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Razor_Guardian
16-01-07, 21:00
The following is from my website.

Nekketsu High: Fighter's Destiny is a Game Maker 6.1 project I'm working on inspired by a 1989 NES video game called 'River City Ransom'. If you've played River City Ransom, you know that my game will be a scrolling action RPG beat-em-up with deformed characters with big heads. A loose description of the features follow.
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There are many different characters to play as and talk with . There's also an ally system where you can switch with them and fully customize their strategies and battle personalities. You gain levels by beating up enemies instead of buying stat-increasing items at shops (you still can, though they're expensive and limited). There are also 9 different fighting styles that come with each character/gang. There will be about 4 or 5 gangs with each type, adding up to a grand total of about 40 gangs in the game. There will also be 11 different areas with about 6 rooms in each area, with a sum of 66 rooms. I know it sounds like a lot, but the final product will be worth it.
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As for the gameplay, there'll be punches, kicks, chops, body slams, counterattacks, grappling moves, and throwing techniques. There will be lots of moves resting under each of these respective categories, and also some special techniques given to certain characters and gangs, and ones that you can buy/learn. You can also link several techniques and moves into powerful and unique combo techniques to pummel enemies with. Which combo techniques you can depend on your character's personality, fighting style, and schism (hero/villain).
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Ah, the graphics...they're mostly ripped sprites from the RCR/Kunio series shaded into 24-bit. To those of you saying 24-bit doesn't exist, you're correct. 24-bit is just I term I use to classify sprites that are "more advanced than 16-bit but too deformed to be 32-bit. To clarify this even more, the colors are shaded into three (sometimes four) hues, but there is still a thick black outline around each character that represents 8-bit type shading in some areas. The backgrounds are mostly GBA/SNES, but I also have some 8-bit backgrounds in there that I'm unsure of how to shade. I think I'm going to use Game Maker's neat little graphic enhancer.
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The plot goes something like this...
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It's a warm night. Two young teenagers are strolling down the street, one apparently older than the other. The elder is of average height, fairly wiry, and has medium-long length light brown hair with rippling bangs. The younger one is blond with long, spiky hair and is roughly the same height as his partner but skinny instead of wiry. They appear to be close brothers. The older one suddenly stops, turns around, and begins glancing around. The younger one also stops to see what the trouble is. Suddenly, a gang of nine lunges out of the mist--each member appears to use a different fighting rule based on their clothing. They enclose the two boys in a tight circle, and attack. The older brother fights back but the other one seems to be inexperienced at combat and is easily dispatched. Largely outnumbered and without help, it isn't long before the elder boy joins his companion. The gang encloses them again, but the brunet stops them. He appears to be pleading about something.
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There's a long silence. Suddenly, a gang member steps up and picks the pleader up. The rest of the gang follows the member as he carries the boy off. The younger one stands up, protests, and runs after them, but a gang member pushes him back. The one being carried off takes something from his shoulder and throws it to the lone brother, shouting something. He snatches it out of the air, and examines it. It's a long stick carved to look like a short sword, except with markings and exquisite shapes. Tears well up in his eyes, and he looks up. The group is already out of sight.
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Elsewhere, two junior high school students are enjoying the weekend. Neither one knows it, but they are both walking in the same area and are about to discover the same nerve-wracking thing. They're heading toward Sherman Park, an ideal place to hang out. One student is wearing a white shirt and has dark brown hair. The other student has blue hair and is wearing a dark blue shirt. The latter arrives first. He's about to sit down on a bench and read a magazine when he notices something sprawled on the ground out of the corner of his eye. He moves closer and closer until he's right next to the object. He realizes it's a person. A blond teen male with long spiky hair.
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That's all of the info I'll spare for now. I hope I got you excited!

Expect a demo in a month or two or three. ;D

Boja
16-01-07, 21:11
If its anything like River City Ransom, I'll play it for sure.

RyuReiatsu
17-01-07, 00:46
And what about your other project?
The one that's a megaman z/zx fighting game?

Razor_Guardian
22-05-07, 21:18
The game is still coming along. My other project, the Megaman thing, never really got off the ground. Sorry.

Vee
30-06-07, 03:08
DARN YOU! I was going to make a River City Ransom-esque game!

Tell me though, will there be the messages at the bottom? Because I love the "BARF!"

Razor_Guardian
30-11-07, 00:46
Yep, I'll have scrolling text. I'm trying to make it as Kunio-ish as possible.

You can still make a RCR-type game if you want. What type of program are you using?

Slur
30-11-07, 01:31
Razor: Uh... he posted that comment 5 months ago ^_^;

Okay, are you going to work in this project?

Vee
30-11-07, 02:08
Sorry, been out for a while. *sweatdrop* Game Maker is what I am using.