantly coming up with a new defense for the run, I probably sound pretty stubborn, but his run is much faster than RockMan or Forte's. I guess some things are a bit harder to capture in animation though. I based that run off of an eight frame long run sketch that Quickman (the mod) drew for me a long time ago (probably somewhere around page 4). I originally was going to go for all eight frames, but after testing the first five with the eighth, I found that the run flowed quite well, and figured that if it looked good with just 6 frames, then it would be a faster animation.
I can understand where you're coming from, especially since QuickMan does appear to be running slow, but I think it's because of the way I positioned him. Maybe I should animate him with Forte or RockMan and compare from there.
Well, it's not QuickMan, and it's not a sprite, but it's an update.
http://www.fortescomics.tfcph.com/Forte/Battlefield.png
It's Battlefield. Baaaaaaatlefieeeeld. I made it for the GIF contest. It still needs some kind of crazy space background thing, I'll have that done before the contest is over. I hope.
If you ever want to use it, feel free to. Just like everything else here, it's PD.
Advent Axl
13-12-07, 03:03
looks like. . .that SSBM stage (forgot the name)
[EDIT] Nevermind. . .you already said what it was, well in SSBB Battlefield is upgraded so, whatever =P
Um...
It's Battlefield. Baaaaaaatlefieeeeld.
EDIT: Whoops. you caught yourself faster than I could. Yeah. That's the place. It's lacking that crap under it right now, I'm working on that as well.
http://www.fortescomics.tfcph.com/Forte/AxlX16.PNG
Why did I do this? Long story. How hard did I try? Not at all. It's Axl. 16-Bit X style needs one, if memory serves me. Someone else do something to him, I've never liked Axl enough to care.
The long awaited revival of... ShadowMan!
http://www.fortescomics.tfcph.com/Images/newshadowman.PNG
I think it's a huge improvement on the old one. I incorporated some EXE design in him, but he had a scarf in classic, apparently, according to his ending in Battle And Chase. His arms are crossed in the third one, before someone asks.
I think, for the head, start off with a rounded head such as Quickman's, and then add the end part to it. Slightly thicker legs are needed.
Ok, I'll work on that. I'm actually fond of the left leg (his right) but the other one does look kinda flat. It was originally designed to do the foot armor the same color as the leg armor. I'll mess around with his head a bit more as well.
I tried to keep his armor less bulky this time around since... well since he's a ninja. He needs all the mobility he can get.
His colors don't have enough contrast.
http://www.fortescomics.tfcph.com/Characters/ShadowStand.png
Fixed his colors. Much more contrast now. I might have to do some reshading work now though. Leg still isn't fixed either.
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